These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#161 - 2015-05-03 17:08:11 UTC  |  Edited by: Malcaz
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time.
Vic Jefferson
Stimulus
Rote Kapelle
#162 - 2015-05-03 21:40:31 UTC
Malcaz wrote:
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time.


This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rayzilla Zaraki
Yin Jian Enterprises
#163 - 2015-05-03 23:07:33 UTC  |  Edited by: Rayzilla Zaraki
The new map works just spiffy at the interstellar level. I like I for that. The only bugaboos I have with it for this is when I focus on a system, I'd like it to be at the same zoom level I am already at. Right now, it zooms out a little from what is useful. And, it'd be awesome if the map could update to follow as I move between systems. I LOVE that it can be windowed and shoved over to my second screen. That is a huge plus.

However, it is too spiffy for exploration at the solar system level. I know that things like moons, planets and whatnot can be toggled on or off, but it'd be nice if the icons for those could be made somewhat transparent. I'd still like to see planets and suns while scanning, but too often their icons cover the site I am trying to scan down. At a further zoom level, a nullsec security status looks almost like the red dot for signatures.

The spheres for the probe radii are also very difficult to grab as is the icon for probe moving. The cursor should also be something more accurate than a circle. Its ridiculous that the cursor for something that needs reasonable accuracy is a circle. If its good enough for both Microsoft and Apple...

What really must go is the easing when zooming at the system level. It really slows down the scanning process. Please at least make it a toggled option, kind of like my nifty Logitech mouse wheel. Again, accuracy over bling, please.

Gate campers are just Carebears with anger issues.

Rat Scout
Federal Navy Academy
Gallente Federation
#164 - 2015-05-04 06:13:04 UTC
Ok, well this problem I have I guess is also a problem with the old map, but anyway, maybe it could be addressed in the new one?

When I am in K-space and I want to figure out how many jumps are between 2 systems, neither of which I am in, why cant I set a route between them to see where and how many jumps are?

And as far as new map.......

besides the planet pointer....?! who's idea was to make a pointer look like a planet icon?!?! like seriously this is mindboggling how .... /rant off

Icons are all over, cluttering my view and probe box, trying to move adjust.... its so bad, really bad. The concept is good, but the current iteration is just a giant fail.
Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#165 - 2015-05-04 08:26:45 UTC
Vic Jefferson wrote:
Malcaz wrote:
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time.


This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.


Exactly this.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#166 - 2015-05-04 08:49:36 UTC
yeah nice Map

though at this point not really probers friendly
Lady Spank
Get Out Nasty Face
#167 - 2015-05-04 11:02:58 UTC
The Beta map is not only slow as molasses to navigate but it also has considerable lag and is slow to load on opening. In a combat situation this is deadly.

Unless we can get the consistent performance of the old map I don't think it is a good idea to force this upon us.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Valder Ripley
Event Horizon Excavations
#168 - 2015-05-04 12:17:42 UTC
Also my opinion - the new map looks fine, I like it very well.
But style comes before functionality?

For probing it´s really annyoing and almost useless.
The performance is terrible and the graphical elements are a little bit too disturbing.

If this can be fixed, I will use the new map very gladly.

Do not go gentle into that good night,

though wise men at their end know dark is right,

rage, rage against the dying of the light.

Alice Necris
Necris Technologies
#169 - 2015-05-04 15:53:20 UTC
My problems with new map:

Even though the old map took all screen it was really comfortable to use. Making bookmarks, navigation (warping around), aligning celestials for dscaning - it all was easy on old map. I could spend a lot of time with map open and not even see space. The only time I needed to go out of the map is for manual navigation (double clicking) in space.

On the new map I don't feel comfortable at all. It's harder to align celestials (I don't think it matters because dscan doesn't work with it at all).
Also I don't have huge resolution on my monitor (1440x900) and other UI elements take a lot of space on screen. Windowed map is too small for me and if I try to enlarge it then it covers other important windows. Docked left or right makes other windows cover each other. And finally full screen is showing only small window with black left, right and bottom of the screen while I'm in wormhole space. Furthermore I would like to have a center of my map 30% to the left (where my ship always is - everywhere else I have UI elements) and this map doesn't support it.

For now I'm using old map for probing and in-system navigation.
Inquisitor Tyr
VEN0M0US.
Out of the Blue.
#170 - 2015-05-04 20:33:19 UTC
1) Please add a distance overlay. In the previous version, when the tactical overlay was active in map mode, you could see how many AU the system was instantly, and judge distances between points. This is critical.

2) When pinpointing scan sites, the icon of the site tends to disappear behind the icons for the probes or the probe block. In effect, if you center your probe block on the object, the scan icon disappears. This makes it tricky to see if you are on track.

Icons in general tend to appear and disappear as you rotate around the solar system, giving the appearance of vanishing. They should remain visibile, but blend, rather than clipping.

Overall, good map, and I look forward to its continued improvement. Thanks!
CCP Turtlepower
C C P
C C P Alliance
#171 - 2015-05-05 10:46:34 UTC
Hello everyone! Once again, thanks for all the great feedback Big smile

Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#172 - 2015-05-05 12:42:02 UTC
Valder Ripley wrote:
Also my opinion - the new map looks fine, I like it very well.
But style comes before functionality?

