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Player Features and Ideas Discussion

 
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Proposed Changes Empire Space and some supporting changes

First post
Author
afkalt
Republic Military School
Minmatar Republic
#221 - 2015-04-30 09:07:03 UTC
Not risk free. If the market tanks you can lose money. You also PvP in supplying the materials they need and the selling of them. The isk faucet is the only consistent one.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#222 - 2015-04-30 09:22:24 UTC  |  Edited by: Rivr Luzade
Income is earning ISK, regardless of the means or sources. What you are talking about is ISK generation. Earning ISK by ISK redistribution from one character to another is Income generation. By your logic, market activity or contracts wouldn't be an income generation.

Nothing is derailed here by me, I merely point to particularities and interesting cases that you like to ignore to suit your cause.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#223 - 2015-04-30 09:37:47 UTC
Kaarous Aldurald wrote:
Anhenka wrote:

Good to see a well balanced opinion in here.


That's not even my opinion. It's CCP's data.

Quote:

If you happen to come up with an idea that doesn't overwhelmingly favor yourself and your playstyle to the massive detriment of everyone not you, I might actually support it.


Thanks for showing that you haven't read the thread, in any case.

Quote:

Feel free to sit around and circle jerk with other members of the one sided highsec wardeccing crew all you want, but when you get no traction with anyone else, don't be surprised.


The really funny part is that it didn't even take a page after that accusation was made(I believe by you) to see you and Corraidin fluffing each other about your oh so wonderful idea to basically ruin the whole point of wardecs.

Hypocrite.


I never type with my mouth full, it's bad manners.

My view is along the same lines a Ahnenka's in that you need to give people more reason to put expensive assets in space and leave them there. If they gain enough benefit they will be more inclined to defend them. It is a simple idea, have people invested in the wellbeing of their structures and they will fight to defend them.

Black Pedro
Mine.
#224 - 2015-04-30 09:38:08 UTC
Rivr Luzade wrote:
Income is earning ISK, regardless of the means or sources. What you are talking about is ISK generation. Earning ISK by ISK redistribution from one character to another is Income generation.

This is all semantics.

There are plenty of ways to make an income in this game, but from a game design point of view the most problematic ones are where resources are generated out of nothing and put into the economy. Resources like ISK from incursions/ratting, LPs from missions, ore from mining, etc. All of these need to be gated with risk (or at least significant effort) to prevent them from flooding into the economy and destroying it. This is where risk vs. reward is important.

Bumpers, gankers, traders, scammers, corp thieves, pirates and the like do not put resources into the economy. They move them around, and by this can generate an income for a player, but this is not really relevant to the risk vs. reward design of the game. The success of these PvP activities have risk and effort levels determined completely by other player's actions and ultimately do not affect the overall economy detrimentally. Whereas resource farmers do present a danger to the global economy by addinh resources to it.

That all said, I have no problem with bumpers, gankers, scammers and the sort being forced into wardeccable player corps, as long as that is the rule for all players. What is good for the goose is good for the gander, so if carebears are forced into player corps, so should bumpers. But ultimately I think NPC corps play an important role as a temporary place a besieged player can fall back to if needed so they should exist in some form. It just shouldn't be the most optimal way to play the game as it is now.

Sorry OP for not commenting on your proposal, but I do have some ideas on how to make wardecs more useful and engaging. I will save them for a later post though.





Rivr Luzade
Coreli Corporation
Pandemic Legion
#225 - 2015-04-30 09:42:10 UTC
Black Pedro wrote:
That all said, I have no problem with bumpers, gankers, scammers and the sort being forced into wardeccable player corps, as long as that is the rule for all players. What is good for the goose is good for the gander...

I share this sentiment, but others seem to be vehemently opposed to it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arthur Aihaken
CODE.d
#226 - 2015-04-30 23:56:10 UTC
Noragen Neirfallas wrote:
Yeah continue to read onto post 4 Blink

I read through your proposal (including post 4), unless you added or edited anything since?

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#227 - 2015-05-01 08:20:42 UTC
Just because people have learned to mitigate the extremely punitive mechanics regarding negative sec status, does not mean those penalties don't exist.

If you want to complain about why gankers don't hang around in open space (Hint, the answer is Facpo forces them to), then you are s.t.i.l.l. in the wrong thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#228 - 2015-05-01 09:37:03 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Just because people have learned to mitigate the extremely punitive mechanics regarding negative sec status, does not mean those penalties don't exist.

