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Any skin on any ship - bug on SiSi - yes we could have skins on ships

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Author
Fabulous Visage
Bad-Dragon Industries
#241 - 2015-05-04 08:41:11 UTC  |  Edited by: Fabulous Visage
I don't wanna see my Wiyrkomi ships going! The skin fits just perfect on any hulls.

Wiyrkomi Stabber: http://i.imgur.com/szAfg6Z.jpg

Wiyrkomi Brutix Navy Issue: http://i.imgur.com/QGnkGer.jpg

Wiyrkomi Damnation: http://i.imgur.com/UZh6XbD.jpg

Wiyrkomi Ice Mackinaw: http://i.imgur.com/1Bb95GO.jpg

Wiyrkomi Onyx: http://i.imgur.com/6jScQrA.jpg

Wiykomi Tempest: http://i.imgur.com/75AkHwd.jpg

Wiyrkomi Anathema: http://i.imgur.com/cS6spCP.jpg

Wiyrkomi Barghest: http://i.imgur.com/mNk7OYz.jpg

Bonus! Guristas Hijacked Raven Navy Issue: http://i.imgur.com/7oHxkQG.jpg


I say to CCP, leave the bug in until you got something similar and in proper working condition to replace the bug. Don't ruin it for many, MANY players.
Rain6637
GoonWaffe
Goonswarm Federation
#242 - 2015-05-04 08:54:02 UTC
Ever since I saw Guristas rats with those Ravens in missions, I've wanted one. One of my top five great white buffaloes.
13kr1d1
Hedion University
Amarr Empire
#243 - 2015-05-04 09:00:06 UTC
chelly Dian wrote:
I am referring to this Reddit thread:

https://www.reddit.com/r/Eve/comments/34hvr9/psa_you_can_skin_any_ship_with_any_skin_blood/

Apparently CCP has the means to allow us nice new skins on every ship in game.

Let that sink in for a moment, any skin on any ship.

While I do understand the argument of now allowing Sarum Ishtar, for lore reasons, why I cant use Vexor skin on Ishtar is beyond me.

Or any other skin that is avalible on T1 ship to be used on T2 variant.

Clearly that can be allowed today.
It was allowed on SiSi.

Guess they will squeez every cent out of skin system.
Where you have to buy a skin for every T1 / T2 ship separately.

With average price for a skin of 30$
And as far as I know skins stay on character , so when you sell a char you sell skins as well.
That you paid a lot of RL money to own.

This could be worse idea then monocle gate.

Did we learn nothing from inside CCP PDF called - Greed is good ?
http://theelitist.net/wp-content/uploads/2011/06/CCP-MT-Bulletin.pdf
( By the way the PDF is legitimate. They did actually publish it in house )

Will we see yet another Hillmars apology and yet another dunk in player base, that never recovered from Incarna mistake.
How many times do you have to make bad decisions to learn a lesson CCP ?


Monocle gate 2.0. Skins for ships meant something. It meant you payed a lot of in game isk, and risked losing that skin every time you undocked. Permanent skins means no more police comets on killmails, and everyone flies around looking like a police comet.

Skins make ships non-unique, less of a risk to fly a status symbol.

At least in WoW you don't pay 30$ to paint your character's hair color.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#244 - 2015-05-04 09:01:16 UTC
Kerena Alabel wrote:
Reddit has a habit of overreacting to things. SKINS have zero gameplay effects, no missions require the use of them. CCP is a company. A for profit company . They want some more profits. What a surprise said nobody with a brain. Lets not act like raving lunatics over something that literally has zero effect on gameplay.


Same was said about monocles. Didnt stop the rage.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rain6637
GoonWaffe
Goonswarm Federation
#245 - 2015-05-04 09:07:59 UTC
What I thought was surprising is the apparent looseness of the programming implementation. You have this broad, sweeping system which is a great idea, but then you didn't make the SKINs designated specifically for each ship. That's what the bug tells me, anyway.

I've known what the SKIN system could do ever since the picture was released of all those cruisers with the hundred + color variations. Being somewhat more astute than the average player, I understood what you were doing regarding pricing.

