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Sinking minerals: is PvP what makes the EVE economy go round?

First post
Author
Ishtanchuk Fazmarai
#141 - 2015-05-05 12:04:17 UTC
Jonah Gravenstein wrote:
Ishtanchuk Fazmarai wrote:
You failed to provide the source of the quotation. How is my fault if CCP doesn't defines "what is EVE Online" in a first chapter titled "What is EVE Online?" and then you don't bother to say you pulled a quote out of page 22?
Actually, if you had actually bothered to read my post you would have seen that I did in fact link the source and used no less than 4 quotes. That I didn't follow proper quoting etiquette with reference to page numbers doesn't alter the fact that my post is factually correct.

BTW if you had actually read the document in question you'd know that my first quote comes from page 15 of the linked document, not 22.

So once again, what part of directly quoting a CCP publication (which was linked to), in context, is fabricated bullshit?


What you said is true, but you failed to make your case. It is your job to prove yourself right, not mine to read as many pages as needed to find out that your quote provided by you to make your case is correct. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#142 - 2015-05-05 13:45:29 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Jonah Gravenstein
Machiavellian Space Bastards
#143 - 2015-05-05 14:00:19 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
What you said is true, but you failed to make your case.
So we've gone from fabricated bullshit to nitpicking at minutiae and bad quoting etiquette?
Quote:
It is your job to prove yourself right, not mine to read as many pages as needed to find out that your quote provided by you to make your case is correct.
I have no need to prove myself right. My position is in line with the official word from CCP, they make my case for me.

You're the one who is claiming the contrary. Ergo it is up to you to make your case against what is an established, longstanding and official position from CCP.

Your move.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

13kr1d1
Hedion University
Amarr Empire
#144 - 2015-05-05 19:53:07 UTC
Adunh Slavy wrote:
Yes PVP consumes minerals and a lot of them. Yes ammo consumes minerals, but not as much as ships going boom. No they are not the only things that make the eve economy go round. Yes eve needs more consumables, lots more, though they do not have to be only minerals.

The eve economy, despite its size, is rather simplistic. It is broad but has little depth.


  • There is not a fully expressed division of labor across all of the possible resources.
  • Specialization is very simplistic and rather easily obtained.
  • There is a tiny capital market that is hardly worth mention.
  • There isn't much room for expressions of wealth.
  • There is zero room for true research except in the meta space.


There's more but bittervetitus says, whatever.


1. People are stupid. Specilization is how the big bucks come in. I used to laugh whe people made snarky comments about miners or industrialists who mine thinking their minerals are free... until I reddit a non-sarcastic reddit post claiming that. I though it was all a joke until then. Everyone wants to do everything their own self to "save isk" when reality is that it's costing them time, and therefore isk, to do something that isnt their speciality.

2. There was more expression of wealth before SKINS came along. SKIN killed expression of wealth via faction/corp colored rare ships of the same class as T1 hulls.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Ishtanchuk Fazmarai
#145 - 2015-05-05 19:54:57 UTC
Jonah Gravenstein wrote:
Ishtanchuk Fazmarai wrote:
What you said is true, but you failed to make your case.
So we've gone from fabricated bullshit to nitpicking at minutiae and bad quoting etiquette?
Quote:
It is your job to prove yourself right, not mine to read as many pages as needed to find out that your quote provided by you to make your case is correct.
I have no need to prove myself right. My position is in line with the official word from CCP, they make my case for me.

You're the one who is claiming the contrary. Ergo it is up to you to make your case against what is an established, longstanding and official position from CCP.

Your move.


I never opposed CCP's official stance.

What I said was:

Ishtanchuk Fazmarai wrote:
Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone?


CCP stance is well known. But it doesn't correlates with what actual players actually do.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#146 - 2015-05-05 20:16:27 UTC
So with all this energy you're putting into arguing astonishingly tedious pedantic debating points with Jonah, I take it your project has already been essentially completed and you're just waiting for a friend to finish proof-reading it or something?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Teckos Pech
Hogyoku
Goonswarm Federation
#147 - 2015-05-05 20:52:39 UTC  |  Edited by: Teckos Pech
13kr1d1 wrote:


1. People are stupid. Specilization is how the big bucks come in. I used to laugh whe people made snarky comments about miners or industrialists who mine thinking their minerals are free... until I reddit a non-sarcastic reddit post claiming that. I though it was all a joke until then. Everyone wants to do everything their own self to "save isk" when reality is that it's costing them time, and therefore isk, to do something that isnt their speciality.


