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Capital Construction Spreadsheet 1.0 Release Dec 29 2011

Author
Harleigh
Genbuku.
Psycho Unicorn Squad
#1 - 2011-12-27 20:38:12 UTC  |  Edited by: Harleigh
I don't know about most but I hate using web based calculators as I like to be able to modify the material prices and tweek things the way I want them. (Edit: and based on 100 downloads in it's first day it sounds like others do as well. I honestly expected maybe 5 people to use this :) )

I used to use a spreadsheet called the Capital Ship Cost Calculator from a guy named Aaron Nielson but it didn't have some of the newer ships and now that Crucible changed the quantites it was totally off.

So instead of whining about it, I thought I would learn Excel, clean up the sheet and re-do it for crucible from scratch Cool

I have tested it in Excel 2010 and 2007. Anything outside of that and you are on your own. Here is a link to the file:

Capital Build Spreadsheet 1.0 - Dec 29

After spending 3 hrs testing every component against the levels in my in game hanger I am comfortable calling this a 1.0 release! That said please report any defects to this thread.

Planned updates: I need to finish adding fighter bombers to list

I hope you enjoy and yes I am a noob Exel user so don't fault the design. It works and unlike the original spreadsheet it uses the official formula from the Eve equation Wiki so it seems to be more accurate then the original as well.

FOR GOOGLE DOCS: For those who want to use this but don't have Excel, you can easily import it into Google docs with a couple of simple steps. (I have not found a way to save data validation look-ups between formats)

New Link by Invictra Atreides Link to google doc

1) import the .xls into Google docs
2) select the capital ship selection cell (A8)
3) click "Data" at top of page, Cell range should be "Main!A8"
4) click radio button beside "Create Items from List" and enter "Control!A10:A31" in the box to the right of it
5) click save
6) select item to build cell (A45)
7) click "Data" at top of page, Cell range should be "Main!A45"
8) click radio button beside "Create Items from List" and enter "Control!A40:A58" in the box to the right of it
9) click save

Then it should work
Harleigh
Genbuku.
Psycho Unicorn Squad
#2 - 2011-12-27 20:38:33 UTC  |  Edited by: Harleigh
Reserved for updates

Well, after posting it I went at it some more and will list changes as they are released:

0.992 - Released Dec 28 2011

- updated a couple of formulas
- added material calculation for capital guns / siege / fighters / remote repair / triage

1.0 - Released Dec 29 2011

- removed "Parts" tab to reduce confusion
- corrected an error omitting Doomsday and Jump Bridge calculations from Titans
- corrected a couple of mistakes in base material values reported by users
- cleaned up some of the color co-ordination to help reduce confusion
- updated posting with Google doc instructions
- manually verified every single print material quantity against the actual prints in my in-game hanger!
ANAH 49
Rat's School Project
Warrior Poet Society Alliance
#3 - 2011-12-28 12:06:18 UTC  |  Edited by: ANAH 49
Check your formulas on the tab Control, cells C67&C68, not sure those have an impact on main but they are wrong
Watch about absolute reference $ in formulas and maybe can this make your life better.
Didona Carpenito
DUST Expeditionary Team
Good Sax
#4 - 2011-12-28 14:15:22 UTC
It looks really user friendly.
Confused about the 3rd tab, "control" what is this tab do?
I am assuming you are using perfect skills to build?
I am looking at building a moros-it looks like ME 7 is lowest cost to produce a moros.
Any suggestions for the capital components ME level to be researched?
Velicitia
XS Tech
#5 - 2011-12-28 14:49:41 UTC
protip -- ME 6 to ME 7 makes no difference on a Moros.
Cap parts are probably ideal around 20 ... but since it only took like 6 weeks to run them to 100 back when I did freighters (years ago), I just ran them to 100 -- took 3-4 months for the freighter anyway. My calcs show ME 0 is ~4.9m for Cap Const Parts, ME 10 is 4.5, me 20 is 4.48m, and ME 100 is 4.46m.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zifrian
The Frog Pond
Ribbit.
#6 - 2011-12-28 14:56:34 UTC
I have all cap stuff in eveiph. Includes your skills and you have full control of prices. See if that helps you out.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Didona Carpenito
DUST Expeditionary Team
Good Sax
#7 - 2011-12-28 16:22:34 UTC  |  Edited by: Didona Carpenito
@Velicitia Thanks for the protip, just started researching them yesterday.
@Zifrian I use your product for invention, guess I need to check for other things also.
Harleigh
Genbuku.
Psycho Unicorn Squad
#8 - 2011-12-28 19:11:22 UTC
ANAH 49 wrote:
Check your formulas on the tab Control, cells C67&C68, not sure those have an impact on main but they are wrong
Watch about absolute reference $ in formulas and maybe can this make your life better.



The differences in the formulas don't impact accuracy but I corrected them in the 0.992 release. Thanks
Harleigh
Genbuku.
Psycho Unicorn Squad
#9 - 2011-12-28 19:16:48 UTC  |  Edited by: Harleigh
Didona Carpenito wrote:
It looks really user friendly.
Confused about the 3rd tab, "control" what is this tab do?
I am assuming you are using perfect skills to build?
I am looking at building a moros-it looks like ME 7 is lowest cost to produce a moros.
Any suggestions for the capital components ME level to be researched?