But what good does it do for just one person to try to change people's feels. But now everyone knows what I knew.
March rabbit
Aliastra
Gallente Federation
#246 - 2015-05-04 09:13:42 UTC
Looked at my special hangar for 'special' ships.... Incursus, couple of Herons, Magnates, Catalysts.... At some point that hangar was used for 'special' ships.... Sad

The Mittani: "the inappropriate drunked joke"

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#247 - 2015-05-04 09:39:19 UTC  |  Edited by: epicurus ataraxia
CCP Darwin wrote:
Rain6637 wrote:
Even if you plan to release everything and are making an effort to do so, the pricing is... obnoxious.

OK, so why don't you give specific feedback. What do you want to see, and what price is the most you'd be willing to pay? Imagine everything conceivable is on the table.



To quote from the old saying Of someone asking directions, "You don't want to start from here"

There is another way entirely to think about this.
The starting point is how much is actually spent on vanity items via the aurum store, and how does it compare with subscription income?
When one has something like the quafe skins, and the luxury yacht, it drives subscription and monthly payments. This is where the real money lies.

The other thing that would be desireable, is to encourage people to utilise, actively, their subscription, this makes for more people in space, and more interaction, and a more engaging game.

So my suggestion, is to rationalise the aurum prices to a reasonable and consistent level and reward players with aurum for activity.
The mechanics are for you to decide according to your systems, but jumps, light years travelled, use of wepaons/mods/lasers etc would provide a good metric.

Focus on your core competency, which is your subscription model, and your core resource, the playerbase. And abandon this marketing wet dream, that everyone else piles into like lemmings. And fails at in the long term. And EVE is a long term committment, for all of us.

Turn the Aurum store into a loyalty reward system, a reward for your active customers.

By all means, if it has a real value, still allow cash purchases, but only as a secondary goal.

You have an amazing product, focus on it, be proud of it, and stop trying to nickel and dime, unsuccessfully, your playerbase.

You are better than that, deserve better than that, and so do your subscribers.

Your design, art, production and development teams have done amazing work recently, peoples interest and satisfaction have improved immeasurably. Turn this situation, from something that undoes their good work, through the impression of favouring short term greed, into a long term driver of sales and retention of both people in space and paying subscribers, both new, current, and returning.

There is one EvE. Many people. Many lifestyles. WE are EvE

Leo Burnhart
Through The Star Horizon
#248 - 2015-05-04 09:40:25 UTC
Here is a bit of black/silver hulls =)

Khanid stratios
http://c2n.me/3h94qfA

Khanid confessor
http://c2n.me/3h94EdB

Khanid garmur
http://c2n.me/3h95MzD
Omnathious Deninard
University of Caille
Gallente Federation
#249 - 2015-05-04 10:18:00 UTC
13kr1d1 wrote:
Kerena Alabel wrote:
Reddit has a habit of overreacting to things. SKINS have zero gameplay effects, no missions require the use of them. CCP is a company. A for profit company . They want some more profits. What a surprise said nobody with a brain. Lets not act like raving lunatics over something that literally has zero effect on gameplay.


Same was said about monocles. Didnt stop the rage.

Monocles were a WiS feature that is why they got so much rage, ship SKINs however are not they are part of where players spend the vast majority of there time.

If you don't follow the rules, neither will I.

Ravcharas
Infinite Point
Pandemic Horde
#250 - 2015-05-04 10:18:27 UTC
CCP Darwin wrote:
What do you want to see, and what price is the most you'd be willing to pay? Imagine everything conceivable is on the table.

About $1 for a frigate, $5 for a battleship.

Although honestly I would rather you hadn't bothered with AUR at all and instead gone with temporary skins for ISK to get another sink for the in-game economy going.

You guys seem to be going straight for the whales. I'm guessing you have convincing data to support that strategy. But to me it seems a little weird.
Rain6637
GoonWaffe
Goonswarm Federation
#251 - 2015-05-04 10:44:36 UTC  |  Edited by: Rain6637
Ravcharas wrote:
CCP Darwin wrote:
What do you want to see, and what price is the most you'd be willing to pay? Imagine everything conceivable is on the table.

About $1 for a frigate, $5 for a battleship.

