These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

PvE fatigue: Phoebe for PvE

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#161 - 2015-05-07 20:50:38 UTC
Tyberius Franklin wrote:
Also in the case of several activities there is no effective separation between older and newer players. The thousand LP a new player on level 1 missions makes is still in competition with the tens of thousands a level 4 runner makes at the same time. Veteran miners have access to Hulks and Orcas with max boosts to enhance mining capacity over the that of ventures and barges without boosts.


Excellent point.

Even when we put the vet and the new guy into the same activity the vet will still do far, far better. With fatigue there is no effective way for the new player to close the gap other than hoping the veteran player simple stops logging in.

On top of this the veteran can also do better with regards to salvaging his own missions. The veteran will likely have the skills to haul large amounts of loot drops to different trade hubs to maximize his ISK there. He'll have as good or better refining skills so any loot he refines he'll get better results as well. Not to mention standings and refining results.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zan Shiro
Doomheim
#162 - 2015-05-08 00:14:08 UTC
Felix Judge wrote:
You did yourself, see above:
a) Malcanis law: You wrote yourself that Vets are unaffected. For Malcanis' law to be fulfilled, Newbies would have to be adversely affected. Since bots are affected adversely, and newbs who do not play ridicilous amounts of time (remember the weekly buffer OP suggests, too) are not, and bots do low-end PvE activities and thus are the ones who are competing with what newbies do, and thus the newbies' competitors are adversely affected, and thus the newbies are positively affected, while the vets - who do not compete with the bots and thus neither with the newbies - are unaffected, Malcanis' law is not fulfilled.
b) Demanding proof that is difficult to obtain from someone so that he may prove his point is a well-known kill-phrase technique and I am not responding to it. Instead I am answering with logic: When bots can out-compete newbies on almost anything that newbies typically do, simply because they can do it a lot longer, than it is obvious that bots are bad for newbies and their income and their wealth, and thus their ability to purchase stuff. Stuff that would maybe be more expensive, but because of higher income relatively better accessible.




For a: lets have pve fatigue. after an hour or two of rat killing I and noob are done.

I have several billion in the bank to now do trading. Noob won't.

I have several billion to fire up manufacturing. Noob won't.


See the trend. I have billions, billions a noob won't (barring etc to plex to plex sale ofc...a questionable use of that rl money imo here though). Now how did I get these billions? Long ago as a noob...I killed lots of rats for hours on end when I had more game time.

Could Botters/afk make more than I? Yes, I will grant this. But I had my fair chance to make my isk as well to get my start funds.

This hard cutoff not changing this. Your average botter/afk'er is a bitter. Who has their billions upon billions already. There is no great equality here. reduce the rat money, the bitter has more options with isk on hand they have now.

Which many of them do as is now. Some of the richest players I have know....did not spam rat killing pve. They make isk in the very things this idea is allowing to go un-fatigued. One I knew had no time to rat. time split between pvp and maintaining his empire and low sec pos strings. Empire pos's built stuff. Low sec was reaction pos'. His monthly operational costs for fuels and such alone was in the billions. Billions he made back with the greatest of ease. Only time he ratted was to fix sec status when motivated to. He liked being a pirate.
Teckos Pech
Hogyoku
Goonswarm Federation
#163 - 2015-05-08 01:37:22 UTC
Zan Shiro wrote:



See the trend. I have billions, billions a noob won't (barring etc to plex to plex sale ofc...a questionable use of that rl money imo here though). Now how did I get these billions? Long ago as a noob...I killed lots of rats for hours on end when I had more game time.


And just to reiterate again...the PLEX market...it provides a mechanism to transfer in game wealth from the 10 account/10 hour a day no lifer to the new casual player...who has a job that pays way, way more than the imputed wage of the no lifer living in his Aunt Gladys' basement.

And yeah, as a noob, I too spent lots of hours logged on....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Felix Judge
Regnum Ludorum
#164 - 2015-05-08 13:24:06 UTC
You all make some very good and valid points, some of which I have not seen before and I agree with, for example the increasing value of assets already in the game. That is indeed a fulfillment of Malcanis' law, I think.