Actually, not entirely. Yes, opportunity cost is a Thing™, but it is only a problem for people if they are not factoring in the market price of the minerals they mine when determining the cost of whatever it is they are making and then looking at the price that they can get for the item.

For example:

If the mineral costs are 5,000 ISK, and the person mines them, and the price on the market is say, 5,500. If the person thinks their profit is 5,500 because they mined their own minerals then that is indeed quite wrong.

However, if the person does have good mining skills, and the mining is when he is doing something else--i.e. semi-AFK mining and he does still keep in mind he could just sell the mins for 5,000 and that his true profit is actually only 500....that's fine.

There are companies that are vertically integrated to varying degrees. Sometimes this happens to avoid things like transactions costs. That is, the costs associated with engaging in market transactions. For example in Eve it might entail, checking markets to find the best deal on minerals, or setting up buy orders, then maybe moving crap around, and so forth. The guy might look at his skill set in game and say, "Bah, I have to work from home tomorrow anyways, I'll just AFK mine and get the minerals I need that way" (and assuming there is no other semi-AFK activity that can make as much or more isk).

So it is only foolish to "mine your own minerals" if and only if you think that by doing so you are not incurring a cost.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#148 - 2015-05-05 20:56:43 UTC
Malcanis wrote:
So with all this energy you're putting into arguing astonishingly tedious pedantic debating points with Jonah, I take it your project has already been essentially completed and you're just waiting for a friend to finish proof-reading it or something?


Yes, I'd like to see the results of these calculations too. Very curious.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#149 - 2015-05-05 21:01:35 UTC
Ishtanchuk Fazmarai wrote:
Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone?


Subscribers or accounts? I am a single subscriber. I have 1 PvP main account. And 2 PvE alt accounts.

So in my case, a single subscriber has 33% of his accounts for PvP and 67% for PvE. And yet, if PvP was screwed over in favor of PvE, CCP would lose not 1, but all 3 accounts.

Also, your source.

And lastly, this focus subscribers and/or accounts indicates you no longer thing PvE is the big mineral sink that you once thought, yes?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#150 - 2015-05-05 22:18:51 UTC
Ishtanchuk Fazmarai wrote:

I never opposed CCP's official stance.


Yes, you did. You called it "fabricated bullshit", because you couldn't be asked to read it for yourself.

Pathetic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#151 - 2015-05-05 23:15:25 UTC
Teckos Pech wrote:
Ishtanchuk Fazmarai wrote:
Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone?


Subscribers or accounts? I am a single subscriber. I have 1 PvP main account. And 2 PvE alt accounts.

So in my case, a single subscriber has 33% of his accounts for PvP and 67% for PvE. And yet, if PvP was screwed over in favor of PvE, CCP would lose not 1, but all 3 accounts.

Also, your source.

And lastly, this focus subscribers and/or accounts indicates you no longer thing PvE is the big mineral sink that you once thought, yes?



There is an old saying that there is 'nothing new under the sun' and that applies here. What's being said here is no different than how people used to say "well, 80% of characters are in high sec, therefore CCP should give me what I want!". Amazingly it had to be explained that a LOT of those high sec characters are alts and that the "high sec only" player is probably only a small part of the overall subscriber base. Like you, I am one subscribers, but with 4 accounts and 11 characters, 7 of whom are right at this moment in high security space.

What's worse (from their point of view) are people who do pve, or play solo, or stay in high sec who are STILL supportive of the fact that this is a pvp centric game (because those PVP types gives our PVE meaning beyond 'wow my wallet grew). Frankly, some people will never be happy with EVE, not much anyone (but them) can do about that.
Teckos Pech
Hogyoku
Goonswarm Federation
#152 - 2015-05-07 05:38:45 UTC
I really like the post right above this one.

Also, I guess we can conclude that PvE comes absolutely nowhere close to demanding enough minerals compared to PvP.

