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Player Features and Ideas Discussion

 
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Another level of ship customization

Author
Kolya Medz
Kolya Inc.
#1 - 2011-12-27 00:00:10 UTC  |  Edited by: Kolya Medz
I've always wondered why my Abbadon has 7000+ shield hitpoints or why my CNR has 9000+ armor hitpoints. From a functional perspective it seems very out of place for such specialized ships.

Now, I know these are supposed to be "buffers", however having a buffer like that is only useful in certain situations. Honestly, in many situations this buffer is useless and redundant.

The idea is to allow players to customize their ships even further by giving them the option of removing armor or shields(at least partly), in exchange for small boosts to other stats.

Removing armor would allow for a small boost to agility and powergrid, as well as a decrease in mass. Removing shields would allow for a small boost to cpu, capacitor, and a small decrease in sig.

There would be NO change to slots, slot layout, hardpoints, dronebays/bandwidth, rigging, ect... Removing shields or armor would not allow for massive changes the ability of a ship. It would be a balanced exchange, substantially less EHP for a small boost to certain stats.

(It would be interesting if the ship hull reflected the changes. A ship with armor removed would have its frame and internal components exposed. However, this would likely require a new models and lots of extra work. Nor is it really necessary.)


Good idea? Bad idea? Thoughts, comments, ideas?
Kahz Niverrah
Distinguished Johnsons
#2 - 2011-12-27 17:26:55 UTC  |  Edited by: Kahz Niverrah
Doing this with no fitting cost is a buff to ships that may not need a buff. I'm not against this idea, I just think it should have some cost - like a rigging slot.

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Petrus Blackshell
Rifterlings
#3 - 2011-12-27 17:48:42 UTC
Amarr ships have shields?

Kahz Niverrah wrote:
Doing this with no fitting cost is a buff to ships that may not need a buff. I'm not against this idea, I just think it should have some cost - like a rigging slot.


Yeah, can you imagine what a Vagabond or a Cynabal would be like if you got speed/agility bonuses from removing its armor? I have one word for that: scary.

The rigging slot cost already exists in the form of Astronautic rigs. They decrease armor and increase speed/agility. There are also rigs that reduce shields -- electronics superiority rigs (like targeting faster or having stronger ECM).

In other words, this idea already exists to a limited degree in the form of rigs. More rig types would be nice though.

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Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2011-12-27 19:01:48 UTC
It would also... Mean your very much dead once your armor goes down. I understand that "stripping down" the armored plating is what you are asking but I'm guessing the ships already have that effect on them.
Bearilian
Man Eating Bears
#5 - 2011-12-27 22:31:45 UTC
I like where you are going with this, but agree that there should be more of a "cost". and yes it does exist with rigs, so might not go anywhere. i really just like the idea of people being able to change the hull of their ship because we cant even paint em only SC's have different looks. I think even t1 ships would be awsome if there were a couple of different "modes" they could be changed to. but its also a good point that there would be some ships that if could get extra sig or speed bonuses would be d*** scary, not that i wouldnt want to enjoy flying my vagabond even more Bear
Kolya Medz
Kolya Inc.
#6 - 2011-12-27 22:57:48 UTC
Well in order to keep things balanced, the boosts to stats would not be very big. No more than 3-8% per stat in exchange for a substantial loss of hit points to either armor or shields.

Perhaps ships with removed armor would also lose a few hull hit points as well, to compensate for their increased speed.