Other arguments I still do not agree with.

I will not answer to all, I have spent too much time on this yesterday already :-)

Some thoughts after reading your comments:

* No, I am not Gevlon. Note my much better grasp (or at least usage) of the English language, for example ;-)

* I agree that if the intention is to produce an advantage for real players over bots and afk-playstyle, then limiting real players in doing something they enjoy doing for long hours is not the best approach.

* Fatigueable activites could be measured by: running a mining laser / having the NPC-interaction timer running (the one from shooting an NPC) / PI-interface clicks (while I would actually exclude PI - you can only sensibly do so much to your planets anyway, after that it becomes highly unproductive). Being logged into the game and only chatting with corpmates would actually reduce any fatigue. Oh, and since I am in FW atm: circling a capture point.

* Market activity already HAS not only a fatigue, but actually a hard limit that hits much quicker than after 50+ hours / week of doing it regularly, for all of those who are apparently oblivious of it: each character can only have 305 active buy/sell orders at the same time. Now how does that sound to all of you clamoring against limits and / or for an application to Mr. Goblin's main activity? P

* My understanding of OP is this (and if OP means something else, well, then this is what I was and am arguing for): when one account is doing the same thing for more than 100 hours / week, then fatigue sets in for that single activity. It grows slowly at first, but when growing uninterrupted, it grows ever quicker. If allowed to accumulate, it makes the activity next to worthless (exponentially diminishing returns with a very low starting slope). Level of fatigue directly translates into less income from the fatigued activity. Stopping the activity, whether logged in or out, reduces fatigue gradually.

Many were saying something along the lines of "player has to stop activity xy after 2 hours". No. I am arguing on a completely different scale. Any mentally and bodily healthy person who does the same ISK-generating eve-online activity for more than 100 hours / week for more than two weeks in a row - isn't.

Even with 50 hours / week with the very same activity we are looking at a very rare (I hope!) kind of person who definitely needs an incentive to do something else.

Even a marathon weekend with friends - how many of those would one spend ONLY on actively mining, or ONLY ratting or another of those activities the whole frigging time? If you did, what would be the point of spending it with friends?

With this scale-of-relevance (100 hours / week buffer), the vast majority of players that are actively playing the game and have not become human vegetables will be completely unaffected themselves. (Simply put: no real player would ever even notice such a feature. CCP could silently implement it and whoever notices it and complains to CCP is in for a thorough scrutiny of his accounts.) And of the few real players that would be affected, CCP would actually do them a favour to give them a nudge to go give their brain some variety (in their state of mind, I actually doubt they would even notice). The only ones who will be adversely affected would be the non-human interactors. It would limit the influx of ISK and assets from them and limit the unfair advantage that those who run the bots have. And thus favour the people really, actively playing the game.

Banning bots entirely would be even better. We all know that CCP has not managed yet to do that. Next best to getting rid of a malady is to reduce the severity of its effects. OP has shown a way that would help with that.

Still +1.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#165 - 2015-05-08 13:46:28 UTC
Felix Judge wrote:
...points....


You missed a point, you should havestated you are not Gevlon again...just to be sure...Big smile
Gevlon Goblin
Science and Trade Institute
Caldari State
#166 - 2015-05-08 14:43:49 UTC
Teckos Pech wrote:
And just to reiterate again...the PLEX market...it provides a mechanism to transfer in game wealth from the 10 account/10 hour a day no lifer to the new casual player...who has a job that pays way, way more than the imputed wage of the no lifer living in his Aunt Gladys' basement.

This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win with the bizarre twist that he isn't even paying to the developer, but he pays for the account of a no-lifer player. Why should anyone pay money to another player for the privilege of playing the game?!

While I'm not trying to stop PLEX trading (as it is necessary to somehow limit RMT) and I see no problem if some moron pays $1500 to buy a titan from a PL or Snuff Box alt, I do find it a problem if ordinary players can't make ends meet, because they are outmarketed by 10 account 10 hour/day nolifers/botters.

