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How to kill a Garmur

Author
Aro2220
The Old Bumblebee
DammFam
#1 - 2015-03-14 12:29:56 UTC
A Garmur with a warp disruptor can keep you pinned at a pretty far distance. Heavy neuts/nosf don't reach that far. Neither do regular webs or disruptors. It uses missiles, so tracking disruptors don't help.

What's the best way to catch and kill it? I'm finding that the Garmur is really good at skirting around enemy null sec and picking targets they know they can kill.

So that makes me think that the best way to kill a Garmur is to be in something it thinks it can kill...but fit it so it's a big surprise. But how and what?
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2015-03-14 12:47:03 UTC  |  Edited by: JetStream Drenard
Plenty of Garmur's have been caught by things as simple as a derptron. I have caught a couple with T1 frigs and several more with a scram interceptor. Obviously, this is not easy, or likely, 1v1, as you need to get the pilot distracted. It also depends on how it is fit. A garmur with a RF Warp Disruptor, snakes, and boosts can go 9k cold and point to 60k. In null, I dont know how many people will use those expensive things but if they do, you will have to have them yourself to 1v1.

MWD+Scram+fast frigate. Dramiel, Daredevil, interceptors, and of course other Garmurs. A rail destroyer with tracking bonus such as catalyst or cormorant can work too, but generally only to drive it off, if you can minimize transversal.
Gaan Cathal
Angry Mustellid
#3 - 2015-03-14 13:38:45 UTC  |  Edited by: Gaan Cathal
Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#4 - 2015-03-14 13:55:00 UTC  |  Edited by: JetStream Drenard
Gaan Cathal wrote:
Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed.

A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. It would drive them off tho
Sean Parisi
Blackrise Vanguard
#5 - 2015-03-15 22:42:55 UTC
A good deterrent is a Maulus with sensor damps. This will vastly cut down their range and screw with them. Otherwise the Dramiel is a very solid choice. Sniper Cormorant can be a give or take.

For the most part if you aren't using a Dramiel, (Maybe Daredevil) or Garmur to take them out you will need friends. 10mn Microwarp Sivpul (not sure about its turning).

Also note that chances are if someone is in a Garmur and they are risk adverse - then they will most likely be fielding links and snakes. Which means that unless you have those it is very unlikely you will actually reach them.
Burtakus
Lone W0lf Society
#6 - 2015-03-15 23:51:36 UTC
A Fed Navy Comet can be fitted to fly almost as fast as a Garmur and can turn fast enough to do an effective slingshot.
ShahFluffers
Ice Fire Warriors
#7 - 2015-03-16 02:09:08 UTC
The answer is Warrior IIs + Drone Nav in the mids.

Or fitting a single Sensor Dampener.

Or fitting long-range weapons (with tracking mods and a web "just in case")

Or anything just as fast, or faster, than a Garmur that can field some DPS+ a tank (nano-Dramiel, nano-Slasher, nano-Firetail, nano-Atron, nano-Comet). Remember that Thermodynamics is your friend.

Some combination of the above.
Bienator II
madmen of the skies
#8 - 2015-03-16 03:21:06 UTC  |  Edited by: Bienator II
i think i killed most garmurs using a slicer, things like a dram are pretty much the hardcounter to a garmur.

But since you mentioned heavy neuts you probably want to fly large ships. In this case fit a MJD and take a few mobile MJDs with you. if you can't kill it you still can run or reposition.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Demerius Xenocratus
The Scope
Gallente Federation
#9 - 2015-03-16 07:51:12 UTC
You can fit t1 tackle to do 6-7k heated and scram the garmur before he realizes what's up. You need enough tank to survive a couple of nasty light missile volleys while you torch his tinfoil ship.

Your ship will of course be useless against everything not paper missile kite so you have to fly around looking for some.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2015-03-16 14:10:15 UTC
A properly piloted (i.e. overheat, slingshot) Sentinel may be able to maneuver itself into neut range (30+ km at EAS V). A capped-out Garmur is a dead Garmur.

