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Player Features and Ideas Discussion

 
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[Scylla] Beta Map Release - feedback wanted!

First post
Author
Justin Cody
War Firm
#121 - 2015-04-30 21:51:37 UTC
New Map - Good, Bad, Ugly

The Good:

  • The docking of the map while probing so I can maintain situation awareness


The Bad:

  • Mouse Scroll Wheel seems to lack precision for zooming
  • More graphics heady and performs worse in general for probing
  • Map doesn't center on your current location without prompting - issue especially in W-space


The Ugly:

  • planet icons get in the way of probe interaction
  • Interface not intuitive and lacks full features of the old map despite reports to the contrary


Overall Rating:

4/10 - 2 steps back and 1 step forward

It is a good idea to innovate graphically and allow us to move the map center more easily but decoupling your current location as a default center is bad for NPE and veterans alike. Its a shock to the system.

Menus aren't fully fleshed out or are not intuitive. Full Screen Performance is worse than the old map. Overall it comes off as a good effort that escaped from the prototype stage before QA really went over it with a fine toothed comb.

The "dockability" is great - keep that feature.
Snopzet
Inglourious Squirrels
That Escalated Quickly.
#122 - 2015-04-30 22:26:47 UTC
Please try to add filters for the security level. So you can enable/disable high/low/null-sec as you want. Maybe make it like the region/constellation grouping option (e.g. each security "island" is a big dot). So you can have a low-sec only map, that shows high/null-sec entrances. This enables you to have multiple information at the same time, too (e.g. low-sec systems with kills in the last hour).

Pretty please :)
Eldwinn
Deep Core Mining Inc.
Caldari State
#123 - 2015-04-30 23:59:12 UTC
Some things I would like to see out of the new map is,

1. Ability to zoom closer when on the solar system portion. Like I want to see moons and particular asteroid belts if needed.
2. Fix the scan probe issues that has already been mentioned a dozen threads and in this thread.
3. Return the option to directional scan using the new map. Some people (myself being one) use the map to dscan at times.
4. Options to parse data better. For example I want the option to color code statistics or export the statistics via crest API.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#124 - 2015-05-01 04:26:33 UTC
Yeah the new map is pretty and i like the ideas but the usability as far as serious scanning goes leaves a lot to be desired.

takes more clicks to be able to resize probes.

when dragging probes as groups, approaching the top or the bottom of the map focus changes and movement is reversed.

sometimes probes completely disappear off the map. have to relaunch map to get them to reappear.

groups of signatures disappear and become unveiwable on map you have to repeatedly click on the sig id. so it will show briefly.

signatures disappearing all together.. dont know what to make of this one, will scan something down to 70 - 80+ %
next refinement poof its gone. figure it was a weird false positive, scan down something else. enlarge scanning area ..
and there it is again may or may not be able to scan it down depending on ?. regardless sigs are disappearing off the map.


while i was able scan successfully last night there was a lot of frustration involved. that was not the case with the old map.

suggest you have a dev scan down all the drones in a system, so they can experience first hand the issues that are being alluded to in this thread.
embrel
BamBam Inc.
#125 - 2015-05-01 09:18:32 UTC
Sri Nova wrote:


signatures disappearing all together.. dont know what to make of this one, will scan something down to 70 - 80+ %
next refinement poof its gone. figure it was a weird false positive, scan down something else. enlarge scanning area ..
and there it is again may or may not be able to scan it down depending on ?. regardless sigs are disappearing off the map.


while i was able scan successfully last night there was a lot of frustration involved. that was not the case with the old map.

suggest you have a dev scan down all the drones in a system, so they can experience first hand the issues that are being alluded to in this thread.


QFT.

This made me switch back to the old map.
Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#126 - 2015-05-03 16:58:18 UTC  |  Edited by: Malcaz
edit: sorry wrong thread, there is a new thread for this subject.
zar dada
Future Corps
Sleeper Social Club
#127 - 2015-05-04 15:17:43 UTC
I'm unable to use the new map for probing.


  1. When there are 2 dots because only 3 probes hit the signature there is no hidden or ghost dot. Old map works fine.
  2. I can't move the probes using the box because the probe icons are in the way, please remove them or make it so I can click through them. Using the arrows to move the probes ruins my day.


I live in wspace and I scan over 200 sigs per week.

I'm using the old mapper until those issues are resolved.
Tian Toralen
State War Academy
Caldari State
#128 - 2015-05-05 10:38:45 UTC
CCP, can you see Dotlan, and how nice everything is presented there? Especially the map, is spread out, so you can see the geography of a region. Please implement that option in the new map.

Everything else about the new map is cool, and for probing - leave the old system map.
Zappity
New Eden Tank Testing Services
#129 - 2015-05-05 10:43:07 UTC  |  Edited by: Zappity
Tian Toralen wrote:
CCP, can you see Dotlan, and how nice everything is presented there? Especially the map, is spread out, so you can see the geography of a region. Please implement that option in the new map.