My blog: greedygoblin.blogspot.com

Frostys Virpio
State War Academy
Caldari State
#167 - 2015-05-08 15:16:31 UTC
Gevlon Goblin wrote:


While I'm not trying to stop PLEX trading (as it is necessary to somehow limit RMT) and I see no problem if some moron pays $1500 to buy a titan from a PL or Snuff Box alt, I do find it a problem if ordinary players can't make ends meet, because they are outmarketed by 10 account 10 hour/day nolifers/botters.


What level of income do you think you need to "make ends meet"?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#168 - 2015-05-08 15:31:56 UTC
Gevlon Goblin wrote:
Teckos Pech wrote:
And just to reiterate again...the PLEX market...it provides a mechanism to transfer in game wealth from the 10 account/10 hour a day no lifer to the new casual player...who has a job that pays way, way more than the imputed wage of the no lifer living in his Aunt Gladys' basement.

This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win with the bizarre twist that he isn't even paying to the developer, but he pays for the account of a no-lifer player. Why should anyone pay money to another player for the privilege of playing the game?!

While I'm not trying to stop PLEX trading (as it is necessary to somehow limit RMT) and I see no problem if some moron pays $1500 to buy a titan from a PL or Snuff Box alt, I do find it a problem if ordinary players can't make ends meet, because they are outmarketed by 10 account 10 hour/day nolifers/botters.


I PLEX my account just fine and it certainly isn't from playing lots of hours per day. A 'normal' life owning player can PLEX easily once they have the player skills required. It just takes some knowledge and a bit of research. If bots are a problem then CCP need to go after the bots, not legislate player activities through mechanics.
Iain Cariaba
#169 - 2015-05-08 15:59:02 UTC
Just a couple quick question.

Does anyone else see the irony of Gevlon Goblin talking about no-life PVEers?

Secondly, who the **** do you think you are to tell me how to play my game? If I want to spend 10 hours a day doing PvE on 10 accounts that I pay for, that's my decision. When you start paying my subscription fees or providing me isk for PLEXes, then you will have a say in what I do and how I do it. Until then, please, do the entirety of New Eden a favor. Biomass all you characters and unsub all your accounts. Don't even give your stuff away, as we need the taint of goblin purged from the game entirely.
Lady Rift
His Majesty's Privateers
#170 - 2015-05-08 16:20:54 UTC
when running missions what will generate fatigue? if its actual time spent shooting then it should be based on how often the guns are green and this should apply to everything doesn't matter what you are shooting. So that not only the no-lifer pve gets hit but also the low-lifer gate camper takes the hit.
Kaerakh
Obscure Joke Implied
#171 - 2015-05-08 16:24:05 UTC
I thought the OP was a rather obvious, but amusing troll post. A month later my opinion remains unchanged. I can't comprehend why this is even 2 pages, let alone 9.

Obvious troll post is obvious guys. Can we talk about something interesting now?
James Baboli
Warp to Pharmacy
#172 - 2015-05-08 18:35:55 UTC
Kaerakh wrote:
I thought the OP was a rather obvious, but amusing troll post. A month later my opinion remains unchanged. I can't comprehend why this is even 2 pages, let alone 9.

Obvious troll post is obvious guys. Can we talk about something interesting now?

But falcon stated it isn't trolling, so it must be true.

Propose we retopic this thread into what the PLAYERS in F&I consider trolling, so CCP can see why it was consistently reported for such.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Teckos Pech
Hogyoku
Goonswarm Federation
#173 - 2015-05-08 20:15:28 UTC
Gevlon Goblin wrote:
Teckos Pech wrote:
And just to reiterate again...the PLEX market...it provides a mechanism to transfer in game wealth from the 10 account/10 hour a day no lifer to the new casual player...who has a job that pays way, way more than the imputed wage of the no lifer living in his Aunt Gladys' basement.

