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Player Features and Ideas Discussion

 
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PvE fatigue: Phoebe for PvE

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#121 - 2015-05-07 04:25:50 UTC
Hopelesshobo wrote:


There are NPC market orders that make up price ceilings in the game. When a player interacts with an NPC it is PVE. If someone exchanges a currency for a hard asset or vice versa, then it is trading. Therefore trading can be PVE.


When was the last time you saw an NPC selling a tengu?
Maldiro Selkurk
Radiation Sickness
#122 - 2015-05-07 05:28:55 UTC
So if you and I have the same job and you work one hour a day and I work 10 we should make just about the same amount of money?

If this sounds stupid then please re-read your post.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Mike Azariah
The Scope
Gallente Federation
#123 - 2015-05-07 06:10:32 UTC
Extending this idea . . . your market orders would only be active for a portion of the day, after all, market is a form of play as well.

no

people can pvp dor hours on end, it is just the transport that has fatigue and said transport fatigue hurts miners and haulers just as much as the pvpers so there is no need to add a fairness limit.

no, just no

m

Mike Azariah  ┬──┬ ¯|(ツ)

afkalt
Republic Military School
Minmatar Republic
#124 - 2015-05-07 07:13:50 UTC  |  Edited by: afkalt
Mike Azariah wrote:
Extending this idea . . . your market orders would only be active for a portion of the day, after all, market is a form of play as well.



No no no no, you see that would affect the OP and thus violates F&ID shiptoasting Rule #2: Your half baked idea cannot affect your gameplay style, just everyone elses.


The whole thing is a cornucopia of fail, a trainwreck of unbelievable proportion and yes, straight up trolling in my book because the entire concept is a preposterous oxymoron and anyone with an ounce of sense can see this.

"We have to protect newbies" ... by implementing the single greatest pressure imaginable on the isk/hour ratio thus placing the unassailable advantage in the hands of vets everywhere. Does OP think a newbro is going to compete in a two hour window with guys running WH escalations? Protip: Never going to happen in this lifetime, or the next. So currently said newbro can currently play a bit longer to make some scratch, but this proposal to "help" them blocks them from even this, thereby crushing and destroying their ability to compete at any level.

My cat could tell you this is a poster child for Malcanis Law.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#125 - 2015-05-07 09:05:57 UTC
Another point here...this would actually punish those who perform diverse activities in the game. I log in at work, run PI, run exploration, manufacture all sorts of stuff, haul my stuff around, buy and sell etc etc.Basically everything other than PvP as I don't particularly like it. Under this proposal I would actually be punished for having more diverse activities than simply missioning as each that fell into the OP definition of punishable PvE would have a cumulative affect on my allowed time on each of them.

Then to top it all off if I get home at night and find I have some time free and choose to head into lo/null for some better exploration I get slapped for having pootled around in the day providing stuff to the market and buying/selling stuff from others thus promoting them being in space doing stuff too.

Someone please link the every known language 'no' set...
afkalt
Republic Military School
Minmatar Republic
#126 - 2015-05-07 09:43:38 UTC
Corraidhin Farsaidh wrote:
Someone please link the every known language 'no' set...


Ask and you shall receive (With some bold):

No
Nej
لا
jo
geen
ոչ
heç bir
ez
না
ne
не
Dili
neniu
ei
hindi
aucun
non
όχι
არარის
કોઈ
Pa gen
Ba
לא
नहीं
tsis
mba
tidak
Uimh
Nei
いいえ
Ana
קיין
ಇಲ್ಲ
គ្មាន


아니
ne
ບໍ່ມີ

kwete
Nru
नाही
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#127 - 2015-05-07 09:57:41 UTC
afkalt wrote:
Corraidhin Farsaidh wrote:
Someone please link the every known language 'no' set...


Ask and you shall receive (With some bold):

No
Nej
لا
jo
geen
ոչ
heç bir
ez
না
ne
не
Dili
neniu
ei
hindi
aucun
non
όχι
არარის
કોઈ
Pa gen
Ba
לא
नहीं
tsis
mba
tidak
Uimh
Nei
いいえ
Ana
קיין
ಇಲ್ಲ
គ្មាន


아니
ne
ບໍ່ມີ

kwete
Nru
नाही


This should be added as a sticky at the top so that it can be easily linked :D
Felix Judge
Regnum Ludorum
#128 - 2015-05-07 15:52:08 UTC
James Baboli wrote:
Directly punishes newbies who everything about the game is still cool and shiny by limiting their ability to make isk..

