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C2 wormholes mostly newer groups?

Author
Sargon Spectre
Doomheim
#1 - 2015-05-10 13:02:59 UTC
PVE related.

Are C2's usually for newer groups or are there bigger, well organized Corporations out there that really take advantage of static farming? If higher class holes are not of interest, is it worth living in a C2?
Phoenix Jones
Small-Arms Fire
#2 - 2015-05-10 13:14:39 UTC
Most of the well established long term groups tend to be in 4 to 5 space, but you do run into some substantially large groups in 2 space also (euni comes to mind).

C2 is fine for a new or established group. You should get more pvp opportunities from it, and you can get some good pve going by rolling the static.

It's all preference.

Yaay!!!!

Kashadin
Caldari Provisions
Caldari State
#3 - 2015-05-10 13:42:48 UTC
It depends on what type of PVE you are looking for really (and how much you care about PVP)


A C4 would prolly work out better for groups looking for smaller scale PVE stuff since the static is still pretty easy to roll and the dual statics would allow more people to go out and find stuff. Add in that you can always go into one that has a higher and lower class statics then you can scale your probing to take the most advantage of the numbers you have online.
Sargon Spectre
Doomheim
#4 - 2015-05-10 13:54:38 UTC
Kashadin wrote:
It depends on what type of PVE you are looking for really (and how much you care about PVP)


A C4 would prolly work out better for groups looking for smaller scale PVE stuff since the static is still pretty easy to roll and the dual statics would allow more people to go out and find stuff. Add in that you can always go into one that has a higher and lower class statics then you can scale your probing to take the most advantage of the numbers you have online.


Wants:
PVE: The ability to create a routine system where fleets can be run full time to farm for regular income.

PVP: Access to Blops scenarios. Also I would say a 60:40 ratio of Kspace to Wspace PVP.

Ilaister
Binary Aesthetics
#5 - 2015-05-10 13:58:35 UTC
Sargon Spectre wrote:
Wants:
PVE: The ability to create a routine system where fleets can be run full time to farm for regular income.

PVP: Access to Blops scenarios. Also I would say a 60:40 ratio of Kspace to Wspace PVP.


You gonna roll T3s/Gilas or similar for PVE? Or Marauders/RR BS? If former, C3 is your stat. Latter is C4.

Null/Low is obviously gonna be your PvP stat. I'd say C2 is a good bet for you, you can mix and match your permanent outbound types from there.

You don't mention logistics which can affect your longevity. C2 has the benefits for this also.
LordOf TheDrinks
Republic Military School
Minmatar Republic
#6 - 2015-05-10 14:03:13 UTC
Didnt TLC move to a C2 recently?
Sargon Spectre
Doomheim
#7 - 2015-05-10 14:05:22 UTC
Ilaister wrote:
Sargon Spectre wrote:
Wants:
PVE: The ability to create a routine system where fleets can be run full time to farm for regular income.

PVP: Access to Blops scenarios. Also I would say a 60:40 ratio of Kspace to Wspace PVP.


You gonna roll T3s/Gilas or similar for PVE? Or Marauders/RR BS? If former, C3 is your stat. Latter is C4.

Null/Low is obviously gonna be your PvP stat. I'd say C2 is a good bet for you, you can mix and match your permanent outbound types from there.

You don't mention logistics which can affect your longevity. C2 has the benefits for this also.



Would running multiple squads splitting up sites be advisable for clearing systems faster? I want to say the group will be larger than 15 active players.
Kashadin
Caldari Provisions
Caldari State
#8 - 2015-05-10 14:22:28 UTC
Sargon Spectre wrote:
Ilaister wrote:
Sargon Spectre wrote:
Wants:
PVE: The ability to create a routine system where fleets can be run full time to farm for regular income.

PVP: Access to Blops scenarios. Also I would say a 60:40 ratio of Kspace to Wspace PVP.


You gonna roll T3s/Gilas or similar for PVE? Or Marauders/RR BS? If former, C3 is your stat. Latter is C4.

Null/Low is obviously gonna be your PvP stat. I'd say C2 is a good bet for you, you can mix and match your permanent outbound types from there.

You don't mention logistics which can affect your longevity. C2 has the benefits for this also.



Would running multiple squads splitting up sites be advisable for clearing systems faster? I want to say the group will be larger than 15 active players.



Depends on the ships that everyone has access to and the class that you are doing sites in. If you are looking to run T3s then C3s/C4s are good places to be since they can run those pretty fast with a handful of people (C4s can get scary sometimes). That being said if you have access to marauders then running C5s with 3/4 guys can plow through sites, add in the booster and someone to fly around salvaging sites a handful of people could make quick isk, just need to be careful of hole bonuses, people coming to kill you, and the mass on the WH, last thing you want is a marauder stuck on the wrong side of the WH because you brought too much stuff through lol.
Ilaister
Binary Aesthetics
#9 - 2015-05-10 14:30:35 UTC
Sargon Spectre wrote:
Would running multiple squads splitting up sites be advisable for clearing systems faster? I want to say the group will be larger than 15 active players.


Depends on the class and what you're piloting, can you use T2 drones etc.

C3s can be soloed or dualboxed easily. Sweetspot for efficiency is 2/3 pilots. More than that, split up.

C4s require a minimum of 3 x RR Domis. Dependent on fit/weather. Sweet spot is probably 4/5 now thanks to mental RR.

Bear in mind for each group you will want a competent pilot who can tag, knows the spawns etc. Or all the above info is garbage.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-05-10 15:30:27 UTC
if you're looking to make ISK in a C2 you will want to have a C3 and high sec static. That way you can roll C3s and do those sites in gilas, t3s, etc and then sell easily.