Everything else about the new map is cool, and for probing - leave the old system map.

I seem to remember CCP Rise talking about developing a tactical map (ie dotlan) some time in the future. This was to be separate from the other map. Haven't heard anything for a while, though.

Zappity's Adventures for a taste of lowsec and nullsec.

CCP Turtlepower
C C P
C C P Alliance
#130 - 2015-05-05 10:48:31 UTC
Hey guys, please move map feedback over to this thread.

As for the 2D dotlan-style map, that is still something we hope to work on in the not too distant future.
Cardano Firesnake
Fire Bullet Inc
#131 - 2015-05-08 17:31:12 UTC
I always had difficulites to move the probes in 3d....
But with the new map it is harder than ever.
Most of the time I cannot catch the probes so needless to speek about placing them at the good level

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Naga Tokiba
Tokiba Industries
#132 - 2015-05-08 21:15:46 UTC
Map is great, however I find the mousewheel being very ... very sensitive.
Oma Lorche
Stay Frosty.
A Band Apart.
#133 - 2015-05-10 12:39:34 UTC
I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:

1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan.
2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task.
3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes.
4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map.
5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it.
(Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).

It looks pretty, but those issues should be fixed before it goes out of beta.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#134 - 2015-05-10 13:03:08 UTC
Oma Lorche wrote:
I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:

1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan.
2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task.
3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes.
4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map.
5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it.
(Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).

It looks pretty, but those issues should be fixed before it goes out of beta.



Re-iterating these points as they are important. I'm currently having to use my spare laptop and the zoom in to scan probe resolution is a pain on a less performant system. The drag through the x,y,z planes is a pain too as it often overshoots where I want to rotate to. The lowest zoom level isn't close enough for scanning, when you get a sig to 80%+ on 0.25 AU resolution you need to be able to zoom in very close as per the old map to manually move the probes.
Lakotnik
TSOE Po1ice
TSOE Consortium
#135 - 2015-05-10 13:04:58 UTC
I use F10 (the old system scanner) because the new scanning interface is total ****. Don't fix what ain't broken CCP.

A iterated in quote above me, those bugs make the new interface for scanning ****.
Syrias Bizniz
some random local shitlords
#136 - 2015-05-14 14:01:46 UTC
Good:

Windowed
Very Informative

Bad:

-The 'zooming' is fading heavily. When i want to make some precision zooms for adjusting probes, it will take me roughly 2-3 times longer to be able to scan the next increment.
-No Rightclick functionality on the Probe-Cluster, only on single probes
-No 'locking' of the map to solar system that prevents it from changing to const / regional map when i zoom too far.


More will follow, as i'm about to probe more often again.

But, the fading affects combat scanning HEAVILY and makes it a pita.
Please add in an option to not-fade when zooming in and out.
gastonn 2timesix
Moonshine Industrial Inc.
#137 - 2015-05-25 08:31:31 UTC
sorry , maybe i m just stupid
but i dont see how to find npc 's stations in nullsec with this new beta map ...

is just me ?
thanks
Zappity
New Eden Tank Testing Services
#138 - 2015-05-25 09:27:57 UTC  |  Edited by: Zappity
I just tried this again for a few minutes while scanning down structures. Frustrating.

1. I am hoping this is a bug?

2. It still does not zoom in nearly far enough to see planetary systems. This image is meant to have 20 moons, a station and a planet nicely spread out. Like this one.

3. Using the mouse wheel to rapidly zoom out takes you all the way out of the system instead of giving you a system-wide view. Could there be some sort of break so you don't have to figure out how far to scroll in order to rapidly get to a whole-system view?

4. Both the scroll and drag inertia are extremely annoying when you are trying to rapidly focus on a specific part of the map.

5. The map doesn't follow me to the next system.

Back to the old map for me.

Zappity's Adventures for a taste of lowsec and nullsec.

afkalt
Republic Military School
Minmatar Republic
#139 - 2015-05-25 09:54:06 UTC
afkalt wrote:
Confirming scanning is still annoying and the second biggest issue is the statistic highlighting is still not good enough. Not even close. It's far to hard too discern 0 from <4. Which when you're hunting cynos/watching for them going up is a nightmare.

Still need distances to be shown as well, this is critical for dscanning

Still annoying is the fact the thing doesn't follow me around in WHs, it stays a system behind.


Here's the bottom line for me - there's nothing the new map offers me in terms of usability or useful information that the old one does not and the old one does it better. Much, much better. Again I'm sorry it's so negative, I try and be positive/constructive but right now it's like you've stuck triangular wheels on a car. Prettier than the round ones to be sure, just not as useful to actually use.



From the other thread
Jacob Levo
Good But Not The Best
#140 - 2015-07-18 02:34:12 UTC
Could we possible get the tactical overlay to appear in the beta map?
I used to use it in the old map to better understand the distances between planets and what i was in d scan range of.
Not having it has made things a bit inconvenient/