If you want to complain about why gankers don't hang around in open space (Hint, the answer is Facpo forces them to), then you are s.t.i.l.l. in the wrong thread.



*Snip* Please refrain from personal attacks. ISD Ezwal.

To be clear you point out that you don't hang around in space because of facpo(which doesn't cover you npc scanning alts of course) yet complain that wartargets use every means available to do the equivalent to avoid summary execution. You use a word very often here that fits perfectly...

Before you rant about me wanting to make wardecs harder I don't. Every time I have made a suggestion here it is with making wardecs worth fighting in mind. You want to force people into it which will never work. I prefer to entice the percentage who might by giving them reason to.
Kaarous Aldurald
Black Hydra Consortium.
#229 - 2015-05-01 09:59:00 UTC  |  Edited by: ISD Ezwal
Corraidhin Farsaidh wrote:

To be clear you point out that you don't hang around in space because of facpo(which doesn't cover you npc scanning alts of course) yet complain that wartargets use every means available to do the equivalent to avoid summary execution.


Those two things could not be more different. Gankers using safes, instas, and other methods of actively avoiding people is just fine.

Playing games with the corp creation mechanics so you don't have to do ANYTHING else to defend yourself?

Not fine. *Snip* Please refrain from personal attacks. ISD Ezwal.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#230 - 2015-05-01 10:04:46 UTC

I have removed a rule breaking post and those quoting it.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

afkalt
Republic Military School
Minmatar Republic
#231 - 2015-05-01 10:06:03 UTC  |  Edited by: afkalt
The difference between locking them out of certain missions vs locking out certain ships is semantics. They simply do not suit your narrative because without neutral haulers in NPC corps, gankers wither and die because they can no longer hide behind game mechanics.

How am I suppose to bring war to someone who uses neutral haulers to avoid all the risk? What punitive measure do they face? Zero, under your proposals. But someone daring to carebear must be locked out of content, killrights must follow them. Because it suits you. What doesn't suit you is the same measure being applied to ALL aspects of NPCs corps.

So if you're locking out NPC corps from areas of the game, man up and follow it through. No transport ships, no freighters, no scanning modules, no warping to the fleet member, no probes, nothing. If you want to push people into player corps - you must attack everything equally. To not do so is deeply hypocritical and people may think that actually you have an agenda beyond balance.

You see, all your ways to push people into player corps do absolutely nothing to provide incentives for the nefarious uses of NPC corps to move, no punitive measures for them. Only the people who play the game in a way you find distasteful. This is not a balanced approach.

What your approach is designed to do, is push people into situations where you get to shoot them, whilst protecting all your own ways of avoiding said space violence.


ed: A personal attack? what?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#232 - 2015-05-01 10:08:58 UTC  |  Edited by: Corraidhin Farsaidh
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:

To be clear you point out that you don't hang around in space because of facpo(which doesn't cover you npc scanning alts of course) yet complain that wartargets use every means available to do the equivalent to avoid summary execution.


Those two things could not be more different. Gankers using safes, instas, and other methods of actively avoiding people is just fine.

Playing games with the corp creation mechanics so you don't have to do ANYTHING else to defend yourself?

Not fine. Snip... following ISD Ezwal removal of text...


The end result is the same, both sides are mitigating practically all risk. The ganking side avoids it by using npc scan alts who can't even be wardecced and only launches the gank alt when a target has been identified. Trying to catch that alt is like trying to intercept an icbm. Players who don't want a war use legal mechanics to avoid a part of the game that they don't want forced upon them. Until CCP deem this to be wrong there is nothing illegal or exploitative about it. Those declaring war just need to pick their targets more carefully. It should be obvious from war histories who will fight and who will not...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#233 - 2015-05-01 10:12:52 UTC
Fancy, now we start GMing people because ideas don't suit the personal taste. Roll Well done.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#234 - 2015-05-01 10:13:20 UTC
afkalt wrote:
The difference between locking them out of certain missions vs locking out certain ships is semantics.


Not at all. There's an order of magnitude's difference between giving player corps a carrot that is otherwise not obtainable, and the absurdly heavy handed restriction of losing availability of certain ships.

The latter is only used in a few small instances in the game, because it's such a big deal.

Quote:

They simply do not suit your narrative because without neutral haulers in NPC corps, gankers wither and die because they can no longer hide behind game mechanics.


