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mobile tractor units, running missions with friends, conflict

Author
SirElwood Blues
Fuxi Legion
Fraternity.
#1 - 2015-05-03 11:05:18 UTC  |  Edited by: SirElwood Blues
At the moment, tractor units select wrecks and cans sorted on distance (close to far).

In game, this means when you run missions with a friend, sit next to each other and each deploy a mobile tractor, they will keep pulling each other cans indefinitely, until a wreck is salvaged.

Also, running missions in a marauder means you have a 48k tractor unit, and you would like to have the mobile tractor to pull the far ones first while you do the ones close.

Proposal : let mobile tractor units pull in wrecks/cans order on distance from FAR to CLOSE (so opposite of what they're doing now).

This will negate both issues posted above.
March rabbit
Aliastra
Gallente Federation
#2 - 2015-05-03 20:06:20 UTC
that would help.

but F&I is better place for such threads

The Mittani: "the inappropriate drunked joke"

Arthur Aihaken
CODE.d
#3 - 2015-05-03 23:51:36 UTC
https://www.youtube.com/watch?v=Ml4wAnvfM4M

I am currently away, traveling through time and will be returning last week.

Atomeon
Federal Navy Academy
Gallente Federation
#4 - 2015-05-04 00:57:40 UTC
SirElwood Blues wrote:
In game, this means when you run missions with a friend, sit next to each other and each deploy a mobile tractor, they will keep pulling each other cans indefinitely, until a wreck is salvaged.


Dont deploy 2 MTUs, they will fight each other, Drop 1 MTU and you will be fine.
Little Kicks
Republic Military School
Minmatar Republic
#5 - 2015-05-04 01:45:59 UTC
Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach.
March rabbit
Aliastra
Gallente Federation
#6 - 2015-05-04 09:15:43 UTC
Little Kicks wrote:
Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach.

When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.

The Mittani: "the inappropriate drunked joke"

erg cz
Federal Jegerouns
#7 - 2015-05-04 12:51:18 UTC
March rabbit wrote:

When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.


Dominix can operate with 150 km optimal range. So:
1. Come into pocket,
2. make a bookmark
3. Start align AWAY from NPC and agro BS with your guns (you should be able to fit at least 3 of them - so 3 groups can be agroed)
3. drop MTU,
4. finish alignment and jump 100 km away, deploy drones.
5. shoot your BS first. Their wrecks will be now closest wreck to the beacon (so - to MTU)
6. after you killed what you wanted, jump back to MTU, scope it (or leave to finish wrecks), tank what rats left and go to the next pocket.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#8 - 2015-05-04 20:21:35 UTC
March rabbit wrote:
Little Kicks wrote:
Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach.

When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.

if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2015-05-04 23:55:40 UTC
This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis.

If you don't follow the rules, neither will I.

SirElwood Blues
Fuxi Legion
Fraternity.
#10 - 2015-05-05 08:20:37 UTC
Omnathious Deninard wrote:
This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis.


Which means bringing a 3rd character. Or loot after which means not running missions in the meantime :)

Of course this was "by design" but having a suggestion from players might let CCP rethink that design ..
Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2015-05-05 09:15:56 UTC
CCP Fozzie wrote:

Many players have been asking why the MTUs pull the closest wreck, as this behavior essentially prevents effectively using two complementary MTUs side by side. I can see why this would frustrate some players who are trying to maximize the effectiveness of their MTU setup.
We intend the MTUs to be a valuable option for many types of players, but we wanted to make sure that they do not completely overshadow other tractor beam platforms, most notably the Noctis. This is why they are limited to one beam at a time and why their tractor velocity is set lower than that of a Noctis. However if we made it easy to use multiple MTUs in parallel their effectiveness would scale far too well when used in groups, removing any role for other tractor beam solutions. This is why we have no plans to adjust the collection algorithm of the MTUs.

If you don't follow the rules, neither will I.

Donnachadh
United Allegiance of Undesirables
#12 - 2015-05-05 14:18:30 UTC
Jeanne-Luise Argenau wrote:
if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage

Ah what?
Leaving the BS till last would often trigger full pocket agro and here is something about 8-10 NPC BS pounding away at you that makes it just a little on the touchy side. On the other hand there are other missions where the BS are the triggers so leaving them till last is the best thing to do. There is no one process or method of running missions that works for all of them except the blitz. Even then the blitz required differing tactics depending on the mission.