Not that PvE (e.g. mining, manufacturing, and such) are bad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zinwa Balin
State War Academy
Caldari State
#153 - 2015-06-10 16:02:07 UTC
Hello First time posting

I play solo

I have been playing on and off for years, my first character is a really good miner but kept getting my stuff stolen before I could get it to the starbase, so I switch this character an now I am really want to do courier contracts, I have my first industrial tech Bustard 2 ship but cannot afford it,

My ship is 200,000,000isk, and everyone wants to shoot at me and I do not have this isk to replace.

I really like Eve Online but the only what to make isk being a pirate an I don’t want to be a pirate

Thanks
Seven Koskanaiken
Shadow Legions.
Insidious.
#154 - 2015-06-10 16:51:25 UTC  |  Edited by: Seven Koskanaiken
Ishtanchuk Fazmarai wrote:
who plays a larger role to keep the wheels of economy turning, either PvPrs or PvErs

Bear


People who buy supers and then indefinitely unsub them.
Malcanis
Vanishing Point.
The Initiative.
#155 - 2015-06-10 19:14:58 UTC
Teckos Pech wrote:
Ishtanchuk Fazmarai wrote:
Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone?


Subscribers or accounts? I am a single subscriber. I have 1 PvP main account. And 2 PvE alt accounts.

So in my case, a single subscriber has 33% of his accounts for PvP and 67% for PvE. And yet, if PvP was screwed over in favor of PvE, CCP would lose not 1, but all 3 accounts.

Also, your source.

And lastly, this focus subscribers and/or accounts indicates you no longer thing PvE is the big mineral sink that you once thought, yes?



One would like to think that the proof-reading has been completed now, and tha the finished thesis will be a shining jewel of perfectly contructed sentences, meticulously presented and referenced date and with a flawlessly worded conclusion.


One would also like a pony.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GankYou
9B30FF Labs
#156 - 2015-06-10 19:18:56 UTC  |  Edited by: GankYou
http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png

PvP Destruction is Eve's consumption and the sole driving Force. Smile

Also, see signature link for more insight.

Regards,
Brapi
Doomheim
#157 - 2015-06-10 20:20:35 UTC
Black Pedro wrote:
Ishtanchuk Fazmarai wrote:
Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone? Roll

We've gone over all this before. Close to half of all players regularly PvP ("Professionals" and "Agressors"), and those that do stay 50% longer with the game. CCP knows where their bread is buttered and what makes this game unique and that is not the dated PvE experience.

That's not to say PvE/Industry players aren't important, just that they would be crazy to try to shift the focus of their game away from PvP for some reason you still haven't made clear to me (to poach subscribers from other games?). Not only crazy, but that would be selling out on the core principles of the game they set out to create well over 12 years ago.


Most find that they need to PvE for a few months to have the isk flow generation ability to afford to fly ships they can lose, and not be forced to dock up an velator belt rats until their next pvp roam.

High end consumption of minerals in PvP keeps the economy solvent, dynamic and viable. This means that the mineral markets have to adapt when the meta turns from long range supercap fights to short range supercap defenses and long range DroneHAC roams. This latter meta is not mineral-heavy at all in terms of cost to propose.

Davis TetrisKing
The Vendunari
End of Life
#158 - 2015-06-11 04:58:07 UTC
Interesting argument. In the original claim OP suggests that PvE combat is a resource sink. In order for this to be true PvE combat would have to use more resources than it gains. There is a hidden assumption there that resources and isk are not connected. I would suggest that isk is a resource. In an artificial world like New Eden, each resource just comes down to a number and how it can be used. Put in minerals, out comes a ship. Cool. Minerals are a resource, they generate something. Simple.

Isk is not separate from this formula. Since it is an artificial world we have 'isk sinks'. Any time that a player 'spends' isk that does not go to another player. Put in isk, out comes something else. There are plenty of these, insurance, NPC buy orders, taxes, LP purchases. Isk in, goods out. Isk, in our artificial world, is a resource, whether you like it or not.

