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[Carnyx] The Jackdaw

First post
Author
Iyacia Cyric'ai
Lai Dai Counterintelligence
#81 - 2015-05-11 06:19:54 UTC  |  Edited by: Iyacia Cyric'ai
I understand that a speedy 10mn missile lobbing dessie would be overpowered, but 160 is beyond cruiser slow. Every cruiser in the game is literally faster than it by quite a bit and even 1 CBC (the Hurricane at 165m/s) is faster than it. Surely it doesn't need to be THAT slow. I mean this thing is about 50% slower than a Corax. What is its role/niche exactly? We already have POS missile turrets.
Specia1 K
State Protectorate
Caldari State
#82 - 2015-05-11 06:24:14 UTC
So basically it just does what the Corax does with more pshhh.
And has the same issues with PG, hence limited fitting options.
At least it is nimble, so you can align quickly while the other d3s are dancing around your oh-so-slowness.

Please tell me you at least went back to the art department for a facelift?

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Iyacia Cyric'ai
Lai Dai Counterintelligence
#83 - 2015-05-11 06:31:56 UTC  |  Edited by: Iyacia Cyric'ai
Arya Regnar wrote:
Is it just me or is this ship with dual mse em amp and links like 60k ehp
Holy hell that brick, and that's without invulns so you can't even neut it.

Yeah but you can fit a Maller to have over 100K EHP and it'll still go faster than this.
Traejun DiSanctis
Caldari Provisions
Caldari State
#84 - 2015-05-11 06:40:52 UTC
Specia1 K wrote:
So basically it just does what the Corax does with more pshhh.
And has the same issues with PG, hence limited fitting options.
At least it is nimble, so you can align quickly while the other d3s are dancing around your oh-so-slowness.

Please tell me you at least went back to the art department for a facelift?


I don't mind the ugly factor. It fits with Caldari ship design in terms of being no-frills, aesthetically.

Pointing out the Corax brings up a great point. The Jackdaw really does just feel like an souped up Corax - more tank, less speed, same fitting issues. Mind you, I think if the Jackdaw had the powergrid to fit it the way people wish they could, it would be beyond OP. But the current levels are a bit extreme.

As it stands... it's an overpriced/undersized Drake with the apparent inability to fit the modules it seems to beg for. I see this thing as having 2 possible fits.

Rocket brawler: Too slow to close.
LML "sniper": Not enough PG to fit it.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#85 - 2015-05-11 06:44:31 UTC
Traejun DiSanctis wrote:
Specia1 K wrote:
So basically it just does what the Corax does with more pshhh.
And has the same issues with PG, hence limited fitting options.
At least it is nimble, so you can align quickly while the other d3s are dancing around your oh-so-slowness.

Please tell me you at least went back to the art department for a facelift?


I don't mind the ugly factor. It fits with Caldari ship design in terms of being no-frills, aesthetically.

Pointing out the Corax brings up a great point. The Jackdaw really does just feel like an souped up Corax - more tank, less speed, same fitting issues. Mind you, I think if the Jackdaw had the powergrid to fit it the way people wish they could, it would be beyond OP. But the current levels are a bit extreme.

As it stands... it's an overpriced/undersized Drake with the apparent inability to fit the modules it seems to beg for. I see this thing as having 2 possible fits.

Rocket brawler: Too slow to close.
LML "sniper": Not enough PG to fit it.
Corax has damage application bonus so true to its destroyer role, it can roflstomp frigates that get into its range. The currently proposed Jackdaw on the otherhand... why would anyone fly this over a RLML Caracal?
Traejun DiSanctis
Caldari Provisions
Caldari State
#86 - 2015-05-11 07:01:19 UTC
Iyacia Cyric'ai wrote:
Traejun DiSanctis wrote:
Specia1 K wrote:
So basically it just does what the Corax does with more pshhh.
And has the same issues with PG, hence limited fitting options.
At least it is nimble, so you can align quickly while the other d3s are dancing around your oh-so-slowness.

Please tell me you at least went back to the art department for a facelift?


I don't mind the ugly factor. It fits with Caldari ship design in terms of being no-frills, aesthetically.

Pointing out the Corax brings up a great point. The Jackdaw really does just feel like an souped up Corax - more tank, less speed, same fitting issues. Mind you, I think if the Jackdaw had the powergrid to fit it the way people wish they could, it would be beyond OP. But the current levels are a bit extreme.

