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I propose a simple nerf to drones

Author
Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#1 - 2015-05-01 04:34:07 UTC
What do you think about giving drones a cap cost to launching?

Make the cost almost nothing for light drones, as to not punish non drone based ships too harshly. However, for mediums, larges, and sentries the cost gets much higher. This would punish drone based ships in several ways, which could bring them on par with other weapon systems.

Drone ships have way too much fitting freedom, now cap would be a concern in fitting. Also, attacking the drones on ships with large drone bays and forcing the pilot to pull them back in, and re-launch would actually be more punishing. Furthermore it would encourage pilots to do a little more micromanaging in pulling the drones in 1 at a time, as to not waste cap on the relaunch of a full flight. It is always good to reward better piloting. Lastly, it would make some of the active tanked drone ships a little less ridiculous to break. I'm sure the actually number of cap use would have to be played around with, but what do you think?

On a side note ,I also propose removing the stacking penalty on drones with regards to ewar and the race of the ship. For example, Amarr ships would get no stacking penalty on neut/Td drones, Minmatar ships would get no stacking penalty on web/paint drones, gallente damp drones. Except caldari, DO NOT remove the stacking penalty on ecm drones for caldari ships. They are the race that isn't supposed to like drones anyway and currently have the only viable ewar drones!
Rawketsled
Generic Corp Name
#2 - 2015-05-01 05:14:46 UTC
I don't believe there are stacking penalties at all for neuts or webs.

Damps, TD, and painting, yes.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2015-05-01 05:26:46 UTC
If you want to cause a drone boat cap issues then neut it. This would just cripple many current viable drone boats or push them to passive tank instead. Any drone boat pilot will most likely be micro-managing their drones already or consciously choosing to use them as expendable assets. Trying to enforce this through cap penalties is not good in my opinion. Why would the drones even draw from the ships cap as they have their own internal flight systems? You wouldn't even need launch catapults or simlar as compressed air and a launch tube would be equally effective in space.
Khan Wrenth
Viziam
Amarr Empire
#4 - 2015-05-01 05:33:08 UTC
I had a similar idea I shared once. No change to small, medium, or heavy drones, as I believe they are well balanced as is. But I suggested that sentries, fighters, and fighter-bombers all take capacitor from the trigger ship to fire. Numbers adjust to preferred balance, but I believe that simple change would have brought them into great balance and fixed a lot of other problems where the devs are trying to fix to not always a graceful solution.

Like Skynet. Can't use an interceptor as your trigger ship if the amount of cap needed for a fighter to fire its weapon is greater than an interceptor even has. You'd have to use bigger ships, a small gang or fleet even to make it work, but you could keep the assist mechanic (as was the entire point with carriers to begin with) while still putting a gentle nerf on a rather lopsided and controversial tactic.

Likewise, you couldn't use a small ship of any sort to be the "trigger bunny" for masses of sentry drones if the ship doesn't have the cap for it. Plus firing every four seconds for all those drones...pretty taxing on even a large ship. The meta would still exist, but you'd have to adapt it to make it work. A full force of 50 sentries might be too much cap for even a subcap to handle. Heck, if the numbers were in any way meaningful, a subcap probably couldn't fire off more than about 10 or 15 with a full capacitor charge. You'd have to split up the drone assignments (teamwork and coordination!), or use Minnmitar ships for your alpha. And there'd be more opportunity for disruption.

I felt that amazing balance could be had there. But it went over like a lead balloon. Your idea is a bit too gentle; it would require a rework of the code (like my idea) to make that cap drain happen for launching drones, but then still changes almost nothing during the course of a battle. If you need a change to happen, it has to provide results to be worth the work involved.
FireFrenzy
Cynosural Samurai
#5 - 2015-05-01 05:39:17 UTC
i think he is talking about ewar drones that to the best of my knowlege stack "by the flight" but then most of them are **** anyways...
Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#6 - 2015-05-01 05:45:24 UTC
Corraidhin Farsaidh wrote:
If you want to cause a drone boat cap issues then neut it. This would just cripple many current viable drone boats or push them to passive tank instead. Any drone boat pilot will most likely be micro-managing their drones already or consciously choosing to use them as expendable assets. Trying to enforce this through cap penalties is not good in my opinion. Why would the drones even draw from the ships cap as they have their own internal flight systems? You wouldn't even need launch catapults or simlar as compressed air and a launch tube would be equally effective in space.


Drone boats are currently too strong in my opinion. Tristan, vexor, vexxor navy, ishtar all best in class. The active tanks on myrms and vexor/vexor navys are pretty ridiculous. Drone boats are basically ewar immune, and shooting the drones doens't do much with the huge drone bays they have. They just outshine too many other ships, have way too much ez fitting because they don't use the highs for weapons, and can ignore or pay little attention to many of the shortcomings of other weapon systems (like dmg application, ewar, range, target selection, damage type) They can just carry a wide range of drones and kick ass in so many situations. One of the best ways to fight sentry drone based fleets right now is bombing, but it's not even that effective, because they can just launch more. Drone boats need a nerf. They will still be good, but now you actually have to manage your cap, and your drones more, people who are bad at that will be punished more.

