These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Dread/Carrier discrepancy, Wish for triage-only RR capabilities

Author
Lloyd Roses
Artificial Memories
#1 - 2015-05-04 12:01:23 UTC
Among Caps, Dreads are refered to as well balanced (to other ship classes). They are DPS monsters with the need for a subcap fleet that are entirely useless outside of siege.
Carriers are the opposite, extremely useful in triage at repairing and feeding cap, but out of triage they are nearly as good as Logistics and even more ramp up into nigh unbreakable RR-blobs.

So, to save the supers for the future, drastically reduce the RR-trasnfer-amount )remote repairs/remote cap) of a non-triaged (non super-)carrier, in a way as dps for a non-sieged dread is reduced. This would put a non-triage archon with 3 reps, 2 large transfers unable to capchain, and the repoutput of only a few guards out of triage, and unchanged in triage.

Ideally, restrict Carriers to Fighters only. If people want to blap inties still, need drone mods. But no inexhaustable swarm of warriors or EC-300 dropping on the trigger after cap escalations.
Iroquoiss Pliskin
9B30FF Labs
#2 - 2015-05-04 12:16:47 UTC
Lloyd Roses wrote:

So, to save the supers for the future, drastically reduce the RR-trasnfer-amount )remote repairs/remote cap) of a non-triaged (non super-)carrier, in a way as dps for a non-sieged dread is reduced. This would put a non-triage archon with 3 reps, 2 large transfers unable to capchain, and the repoutput of only a few guards out of triage, and unchanged in triage.


+100^100000000000000000000000000000

Yes pls.
Xe'Cara'eos
A Big Enough Lever
#3 - 2015-05-04 15:58:21 UTC
Lloyd Roses wrote:
[stuff]

[tl;dr
(massively) reduce the base capital RR and cap transfer amount, and boost the triage bonus]

[stuff]


I have said this before, and I agree with it now someone else is saying it

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Leto Aramaus
Frog Team Four
Of Essence
#4 - 2015-05-04 16:42:36 UTC
Yes to the triage changes,

No to the fighter-only change.
WarFireV
The Scope
Gallente Federation
#5 - 2015-05-04 16:45:19 UTC
Do you have any idea of how bad fighters are? Just asking.
Nac Lac
Deep Core Mining Inc.
Caldari State
#6 - 2015-05-04 17:09:10 UTC
Lloyd Roses wrote:
Among Caps, Dreads are refered to as well balanced (to other ship classes). They are DPS monsters with the need for a subcap fleet that are entirely useless outside of siege.
Carriers are the opposite, extremely useful in triage at repairing and feeding cap, but out of triage they are nearly as good as Logistics and even more ramp up into nigh unbreakable RR-blobs.

So, to save the supers for the future, drastically reduce the RR-trasnfer-amount )remote repairs/remote cap) of a non-triaged (non super-)carrier, in a way as dps for a non-sieged dread is reduced. This would put a non-triage archon with 3 reps, 2 large transfers unable to capchain, and the repoutput of only a few guards out of triage, and unchanged in triage.

Ideally, restrict Carriers to Fighters only. If people want to blap inties still, need drone mods. But no inexhaustable swarm of warriors or EC-300 dropping on the trigger after cap escalations.


Have you calculated what the output of a guardian is verse an archon? At max skills, one archon with 3 t1 reppers, the more expensive ones, can output 990 hp/s. A guardian with 4 repairers can do 341 hp/s. Which makes three guardians able to out rep a carrier. Add on the fact that a guardian has 20 additional kilometers of rep range and your argument holds no weight. This is before considering that a guardian can be fitted with 5 repairers in some circumstances.

With drones, why not look to reduce the size of the bay instead of looking at neutering a carriers combat potential. They can hold so many drones because a fighter is 5,000 m3. Drop the size of fighters and the bay will drop as well. Alternatively, instead of crippling the ability of carriers to deal with subcaps, give the carrier a two bays, one for fighters and a small bay for subcap drones, say 1,000m3. Enough to hold a variety but not an infinite variety. 1,000 m3 is enough for 40 sentries by the way and nothing else. More than fair for a fight in my estimate.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#7 - 2015-05-04 17:46:08 UTC  |  Edited by: Tusker Crazinski
To be perfectly honest I'd rather see carriers be used to carry sub-caps instead of swarms of drones. I'd be an interesting way for sub-caps to utilize cyno jumps with out the need for a titan and a way to refit or reship in combat with out fighting a god awful UI.