As it stands... it's an overpriced/undersized Drake with the apparent inability to fit the modules it seems to beg for. I see this thing as having 2 possible fits.

Rocket brawler: Too slow to close.
LML "sniper": Not enough PG to fit it.
Corax has damage application bonus so true to its destroyer role, it can roflstomp frigates that get into its range. The currently proposed Jackdaw on the otherhand... why would anyone fly this over a RLML Caracal?


Other than the massively inflated brick tank, there doesn't look like a reason.

Also, bait. I'm sure there will be plenty of poorly-informed PvP'ers that will see this thing as a nice, juicy target and a way to pad their killboard. I can see this thing getting a lot of people in trouble.
Noobsprayer
Republic Military School
Minmatar Republic
#87 - 2015-05-11 10:29:45 UTC
Uriam Khanid wrote:
before you start to criticize, post this:
i am addicted for 10MN T3d. CCP, where my drug?Question


You got that one wrong. It is not about addiction. It is about me being terrible at flying my ship. So bad that just links and high-grades won't do the trick for me. So I expected that ship to be another option to my list of granted pwnage. Now it turns out to require some piloting skills ... Sad
Fourteen Maken
Karma and Causality
#88 - 2015-05-11 10:32:31 UTC
Bob Shaftoes wrote:
Yeah this ship is going to be pretty worthless for kiting.

If I am doing the math right it will do 1136 with navigation and acceleration control 5 , outside of speed mode


1136 with an MWD? I hope that's wrong Sad

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#89 - 2015-05-11 10:40:39 UTC
Syrias Bizniz wrote:

Medium Ancillary Shield Booster



oh boy I sure do love having to scour the region for miniature navy cap boosters after every fight, and being unable to ever loot anything. sure is fun.

the speed looks reasonable though.
Syrias Bizniz
some random local shitlords
#90 - 2015-05-11 12:56:23 UTC
TrouserDeagle wrote:
Syrias Bizniz wrote:

Medium Ancillary Shield Booster



oh boy I sure do love having to scour the region for miniature navy cap boosters after every fight, and being unable to ever loot anything. sure is fun.

the speed looks reasonable though.




The charges should last you for around 20 minutes of permanently cycling your ASBs. Which is probably half a day of roaming in it.

Also, FW Losec should be stocked with this ****, not sure where you are around these days though.
elitatwo
Zansha Expansion
#91 - 2015-05-11 13:07:17 UTC
Iyacia Cyric'ai wrote:
I understand that a speedy 10mn missile lobbing dessie would be overpowered, but 160 is beyond cruiser slow. Every cruiser in the game is literally faster than it by quite a bit and even 1 CBC (the Hurricane at 165m/s) is faster than it. Surely it doesn't need to be THAT slow. I mean this thing is about 50% slower than a Corax. What is its role/niche exactly? We already have POS missile turrets.


160 x 1.25 = 200m/s with Navigation V.

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Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#92 - 2015-05-11 13:33:37 UTC
Please tell me that 160 base speed is a typo. The machariel base speed is faster than this ship. When you say this ship will handle like a slow cruiser out of prop mode I think you left out the prefix "battle". This ship should be able to reach interdictor speeds while in prop mode, which would be in the 2300 range for a microwarpdrive fit.

Six midslots is also ridiculous. We already know how silly the hawk is with 5 mid slots.

This ship will surely be a menace in any sort of 1v1 brawling scenario, but people will also know that and blob it like crazy as it has no real means of escaping from a fight. I feel that this ship is the exact opposite of what a t3 is supposed to be. It is not flexible at all. It is a dumb shield brick, with potential for fleet action due to a large shield buffer. I was honestly expecting something a little more innovative for this ship.

Like many people I am disappointed with this current proposal for this ship, but I am not surprised with the design. The development cycle is relatively predictable with strong ships followed by weak ones and vice versa. Just make sure to tone down that ridiculous triple tank bonus that you guys proposed for the hecate at fanfest before it comes out.
Catherine Laartii
Doomheim
#93 - 2015-05-11 14:00:48 UTC
Stitch Kaneland wrote:
Guys.. its a missile a boat. It doesn't need to be as fast as a svipul or confessor. Have we not learned what fast ships and missiles do? Look at the garmur/orthrus, those 2 ships have been a cancer on PvP since their introduction.

