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[implants] Rebalance slave sets

Author
James Baboli
Warp to Pharmacy
#1 - 2015-05-03 23:08:27 UTC
Slave sets are one of those thing which everyone knows about, and which have a major shifting influence on the sandbox, but which no one really seems to talk about much. Like many things which have been with us since the early days of eve, they have had an enormous effect on what doctrines and playstyles emerged. The ability for armor tanks to add more than 50% of their base HP in armor without a single concession on the fitting, in a way which scales absolutely with buffer mods, rigs and so on, is far more powerful in the modern eve era than the shield boost bonus that crystal sets give. That this extends to capitals, unlike crystal sets, just tips them further over the line.

I think it is time to tone them down.

Overall, I would like to see slave sets effectiveness dropped to approximately:

HG: 32%
MG: 26%
LG 18%

I would prefer to accomplish this by reducing primarily the per implant set bonus, and slightly reducing the HP bonus on slots 3-5, to 2.5%, 3% and 3.5% respectively.

Why:

  1. Armor capitals are too tough relative to shield capitals, and this helps even that out.
  2. Buffer bonuses are inherently more powerful than rep bonuses with modern fleet sizes for fleet combat.
  3. Oversized plates and slave synergize unfortunately well on t3s, HACs and other cruisers with the space for large plates.
  4. It makes finding a competitive shield doctrine easier, and I like shield doctrines.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Arthur Aihaken
CODE.d
#2 - 2015-05-03 23:29:52 UTC
Expect to see a call for a reduction with Crystal implants as well...

I am currently away, traveling through time and will be returning last week.

Tabyll Altol
Viziam
Amarr Empire
#3 - 2015-05-04 09:22:41 UTC
If somebody want´s to fly a t3 with such an expensive impset you should not be upset, you rather should get the firepower to pod him. Makes a juicy killmail.

-1
Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-05-04 09:39:37 UTC
Tabyll Altol wrote:
If somebody want´s to fly a t3 with such an expensive impset you should not be upset, you rather should get the firepower to pod him. Makes a juicy killmail.

-1

how is that relevant to power balance?
James Baboli
Warp to Pharmacy
#5 - 2015-05-04 09:53:23 UTC
Tabyll Altol wrote:
If somebody want´s to fly a t3 with such an expensive impset you should not be upset, you rather should get the firepower to pod him. Makes a juicy killmail.

-1


I think they are problematic on many other scales. T3 and capitals bring out the worst imbalances with them, but they are so much more effective than crystals, their shield counter-part. In modern fleets, local reps are a joke compared to RR. In modern solo, many people fly armor buffer, so applicable there. Hmm, active armor? More armor HP to chew through, so more time for your reps to catch. Looks like they help almost every application of armor tanking, vs only helping subcap local tanks for crystals, and so to balance the two somewhat, reducing the raw power advantage of slaves is not unreasonable.

That said, I like juicy pods, and want to keep being able to find them with slaves in, so I want them to continue to be valuable, without being over powered. How is that for a desire?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lugh Crow-Slave
#6 - 2015-05-04 09:57:01 UTC
Rowells wrote:
Tabyll Altol wrote:
If somebody want´s to fly a t3 with such an expensive impset you should not be upset, you rather should get the firepower to pod him. Makes a juicy killmail.

-1

how is that relevant to power balance?


what he asked


Anthar Thebess
#7 - 2015-05-04 10:34:01 UTC
Actually other pirate sets should get proper boost to be so viable option like crystal , slave , nomad etc.
Implants are actually ok when people are using them , especially when there is free market , and you actually don't need blue list longer than you can remember to get them by yourself ( aka super construction).

Yes you could say they bring imbalance , but think from where this imbalance comes, lets take for example 'slaved' armor carrier:
- it will have more EHP
- it's resistances will not be affected
- dps will not change

If you have good fleet composition , you can still kill it , it will just take a bit longer.

Now when you have 50 ( or more) slowcats on grid first thing you need to consider is not how much EHP have specific ship, but will you be able to brake remote reps.

The same applies to subcapital fleet.
Currently the biggest imbalance is located in remote reps that specific ship receive.

Remember that those sets are quite expensive , and pods are so fragile.
elitatwo
Zansha Expansion
#8 - 2015-05-04 10:37:04 UTC
While we are talking implants, may I suggest to the market bots that they lower the pricetag for them 'a tad'?

The fellow market-trolls of New Eden may not realize it but I am very observant, wether I talk about it or not and I know that high-grade implants still cost the same as the did 8 years ago.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2015-05-04 10:48:51 UTC
Both implant sets are hardly comparable as they function in starkly different setups. Crystals have no use in big fleet fights and are not used in these scenarios. Slaves work well in fleets, but are not used in big fleets, especially not HG or MG, as their cost is prohibitive to the high likelihood of losing your capsule. Slaves on small and medium fleet doctrines like Low sec Sacrileges and Absolutions only work because you cannot lose your capsule. Slaves on caps can be seen as problematic, but as this is only one small group of ships compared to, for instance, where Crystals are very effective (Solo Tengus, Shield Boosting Marauders, Sleipnirs, etc pp.), I don't really see a need to change Slaves.