Although honestly I would rather you hadn't bothered with AUR at all and instead gone with temporary skins for ISK to get another sink for the in-game economy going.

You guys seem to be going straight for the whales. I'm guessing you have convincing data to support that strategy. But to me it seems a little weird.

Pricing it by ship class is very lopsided, and I strongly disagree with that idea. It's the type of subjective "cool factor" call that the pricing system is already guilty of. Compared to a set microtransaction price for one SKIN regardless of hull, varied pricing will miss players' perceived value by being high or low. A character can only pilot one ship at one time. For that reason just make it the same basic price no matter what hull or color.

You'll also miss out on sales by virtue of some ship classes being more popular than others. People who know better realize that smaller is more fun / has better stats compared to mass and sig radius, and cost. You'd be reinforcing that by making smaller ship classes cheaper to SKIN. Then you start affecting game balance with NES prices.

So yeah, that part is a bad idea.
Ravcharas
Infinite Point
Pandemic Horde
#252 - 2015-05-04 11:04:41 UTC
Rain6637 wrote:
Pricing it by ship class is very lopsided, and I strongly disagree with that idea. It's the type of subjective "cool factor" call that the pricing system is already guilty of. Compared to a set microtransaction price for one SKIN regardless of hull, varied pricing will miss players' perceived value by being high or low. A character can only pilot one ship at one time. For that reason just make it the same basic price no matter what hull or color.

You'll also miss out on sales by virtue of some ship classes being more popular than others. People who know better realize that smaller is more fun / has better stats compared to mass and sig radius, and cost. You'd be reinforcing that by making smaller ship classes cheaper to SKIN. Then you start affecting game balance with NES prices.

So yeah, that part is a bad idea.

Fair enough, I suppose. Anyway, that's my price range for vanity things in a subscription based game. And I actually think I'm being quite generous with it, too. So make it $1 tops for a base skin and $5 for a "limited" edition I simply must have because of nerd-lust reasons.
Fabulous Visage
Bad-Dragon Industries
#253 - 2015-05-04 11:10:12 UTC
http://imgur.com/yY2W7xh

Time to burn down a monument!

GG, CCP
Leo Burnhart
Through The Star Horizon
#254 - 2015-05-04 11:10:47 UTC
Aaaand FIXED xD
Leanden
Unity Venture
#255 - 2015-05-04 11:17:25 UTC
Fabulous Visage wrote:
http://imgur.com/yY2W7xh

Time to burn down a monument!

GG, CCP


I wouldn't recommend going near Jita for the next couple of days.
Aelyras Altol
Hedion University
Amarr Empire
#256 - 2015-05-04 11:26:35 UTC  |  Edited by: Aelyras Altol
Nvm
Skalie
The Scope
Gallente Federation
#257 - 2015-05-04 11:28:19 UTC
Hmm.... Priorities eh!

Shame you cannot fix the bugs with Mac client and 2 factor authentication etc as quick as quickly as you fixed the skins.

This and the length of time it takes to answer a service ticket ,speaks volumes about your customer focus CCP.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#258 - 2015-05-04 11:31:26 UTC  |  Edited by: epicurus ataraxia
CCP had to fix this at the earliest opportunity. They really had no choice.
However things once seen cannot be unseen.

They would be making a serious error of judgement if they chose to pretend it has not happened, and tried to continue without significant changes to their philosophy/marketing judgements.

I am sure many realise this, however whether wise heads prevail, is at this point uncertain.

It will be a tragedy if such amazing efforts and gains by CCP recently are undone for so little short term reward, and significant long term loss of income.

This is a subscription game, paid for by long term players, even new players, if treated with respect are potential customers for many years.

Treat customers as a short term exploitable commodity, and they become short term customers in their turn.

They have a simple task ahead of them, choose.

There is one EvE. Many people. Many lifestyles. WE are EvE

Gorski Car
#259 - 2015-05-04 11:39:34 UTC
rip best feature

Collect this post

Leanden
Unity Venture
#260 - 2015-05-04 11:49:43 UTC
Thanks to the latest "Fix" all my ships are now transparent in the fitting window, so i can see the ship skeleton and hard points through the ship itself.