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Titans...

Author
Conflict Engaged
State War Academy
Caldari State
#1 - 2015-05-05 20:01:26 UTC
Hello guys.

I would like to share a few ideas I have for the situation with capitals and supercapitals after FozziSov hits. Many people are panicking because they think/know that Titans will become next to useless when FozziSov hits. I have two ideas that would hopefully make Titans of more use.

1.) Buff their turret/missile damage

You're probably thinking 'Whoa! They're the most powerful ships in the game! Making them stronger is insane!', but hear me out. As of current meta, Triage Carriers (most favorably the Archon for Armor fleets, and Chimera for Shield fleets) are commonly used as a mass backup of logistics, remote repairing sub-capital fleets within sub-to-sub cap fights. Those of you who were there (or if you've heard about it), remember when CFC/N3/PL dropped about 15 Titans on a CFC/N3/PL vs ProviBloc fight just so ProviBloc couldn't bring Triage Carriers on the field? That kind of threat needs to be raised for the single Titan. Sure, make it so Titans can only effectively hit capitals, but making their weapons stronger will mean that in those sort of engagements, only 1 or 2 Titans need to be dropped to shut down the ability for foes to bring Triage Carriers on grid, or have it so Titans have enough power on their guns to take down a flock of Triage Carriers quickly on the field to make them worth.

But what if their guns aren't kill? That brings me onto my second point.


2.) Buff their doomsday

Now you're probably moving away from this forum. Why would you ever buff the biggest and most powerful single weapon in all of New Eden? I'll tell you why. It takes numbers of Titans to successfully use their Doomsday on even just one Carrier and take it down, if that Carrier is tanked hard enough, which is can do. The max you can get out of a Carrier's EHP w/out boosts is about 5 mil EHP, if I calculated correctly. Doomsdays currently do 2 million EHP per shot, and take into account that the Doomsday can only be fired once every 10 minutes, and takes a fair bit of fuel to fire, and also take into account that within those 10 minutes, it can't be jumped out. I think that to make them worthwhile to bring on the field, make the Doomsdays do 5-8 million EHP a shot. Also, another idea would be to make the Doomsday operate similar to how the Remote ECM Burst works. Still make it so the major amount of EHP hit can only be hit onto a capital, but what would make it worthwhile is that after it has been fired, have an Area of Effect damage around the target ship, and at least a good enough amount to lower the tank of a T3. This would make Doomsdays actually worthwhile in bringing Titans on the field and activating their Doomsdays. I would also suggest lowering the time it takes for the Titan to take a jump home, but that would eliminate or at least lower the risk of bringing them on field, to a certain degree.

If these changes do occur, and I would be over the moon if a CSM Member actually did think this was a great idea, then it will hopefully provide an option to risk these vessels.

Thank you for reading, and please reply back telling me if you liked the idea of if I've gone completely insane.

o7
Lykouleon
Noble Sentiments
Second Empire.
#2 - 2015-05-07 01:15:08 UTC
You've gone completely insane.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Conflict Engaged
State War Academy
Caldari State
#3 - 2015-05-07 07:18:50 UTC
Lykouleon wrote:
You've gone completely insane.
Explain more?
Lykouleon
Noble Sentiments
Second Empire.
#4 - 2015-05-07 23:13:42 UTC
Conflict Engaged wrote:
Explain more?

I don't have the time or energy (nor does, I believe, any other sane human) to explain every reason and link to every other post explaining why what you're asking for is a bad thing, dating back from when I started in 2007 to now.

Use the forum search thingy and look at the old forums.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Conflict Engaged
State War Academy
Caldari State
#5 - 2015-05-08 07:20:13 UTC
Lykouleon wrote:
Conflict Engaged wrote:
Explain more?

I don't have the time or energy (nor does, I believe, any other sane human) to explain every reason and link to every other post explaining why what you're asking for is a bad thing, dating back from when I started in 2007 to now.

Use the forum search thingy and look at the old forums.

You mean you can't give a valid reason? Because AoE DDs actually did ****, and while the current DD system is great, if it worked like remote ECM, then it will add a threat to subcaps as well, giving a good reason to drop Titans on grid.
Lykouleon
Noble Sentiments
Second Empire.
#6 - 2015-05-08 20:44:02 UTC
Conflict Engaged wrote:
You mean you can't give a valid reason? Because AoE DDs actually did ****, and while the current DD system is great, if it worked like remote ECM, then it will add a threat to subcaps as well, giving a good reason to drop Titans on grid.

If that's your thinking, you've (1) not done your homework on the myriad other threads detailing why AOE DDs are a bad thing and (2) not read the long stretch of threads and reasonings as to why titan turret damage was nerfed in the first place.

I'm not your parent. You're grown up enough to learn how to search the internet.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Lakotnik
TSOE Po1ice
TSOE Consortium
#7 - 2015-05-10 12:23:57 UTC
Wow, just wow.. I didn't think anyone would have the audacity to propose something like that.

Titans are serving a pretty well used niche currently. Bridging of sub-cap ships and killing off poorly tanked Carriers off with Doomsday.