This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win with the bizarre twist that he isn't even paying to the developer, but he pays for the account of a no-lifer player. Why should anyone pay money to another player for the privilege of playing the game?!

While I'm not trying to stop PLEX trading (as it is necessary to somehow limit RMT) and I see no problem if some moron pays $1500 to buy a titan from a PL or Snuff Box alt, I do find it a problem if ordinary players can't make ends meet, because they are outmarketed by 10 account 10 hour/day nolifers/botters.


Nobody is mandated to do anything. It is there if they want it. For a new casual its a pretty decent option, IMO. You get say an hour here and there, maybe a few hours on the weekend. So instead of spending a significant chunk of time grinding for ISK, the casual can turn around buy a PLEX and sell it. For 19.95 he can get 800 million isk. How many hours would that guy have to grind to get that? Lets say a character who is still pretty new? Even 10 hours would be amazing isk/hour for a new guy. And how would we value that 10 hours? Economic theory says we'd use his wage rate. If he makes 30 dollars an hour, that is $300 of grinding for less than $20. Okay, Eve is supposed to be fun, so even if we cut it down by a factor of 10 it still is a deal, $30 > $20.

Now, are programs like ISBoxer problematic? Yes. They are because they probably result in too much ISK entering the economy and too much mined materials as well. Both of these hurt the new guys more than the older guys. And, IMO, it is not good for the long term health of the game. Frankly, I think the days of programs like ISBoxer are numbered. Even without broadcasting the programs offer improvements in acquiring isk and in game assets. But the solution is not to limit play time for both humans and ISBoxers, but to simply ban/impose more limits on ISBoxer.

Let us use an analogy.

Gevlon is sitting there and sees an ISBoxer doing things, that in the end probably aren't good for the Eve economy. So he walks over and slaps the ISBoxer on the hand. Then he turns around chops off the arms and legs of the new player.

Finally, I'm no ratting expert (I do it periodically) but lets take Gevlon's suggestion....how might a no-life ISBoxer respond. How about he rats every other hour? Now he rats for 5 hours a day and has 3 accounts and needs to make at least 3 PLEX worth of ISK, right? So, some simple arithmetic tells me that he has to make at least 80 million a day. He has no life, so 2,400/30 = 80. He is ratting 5 hours a day...or about 16 million/hour. Or per account 5.333 million ISK. Seems like freaking chump change to me.

See the no life guy has....no life, right? So he has the luxury of spreading his play time out to optimize in response to fatigue. The new casual....probably not. And if our intrepid no-life ratter above can make 10.666 million/account/hour he'll have an extra 2.4 billion every month.

Some how this just looks like a horrible idea no matter how it is sliced...and when there are more obvious solutions staring us in the face which go down this horrible horrible path?

Oh wait, I know! People hate it when others point out the foolishness of their ideas and instead of admitting its a terrible idea they dig in their heels and insist, INSIST, that its actually a very good idea if everyone else would just think about it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#174 - 2015-05-08 20:29:43 UTC
Kaerakh wrote:
I thought the OP was a rather obvious, but amusing troll post. A month later my opinion remains unchanged. I can't comprehend why this is even 2 pages, let alone 9.

Obvious troll post is obvious guys. Can we talk about something interesting now?


I'd suggest you send a note to ISD or open a petition.

No, seriously.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#175 - 2015-05-08 20:49:11 UTC
Felix Judge wrote:
* Market activity already HAS not only a fatigue, but actually a hard limit that hits much quicker than after 50+ hours / week of doing it regularly, for all of those who are apparently oblivious of it: each character can only have 305 active buy/sell orders at the same time. Now how does that sound to all of you clamoring against limits and / or for an application to Mr. Goblin's main activity? P

This statement is fundamentally flawed. You consider your activity hard capped by having 305 orders but my activity uncapped when as a combat PvE'er I can engage at most 13 targets at a time (max 8 weapon hardpoints + 5 drones all engaging individual targets, which is a terrible thing to do but demonstrates a point). He clearly has the advantage there and nothing prevents the use of additional characters to get around that limit. Unlike me he doesn't even have to have those characters on different accounts for them to act simultaneously. In a single account I'm capped at 13 engagements but he can have up to 915.