But then if you are one of those 150km types then nothing is going to hit you for much damage anyway so it really does not matter.
Daerrol
Republic University
Minmatar Republic
#13 - 2015-05-05 18:37:45 UTC
-MTU's working as intended. Solutions:
-Noctis is the way to get faster, or Paladins.
-Use those utility highslots for more tractors.
-Bring mobile depots to refit to salvage/speed and zip around tugging wrecks. Shoot Frigate Wrecks (no value anyways amirite?)

All these solutions require engaging the world in some way. I personally think the MTU is bad and should be removed from teh game...
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#14 - 2015-05-05 21:46:32 UTC
Donnachadh wrote:
Jeanne-Luise Argenau wrote:
if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage

Ah what?
Leaving the BS till last would often trigger full pocket agro and here is something about 8-10 NPC BS pounding away at you that makes it just a little on the touchy side. On the other hand there are other missions where the BS are the triggers so leaving them till last is the best thing to do. There is no one process or method of running missions that works for all of them except the blitz. Even then the blitz required differing tactics depending on the mission.

But then if you are one of those 150km types then nothing is going to hit you for much damage anyway so it really does not matter.


good point, but for me it was always getting max dps of the field and with alphaing any cruiser and bc that was the more efficient way for me
Chainsaw Plankton
FaDoyToy
#15 - 2015-05-06 03:10:59 UTC
SirElwood Blues wrote:
Omnathious Deninard wrote:
This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis.


Which means bringing a 3rd character. Or loot after which means not running missions in the meantime :)

Of course this was "by design" but having a suggestion from players might let CCP rethink that design ..


by using 2 people to run missions you are being inefficient, whats a little more inefficiency? Loot values are pretty awful right now, I wouldn't worry about it.

@ChainsawPlankto on twitter

Paranoid Loyd
#16 - 2015-05-06 03:24:56 UTC  |  Edited by: Paranoid Loyd
If we are speaking about efficiency, it seems grouping tasks is the most eficient although I havent tested it. So..

Bring as many MTUs as there are rooms in the mission, drop mtu, bm mtu, kill all the things, move to next room, rinse repeat until mission finished.

Repeat process for 1.5 hours.

If salvaging get in Noctis, warp to each bm, salvage, scoop mtu, scoop loot, rinse repat
If not salvaging get in warp speed rigged BR, warp to each bm, scoop mtu, scoop loot, rinse repeat

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

March rabbit
Aliastra
Gallente Federation
#17 - 2015-05-06 11:23:06 UTC
March rabbit wrote:

When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.


erg cz wrote:


Dominix can operate with 150 km optimal range. So:
1. Come into pocket,
2. make a bookmark
3. Start align AWAY from NPC and agro BS with your guns (you should be able to fit at least 3 of them - so 3 groups can be agroed)
3. drop MTU,
4. finish alignment and jump 100 km away, deploy drones.
5. shoot your BS first. Their wrecks will be now closest wreck to the beacon (so - to MTU)
6. after you killed what you wanted, jump back to MTU, scope it (or leave to finish wrecks), tank what rats left and go to the next pocket.

There is few problems:
- when you are 100km away from warp-in point and your MTU is there some funky person can enter the pocket and shoot your MTU Twisted
- it's not always possible to align 'away from NPCs' - they can already be in ranges of 70-90km so when you MJD away you would get far away from your working distance. Most of the time you MJD to some direction to keep distance of 80-100km from NPCs.

Jeanne-Luise Argenau wrote:

if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage

Most cruisers don't make damage from distance where BSs do.

When i do missions in a 'Snake i usually start to kill BCs/cruisers/frigates when they are closer than 40km. It's almost never happens that they do any damage from this distance. But BSs do.

Speaking about funky persons: yesterday one guy in Heron visited my Blokade mission.... It just happened that there was spawn like 30 km off that point. And i got yellow wreck in my mission pocket Lol

The Mittani: "the inappropriate drunked joke"

Hakaari Inkuran
State War Academy
Caldari State
#18 - 2015-05-06 11:49:52 UTC
Honestly, if your salvage drones can keep up with the incoming wrecks, 2 MTU's actually do work ok. I do it in my paladin.
SirElwood Blues
Fuxi Legion
Fraternity.
#19 - 2015-05-07 11:12:43 UTC
TY Omnathious Deninard for the quote, and it makes sense.

ATM we circumvent the inconvenience by having 1 of the marauders MJD 100k towards / beyond the wrecks and deploy there. It works.
Traejun DiSanctis
Caldari Provisions
Caldari State
#20 - 2015-05-08 06:03:49 UTC
WTB mobile salvaging unit
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