Arbitrator and algos may need some kind of bonus as to dodge the nerf, maybe "drones do not require cap to launch" added to them.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-05-01 05:53:29 UTC
How is that connected to each other drone launching and capacitor?

I could think of targeting delay or activation of navigation modules but not sure.
Bad idea cause this would impact my lovely gal's ships which not acceptable.

Sorry.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Donnachadh
United Allegiance of Undesirables
#8 - 2015-05-01 13:40:25 UTC
-1

Bad ideas are bad ideas.
For most of my time drones ships were essentially useless in this game, now that they come up to par everyone wants to nerf them back into a useless state, as a drones pilot I say no to that horrible idea.

Adapt and overcome, or simply die it is your choice.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2015-05-01 13:49:31 UTC
Drones have two major problems.

First, their dps can be directed by other players with perfect synchronicity. Second, they can scale up to such a degree that a cruiser size ship can use drones that are equivalent to battleship size weapons without penalty.

One or both of those things are what needs targeted when discussing drones.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xe'Cara'eos
A Big Enough Lever
#10 - 2015-05-01 18:12:36 UTC
Kaarous Aldurald wrote:
Drones have two major problems.

First, their dps can be directed by other players with perfect synchronicity. Second, they can scale up to such a degree that a cruiser size ship can use drones that are equivalent to battleship size weapons without penalty.

One or both of those things are what needs targeted when discussing drones.


I believe I mentioned exactly this in a thread regarding the Ishtar.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Atomeon
Federal Navy Academy
Gallente Federation
#11 - 2015-05-01 20:37:36 UTC  |  Edited by: Atomeon
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.
Zan Shiro
Doomheim
#12 - 2015-05-02 06:55:47 UTC  |  Edited by: Zan Shiro
Harreeb Alls wrote:

Drone ships have way too much fitting freedom, now cap would be a concern in fitting.



Your idea hurts non drone boats (laser and hybrid especially) that use drones as a secondary than it does drone boats.


As you say...drone boats have fitting freedoms. Putting on cap mods or cap rigs not going to ruin them. This was in fact the hallmark fit of AFK domi's before NPC aggro shifted. Strong tank, cap mods to permarun it, get room aggro on domi, launch drones....and walk away. tank the whole room....and not die.

Drone boats would just squeeze in cap mods the tl;dr. Not full blown aft domi of old....but enough to get cap to run prop mod pulsing if only to gtfo fast after dropping the drones (and maybe assigning them).


Where as with my laser and hybrid boats to keep my high slots firing, tank mods running and prop mod pulsing I play quite a few cap games. For this already I have cap mods in place. Enough to have run times not suck ass basically.

However...I also use mediums as a last line of defence versus small stuff. With your idea I launch some mediums its gonna suck massive ass cap wise. My fits already squeezed any cap mods on for my current need. To get more I quickly enter the gimping zone.
Cade Windstalker
#13 - 2015-05-02 07:17:54 UTC
This hurts non-drone boats more than drone ones, since drone boats generally have more durable drones and therefore less need to cycle them in and out. Also the cap cost would need to be rather huge to have any impact on a Battleship's capacitor, which would all but kill larger drone use for smaller ships.

Lastly you're rather badly misinformed on stacking penalties. Webs and Target Painters have a stacking penalty, as do Tracking Disruptors (not that there's a drone for those), but Neuts, NOS, and ECM do not have stacking penalties of any sort. Caldari ECM drones just have poor jam strength, they still have the same individual chance to jam whether they're used as a group or individually. Modules that boost jam strength *are* stacking penalized, but the use of a one or multiple modules against a target is not.
Hareeb Rests
Republic University
Minmatar Republic
#14 - 2015-05-06 02:49:57 UTC  |  Edited by: Hareeb Rests
" Webs and Target Painters have a stacking penalty, as do Tracking Disruptors (not that there's a drone for those) "
Yes there are, and they get stacking penalties which makes them terrible. Who's misinformed?
https://wiki.eveonline.com/en/wiki/Item_Database:Drones:Electronic_Warfare_Drones

But you are right ecm drones have no stacking penalty.

Also, sub BS ships that aren't drone boats, use light drones, which is why it was suggested that the light drones use"almost nothing" or perhaps just make them not use cap. Tristan would need some other nerf, it's WAY stronger atm than other t1 non faction frigs.

The lore behind it is that drones have some sort of magnetic launch catapult (someone asked about the reason lore wise) Much like the U.S. military uses a catapult to launch its fighters from aircraft carriers.
https://www.youtube.com/watch?v=gLVQE2Ml9z8
It would make sense to use an energy based system in space, over a piston based system, which would require you to carry the gasses with you.