Newbies don't do the same thing for hours on end.
Felix Judge
Regnum Ludorum
#129 - 2015-05-07 15:55:44 UTC
Basil Pupkin wrote:
[...]I don't like bots either, and it hits them harder than it hits the players.[...]

Nicely sums it up.

And no-one except a botter can not be in favour of this.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#130 - 2015-05-07 16:04:36 UTC
Felix Judge wrote:
James Baboli wrote:
Directly punishes newbies who everything about the game is still cool and shiny by limiting their ability to make isk..

Newbies don't do the same thing for hours on end.


I did as I mined at work, now I explore at work :D

This wouldn't just hit someone doing the same thing though, it would hit anyone doing any of the multiple things that constitute PvE in the OP. So as previously mentioned this would affect me (definitely not a bot) for simply enjoying many parts of the game in many ways at different parts of the day depending on the time and level of concentration I have available. Limiting anyone's playstyle is a bad idea.
Felix Judge
Regnum Ludorum
#131 - 2015-05-07 16:12:31 UTC
Omnathious Deninard wrote:
PVE Fatigue means mineral streams begin to slow down T1 prices go up, Explorers do not hack as many cans making invention prices go up, players would soon be quitting because everything gets too expensive to use[...]


Please think it through: what you do as a real player (as opposed to as a bot or bot-like entity) and what you get from it (the minerals you mine, the modules you loot etc. etc.) also gets more valuable, and this is the crucial point: even more so than for the bots.

More players would stay because their time reaps them better rewards as it does now where they have to compete with bots or bot-likes.
James Baboli
Warp to Pharmacy
#132 - 2015-05-07 16:14:42 UTC
Felix Judge wrote:
Basil Pupkin wrote:
[...]I don't like bots either, and it hits them harder than it hits the players.[...]

Nicely sums it up.

And no-one except a botter can not be in favour of this.

Check in on an incursion community some time. Almost every FC, and most of the regular pilots, will have a time when they went 4+ hours in a single run, and some will do it multiple days a week, for fun, because they are easy isk once you know how to run them safely.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#133 - 2015-05-07 16:23:04 UTC
Felix Judge wrote:
Omnathious Deninard wrote:
PVE Fatigue means mineral streams begin to slow down T1 prices go up, Explorers do not hack as many cans making invention prices go up, players would soon be quitting because everything gets too expensive to use[...]


Please think it through: what you do as a real player (as opposed to as a bot or bot-like entity) and what you get from it (the minerals you mine, the modules you loot etc. etc.) also gets more valuable, and this is the crucial point: even more so than for the bots.

More players would stay because their time reaps them better rewards as it does now where they have to compete with bots or bot-likes.

Their income also goes down, while prices go up, causing a classical case of hyperinflationary spiral which leads to a dead economy.

Assets, i.e. things you can fly or fit, are potatoes.

If there are fewer potatoes being grown, they become more valuable. If less money is being generated, then those more valuable potatoes end up worth much more. To get a potato now costs more time investment, as there are fewer of them. If you have money stored up before it becomes harder to get, you can continue to treat potatoes as before, right until you can't afford to eat them, or there are no more potatoes at any price. Thus those with a fat stack can continue to engage anything that moves, but players without it must weigh the risk of their potato going away vs. the time it requires to obtain another potato.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Felix Judge
Regnum Ludorum
#134 - 2015-05-07 16:24:05 UTC
Corraidhin Farsaidh wrote:
Felix Judge wrote:
James Baboli wrote:
Directly punishes newbies who everything about the game is still cool and shiny by limiting their ability to make isk..

Newbies don't do the same thing for hours on end.


I did as I mined at work, now I explore at work :D

This wouldn't just hit someone doing the same thing though, it would hit anyone doing any of the multiple things that constitute PvE in the OP. So as previously mentioned this would affect me (definitely not a bot) for simply enjoying many parts of the game in many ways at different parts of the day depending on the time and level of concentration I have available. Limiting anyone's playstyle is a bad idea.