It has no tracking to contend with. And it will have insane acceleration.. so if its fit with a 1mn MWD, it will still have the acceleration to slingshot most ships. Plus, a 66% bonus to missile velocity will mean even the kiters can't kite it when its fit with LML. Possible you could even get enough range for rockets to hit out to point range with a rig or 2.


Why do you think I want it to go faster? Twisted
erg cz
Federal Jegerouns
#94 - 2015-05-11 14:17:21 UTC  |  Edited by: erg cz
It is a perfect Caldari ship. CCP please do not buff it. Players please stop whine or they will buff it. 10 effective missile is must have and ship is so nice, that everyone and his grandma will fly it.

Now serios... I am very, very much afraid what CCP will do with Hecate now... :(
Frostys Virpio
State War Academy
Caldari State
#95 - 2015-05-11 14:33:56 UTC
Any of you fitting brain can tell what it looks like if you take some logi support for granted since it seems to fall around the speed of logi frigs or maybe T1 cruisers?
Catherine Laartii
Doomheim
#96 - 2015-05-11 14:36:07 UTC
Frostys Virpio wrote:
Any of you fitting brain can tell what it looks like if you take some logi support for granted since it seems to fall around the speed of logi frigs or maybe T1 cruisers?

Assuming the fitting space isn't as bad as I'm dreading it could be, the jackdaw would be hilarious with bantam backup.
Edward Olmops
Gunboat Commando
#97 - 2015-05-11 14:37:05 UTC
I don't think that the PG is too low. Slightly disencouraging 10MN ABs is certainly not bad.
5 LM launchers take just 35 MW, add a MWD for 15 and there is still room.
Only if you want to fit a Medium Extender, a dual Prop or the 10MN AB you will run into trouble.

I think this ship is definitely promising. It just fills a slightly different role than the other 2 T3Ds.
But that's what makes EVE interesting, isn't it?


And while we are at it: PLEASE buff the Corax (power grid, eventually damage).
Soldarius
Dreddit
Test Alliance Please Ignore
#98 - 2015-05-11 15:00:56 UTC
Ao Kishuba wrote:
Thank you for removing the kinetic damage lock shown on earlier stats.

Now just to remove it from the rest of the Caldari ships, and we'll be getting somewhere...

edit: seriously though please remove the kinetic lock. Caldari is the only of the four races with no selectable damage type for a main weapon.

Minmatar get both projectiles and missiles, with no damage locks on any.

Gallente get drones, which can do any type of damage.

Amarr also have bonused drone ships, and a few Khanid missile ships with no damage locks.

Caldari have... kinetic and thermal, for the most part, with only a few exceptions (mostly battleships and others which are rarely used, though I will concede the Caracal is popular. Gratz, Caldari have one popular missile boat). Why is it that the Caldari, the race who are supposed to be all about missiles, have the worst missile boats?


Rails are locked at 55% kinetic and 45% thermal. Blaster are locked at 55% Thermal and 45% kinetic. Lasers are mostly EM with some thermal. So that covers 50% of Caldari, 50% of Gallente, and most of Amarr ships.

Also, Caldari have the best missile boats. Its just that they are also shield ships. And shields generally are less desirable than armor for pvp. So we (TEST) see less of them.

That being said, I am also glad to see the Jackdaw is not locked into kinetic. I see the Jackdaw being used similarly to the Confessor, since it gets all its damage bonuses from the base hull bonuses and not from its modes. Meanwhile its modes grant either a useful range bonus or two useful tanking bonuses. This should make it a tough nugget at close range. With 6 mid slots, an HP bonus, a resist bonus, and a sig bonus, it should be an active tanking beast.

http://youtu.be/YVkUvmDQ3HY

Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#99 - 2015-05-11 15:36:49 UTC  |  Edited by: Solj RichPopolous
Altrue wrote:
The signature radius worries me, especially given that it won't be able to fit an oversized AB given both the low base speed and incredibly low PWG. So it will almost certainly be an MWD, which is rather sad given that an agility bonus really has an impact on 10mn ABs.



I will find a way to 10MN AB it or I won't buy the ship, simple as that. I've been waiting awhile for this ship hoping I could finally add something to my very small collection of viable ships in the game, guess its not going to happen Cry.
Jenn aSide
Soul Machines
The Initiative.
#100 - 2015-05-11 15:40:42 UTC
Ima gonna rat with it.