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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Acid Kanshi
AIFAM
#281 - 2015-04-22 08:54:43 UTC
Esmyra Aeonire wrote:
Is there any chance Eve-Cost will be updated? (Invention, etc.)

It would be a shame to see this excellent application slowly slide into oblivion after all the work which you have put into it already. I know CCP didn't make it easier to keep up with all the big industry changes (and reverting these changes again), but it seems to have quieted down a bit lately on the industrial front..

Please?


Hey, thanks for posting. I really want to update it, but I started a new job in real life writing ruby on rails + started doing motorcycle license, and doing some off-work on free time writing PHP. I have plans to re-write the whole thing to ruby on rails, but it should be updated to current working standards in PHP first.

The first chance I get, I will start working on it. Probably this week already.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#282 - 2015-04-29 19:42:22 UTC  |  Edited by: Acid Kanshi
Data dump updated to Mosaic 1.0.

Icons and Types images updated to Mosaic 1.0.

EDIT: Data dump updated to Mosaic 1.2.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#283 - 2015-05-03 14:52:50 UTC
Removed teams from everywhere.

Invention calculator should be working again.

Fixed reprocessing calculator formula to match ingame quantities.

Misc backend changes.

If you find something broken, please send feedback.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Rusko Valarian
Royal Amarr Institute
Amarr Empire
#284 - 2015-05-07 07:40:32 UTC  |  Edited by: Rusko Valarian
My current market orders don't appear to come over. Sorry if this is simply an API key error.

EDIT - Turns out 'MarketOrders' isn't selected for the pre-written API structure when using your links.
Acid Kanshi
AIFAM
#285 - 2015-05-11 18:47:42 UTC
Changed warehouse list url. They are now /warehouse/index/list/:id instead of /warehouse/custom_list/:id .

Warehouse settings button looks like the other settings buttons now. Settings saving is also with JS, like everywhere else.

Warehouse will now remember your last used list. So whenever you come back to warehouse page the last used list will be automatically loaded.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

ISD FlowingSpice
ISD SYAD
ISD Alliance
#286 - 2015-10-16 19:44:52 UTC
Inactivity lock removed on request.

Doesn't make sense to start a new thread for patch notes.

Vice Admiral

SYAD - Systems Administration

Interstellar Services Department

Acid Kanshi
AIFAM
#287 - 2015-10-16 19:49:27 UTC
Thanks for unlocking!

Data dump updated to Vanguard 1.0.

Icons and Types images updated to Vanguard 1.0.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kim Tale
The Scope
Gallente Federation
#288 - 2015-12-05 18:13:59 UTC
New to your tool, I'm trying to put my API key in my profile but the link to predefined key is broken.
Can you update it or tell me what info you want for the key ?

Regards
Kim

Jaantrag
#289 - 2015-12-07 07:01:34 UTC
Kim Tale wrote:
New to your tool, I'm trying to put my API key in my profile but the link to predefined key is broken.
Can you update it or tell me what info you want for the key ?

Regards
Kim


https://community.eveonline.com/support/api-key/CreatePredefined?accessMask=39846018

EVElopedia < add this to your sig to show u WANT it back

Kim Tale
The Scope
Gallente Federation
#290 - 2015-12-08 21:39:00 UTC
Thanks a lot Jaantrag
Knitram Relik
State War Academy
Caldari State
#291 - 2015-12-24 18:08:19 UTC
Is this getting an update for the December release anytime soon?

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

Acid Kanshi
AIFAM
#292 - 2016-01-21 21:35:06 UTC
Updated data dump and images to YC118 v1.0

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Thunder Fenix
Imperial Academy
Amarr Empire
#293 - 2016-01-31 15:04:02 UTC  |  Edited by: Thunder Fenix
hey i'm getting very strange behaviour from the reprocessing calculator.

When i try to see what i get from 100 units of arkonor while not logged into the site all seems fine but....
once i login to use my setting to calculate the results i get this

same behaviour with any other stuff.

what happened? Shocked

i've all lvl 5 refining +4% implant and refining at pos with intensive reprocessing array 54% ratio (that's why station tax is set to 0% if u wonder)


thank your for your time
Knitram Relik
State War Academy
Caldari State
#294 - 2016-03-16 15:28:17 UTC
An update for the changes in fuel blocks would be swell.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

xBlackBrahmanx
Doomheim
#295 - 2016-04-16 13:16:47 UTC
Try your soft, it's nice but i found a problem. Some materials if get total sum shows much more that it's in real. I think some where in formulas you set * where must be +
Acid Kanshi
AIFAM
#296 - 2016-04-28 14:18:05 UTC
Updated data dump and images to Citadel.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Jiro Kobaiashi
Stille Gewalt
#297 - 2016-06-14 06:19:51 UTC
I like your website a lot! Especially the refining calculator is completely unique (the warehouse looks really great as well but i still need to make it work for me, so i can't say too mich abkut it)

One question though- calculating blueprints wich require components do fine until you want a calculation with components build on your own. In my experience the total cost is incorrect afterwars because some extra components will be added next to the minerals and klicking the dropdown on 10 individual bpcs for me levels is really not great.are there plans on changing this?

Thank you either way for your time!

Knitram Relik
State War Academy
Caldari State
#298 - 2016-07-23 06:41:23 UTC
Is there any plans to fix the "reprocessing" feature now that station tax is calculated in ISK instead of materials kept? Maybe I don't understand the feature, but this has seemed broken for a long time. I actually have a spreadsheet that calculates my mineral values based on my skills and I input these manually into eve-cost, but it would be nice if this was incorporated into the program.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln