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what annoys you about S and I?

Author
Arbiter Reborn
Perkone
Caldari State
#1 - 2011-09-13 16:00:25 UTC
Devs seem to be interested in making eve less click intensive. as far as i can tell sni is the most ridiculously click intensive aspect of eve.

as for me i do mostly invention, this is something that could be streamlined massively by being able to set multiple jobs and its what bugs me most.

but what annoys you?
Green Gloy
Republic Military School
Minmatar Republic
#2 - 2011-09-13 17:00:41 UTC  |  Edited by: Green Gloy
Definately too many clicks.

A default to the bpc's current station to install the job would be a start, let alone assuming you want to use the first available slot. Roll

It's also particularly annoying that you go all through the invention setup process only to be told it's too complicated at the last hurdle when you've reached your max jobs. Would it be that hard to check when you first click invention on the bpc?
Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#3 - 2011-09-13 17:05:47 UTC



THE EXISTENCE OF T2 BLUEPRINT ORIGINALSEvil

As knuckle-headed as Super-Caps.
Green Gloy
Republic Military School
Minmatar Republic
#4 - 2011-09-13 17:16:25 UTC
In fact a few more remember settings all around wouldn't go amiss, i.e. when manufacturing for the corp, remembering which output hangar to put stuff in.
Zifrian
Federal Defense Union
Gallente Federation
#5 - 2011-09-13 17:30:07 UTC
Yeah the lack of any thought to the ui when it comes to blueprint use. Simple things like right clicking a bpo...I can't invent or re it, why are they even options? For a copy, I can build and invent...why ME/PE options?

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Mad Shopper
Mad Industrial Consortium
#6 - 2011-09-13 19:48:25 UTC
Green Gloy wrote:
In fact a few more remember settings all around wouldn't go amiss, i.e. when manufacturing for the corp, remembering which output hangar to put stuff in.


Science & Industry window -> Settings Tab -> Input/Output Settings -> Defined by User

Now if only I can get it to remember my range settings to make working with a POS easier.
Atossa Exior
Midnight Conclave
#7 - 2011-09-13 20:16:32 UTC
Highlight a set of "X" BPC/BPO's of the same item and start a job like you can now. Doing each job one at a time sucks.

Fix the rounding errors. Making 100's of t1 stuff only to find you're short 3 trit (or salvage for rigs) when you have enough according to excel and/or other tools.

Would be nice to be able to do invention at a POS from a distance instead of babysitting it.
Kyseth
Viziam
Amarr Empire
#8 - 2011-09-13 21:43:32 UTC
I just created 100 blueprint copies. Great, but why am I being told they aren't stackable? In theory, I understand that a blueprint may be different in terms of ME/PE/etc.. but why can't blue prints with the same attributes stack? Do I really need to see 100 BPC's with the EXACT same properties spewed across my hanger? It would be much more manageable to have them stack by attribute.
Brock Nelson
#9 - 2011-09-14 02:04:27 UTC
Kyseth wrote:
I just created 100 blueprint copies. Great, but why am I being told they aren't stackable? In theory, I understand that a blueprint may be different in terms of ME/PE/etc.. but why can't blue prints with the same attributes stack? Do I really need to see 100 BPC's with the EXACT same properties spewed across my hanger? It would be much more manageable to have them stack by attribute.


Container

nuf said

Signature removed, CCP Phantom

Kyseth
Viziam
Amarr Empire
#10 - 2011-09-14 03:01:59 UTC
Brock Nelson wrote:
Kyseth wrote:
I just created 100 blueprint copies. Great, but why am I being told they aren't stackable? In theory, I understand that a blueprint may be different in terms of ME/PE/etc.. but why can't blue prints with the same attributes stack? Do I really need to see 100 BPC's with the EXACT same properties spewed across my hanger? It would be much more manageable to have them stack by attribute.


Container

nuf said


Understandable, but Right-click-> Stack is free ;)
Daioh Azu
Center for Advanced Studies
Gallente Federation
#11 - 2011-09-14 06:41:13 UTC  |  Edited by: Daioh Azu
Kyseth wrote:
Brock Nelson wrote:
Kyseth wrote:
I just created 100 blueprint copies. Great, but why am I being told they aren't stackable? In theory, I understand that a blueprint may be different in terms of ME/PE/etc.. but why can't blue prints with the same attributes stack? Do I really need to see 100 BPC's with the EXACT same properties spewed across my hanger? It would be much more manageable to have them stack by attribute.


Container

nuf said


Understandable, but Right-click-> Stack is free ;)

Basically the inventory system treats BPO’s and BPC’s as damaged, unpackaged items. You can’t stack ships or modules that have not been repackaged, and you can't repackage damaged items until they have been repaired. The ME and PE of blueprints act similarly to damage preventing the repackaging of the blueprint, only in this case it's damage you really wouldn’t want to repair.

Repackaging is the way the inventory system ensures that all the items in a stack are homogeneous. You can’t repackage an item unless the properties of that item match the nominal values of the typeID of that item. The system works great for most items. It allows the database to account for the total quantity of a specific typeID without having to account for each individual unit of that typeID. Imagine how unwieldy the database would become if it had to track every individual unit of tritanium ever refined until it was eventually used in manufacturing.