If you mined at work, you were afk-mining, or not working. If you were exploring at work, you were not working. But I admit you said you were "at work", not that you were working. o7

Now to the point:
When different activities are affected by different timers or different fatigues, this would affect a real player much less than a bot or bot-like.

And something that affects everyone in the same way is not limiting any more or less than something you cannot do in the first place: CCP does not let you build a titan with 1 Tritanium? A limit! CCP makes you run a mining laser for 10 minutes instead of 5? A limit! CCP demands you to have a gun fitted to your ship to be able to shoot? A limit! So what? No advantage or disadvantage to you because it is the same for everyone else.

The point is that what OP suggests is something that limits bots more than real players. And this actually enhances real players' rewards. And thus gives them less limitations, or more freedom than to people running bots.
James Baboli
Warp to Pharmacy
#135 - 2015-05-07 16:30:42 UTC  |  Edited by: James Baboli
Felix Judge wrote:

The point is that what OP suggests is something that limits bots more than real players. And this actually enhances real players' rewards. And thus gives them less limitations, or more freedom than to people running bots.


How many bots do you think are in this game?
Why should "bot-likes" be penalized?
How does limiting what can be done by everyone as seperate timers not hurt newbies disproportionately, as they do not have anything like the SP to effectively do all the things that would need to be separated for it to make sense for PVE only fatigue?
How does a single fatigue timer for PVE not disproportionately hurt newbies, as they don't have the isk or SP for the pimpest boats to make the most isk/hr before their fatigue sets in, thus soft-capping them to a much lower income even with more effort?
Conversely, how does this limit improve the game for anyone?
How do we prevent an economic collapse due to stagflation?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Felix Judge
Regnum Ludorum
#136 - 2015-05-07 16:39:07 UTC
James Baboli wrote:
[...]Their income also goes down,

In this you err, friend. Their income goes up, because what they harvest becomes more valuable because fewer botters flood the market.

Your own example:
James Baboli wrote:
while prices go up, causing a classical case of hyperinflationary spiral which leads to a dead economy.

Assets, i.e. things you can fly or fit, are potatoes.

If there are fewer potatoes being grown, they become more valuable. If less money is being generated, then those more valuable potatoes end up worth much more. To get a potato now costs more time investment, as there are fewer of them. If you have money stored up before it becomes harder to get, you can continue to treat potatoes as before, right until you can't afford to eat them, or there are no more potatoes at any price. Thus those with a fat stack can continue to engage anything that moves, but players without it must weigh the risk of their potato going away vs. the time it requires to obtain another potato.

Real players play, say, 4 hrs / day and grow, say 10 potatoes in this time, so 10 potatoes per day. Botters play 20 hours a day and thus grow 50 potatoes a day (and this is only per account.). So there are 60 potatoes harvested each day. Each potatoe is worth 1/60 = 1,6667% of what the market is willing to spend on potatoes. A real player gets 10 x 1,667% = 16,67% of what the market is willing to spend on potatoes.
With what OP suggests, real player will still grow 10 potatoes, or maybe 9, being slightly affected by the fatigue as well. Botters being hit harder by fatigue because they accumulate more of it, now cannot grow 45 potatoes, but only 41 (or even less). So now there are 50 potatoes grown each day. Each potatoe is worth 2% of what the market is willing to spend on potatoes. The real player thus can now receive 9 x 2% = 18%. His income has increased.
Felix Judge
Regnum Ludorum
#137 - 2015-05-07 16:46:11 UTC
Teckos Pech wrote:
[...]it just limits the boring grindfest and frustrates players.[...]

Please re-read that. Lol
Felix Judge
Regnum Ludorum
#138 - 2015-05-07 16:59:40 UTC
Teckos Pech wrote:
Gevlon Goblin wrote:
EVE should reward the player being better and not letting his client run longer.


[...]Simply by virtue of the fact that I started this game almost 8 years ago I play better than any new player can ever hope. In a few minutes I'll earn far, far more than a new player. The new players will be much more likely to be impacted by this than I.[...]

You are comparing the wrong things. An experienced player will alway be able to earn more ISK, or quicker, than a newbie. No surprise here.

