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Player Features and Ideas Discussion

 
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Ship idea

Author
Ariel Kali
The Scope
Gallente Federation
#1 - 2011-12-24 03:55:51 UTC  |  Edited by: Ariel Kali
Alright so I was thinking, with black ops ships, recons, covert ops, jump freighters, titans. Basically a theme of ships that have special abilities of items they can use.
Special Jove technology, sleeper technology, faction scientists, all of these scientists working hard to make new ships and modals.
Thus came a rather inspiring idea.
Design a ship (other than the titan) that can utilize a Jump Portal Generator. Make it have decent range, give it some solid bonuses to this feature. This is no ordinary ship, this is Jove or sleeper or faction type technology miniaturized. EXTREMELY skill intensive to get into and I mean a whole new level of evil when it comes to skill requirements. Titans are skill intensive to get into and they are no skill joke to fly, Black ops are no joke either but this has to be taken up a notch from Black ops at the very least. Lets take that same theme with skill requirements for this new ship.

Lets see what the Dev's can make possible. Lol This has a lot of possibilities to make low and null sec fights a lot more interesting. Depending on how it is integrated it could make empire rather interesting as well. The devs want to encourage fighting, this has potential, just use your imagination. Twisted
Septu Resheph
Eternal Guardians
#2 - 2011-12-24 23:16:38 UTC
This could add an interesting element...I like it.

+1
Nuravictus
Nura Corporation
#3 - 2011-12-26 15:50:53 UTC
I would like to see something like this

+1
Epofhis
Amped.
Goonswarm Federation
#4 - 2011-12-26 15:58:45 UTC
So if it's so hard to train for, what's the incentive to do so besides having a jump portal? Who will build them if 90% of Eve's population can't fly them? And how much would they cost because of that?
Just questions to consider.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Nuravictus
Nura Corporation
#5 - 2011-12-27 04:33:26 UTC
Why train for a jump freighter?
Why train for a Marauder?
Why train for black ops?
Why train for a capital ship? Carrier? Dreadnought?
Why train for a super capital ship?

None of the above trainings are easy, they don't take that long to train for either. A ship and skill to achieve that shouldn't be easy to just pop into it should take some work. At the same time it shouldn't be as easy as a t3 cruiser. In the just of it, training into a black ops isn't that hard. It is not that much more to ask to get into a capital ship.
I believe that is the range of training Ariel refers to, harder then a black ops ship but not as hard as a super capital.
In my opinion that is saying lvl 4 skills, maybe a few odd 5's with a new ship skill book added into the equation or maybe a combination of a few books that already exist.
Enough to keep everyone from being able to do it but not enough to stop anyone that can dedicate themselves to something for a little while. Considering from a brand new character maybe 3 - 4 months for a basic sit in, ship spinning ready I would call rather fair for something with that capability. Approximately the same range as a basic capital pilot / black ops pilot without the fittings.
I rather like idea of making it a little harder to get into, make it something to train for.
Gerrick Palivorn
Caldari Provisions
Caldari State
#6 - 2011-12-27 05:12:45 UTC
Alts are obvious

This is overall a bad idea, you want to turn the new ship into a mini titan and make even more skill intensive than a Black Ops ship. Titans are powerful, not just as frontline ships, but also as portable stargates. If you gave this ability to a subcap there would be no incentive to train for a titan, since many of the titans are used for just the jump portals. The black ops aren't mainstream Portal ships becuase only a few ship types can utilize this, but they are used more often than many people think.

Terrible idea is terrible. -1

MMOs come and go, but Eve remains.  -Garresh-

Nuravictus
Nura Corporation
#7 - 2011-12-27 14:24:32 UTC
Gerrick Palivorn wrote:
Alts are obvious

This is overall a bad idea, you want to turn the new ship into a mini titan and make even more skill intensive than a Black Ops ship. Titans are powerful, not just as frontline ships, but also as portable stargates. If you gave this ability to a subcap there would be no incentive to train for a titan, since many of the titans are used for just the jump portals. The black ops aren't mainstream Portal ships becuase only a few ship types can utilize this, but they are used more often than many people think.

Terrible idea is terrible. -1


We need to call the grammar police, your ability to spell is atrocious.

<---- Nobodies alt

There is an obviously different writing style between every person that has posted above. We were in a corp together, woopty do, that means that we flew together, nothing more.