The variable ME and PE of blueprints is information you really don’t want to return to their nominal values. BPC’s add yet another variable property in the number of runs. In order for BPC's to be stackable, the database would have to include typeID’s for every permutation of ME, PE, and number of runs. Since ME and PE are not limited, the database would quickly become as unwieldy as if it had to account for every unit of tritanium.
Thebriwan
LUX Uls Xystus
#12 - 2011-09-14 07:44:27 UTC
I would like something like "use the first available slot from the location you selected last time".

And a better way to organize all the lines in a POS.

And i would like it very much when we could open all the s&I windows with preset values directly from the IGB.
Usurpine
Imperial Shipment
Amarr Empire
#13 - 2011-09-14 07:59:20 UTC  |  Edited by: Usurpine
Having thousands of non stackable Bpc really is a pain.
There must be a better solution to make this more comfortable, just my thoughts:
I can move them into a container. Thats ok.
But i cant transport those containers inside a freighter. I have to make contracts to move them around.
Also there is a limit of numbers in every container, which is pretty low. If in emergency i need to move them to another station this is such a painful job not to mess them if you want to transport them together with the stuff of your corpmates.
There is also a bug (already reported but got no answer after weeks) that if you want to contract boxes with thousands of bpc in it, it might end in: cannot find the item). Totally annoying.

Also i cannot search in containers, for example i know that i have a rorqual bpc somewhere in one of my containers, but i cannot find it because i have dropped it accidently over one of my hundreds containers.. i know its there, it took me really really long time to check all containers to find it.
If i rename a container it magically jumps somewhere and i have to sort and find it, this is quite new and doesnt make the handling easier.
With configurable container thats the best part of it, i sometimes play on different computers and then everything is locked, when i drop something into it, because this informations isnt saved on the server but on the client only.
If you ever have to reinstall eve, you have to fix all of your containers.

This all sucks. I know, if the devs would put some love into it, it can be made better.
beor oranes
Annihilate.
#14 - 2011-09-14 11:30:28 UTC
Not being able to input multiple jobs at the same time. Not have default settings (including use first available slot at the location of BP) or last installed job settings. If either (or both) of them was implemented it would make S&I soooo much better.
Flaming Candle
The White Aces
#15 - 2011-09-14 13:02:16 UTC

  • No 'remembering' of previous settings, things like installation, input/output, number of runs. Settings should be linked to the container ID, so jobs from that container *points*, have this format.
  • No ability to put in multiple identical jobs. This could be done client-side, it has all the information it needs to do this. Any error condition (someone else got a job in there before you, you can't run any more jobs, etc, etc) should stop adding jobs, the ones that are already added are there, and stay there. [See below, this forum doesn't seem to support nested lists]
  • The client knows what a blueprint is, (copy, relic, original etc) The right-click menu options should not have things like 'invent' for a BPO or relic, the invention should only be available on a BPC.


Multiple Idential Jobs

  1. Select several (identical) BPOs/BPCs
  2. Select an installation
  3. Select several production lines
  4. The interface then adds the jobs, sequentially using the production line that has the shortest queue from the selected lines.
Arbiter Reborn
Perkone
Caldari State
#16 - 2011-09-15 12:18:03 UTC
Flaming Candle wrote:

  • No 'remembering' of previous settings, things like installation, input/output, number of runs. Settings should be linked to the container ID, so jobs from that container *points*, have this format.
  • No ability to put in multiple identical jobs. This could be done client-side, it has all the information it needs to do this. Any error condition (someone else got a job in there before you, you can't run any more jobs, etc, etc) should stop adding jobs, the ones that are already added are there, and stay there. [See below, this forum doesn't seem to support nested lists]
  • The client knows what a blueprint is, (copy, relic, original etc) The right-click menu options should not have things like 'invent' for a BPO or relic, the invention should only be available on a BPC.


Multiple Idential Jobs

  1. Select several (identical) BPOs/BPCs
  2. Select an installation
  3. Select several production lines
  4. The interface then adds the jobs, sequentially using the production line that has the shortest queue from the selected lines.


yeh thats pretty much what i had in mind, the whole process seems to be unnecessarily annoying.

but also i think this side of eve should be less daunting, why as a new science dude should you have to google 3rd party aps to work out your probability of success? things like this i think are serious barriers to more people enjoying the aspect of this game.
im not even sure if probability is the best way to do invention, if ccp truly wants "push button-receive bacon" surely make it twice as expensive but always successful
DigDoug
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#17 - 2011-09-16 02:37:09 UTC
If the UI Would just remember the LAST place I told it to start a job I'd be happy(er).
Sturmwolke
#18 - 2011-09-16 04:05:16 UTC
Arbiter Reborn wrote:
but what annoys you?


Too many things to list on top of my head, as far as I'm concerned CCP needs 1- 2 expansions (or more) worth of solid work to revamp the S & I gameplay.
Atm, I don't think it's high on their list of things to do.
Headerman
Native Freshfood
Minmatar Republic
#19 - 2011-09-16 06:21:24 UTC
Am new to S & I myself, but i have found that when putting a BPC into a hangar of a pos module to build it, and i right click on the BPC and select manufacture, i then have to select the module to have it build in.

Having it default to the one its in would be good

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Alvar Kesh
Ealurian Shipyards
#20 - 2011-09-16 08:38:55 UTC
The most annoying things:

- can't access POS modules' cargo hold within the POS shield, have to be less than 3000m from module
- when building using a POS module have to select Location and module for each run
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