Instead of reducing Slave effects, call for the introduction of a Shield Buffer set and Armor Repair set.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Catherine Laartii
Doomheim
#10 - 2015-05-04 11:07:47 UTC
To be completely fair to armor users everywhere, shield already gets a base hp buff from just the skills, so having a slave set isn't to unbalanced. It's just the natural outcome from armor boats with hp bonuses or high resists that they gain so much ehp. Slaves just have a tendency to be used on higher-level armor boats simply because they can sport such high natural resists, and it's easier to fit for them than shields are.

That said, I do support your idea with reducing their effectiveness. Cruiser and battlecruiser hulls reaching over a half a million ehp is absurd.
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#11 - 2015-05-04 11:39:40 UTC
Catherine Laartii wrote:
shield already gets a base hp buff from just the skills, so having a slave set isn't to unbalanced


Quote:
Hull Upgrades: Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Lloyd Roses
Artificial Memories
#12 - 2015-05-04 11:45:26 UTC
Rivr Luzade wrote:
Both implant sets are hardly comparable as they function in starkly different setups. Crystals have no use in big fleet fights and are not used in these scenarios. Slaves work well in fleets, but are not used in big fleets, especially not HG or MG, as their cost is prohibitive to the high likelihood of losing your capsule. Slaves on small and medium fleet doctrines like Low sec Sacrileges and Absolutions only work because you cannot lose your capsule. Slaves on caps can be seen as problematic, but as this is only one small group of ships compared to, for instance, where Crystals are very effective (Solo Tengus, Shield Boosting Marauders, Sleipnirs, etc pp.), I don't really see a need to change Slaves.

Instead of reducing Slave effects, call for the introduction of a Shield Buffer set and Armor Repair set.


The issue is that crystals don't work on caps, but slaves for some reason do. Oh please. Dreadnought 0, slowcat 1.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2015-05-04 11:57:30 UTC
You can talk about reducing the buffer advantage of armor tanks when shields stop regenerating on their own.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#14 - 2015-05-04 12:01:07 UTC
your first example there is supers... how their ehp gets buffed out of proportion.

you know at the present moment, the wyvern has the highest tank and dps combo going.
the wyvern DPS fit, has 33.7m ehp. Max tank fit is 39.7m ehp (slaves for giggles pushes 42.7m ehp)
a nyx with full tank fit AND SLAVES, has 28.8m ehp



add gang links...
Wyvern Max DPS 40.8m ehp, Max tank 48.1m ehp (52m ehp with slave)
Nyx max tank 35.7m ehp
Aeon max tank 52m ehp

Dps comparison
Wyvern DPS fit, 9894
Aeon tank fit 5600
Nyx Tank fit, 7050

to get similar dps,(approx 9 - 10k)
the nyx drops down to 24m ehp
the aeon to 31m ehp

so please tell me where slave sets are breaking capitals
Minty Aroma
Deep Core Mining Inc.
Caldari State
#15 - 2015-05-04 13:59:05 UTC
I'm hoping they'll make an active armour set and a passive shield set. That should equalize things a little.

Maybe to make the sets not exactly the same, the armour set could give a boost to repair speed (and corresponding cap reduction) whereas the shield passive set could boost raw hp less than armour but also boosts passive shield regeneration by a sizable amount.

Hopefully that would balance the tank types whilst still keeping them unique.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2015-05-04 14:07:09 UTC
Lloyd Roses wrote:
The issue is that crystals don't work on caps, but slaves for some reason do. Oh please. Dreadnought 0, slowcat 1.

Would be overpowered in Triage/Siege.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Xequecal
Ministry of War
Amarr Empire
#17 - 2015-05-04 14:33:05 UTC
James Baboli wrote:
Tabyll Altol wrote:
If somebody want´s to fly a t3 with such an expensive impset you should not be upset, you rather should get the firepower to pod him. Makes a juicy killmail.

-1


I think they are problematic on many other scales. T3 and capitals bring out the worst imbalances with them, but they are so much more effective than crystals, their shield counter-part. In modern fleets, local reps are a joke compared to RR. In modern solo, many people fly armor buffer, so applicable there. Hmm, active armor? More armor HP to chew through, so more time for your reps to catch. Looks like they help almost every application of armor tanking, vs only helping subcap local tanks for crystals, and so to balance the two somewhat, reducing the raw power advantage of slaves is not unreasonable.

That said, I like juicy pods, and want to keep being able to find them with slaves in, so I want them to continue to be valuable, without being over powered. How is that for a desire?


Shield caps are already much better than armor caps and the main reason armor caps are still being used is inertia. You can't mix doctrines and if you already have 200 armor supercaps, well.....
Hakaari Inkuran
State War Academy
Caldari State
#18 - 2015-05-04 14:49:18 UTC
Just make them crystal clones, jesus. "Armor and shield must be different" should only really apply to subcaps. Its obvious that it just leads to a stupid imbalance at the capital ships level. What do you gain from such an imbalance?
Tyr Dolorem
Lowlife.
Snuffed Out
#19 - 2015-05-04 16:00:27 UTC
No thanks tia.
Mr Digs
Vanishing Point.
The Initiative.
#20 - 2015-05-04 16:01:14 UTC
Tyr Dolorem wrote:
No thanks tia.


No Thanks.
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