The disconnect between them is not a disconnect either, but a value ratio. What is worth more as a resource? Trit or isk. Currently it's about 5isk per 1trit. Even more interestingly the price (for Trit at least) has stayed pretty damn steady for the last 3 years. But this is the same between minerals, if one mineral has greater supply than demand compared to others it's relative value will decrease.

Why am I going on with all this bs? In the end OP's claim is that PvE is a resource sink due to ammunition costs. Even if we granted the assumption that more minerals were used than generated (ie no looting wrecks for reprocessing), PvE combat still generates resources (isk). Significantly more than it destroys.This will stay the case until value ratio of isk to minerals gets skewed to the point where each piece of trit is worth VASTLY more than each unit of isk. Massive amounts more.


That gets to my real contention with OPs argument. It seems to be suggesting, without directly saying, that resource sinks are a good thing. Cool, I kind of agree with that, but I don't think PvE resource sinks are a good thing. The driving force behind most PvE in eve is resource creation. The alternative motivator is accomplishment.

Accomplishment is a big PvE driver in many games. The first time doing an activity might be for the accomplishment of it. To say 'I successfully completed a L4 mission!'. Cool. Job done. In single play through games this works because you complete the game and move on. In games designed to keep players coming back to the game this works only so long as the developer can keep dangling an ever increasing list of accomplishments in front of you to do. Killing drifters was a big resource sink for a while as people worked at it as an achievement. To see if they could. Now the novelty has worn off and people are no longer spending isk to kill drifters.

Eve introduces content to 'achieve' on a fairly small scale. Adding bigger better new 'stuff' devalues existing 'stuff', and as CCP likes to mention often, it requires a lot of game development investment. So Eve uses resource creation as a motivator for PvE. For resource creation to mean something without rampant inflation there needs to be a resource sink. Eve does this well by pitting the players against each other and letting them destroy what the other has built. This keeps people coming back. If there was nothing to challenge the castle you have built, once you've built it you're done, finished. Move on to the next game. But if someone comes and knocks your castle down it becomes a motivator to rebuild your castle, bigger and better this time. And maybe even spend resources trying to destroy their castle.

If PvE WAS the resource sink, what motivator would people have to keep playing? If you had to spend resources to complete a L4 mission why would they do it more than once? If incursions destroyed more resources than they generated would people be compelled to run them over and over? I think this is the reason why PvP player retention is so much higher. PvE players don't like having their castle kicked over. Fine, but once you've built the best castle you can why are you still playing? Waiting for CCP to design you bigger castles? CCP will slowly do that, but I think they'll get more value out of their development time focusing on issues for the players who will stick around and keep playing with the castles they already have.
Teckos Pech
Hogyoku
Goonswarm Federation
#159 - 2015-06-11 07:32:51 UTC
Davis TetrisKing wrote:
Interesting argument. In the original claim OP suggests that PvE combat is a resource sink. In order for this to be true PvE combat would have to use more resources than it gains. There is a hidden assumption there that resources and isk are not connected. I would suggest that isk is a resource. In an artificial world like New Eden, each resource just comes down to a number and how it can be used. Put in minerals, out comes a ship. Cool. Minerals are a resource, they generate something. Simple.

[snip]

That gets to my real contention with OPs argument. It seems to be suggesting, without directly saying, that resource sinks are a good thing. Cool, I kind of agree with that, but I don't think PvE resource sinks are a good thing. The driving force behind most PvE in eve is resource creation. The alternative motivator is accomplishment.


ISK, like all currency is NOT a resource. ISK is a facilitator of trade and has little to no intrinsic value...it is what is known as fiat money. Fiat money has value because we have been told it has value (by CCP) and we believe it. Given this ISK is not a resource if you think of resources as being productive or having intrinsic value (e.g., ore, moon goo, etc.).

As such your claim that PvE generates a resource, that is ISK, is not really accurate. ISK is not a resource. You cannot use ISK, by itself, to make anything in the Eve economy. In fact, more ISK entering the economy means that inflation goes up.

As for resource sinks, my view is that the resource sinks (i.e. stuff blowing up) is what allows the Eve economy to function with such a high growth rate of money. That is, the destruction of actual in game goods (ships, mods, etc.) allows the economy to support a very high rate of growth in the money supply. To the extent that the OP points to the importance of resource sinks the OP is correct. The claim that PvE sinks more resources is almost surely false.