Otherwise, I concur with posters above me: it's all about judicious application of heat to MWDs and scrams to get in close and shut them down.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#11 - 2015-03-16 21:23:14 UTC
IV fought a couple off with an ishkur and warrior II's.

They're squishy little things so if you can't catch it you can force it off (assuming his mates don't show up and kill your ass first)
Ahed Sten
#12 - 2015-05-08 06:50:58 UTC
Beam Slicers are also a very good option, as they can project just as far as a Garmur with better dps, although they are slightly slower. Only issue with the Slicer is the tracking of beams but if you can lower transversal you should be alright.
Crosi Wesdo
War and Order
#13 - 2015-05-08 10:33:05 UTC
JetStream Drenard wrote:
Gaan Cathal wrote:
Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed.

A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. It would drive them off tho


A good garmur pilot will use auto-targets :)
l0rd carlos
the king asked me to guard the mountain
#14 - 2015-05-08 10:38:09 UTC
Who are super bugged at times.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Crosi Wesdo
War and Order
#15 - 2015-05-08 13:16:42 UTC
l0rd carlos wrote:
Who are super bugged at times.


Auto targets work perfectly well. I guess they can be confusing if you dont know how they work.
wilgotna
Perkone
Caldari State
#16 - 2015-05-08 14:39:39 UTC
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...

garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?

good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)

but then again any non-tarded garmur pilot will avoid those

its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all
ValentinaDLM
SoE Roughriders
Electus Matari
#17 - 2015-05-08 14:54:34 UTC
wilgotna wrote:
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...

garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?

good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)

but then again any non-tarded garmur pilot will avoid those

its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all


It has been my experience that one only needs to fly away from the garm very quickly then fly at them to allow enough speed to coast thru the defensive scram if one is fielded. Garmurs die quick, once you are in mutal scram range, also if you aren't solo then secondary scrams have plenty of time to land even if your scram was coasted in. I remember even being initial tackle in plenty of times in a MWD+Scram+1xOverdrive rifter, with links and snakes and heat it goes about 7kms, which is usually plenty enough to coast in.

I mean IDK, maybe just all the garmurs I run across are bad, but they just don't seem that scary to me.
Estella Osoka
Cranky Bitches Who PMS
#18 - 2015-05-08 18:35:33 UTC
wilgotna wrote:
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...

garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?

good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)

but then again any non-tarded garmur pilot will avoid those

its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all


Look! A Garmur Expert has appeared!

You know, because he has so much experience in fighting Garmurs. Roll
Ahed Sten
#19 - 2015-05-08 19:22:43 UTC  |  Edited by: Ahed Sten
I will continue to feed the troll, under my better judgement.

wilgotna wrote:
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...

garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?


A garmur does have a 26km scram range...but that's with heat and links and a 150+ mil True Sansha warp scram. Lots of Garmur pilots don't even pack a defensive scram, let alone fit anything more expensive than T2. If they chose to pimp the scram or the point, it's usually the point.

Scram range means a lot less the faster you go. If you are flying a fast ship and land a good slingshot you could be 10 + km inside his scram range before he has time to react and activate it, and at that point he's inside your own scram range.

Quote:
Good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (No not a beam slicer they dont have the range


You're completely wrong about the Slicer but...I'll just leave this here. (Skip to 4:48)

Wil, as I've requested in other threads, please link us your real KB...You know, the one that you kill Garmurs with...
wilgotna
Perkone
Caldari State
#20 - 2015-05-08 21:14:31 UTC  |  Edited by: wilgotna
ive already watched that dumb video

hes hitting the garmur at 20-30k

a competent garmur kites at 40-50k due to its longpoint range

furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur

this indicates that
1) its a **** pilot
2) its not linked or snaked
3) the fit is probably bad
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