Felix Judge wrote:
* My understanding of OP is this (and if OP means something else, well, then this is what I was and am arguing for): when one account is doing the same thing for more than 100 hours / week, then fatigue sets in for that single activity. It grows slowly at first, but when growing uninterrupted, it grows ever quicker. If allowed to accumulate, it makes the activity next to worthless (exponentially diminishing returns with a very low starting slope). Level of fatigue directly translates into less income from the fatigued activity. Stopping the activity, whether logged in or out, reduces fatigue gradually.

Many were saying something along the lines of "player has to stop activity xy after 2 hours". No. I am arguing on a completely different scale. Any mentally and bodily healthy person who does the same ISK-generating eve-online activity for more than 100 hours / week for more than two weeks in a row - isn't.

Even with 50 hours / week with the very same activity we are looking at a very rare (I hope!) kind of person who definitely needs an incentive to do something else.

Even a marathon weekend with friends - how many of those would one spend ONLY on actively mining, or ONLY ratting or another of those activities the whole frigging time? If you did, what would be the point of spending it with friends?

With this scale-of-relevance (100 hours / week buffer), the vast majority of players that are actively playing the game and have not become human vegetables will be completely unaffected themselves. (Simply put: no real player would ever even notice such a feature. CCP could silently implement it and whoever notices it and complains to CCP is in for a thorough scrutiny of his accounts.) And of the few real players that would be affected, CCP would actually do them a favour to give them a nudge to go give their brain some variety (in their state of mind, I actually doubt they would even notice). The only ones who will be adversely affected would be the non-human interactors. It would limit the influx of ISK and assets from them and limit the unfair advantage that those who run the bots have. And thus favour the people really, actively playing the game.

Banning bots entirely would be even better. We all know that CCP has not managed yet to do that. Next best to getting rid of a malady is to reduce the severity of its effects. OP has shown a way that would help with that.

Still +1.

There is arguably no actual justification of the measure in what you stated here. You argue that the measure will affect only a very small number of people, meaning the actual changes aren't worth the dev time as the number of players causing what we can't even agree is an issue is inconsequential.

Further you again bring up the issue of using actions that are against the EULA and have their own means of being dealt with as a justification for what is, again, so isolated in practice that it's not worth implementing.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#176 - 2015-05-08 20:56:31 UTC
Gevlon Goblin wrote:
Teckos Pech wrote:
And just to reiterate again...the PLEX market...it provides a mechanism to transfer in game wealth from the 10 account/10 hour a day no lifer to the new casual player...who has a job that pays way, way more than the imputed wage of the no lifer living in his Aunt Gladys' basement.

This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win with the bizarre twist that he isn't even paying to the developer, but he pays for the account of a no-lifer player. Why should anyone pay money to another player for the privilege of playing the game?!

While I'm not trying to stop PLEX trading (as it is necessary to somehow limit RMT) and I see no problem if some moron pays $1500 to buy a titan from a PL or Snuff Box alt, I do find it a problem if ordinary players can't make ends meet, because they are outmarketed by 10 account 10 hour/day nolifers/botters.

This problem is a fabrication you have created, though for what purpose beyond pushing your agenda I do not know. The reason plex as a system works is because a sufficient number of players can afford them, meaning either bots are excessively prolific AND isk inflation is largely mythical since one can afford to PLEX without them or, much more likely, there are more than sufficient avenues in constant use to make sufficient isk to afford them.

If anything it seems your suggestion is aimed at those who fund plexing through legitimate PvE using "no-lifers" and bots as a smokescreen.
afkalt
Republic Military School
Minmatar Republic
#177 - 2015-05-08 21:20:46 UTC
Gevlon Goblin wrote:
This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win


What the hell are you smoking? Never in my life have I heard such utter drivel.

