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Diminishing Return on DPS

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2011-12-27 08:30:29 UTC  |  Edited by: Mfume Apocal
Monomorium wrote:
What I would or would not play was ever under discussion except in yoru mind. So again you are dismissed.


If you hate blobbing, why do you play EVE where it's encouraged? You say it ruins the "soul" of EVE, but at it's heart, EVE is all about being unfair and very unfun to the losing side. Allowing twentry people to gank one is, quite honestly, the best thing about this game and your idea would take that away to replace it with a half-assed version of what every other MMO has.
Bearilian
Man Eating Bears
#42 - 2011-12-27 12:11:47 UTC
Misanthra wrote:
A ships magical locking number is say 5. 5 blues lock it and unless in space where bombs allowed, a brave soul kamikaze's with smarties....its invincible. Blue locks count for live locks. Remember its eve...want to shoot blues go right ahead.

the fc forming the max size fleet with uber leadership levels, this would be their ship.

Or make it ghetto logistics. Not a logi but 5 locks later it can't be shot or ecm'd (unless you ecm burst it). It wil most likely live longer than a true logi to out rep based on time to live.



ok, i understand this is your argument, however what i would love to see is people like you offering an idea as to why or how something could be controlled as to avoid abuse. because you are right, there would have to be some form of exception as far friendly targeting. just saying it is refreshing to see a thread that is trying to think of ways that the combat of eve can grow diversity.
as enjoyable as blobbing can be, if we had to use more involved tactics, that would be awsome.

and as far as the next post Mfume Apocal (troll?), you dont seem to understand the point of this thread. i dont remember seeing Monomorium mention what the limits would be. so you could still very well get to 20 v 1 it, however if it takes twenty people in your fleet to take down "one" of anything, then...............

i would like the discussion to have people input how they think the mechanics should be effected. such as the dimishing level based on ship hull class. what would be the effect of having not "attacking" locks and incoming damage effect (maybe an obvious exploit?). maybe it could be based on a rounded off number of when a turret fires so much damage (might help the issue with to much information processing if it only delt with 10's and 100's)

and yes, go ahead and say unsupported, but yes im sorry, most of you are just bickering.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#43 - 2011-12-27 13:06:42 UTC
Bearilian wrote:
and as far as the next post Mfume Apocal (troll?), you dont seem to understand the point of this thread.


I understand it perfectly, I've seen it before time and time again.

Quote:
i dont remember seeing Monomorium mention what the limits would be. so you could still very well get to 20 v 1 it, however if it takes twenty people in your fleet to take down "one" of anything, then...


Then it means the target is getting reps from 7 logis. That isn't at all unreasonable in medium gang PvP. Viewed separately from specific numbers, I'm against any mechanic that shields the few from receiving the full wrath of the many. It's goes completely against the sandbox nature of EVE to say, "oh 5 guys shooting you is fine, but 10? that's just unfair!"

It's like taking out corp-theft or API harvesting.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#44 - 2011-12-27 13:26:20 UTC
Actualy i like this idea for one reason, Fleet fights looks less real compare to what we used to see in movies, the major reason there's no LOS in eve online.
Fidelium Mortis
Minor Major Miners LLC
#45 - 2011-12-27 17:28:10 UTC
I don't think it's the blob that really is the issue. I think it's a matter of finding effective counters or alternatives to blob vs blob warfare (perhaps the some are available but widely underused). For instance effectively using bombers, probers, etc to run coordinated bombing runs on a fleet of BSs (probably should increase the resistances on bombs btw). Also it seems a lot of the ewar options are underutilized in fleet combat.

ICRS - Intergalactic Certified Rocket Surgeon

Mfume Apocal
Brutor Tribe
Minmatar Republic
#46 - 2011-12-28 09:27:09 UTC
Fidelium Mortis wrote:
For instance effectively using bombers, probers, etc to run coordinated bombing runs on a fleet of BSs (probably should increase the resistances on bombs btw).


Good FCing sidesteps that limitation.
http://killboard.gypsyband.ru/battle/b3151/#overview

Think Venn diagrams.
http://i.imgur.com/QrS6h.jpg
Lord Zim
Gallente Federation
#47 - 2011-12-28 10:16:11 UTC
So which point of "incentivize splitting up of blobs" wasn't an acceptable suggestion from the "low wattage types"? Because from my POV, all suggestions of limiting number of people who can lock a target, or diminishing returns on the number of people shooting a target go against the "soul of eve", regardless of the RP invented to justify it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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