The Control tab is just lookup data for the tables. Basically it allows me to just modify the base requirements for a ship should CCP decide to tweek it again instead of having to hard code everything into formulas.

Regarding perfect skills: Yes I hardwired the spreadsheet for perfect skills since anyone without them should not even be looking at building capitals :)


Basically, unless you want to dive into the guts of the spreadsheet to figure out how it is working ( I just use a simple MATCH statement to find the reference point for the OFFSET that loads a set of cells with control data) then just pretend it doesn't exist and don't play with the values or you will bork all the results.

Tab 2 is mostly control data as well but I personally find it usefull on occasion to break out the min requirements for a couple of components if I am just missing a few.

So to use the sheet just update your component ME values on tab2 . update you min prices, select your ship or mod, plug in it's ME value and go shopping :)


Just be gentle, this was more of a personal project to get me to use functions of Excell I normally don't and I don't profess to be a spreadsheet god. But I have checked it's accuracy against my prints in game and it is bang on every time.
Harleigh
Genbuku.
Psycho Unicorn Squad
#10 - 2011-12-28 19:18:20 UTC
ANAH 49 wrote:
Check your formulas on the tab Control, cells C67&C68, not sure those have an impact on main but they are wrong
Watch about absolute reference $ in formulas and maybe can this make your life better.



I specifically used absolutes in a number of spots so I could cut an paste the cells while referring to a single reference cell that I didn't want incrementing :)

But thanks for the input!
Harleigh
Genbuku.
Psycho Unicorn Squad
#11 - 2011-12-28 19:27:44 UTC
Zifrian wrote:
I have all cap stuff in eveiph. Includes your skills and you have full control of prices. See if that helps you out.



Yeah awesome app and I use it, but when it comes to doing production, I just like using a good old spreadsheet with static data.

Now if your app would allow me to select a ship, then punch out a static quote sheet with mins and components I could mark ( I shift cells to green as I deliver component batches) then that would be awesome :)


AfroHorse
Small Hole Much Liquid
#12 - 2011-12-29 11:52:48 UTC
Just so you are aware I know at least the avatar requires 300 capital computer systems (think it was that one, was defo a 200 -> 300 change). Also the mineral reqs of Capital Capacitor Battery, the mexallon is incorrect, is solved by changing the 25592 in the formula to 35592.

Another thing that seems to missing is Capital Doomsday Weapon Mount in the mineral req (possibly others missing, got to this one and stopped looking)
Harleigh
Genbuku.
Psycho Unicorn Squad
#13 - 2011-12-29 16:37:04 UTC  |  Edited by: Harleigh
AfroHorse wrote:
Just so you are aware I know at least the avatar requires 300 capital computer systems (think it was that one, was defo a 200 -> 300 change). Also the mineral reqs of Capital Capacitor Battery, the mexallon is incorrect, is solved by changing the 25592 in the formula to 35592.

Another thing that seems to missing is Capital Doomsday Weapon Mount in the mineral req (possibly others missing, got to this one and stopped looking)



I will re-check the titan materials and make the necessary corrections. I did some cutting and pasting from my old spreadsheet and got tied up with the formulas, guess I overlooked reworking the titan base requirements.

Expect a release later today.


Edit - Looks like somehow an old control set got into the spreadsheet. I am updating now and rechecking every single ship against my ingame bpo's to ensure accuracy. I am blocking access to the dload until I post updated version in about an hour.

Thanks for catching this, I was paying so much attention to the formulas that I screwed up on the control sheet :(
Harleigh
Genbuku.
Psycho Unicorn Squad
#14 - 2011-12-29 19:40:17 UTC
I have gone back and reworked the sheet based on a lot of feedback and spent 2 morning coffee's manually verifying each print against the actual in game print at both ME0 using print look-up as a reference and also using the actual print in my hanger by setting the current ME value and manually verifying the control data output (much to the dismay of my wife who wanted to go out :) ).

I should have the last of the bugs worked out but please post any issues here or let me know if you want any changes. I would be more then happy to accommodate requests if they make sense.

I originally thought a handful of people would download this but to my surprise there seems to be an interest based on the number of downloads in the first day. I hope this helps you as much as it has helped me over the years of building caps :)
AfroHorse
Small Hole Much Liquid
#15 - 2012-01-05 00:45:42 UTC
Big kudos for this, seems to be the most up to date mineral calculator out there for capitals (a lot have failed to update with the changes to drone bay requirements of titans etc)
Invictra Atreides
Toward the Terra
#16 - 2012-01-05 11:31:28 UTC
Thx for this. The layout is nice and clean. I converted it to Google docs. Now I can use automatic EVE Marketeer prices or custom prices.

Link - 5.1.2012

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Harleigh
Genbuku.
Psycho Unicorn Squad
#17 - 2012-01-06 07:28:22 UTC
Invictra Atreides wrote:
Thx for this. The layout is nice and clean. I converted it to Google docs. Now I can use automatic EVE Marketeer prices or custom prices.

Link - 5.1.2012



Nice ! I'll have to figure out how you did that :)

In the mean time I'll link a connection to it in the top posting .


Thanks

Gabba Cyno
#18 - 2012-02-03 16:45:15 UTC
+1

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