Although I wanted this from the beginning, I have heard from pretty much everyone since, it's probably never going to happen for some monolithic technical obstacle or another so it's nearly impossibru

also what I'd really like to see is a cap to fill gap between battleship and dread much like destroyers and BCs fill the gap be tween frigs, Cruisers, and Battleships.
Nasar Vyron
S0utherN Comfort
#8 - 2015-05-04 18:56:28 UTC  |  Edited by: Nasar Vyron
Lloyd Roses wrote:
Among Caps, Dreads are refered to as well balanced (to other ship classes). They are DPS monsters with the need for a subcap fleet that are entirely useless outside of siege.


Nobody said the first part, and I couldn't agree more with the second... They are in need of a rebalance like the rest of the capitals now that structure bashing is going away. Something along the lines of a base line damage and a massive tracking bonus, then siege mode applies a tracking reduction and damage bonus. IE - siege mode anti-cap/structure, out of siege the "big stick" of a fleet that still requires fleet assistance to stay alive and apply damage.


Lloyd Roses wrote:
Carriers are the opposite, extremely useful in triage at repairing and feeding cap, but out of triage they are nearly as good as Logistics and even more ramp up into nigh unbreakable RR-blobs.

So, to save the supers for the future, drastically reduce the RR-trasnfer-amount )remote repairs/remote cap) of a non-triaged (non super-)carrier, in a way as dps for a non-sieged dread is reduced. This would put a non-triage archon with 3 reps, 2 large transfers unable to capchain, and the repoutput of only a few guards out of triage, and unchanged in triage.


Like I stated above for the dreads. Triage is meant for repping structures or saving other capitals from other capitals, much like dread's siege is meant for destroying them. Out of triage they are balanced for direct combat, which is why while in triage they cannot use their drones. Your complaint about RR and RC is actually a matter of scaling, something that could only be "fixed" by applying diminishing returns to them (not something that should ever be considered!). Reduce the amount of remote assistance, all you do is increase the number required for an effective fleet while killing the game play of small time users of the ship. And if you apply a diminishing returns then you will effectively kill off this form of combat entirely, and it would likely be applied to sub-caps as well destroying any purpose of bringing logi at all. And no my friend, that is not a good thing as you have now reduced the variety of ships brought into a fleet and hurt the little guys even more yet again.

Lloyd Roses wrote:
Ideally, restrict Carriers to Fighters only. If people want to blap inties still, need drone mods. But no inexhaustable swarm of warriors or EC-300 dropping on the trigger after cap escalations.


I believe someone said this already... do you have any idea how BAD fighters are? Sentries/Geckos have better applied damage than them until you go full tracking fit which has no place in actual combat. Also frigates, and to an extent cruisers, should be left to the sub-cap fleets to handle anyway not the carriers/dreads themselves.




-1 Please go fly one before you suggest changes again.
Haatakan Reppola
Science and Trade Institute
Caldari State
#9 - 2015-05-04 21:12:48 UTC
Add a tracking penalty for carriers using sentry drones, -50% tracking on sentries should make killing anything below battleship/capitals alot harder
Atomeon
Federal Navy Academy
Gallente Federation
#10 - 2015-05-04 21:43:50 UTC
Haatakan Reppola wrote:
Add a tracking penalty for carriers using sentry drones, -50% tracking on sentries should make killing anything below battleship/capitals alot harder


-1. No more drones nerfs, they are primary weapons for some ships and you try to cripple them.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#11 - 2015-05-04 21:49:11 UTC
Atomeon wrote:


-1. No more drones nerfs, they are primary weapons for some ships and you try to cripple them.


Until they require cap and or ammo, slots, or any form of fitting load. may the nerf bat keep swinging.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2015-05-04 22:06:18 UTC
Tusker Crazinski wrote:
Atomeon wrote:


-1. No more drones nerfs, they are primary weapons for some ships and you try to cripple them.


Until they require cap and or ammo, slots, or any form of fitting load. may the nerf bat keep swinging.



So...neither drone bay or bandwidth, nor the requirements for the upgrades, are considered fitting requirements?
Phoenix Jones
Small-Arms Fire
#13 - 2015-05-04 22:34:22 UTC
The ops making two different arguments. One is triage reps and non triage reps, which in most respects people can agree on.

The drone thing is another issue.

Note the op isn't talking about sentry drones, there talking about the very small ones (warriors, ec300's). Op makes a point, but that is really more of a argument regarding the universal use and ambiguity of the roles carriers have.

To the first point though, it makes sense.

The 2nd argument is beyond this thread and should be argued elsewhere.

Yaay!!!!

Frostys Virpio
State War Academy
Caldari State
#14 - 2015-05-04 22:42:23 UTC
WarFireV wrote:
Do you have any idea of how bad fighters are? Just asking.