I got the feeling that the OP assumed that resources were used to create the rat ships and loot drops and the loot that was destroyed. However, I do no think this was the case. My guess is rats spawn out of "thin air" and CCP does not stop to think about how much a rat BS should use in terms of minerals and remove them, somehow, from the market. All that PvE is left with in terms of a resource sink is ammo...which in the end is pretty small potatoes. Hence the biggest ISK sink is PvP losses where everything that is lost has likely been made by another player in game--i.e. the resource sink is much, much larger.

The bottom line, IMO, is that the PvP destruction in this game is what allows the in game economy to function with such a high growth rate of money. Doing anything to change the amount of destruction might very well result in CCP having to curtail the growth rate of ISK. Such changes could be reduction in rat bounties, reduction in the frequency of anomalies, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Davis TetrisKing
The Vendunari
End of Life
#160 - 2015-06-11 11:16:42 UTC
Teckos Pech wrote:
Davis TetrisKing wrote:
Interesting argument. In the original claim OP suggests that PvE combat is a resource sink. In order for this to be true PvE combat would have to use more resources than it gains. There is a hidden assumption there that resources and isk are not connected. I would suggest that isk is a resource. In an artificial world like New Eden, each resource just comes down to a number and how it can be used. Put in minerals, out comes a ship. Cool. Minerals are a resource, they generate something. Simple.

[snip]

That gets to my real contention with OPs argument. It seems to be suggesting, without directly saying, that resource sinks are a good thing. Cool, I kind of agree with that, but I don't think PvE resource sinks are a good thing. The driving force behind most PvE in eve is resource creation. The alternative motivator is accomplishment.


ISK, like all currency is NOT a resource. ISK is a facilitator of trade and has little to no intrinsic value...it is what is known as fiat money. Fiat money has value because we have been told it has value (by CCP) and we believe it. Given this ISK is not a resource if you think of resources as being productive or having intrinsic value (e.g., ore, moon goo, etc.).

As such your claim that PvE generates a resource, that is ISK, is not really accurate. ISK is not a resource. You cannot use ISK, by itself, to make anything in the Eve economy. In fact, more ISK entering the economy means that inflation goes up.

As for resource sinks, my view is that the resource sinks (i.e. stuff blowing up) is what allows the Eve economy to function with such a high growth rate of money. That is, the destruction of actual in game goods (ships, mods, etc.) allows the economy to support a very high rate of growth in the money supply. To the extent that the OP points to the importance of resource sinks the OP is correct. The claim that PvE sinks more resources is almost surely false.

I got the feeling that the OP assumed that resources were used to create the rat ships and loot drops and the loot that was destroyed. However, I do no think this was the case. My guess is rats spawn out of "thin air" and CCP does not stop to think about how much a rat BS should use in terms of minerals and remove them, somehow, from the market. All that PvE is left with in terms of a resource sink is ammo...which in the end is pretty small potatoes. Hence the biggest ISK sink is PvP losses where everything that is lost has likely been made by another player in game--i.e. the resource sink is much, much larger.

The bottom line, IMO, is that the PvP destruction in this game is what allows the in game economy to function with such a high growth rate of money. Doing anything to change the amount of destruction might very well result in CCP having to curtail the growth rate of ISK. Such changes could be reduction in rat bounties, reduction in the frequency of anomalies, etc.


You say that isk is not a resource because you cannot use it, by itself', to make anything in the eve economy. In a real world economy sure, this is the case, money only has the value that some body gives it, but in Eve you can actually trade set amounts of isk for set things. BPCs from LP stores are probably an easy one to point to. You put in isk (it's not traded, it's actually removed from the artificial pool) and you get out a virtual 'thing'.

Then we have services. Fees for all sorts of ****. Repairs, sov, corp offices, war decs. All of these consume isk as if it was a resource instead of it trading hands as a traditional currency. It is entirely because Eve is an artificial world where isk is consumed that makes it different. We have been told it has a value because we know exactly what we can get for it.

Anyway, it looks like on the important point we agree. PvP is the biggest resource/isk sink, and we need it around to slow the growth of the economy.