15 active players will run most C3s out of sites in under an hour though
Sargon Spectre
Doomheim
#11 - 2015-05-10 15:45:15 UTC
Tsukino Stareine wrote:
if you're looking to make ISK in a C2 you will want to have a C3 and high sec static. That way you can roll C3s and do those sites in gilas, t3s, etc and then sell easily.

15 active players will run most C3s out of sites in under an hour though


2nd time I've seen Gilas brought up. Are they the go to ship for C3's next to T3's? Does the Vexor Navy Issue or another cruiser hull come close?

Clearing holes in under an hour would be great I think. Quick run for those on limited time and repeatable via hole rolling if the rest of the group wants to continue.

Also, is gas harvesting in groups worth the time?
Kashadin
Caldari Provisions
Caldari State
#12 - 2015-05-10 15:54:29 UTC
Sargon Spectre wrote:
Tsukino Stareine wrote:
if you're looking to make ISK in a C2 you will want to have a C3 and high sec static. That way you can roll C3s and do those sites in gilas, t3s, etc and then sell easily.

15 active players will run most C3s out of sites in under an hour though


2nd time I've seen Gilas brought up. Are they the go to ship for C3's next to T3's? Does the Vexor Navy Issue or another cruiser hull come close?

Clearing holes in under an hour would be great I think. Quick run for those on limited time and repeatable via hole rolling if the rest of the group wants to continue.

Also, is gas harvesting in groups worth the time?



Depends on the spawn for the gas and the number of gas suckers you have available at the time, for the most part in C1-3 space it's only worth the time it takes to spawn the sleepers to try and get a few more nano-ribbons off em than for the ISk from the gas, unless you have a ton of guys that can suck up the gas real fast.


Gila's are nice because they have a good tank with the ability to throw out super-buffed med drones allowing them to do well against the sleepers in C1-3 (lots of frigs-cruisers with 1 or 2 BS)
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2015-05-10 23:17:42 UTC
tl;dr: yes, C2s are worth living in.

There is no Bob.

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Iyokus Patrouette
University of Caille
Gallente Federation
#14 - 2015-05-10 23:26:21 UTC
C4 is probably good as well.. get all 15 together when home sites stock pile, otherwise you have two statics to go and find whatever it is you seek. PvE/PvP/RP/Shopping Montage

---- Advocate for the initiation of purple coloured wormholes----

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#15 - 2015-05-11 04:35:40 UTC
Sargon Spectre wrote:


Wants:
PVE: The ability to create a routine system where fleets can be run full time to farm for regular income.

PVP: Access to Blops scenarios. Also I would say a 60:40 ratio of Kspace to Wspace PVP.



I would say a C2 w/ C5/Null exits

You get the good stuff in the C5 sites, plus their Null exits, your own Null exit for blopsing away, the C2 has null relic/data sites for moar isk and they're all pretty vacant so you can pick one that works for you in regards to wormhole effect and planet/moon distribution.
Newt BlackCompany
Ministry of War
Amarr Empire
#16 - 2015-05-11 06:19:37 UTC
A lot of C2 inhabitants seem to be big on industry and mining. A C2 pos in a wh with good PI would be a good place for T3 production, I guess.

I think C2 combat anoms are not worth the time.
HoruSeth
Republic University
Minmatar Republic
#17 - 2015-05-11 14:34:03 UTC  |  Edited by: HoruSeth
Newt BlackCompany wrote:
A lot of C2 inhabitants seem to be big on industry and mining. A C2 pos in a wh with good PI would be a good place for T3 production, I guess.

I think C2 combat anoms are not worth the time.


To number 1: No, because you lack the gases and espacially the blueprints needed to produce T3 in substancial amount.

To number 2: C2 combat anoms are well worth the time if you feel 130-180M ISK per hour, solo worth the effort. If not, then they are probably not worth your time.

Edit: That's the same you can gather from a C1 by the way as well. My current average income from the last months lies exactly at 148.7M ISK / hour, including warping times and the time to salvage / loot the field. Yes, I use stopwatch. :) All with one character, so really solo. No booster, no special wormhole effect! What's not counted is scanning time and hauling to trade hubs of course.

On my gravestone will be written: "Died because he used sarcasm in the wrong moment"

Lloyd Roses
Artificial Memories
#18 - 2015-05-11 16:34:56 UTC
Sargon Spectre wrote:
2nd time I've seen Gilas brought up. Are they the go to ship for C3's next to T3's? Does the Vexor Navy Issue or another cruiser hull come close?


Gilas are great in that they require almost no SP to make them work. So they're a very good temporary solution. Their downside is their drake-level dps and some suicidal thoughts when farming in a 80AU+ system.
Lloyd Roses
Artificial Memories
#19 - 2015-05-11 16:37:02 UTC
HoruSeth wrote:
Edit: That's the same you can gather from a C1 by the way as well. My current average income from the last months lies exactly at 148.7M ISK / hour, including warping times and the time to salvage / loot the field. Yes, I use stopwatch. :) All with one character, so really solo. No booster, no special wormhole effect! What's not counted is scanning time and hauling to trade hubs of course.


Still with the old legion or did you upgrade to polarized yet? ;)
Erica Dusette
Division 13
#20 - 2015-05-11 20:57:07 UTC  |  Edited by: Erica Dusette
Lot of useful advice and opinions already, not really much to add but just wanted to agree that C2s can be very worthwhile. Really depends what you're seeking (pve or pvp) and how many people the system is supporting. In terms of PVE like the OP asks, it'll depend greatly on what your static is as you won't be making billions within your own system. You'll still find plenty of PVP opportunities if you go looking though (or they'll often come to you if you've a highsec static).

Had alts living in C2s for years now and it's always nice to take a break to the lower class lifestyle occasionally.

Jack Miton > you be nice or you're sleeping on the couch again!

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