Well provided the right fitting they could kill subcap of pretty much any size so they are, provided a not so stupid fit, likely capable of at least targeting BS and probably BC. Not being able to fend off cruisers and under for a capital platform should be considered bad? Hell battleship have some application issue VS cruiser and under...

It's not like they are supposed to be their own anti tackle arm while providing the logistic arm and dps for a fleet...

At least not without re-fitting.
Haatakan Reppola
Science and Trade Institute
Caldari State
#15 - 2015-05-04 23:36:16 UTC
Atomeon wrote:
Haatakan Reppola wrote:
Add a tracking penalty for carriers using sentry drones, -50% tracking on sentries should make killing anything below battleship/capitals alot harder


-1. No more drones nerfs, they are primary weapons for some ships and you try to cripple them.


They are primary weapons for some ships, that does not mean they should stay the primary weapon for carriers.
Im not suggesting all sentries getting-50% tracking, but that carriers get a role "bonus" that gives -50% sentry tracking.

Capital ships should NOT operate with the same tracking as medium guns.

Garde II have 0.036 rad/sec tracking and 24km optimal + 18km falloff (no skills or mods)
650mm Artillery Cannon II have 0.0261 rad/sec tracking and 19.3km optimal + 17.5km falloff (close to same range)
Focused Medium beam Laser II (middle beam gun) have 0.0378 rad/sec tracking and 21km optimal + 6km falloff (close to same tracking)

As we can see the tracking and range on Sentry is around the same as 2nd best long range medium guns, Capital ships with Battleship dps and cruiser tracking IS BAD!
Nevyn Auscent
Broke Sauce
#16 - 2015-05-05 01:07:22 UTC
Capital ships should not be useless outside of special modes.
I.E. Dreads actually need a buff, they should be viable outside of siege, as this will allow them to actually participate in fleet fights more, and make siege an interesting option rather than a required part of their function.
Same for carriers and triage, they should be able to perform a RR role outside of Triage, since it's not interesting to be forced to be immobile and local reps only in a larger fight.

Does the total amount need a change downward, perhaps. But it should still be a practical amount, Triage should not be +500%.
Haatakan Reppola
Science and Trade Institute
Caldari State
#17 - 2015-05-05 11:23:44 UTC
Nevyn Auscent wrote:
Capital ships should not be useless outside of special modes.
I.E. Dreads actually need a buff, they should be viable outside of siege, as this will allow them to actually participate in fleet fights more, and make siege an interesting option rather than a required part of their function.
Same for carriers and triage, they should be able to perform a RR role outside of Triage, since it's not interesting to be forced to be immobile and local reps only in a larger fight.

Does the total amount need a change downward, perhaps. But it should still be a practical amount, Triage should not be +500%.


Carriers are already VERY usefull outside of triage, thats what the drone DPS does along with stronger reps than logistic ships (lock time is not a problem when your locking another carrier)
They need a nerf outside of triage, either to RR or drone use. Outrepping dedicated T2 RR ships and doing more dps than dedicated drone ships with 50-60x the EHP is a serious problem.
A single Ishtar with 1 Basilisk using 5 T2 reppers have almost 5k tank (t2 shield resist in all mid slots, no armor tank to get more drone dps) do around 750 dps, carrier with 2x DDA do 830dps with Garde II. Comparable range and tracking AND same tank when paired with a similar fit carrier, ofc the carrier scale better with numbers since they provide bouth repping and DPS from the same ship.

Disclaimer: I dont claim to have any optimal fit for either carrier, logistic ships or Ishtar
WarFireV
The Scope
Gallente Federation
#18 - 2015-05-05 13:23:28 UTC
So basically this is another topic, where people who don't know much about ship stats, are talking like they know how to rebalance again. :/
The Newface
Doomheim
#19 - 2015-05-05 15:32:50 UTC
Yes carrier reps better then T2 logistics, you know just like T2 logistics reps better then frigs.
If you feel carriers are so great fly one, nothing is preventing you from that.

You will soon notice the down sides though, moving a carrier is a hassle, it may sound easy but its really not. You always have to have hot drops in mind since its more then worth dropping on a carrier.

You also have to have a few million more skill points and spend at least 1B to field one.

The only fix that's needed is to make BS slightly more powerful (yes that means they would eat cruisers, just like it should be)

Figs > Destroyers > Cruisers > BS > Capitals
(Granted with some variations within each group)
Thorr VonAsgard
The Scope
Gallente Federation
#20 - 2015-05-05 15:42:22 UTC
+1 for triage change

NO NO NO NO NO NO NO for fighter change

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

12Next page