For probing it´s really annyoing and almost useless.
The performance is terrible and the graphical elements are a little bit too disturbing.

If this can be fixed, I will use the new map very gladly.


Yeah agreed, probing with this new map is a pain in the ass :(
Callista Jael
Black Science Navigators
#173 - 2015-05-05 12:58:12 UTC
I haven't used the new map as extensively as others so I won't dare comment on anything else - except that when I jump through a stargate the map refocuses on the previous system in my route. EVERY. SINGLE. TIME. If I have a system selected with that useless little round cursor thing the map will sometimes use that as preference, but not always.

I always look a few systems ahead and around when I travel and the windowed version of the new map is great and a L-O-N-G time coming, but using it while traveling is completely useless for me as I cannot stop it from refocusing.
Suomi Khan
Doomheim
#174 - 2015-05-05 14:06:59 UTC  |  Edited by: Suomi Khan
Any chance you can plug whatever makes the mapper eat that much processing power?

Zooming inertia has to go along with the animations and the non-pointing cursor(why would anyone ever do that? The entire idea is to point!). Load time needs to be improved.

I honestly havn't even tried using it outside of the system view inside my wormhole cause it reminded me of some old Xbox 360 game made for controllers.
I fail to see how this map is in any way an improvement over the old one? It got bad graphics, bad animations, bad resource management and bad functionality. What does it add?
Rat Scout
Federal Navy Academy
Gallente Federation
#175 - 2015-05-05 14:08:41 UTC
CCP Turtlepower wrote:
Hello everyone! Once again, thanks for all the great feedback Big smile

Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here.


Little less clutter but the 'pointer' is still a planet, the size doesn't adjust when I zoom out the map, so the planet 'pointer' is the size of my probe box.

Is this going to be addressed?
Olmeca Gold
The Free Folk
#176 - 2015-05-05 16:12:25 UTC
Some of these can be said before but in case the feedback quantity on issues matters:

* It becomes harder (sometimes impossible) to click on the probing box, if the radius is below 4 AU, there are clickables around the box, and I have a system-wide zoom level. Make the box a priority over planets and stuff. Let me carry it to other places without needing to zoom in a lot. Despite I like the windowed map, I will not scan with the new map unless you at least fix this issue.

* I recommend if the zoom level is system-wide or below, when I jump to another system, the map should refocus on the new system without clicking to focus button (much like when the old solar system map changes when you travel to a new system).

* A circular pointer is neither more beautiful nor more precise.

Covert Cloaky FC. Sustainable Whaler.

Youtube channel.

Min Mar
Republic University
Minmatar Republic
#177 - 2015-05-05 19:56:16 UTC
I have tried to use the new interface for my daily scanning needs and while I'm optimistic, some work needs to be done:

I believe you are trying to address two different user groups with the same tool: Scanners want a crisp, fast, easy to use interface. FCs are looking for content and a lot of information in a bigger scale. The tool you have created is catering more to FCs than scanners. A few examples:

a) If i'm scanning for a living, the zoom in into the system gets old very quickly. It was cool the first 100 times...
b) Along the same lines, when I jump systems, the map should jump with me
c) Others have mentioned the inertia, make it crisp, scanning has to be precise.
d) The mouse pointer should be a pointer/hand, not a circle...
e) Why is my next AP destination line blinking so annoyingly?
f) When dropping probes, why don't they show up in the middle of the system?

Would it be possible to make a simplified version for scanning only, one that doesn't have the bells and whistles you have added, yet retains the background and theme for consistency?

The easiest RL comparison I can see is this: The Radar operator on any military installation has a very specific job to do: Identify targets. He uses a very specific tool to do so and doesn't need fancy features. The commander on the other hand needs a full map with terrain information, unit information etc. I am that Radar operator, I'm scanning 3-4 hours per day, just give me the bare essentials....

GL on the next iteration.
Nie'eine Hier
Galactic Deep Space Industries
Brave Collective
#178 - 2015-05-06 10:31:35 UTC
I guess not all the features migrated to the new map. I miss that ghostly sphere marking the jump range of a capital. Was very usefull if also could drag jump lines for capitals withsome floating little windows showing ly distance and jump fuel cosumption.

Ranamar
Nobody in Local
Deepwater Hooligans
#179 - 2015-05-06 22:03:07 UTC
One little feature from the old map that I miss is that, if I'm flying a jump-capable ship and don't feel like pulling up an out-of-game jump planner, I could fire up the map and it would provide a sphere showing my jump range. The new map doesn't do that, or at least it doesn't do that with stars-outside-region grouped.

Also, I'm sure other people have said this, but I find it really hard to figure out what I'm looking at on the new map if I'm trying to, say, find a nearby star system.
Fox Troy
State War Academy
Caldari State
#180 - 2015-05-08 14:13:41 UTC
Last weeks i was busy at work and today i were tried to scan with new map.... It's super, extra terrible! Inertial movement , unable to set it to the background as old map (say "Hello" to your owerview and other windows) and many others...

I don't understand why CCP wants to change old functional map to something...... something other. Changes for changes?