The question that OP asks is: Should a new account that runs 20+ hrs a day (and thus is likely a bot) earn 5 times more than a new account that runs 4 hrs a day, or should it earn, say, only 3-4 times as much?
Should an 8-year-account that runs 20 hrs/day (and thus is likely a very old bot) earn 5 times more than an 8-year account that runs 4 hrs/day, or should it earn only, say, 3-4 times as much?

If the return on time diminishes with more time spent, than human players - who cannot compete with bots in grinding ISK - get relatively more from their time than they do now. Which would increase player satisfaction of the majority of players that do not run bots. I.e. especially of newer players. Higher player satisfaction of newer player: higher new player retention rates.
James Baboli
Warp to Pharmacy
#139 - 2015-05-07 17:03:57 UTC
Felix Judge wrote:

With what OP suggests, real player will still grow 10 potatoes, or maybe 9, being slightly affected by the fatigue as well. Botters being hit harder by fatigue because they accumulate more of it, now cannot grow 45 potatoes, but only 41 (or even less). So now there are 50 potatoes grown each day. Each potatoe is worth 2% of what the market is willing to spend on potatoes. The real player thus can now receive 9 x 2% = 18%. His income has increased.


Except most players don't grow potatoes in isolation. They receive cash for services, and miners, most of whom are either super-casual or fanatically hardcore, mine minerals. Other players then take those minerals and craft potatoes. They then put up potatoes at the best price they can get, or what they figure is reasonable considering their costs for minerals and their effort.

Casuals mine occasionally, usually when bored, and probably without actually doing the math or work of getting boosts and hauling set up to maximize efficiency. They do not lose income based on fatigue, and if they grow potatoes, they grow few or small potatoes, or buy the minerals to feed into their potatoes.

Fanatical miners provide a large chunk of the minerals, often while semi-AFK. While I do not have stats, would be surprised if it is less than 40% from these hardcores, who you describe as "bot-like" or acuse of actual botting, who usually have multiple accounts set up to run boosts, hauling and mining. They are more likely capable of growing whole potatoes by themselves, and some do, making the market less of a factor in their costs. These people lose real income from fatigue, but retain high relative income to the less dedicated and skilled miners.

Now, Joe mission runner and Jimmy Ratter need new ships, because CCP just nerf-batted their current potatoes too hard, and so now their current potatoes aren't useful. They have isk, and each needs a potato. Joe mission runner is a semi-AFK, capstable FOF missile kinda guy, and makes 40m/hr. Jimmy Ratter runs a shiny pwnmobile through belts and sites and cherry picks faction spawns and knows how to chain them, so he makes 120m/hr.

The new potato at the top of the pile costs 140m, and the toys to make it work right cost another 10.

Joe needs to run for almost 4 hours to afford this new potato, but is hit with fatigue after 2, so needs to either dock up in shame, new potato still on the shelf, or power through and take 5 hours to get the potato, ship getting less and less nice, and game getting more frustrating all the while. Joe has lost real, and relative income for the sole reason of fatigue.

Jimmy, on the other hand, quickly makes his 120m, and realizes that he got one particularly nice potato seed, so when his last tick ends, he takes the shiny potato seed and sells it, and then heads to the potato store @ 4-4, and gets himself a new potato, which is still the lowest buy order, because Joe is still stuck trying to kill a frigate with FoFs for the last 30 minutes because his fatigue has lowered his majestic potatoes DPS to less than that of a well rested and fit frigate. Jimmy has not lost much real income and has gained relative income.

Is this what you want, or is this some war on actual bots carried out in the most asinine manner possible?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Felix Judge
Regnum Ludorum
#140 - 2015-05-07 17:13:27 UTC
Donnachadh wrote:
[...]-1 I spend most of my time working with new players which means I spend most of my game time flying lvl 4 missions to boost THEIR standings and ISK earning abilities and this idea would put a severe limitation on my ability to do that. How does this help the game overall?[...]

You could still do that as much. You would just earn less ISK with it, but according to what you write, that is not what you intend to do.

The new players you are helping would still earn lots of ISK, so OPs proposal does not interfere with your altruistic activities either. (The new players would only earn less (and less standing?) if they did it all day long, too.)

Plus, neither you nor the new player you intend to help can ever compete with afk-ratters, afk-miners, or bots. Restricting the latters' income would help you and the new player.