A lot of people in this thread are being way too dramatic. It's about BALANCE,
drone ships outshine way too many other ships in their classes. I'm not suggesting making them useless, it's just a small nerf to tone them down a little.

The versatility a large drone bay provides (you carry multiple damage types, sentries that are good at multiple ranges, with multiple levels of damage application, and some ecm drones because why not, and switch them out at will for 0 cost) as well as the massive drone bonus's many of these ships, all for 0 fitting. THEY ARE OVERPOWERED.

A good place to hit them would be in the cap. The numbers would have to be worked out as to just how much cap they use. Again the idea is that getting your drones shot down would actually matter more because the launching would cost you some cap, currently ships with these huge drone bays can just keep launching more till the fight ends with no fucks given. This would also help against the super-tanking multiple repper drone ships. As well as the 'drop sentries and burn around forever' ishtar style.
Xequecal
Ministry of War
Amarr Empire
#15 - 2015-05-06 07:07:09 UTC
Atomeon wrote:
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.


Missiles and projectiles aren't so overpowered that they obsolete every other weapon system like drones are.

Sentry drones are the best BS weapons when used by battleships. Allowing cruisers to use them is beyond ridiculous. Sub-BS ships should not be able to launch sentries, period.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#16 - 2015-05-06 08:41:56 UTC
Xequecal wrote:
Atomeon wrote:
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.


Missiles and projectiles aren't so overpowered that they obsolete every other weapon system like drones are.

Sentry drones are the best BS weapons when used by battleships. Allowing cruisers to use them is beyond ridiculous. Sub-BS ships should not be able to launch sentries, period.


Battle cruisers should as they are cruisers capable of mounting battleship class weapons. Anything below that I'd be fine with dropping sentry bonuses and replacing with heavy drone speed/tracking bonuses instead. Any ship should still be able to launch any drone if it has the bandwidth for it but nothing below BC should get bonuses on them.
Thorr VonAsgard
The Scope
Gallente Federation
#17 - 2015-05-06 08:48:58 UTC
Since drones have their own capacitor, I don't know why we should use our own cap to launch them...

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Xequecal
Ministry of War
Amarr Empire
#18 - 2015-05-06 09:00:52 UTC
Corraidhin Farsaidh wrote:
Xequecal wrote:
Atomeon wrote:
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.


Missiles and projectiles aren't so overpowered that they obsolete every other weapon system like drones are.

Sentry drones are the best BS weapons when used by battleships. Allowing cruisers to use them is beyond ridiculous. Sub-BS ships should not be able to launch sentries, period.


Battle cruisers should as they are cruisers capable of mounting battleship class weapons. Anything below that I'd be fine with dropping sentry bonuses and replacing with heavy drone speed/tracking bonuses instead. Any ship should still be able to launch any drone if it has the bandwidth for it but nothing below BC should get bonuses on them.


Drones are overpowered on battleships. Letting smaller ships use them just makes it worse. Seriously, compare the DPS/range profile of Bouncers/Wardens on a Dominix to that of any of the turrets on their own respective BS hulls.
FT Diomedes
The Graduates
#19 - 2015-05-06 10:55:48 UTC
Xequecal wrote:
Atomeon wrote:
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.


Missiles and projectiles aren't so overpowered that they obsolete every other weapon system like drones are.

Sentry drones are the best BS weapons when used by battleships. Allowing cruisers to use them is beyond ridiculous. Sub-BS ships should not be able to launch sentries, period.


So, we need to fix sentry drones, not screw over every ship in the game that uses any drones at all.

I would argue that only Battleships should be able to employ sentry drones. They are totally OP on cruiser and Capital hulls.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xequecal
Ministry of War
Amarr Empire
#20 - 2015-05-06 11:45:30 UTC
FT Diomedes wrote:
Xequecal wrote:
Atomeon wrote:
Bad idea is bad idea.

Imagine if someone suggests Missiles and projectiles use cap.....

No further comment.


Missiles and projectiles aren't so overpowered that they obsolete every other weapon system like drones are.

Sentry drones are the best BS weapons when used by battleships. Allowing cruisers to use them is beyond ridiculous. Sub-BS ships should not be able to launch sentries, period.


So, we need to fix sentry drones, not screw over every ship in the game that uses any drones at all.

I would argue that only Battleships should be able to employ sentry drones. They are totally OP on cruiser and Capital hulls.


Other drones are also very overpowered.

The thing is, heavy drones used to be near-useless. They'd orbit in so close and so fast that they'd wreck their own tracking, and would never do their paper DPS even against a stationary target. This has since been fixed, and the only reason we haven't seen the effects much is that sentry drones are even MORE overpowered that nobody bothers to use heavies.

Even with sentry drones taken out of the picture, the Ishtar still does close to 900 DPS with heavies and these heavies now have the tracking to about two-shot interceptors. Don't even get me started on the bullshit that is stuff like the Worm which does 6km/sec cold while doing 250 DPS from tracking-independent weapon systems.
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