And there you are, rambling off topic again.

No, it doesn't fit because:

You can't really do anything to them without using an insanely heavy handed mechanic.

And because they are not income generating activities, and those are what is subject to risk vs reward. Only activities that create assets, not ones that just move them around.

Even you can tell the difference, but you're ignoring it to suit yourself.


Quote:

How am I suppose to bring war to someone who uses neutral haulers to avoid all the risk? What punitive measure do they face? Zero, under your proposals.


Wrong. Their existing vulnerabilities still remain, vulnerabilities that you and the other carebears here have whined about for a long time. Thus exposing your argument as self contradictory, purely to be argumentative.


Quote:
What doesn't suit you is the same measure being applied to ALL aspects of NPCs corps.


That, or I have a brain, and I realize there really isn't any action for which you can slap a killright on a neutral hauler?

You're throwing a ranty, childish tantrum at this point, and you need to settle down.


Quote:
This is not a balanced approach.


It is a balanced approach, that's why you hate it so much. Because your goal is not balance, it's to maintain the unbalanced advantage you currently enjoy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#235 - 2015-05-01 10:17:17 UTC
Corraidhin Farsaidh wrote:

The end result is the same


No, it's not. You can still shoot at the gankers if you are fast enough, or they are slow, or if they are attacking something. You can overcome their actions through skill at the game.

But no matter how fast I am at hitting CTRL click on the overview, or how many sebos I fit, I can't beat dec dodging. It is the perfect, un counterable tactic.

Nevermind that you're also ignoring the basic point, that being that dec dodging requires no effort or expenditure of assets for such a huge benefit. Both arguments are equally damning, but you cannot say that they have the same effect, because they don't.

As for the rest, since you wandered off into yet another off topic tangent about alts, I'll say this.

If you want CCP to get rid of scanning alts for whatever carebear crusade you have in mind, make your own thread about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#236 - 2015-05-01 10:36:16 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:

The end result is the same


No, it's not. You can still shoot at the gankers if you are fast enough, or they are slow, or if they are attacking something. You can overcome their actions through skill at the game.

But no matter how fast I am at hitting CTRL click on the overview, or how many sebos I fit, I can't beat dec dodging. It is the perfect, un counterable tactic.

Nevermind that you're also ignoring the basic point, that being that dec dodging requires no effort or expenditure of assets for such a huge benefit. Both arguments are equally damning, but you cannot say that they have the same effect, because they don't.

As for the rest, since you wandered off into yet another off topic tangent about alts, I'll say this.

If you want CCP to get rid of scanning alts for whatever carebear crusade you have in mind, make your own thread about it.


Being able to dec dodge means not running any job that takes over 24 hours. Pretty hobbling in itself. And if someone dodges a wardec you can always gank them. I also thought that a new corp can't stand up a POS for 7 days which would be most inconvenient for any large producer.

Interesting how you see the use of alts to avoid being wardeccable as a tangent, seems to be very relevant to me.
Kaarous Aldurald
Black Hydra Consortium.
#237 - 2015-05-01 10:38:57 UTC
Corraidhin Farsaidh wrote:

Being able to dec dodge means not running any job that takes over 24 hours.


There's an "if" there that you're missing. A pretty big one too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#238 - 2015-05-01 10:44:53 UTC
Corraidhin Farsaidh wrote:
Interesting how you see the use of alts to avoid being wardeccable as a tangent, seems to be very relevant to me.


That's just is, isn't it? It's entirely relevant.

People want war to mean something, to be unavoidable, to have meaningful player impact. But only so long as their gameplay choices to avoid war are well left alone.

NPC corps shouldn't lose select access to certain gameplay aspects - if they're losing then they must lose globally. Anything else is not balanced, it's fairly simple.

To quote Black Pedro - what is good for the goose.....

The argument could be summed up as "Dear CCP, nerf rock, paper is fine - love scissors".
Kaarous Aldurald
Black Hydra Consortium.
#239 - 2015-05-01 10:49:28 UTC
afkalt wrote:

People want war to mean something, to be unavoidable, to have meaningful player impact. But only so long as their gameplay choices to avoid war are well left alone.


You're trying really hard to ignore the fact that my suggestions revolve around income generation activities.

But then, a smokescreen is all you really have.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#240 - 2015-05-01 10:53:08 UTC
Income generating or ISK generating?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.