It is not even believable.

Mandated to buy plex indeed, what hogwash.
Iain Cariaba
#178 - 2015-05-08 22:29:10 UTC
Gevlon Goblin wrote:
This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win

I currently PLEX my four accounts because I have decided to put the money I usually spend on my accounts into buying a motorcycle. Prior to that decision, I funded my accounts using my debit card. Once my motorcycle is paid off in October, I shall return to paying for my accounts with my debit card, instead of PLEXing them.

I consider myself a normal human player. I don't have a vast armada of mining barges grinding away to make me isk. Sure, I have 10 characters spread among my 4 accounts, but, other than some slight overlap to provide support in certain areas, each character has a drastically different role. I don't usually play for 10 hours a day. Recently I'm lucky to get 10 hours in a week among all my accounts.

At no time in my 10 years of playing Eve have I ever felt mandated to sell PLEX, or the GTCs that pre-dated PLEX. Sure, I've occasionally sold a few when I wanted something shiney and didn't want to wait for the isk. I usually ended up losing those in relatively short order, though, because I didn't train the support skills I would have if I had worked for the isk. Regardless of their eventual fate, the decision to not wait was entirely due to my own decision, not by some pressing need to "pay-to-win."
Zan Shiro
Doomheim
#179 - 2015-05-09 04:12:34 UTC  |  Edited by: Zan Shiro
afkalt wrote:
Gevlon Goblin wrote:
This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win


What the hell are you smoking? Never in my life have I heard such utter drivel.

It is not even believable.

Mandated to buy plex indeed, what hogwash.


Its the age of paid dlc's and in app purchases man...people accept and willingly pay for the base game, then the side stuff these days. They now think this common enough to be normal and smart.

Old man rant about the young ones needing stuff now now now....and forgot the value of patience. Me I spammed level 4 then ratted in 0.0 on plain ole drake for quite a while. Then picked up a fire sale raven..spammed it. Noting special about these ships, not isk per our monsters but they paid the bills and made some extra to save up. But thats me, I learned eve is a journey not a destination.

Shame really as its these idiots who ruined gaming as whole really imo. They bought into the whole dlc/in app purchase bit hook line and sinker. I remember many moons ago DLC content was already in the games and paid for. All you had to was unlock it with some good ole fashioned (and free) extra gameplay. Was this stuff unlock in one night? Not really. It was the carrot for replays, playing harder levels, doing off the wall crap in game, etc. Miss these days tbh.
afkalt
Republic Military School
Minmatar Republic
#180 - 2015-05-09 08:30:40 UTC
Zan Shiro wrote:
afkalt wrote:
Gevlon Goblin wrote:
This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win


What the hell are you smoking? Never in my life have I heard such utter drivel.

It is not even believable.

Mandated to buy plex indeed, what hogwash.


Its the age of paid dlc's and in app purchases man...people accept and willingly pay for the base game, then the side stuff these days. They now think this common enough to be normal and smart.

Old man rant about the young ones needing stuff now now now....and forgot the value of patience. Me I spammed level 4 then ratted in 0.0 on plain ole drake for quite a while. Then picked up a fire sale raven..spammed it. Noting special about these ships, not isk per our monsters but they paid the bills and made some extra to save up. But thats me, I learned eve is a journey not a destination.

Shame really as its these idiots who ruined gaming as whole really imo. They bought into the whole dlc/in app purchase bit hook line and sinker. I remember many moons ago DLC content was already in the games and paid for. All you had to was unlock it with some good ole fashioned (and free) extra gameplay. Was this stuff unlock in one night? Not really. It was the carrot for replays, playing harder levels, doing off the wall crap in game, etc. Miss these days tbh.



I totally agree, though it still isn't a reason for the madcap tollpost OP.

I've lost billions worth of assets, killed countless more. I've not sold a plex, indeed I'm stockpiling them when I have spare isk yet I still have stables of pimped ships, capitals, high grade pods etc etc. I don't play that hard, I just play smart.