If you buff all those things for a Titan, how do you kill one? Bring more Titans? Hey, what about if we do all your proposed changes but make another small change. Every sub-cap ship in the vicinity has the chance to engage the Titan on a smaller scale, like an infiltrator ship flying inside it, docking with it and letting troops in. A mini game of Space Marines, if the Titan pilot wins the mini-game, nothing happens. If the Titan pilot loses, Weapons, propulsion, Jump capability and defenses are put offline.
Conflict Engaged
State War Academy
Caldari State
#8 - 2015-05-10 14:28:33 UTC
Lykouleon wrote:
Conflict Engaged wrote:
You mean you can't give a valid reason? Because AoE DDs actually did ****, and while the current DD system is great, if it worked like remote ECM, then it will add a threat to subcaps as well, giving a good reason to drop Titans on grid.

If that's your thinking, you've (1) not done your homework on the myriad other threads detailing why AOE DDs are a bad thing and (2) not read the long stretch of threads and reasonings as to why titan turret damage was nerfed in the first place.

I'm not your parent. You're grown up enough to learn how to search the internet.


I do know how to search the internet. I also know how cap/supercap engagements happen.

Please tell me, if you were the pilot of a Titan, and your alliance's Nyx has been hotdropped by 3 other supercarriers, would you drop in your Titan? No, because you wouldn't be able to break the spider tanks of the other 3 supercarriers.

But what if your Titan was actually powerful enough to mean something in field presence without having to be put in mass numbers? Then you'd feel more comfortable with putting your Titan on grid.
Conflict Engaged
State War Academy
Caldari State
#9 - 2015-05-10 14:34:55 UTC
Lakotnik wrote:
Wow, just wow.. I didn't think anyone would have the audacity to propose something like that.

Titans are serving a pretty well used niche currently. Bridging of sub-cap ships and killing off poorly tanked Carriers off with Doomsday.

If you buff all those things for a Titan, how do you kill one? Bring more Titans? Hey, what about if we do all your proposed changes but make another small change. Every sub-cap ship in the vicinity has the chance to engage the Titan on a smaller scale, like an infiltrator ship flying inside it, docking with it and letting troops in. A mini game of Space Marines, if the Titan pilot wins the mini-game, nothing happens. If the Titan pilot loses, Weapons, propulsion, Jump capability and defenses are put offline.


Poorly tanked. Exactly. If the Carrier pilot actually knows what he's doing, then he will be able to tank a Doomsday, and might I add, very well. Bridging subcaps? These ships are supposed to be the most threatening in the game, and an end game for alliances, but just to serve as a bridge? No, that is silly. If that game just carries on, then we won't even see Titans on grid, because for what cause? New sov systems is just going to eliminate any need to have to risk your big ships. No one's going to drop a Titan on a couple of Carriers, because you can do a better job with subcaps that pump out more DPS, but people would use Titans for such a job if there was enough force to make it a considerable option.

Killing a Titan with these new traits would be easy. If there's no caps on grid, then subcaps will just melt him, because he can't DD subcaps, and that's because these ships are geared towards doing a good job of countering other capitals, which is why it needs a bit more of a reason to use it for that sole purpose.
Lykouleon
Noble Sentiments
Second Empire.
#10 - 2015-05-10 18:54:39 UTC
Conflict Engaged wrote:
I do know how to search the internet. I also know how cap/supercap engagements happen.

But what if your Titan was actually powerful enough to mean something in field presence without having to be put in mass numbers? Then you'd feel more comfortable with putting your Titan on grid.

You obviously do not know how to search the internet or have any idea about how supercap escalations happen if you're seriously suggesting that going back to the incredibly not-fun times of titan fleet dominance is a good idea.

This whole thread smells of the usual 'A-BLOO-BLOO-BLOO ENDGAME THING NO IS iWIN BUTAN,' which is dumb and really just means you need to back to playing with elves and pixie dust.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Conflict Engaged
State War Academy
Caldari State
#11 - 2015-05-10 18:58:25 UTC
Lykouleon wrote:
Conflict Engaged wrote:
I do know how to search the internet. I also know how cap/supercap engagements happen.

But what if your Titan was actually powerful enough to mean something in field presence without having to be put in mass numbers? Then you'd feel more comfortable with putting your Titan on grid.

You obviously do not know how to search the internet or have any idea about how supercap escalations happen if you're seriously suggesting that going back to the incredibly not-fun times of titan fleet dominance is a good idea.

This whole thread smells of the usual 'A-BLOO-BLOO-BLOO ENDGAME THING NO IS iWIN BUTAN,' which is dumb and really just means you need to back to playing with elves and pixie dust.


Considering it's the one ship that takes the longest to train up for and build, I would say it's an end game ship.
Sylphy
TSOE Po1ice
TSOE Consortium
#12 - 2015-05-11 10:37:29 UTC
Conflict Engaged wrote:
Lykouleon wrote:
Conflict Engaged wrote:
I do know how to search the internet. I also know how cap/supercap engagements happen.

But what if your Titan was actually powerful enough to mean something in field presence without having to be put in mass numbers? Then you'd feel more comfortable with putting your Titan on grid.

You obviously do not know how to search the internet or have any idea about how supercap escalations happen if you're seriously suggesting that going back to the incredibly not-fun times of titan fleet dominance is a good idea.

This whole thread smells of the usual 'A-BLOO-BLOO-BLOO ENDGAME THING NO IS iWIN BUTAN,' which is dumb and really just means you need to back to playing with elves and pixie dust.


Considering it's the one ship that takes the longest to train up for and build, I would say it's an end game ship.


There is no "end game" in EVE.

The character does not represent the views/opinions of its Corporation or Alliance.