I don't believe I read anything about black ops not being used, that is to the contrary. Yes the titan is used a lot for its jump portal but that is not the sole reason to have one or train for it. It is skill intensive, 6 months from a base character to babysitting. It is about 2 years to be able to pilot a titan properly. Cost for a titan skill book is 5b, the titan hull is about 60b and with fittings is 100b plus. The shear cost involved with the very long training time prevents the average pirate from ever being able to attain one.
To me the point is that to have a different ship, a sub capital ship or empire capable capital ship that has the ability to create a jump portal.A ship that is feasible for the common pirate to have one and change the face of many battles.
Petrus Blackshell
Rifterlings
#8 - 2011-12-27 18:18:58 UTC
Relevant.

Slap a mass limit and a number of ships on there and I might consider it a good idea. Maybe. Otherwise, this would obsolete jump gates, and PvP would turn into a "who can suddenly and with no possible intel drop the biggest fleet on the enemy" contest.

Titans are big, expensive, and cumbersome for a reason.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Bearilian
Man Eating Bears
#9 - 2011-12-27 22:44:41 UTC
Petrus Blackshell wrote:
Relevant.

Slap a mass limit and a number of ships on there and I might consider it a good idea. Maybe. Otherwise, this would obsolete jump gates, and PvP would turn into a "who can suddenly and with no possible intel drop the biggest fleet on the enemy" contest.

Titans are big, expensive, and cumbersome for a reason.


I support the main idea as something to consider, but agree with this..
Nuravictus
Nura Corporation
#10 - 2011-12-28 04:00:09 UTC
Petrus Blackshell wrote:
Relevant.

Slap a mass limit and a number of ships on there and I might consider it a good idea. Maybe. Otherwise, this would obsolete jump gates, and PvP would turn into a "who can suddenly and with no possible intel drop the biggest fleet on the enemy" contest.

Titans are big, expensive, and cumbersome for a reason.


Dang, if this was real life I would shake your hand for bring that up but since its not I'll just add a like and say,

Thank you Sir for bring that point up, very well stated.

I see what you mean with that statement.
My thought and foresight on the idea was primarily for small alliances and corps involved in null sec. My thought also included logistics of items such as freighters.
Septu Resheph
Eternal Guardians
#11 - 2011-12-28 04:05:11 UTC
Petrus Blackshell wrote:
Relevant.

Slap a mass limit and a number of ships on there and I might consider it a good idea. Maybe. Otherwise, this would obsolete jump gates, and PvP would turn into a "who can suddenly and with no possible intel drop the biggest fleet on the enemy" contest.

Titans are big, expensive, and cumbersome for a reason.



I agree, I was thinking along the lines of being able to jump a single squad and logistics such as freightor movement
correct me if I'm wrong but I think a titan can jump a whole fleet, black ops can do the same???? a limitation of a squad could be rather interesting?
Gerrick Palivorn
Caldari Provisions
Caldari State
#12 - 2011-12-28 05:13:25 UTC
Nuravictus wrote:
Gerrick Palivorn wrote:
Alts are obvious

This is overall a bad idea, you want to turn the new ship into a mini titan and make even more skill intensive than a Black Ops ship. Titans are powerful, not just as frontline ships, but also as portable stargates. If you gave this ability to a subcap there would be no incentive to train for a titan, since many of the titans are used for just the jump portals. The black ops aren't mainstream Portal ships becuase only a few ship types can utilize this, but they are used more often than many people think.

Terrible idea is terrible. -1


We need to call the grammar police, your ability to spell is atrocious.

<---- Nobodies alt

There is an obviously different writing style between every person that has posted above. We were in a corp together, woopty do, that means that we flew together, nothing more.

I don't believe I read anything about black ops not being used, that is to the contrary. Yes the titan is used a lot for its jump portal but that is not the sole reason to have one or train for it. It is skill intensive, 6 months from a base character to babysitting. It is about 2 years to be able to pilot a titan properly. Cost for a titan skill book is 5b, the titan hull is about 60b and with fittings is 100b plus. The shear cost involved with the very long training time prevents the average pirate from ever being able to attain one.
To me the point is that to have a different ship, a sub capital ship or empire capable capital ship that has the ability to create a jump portal.A ship that is feasible for the common pirate to have one and change the face of many battles.


First of all, Titans are meant for hotdropping fleets of conventional ships on to the battlefield and then jumping in and DD'ing Caps. There's a reason they're expensive. Yet they are more popular than EAF's...

Second, the only way to restrict the amount of ships going through a portal with out would be to set a limit on amount of ships jumping through, or to set a limit to the fuel bay. The limit idea is crap because you'll just see a proliferation of Portal alts, one for every 10 people you want to jump in; and the fuel bay is easily bypassed, just ask any dedicated Black Ops pilot.

Third, pirates do fine with out the ability to jump conventional fleets in on the field.

Still a bad Idea, NO

Now for the personal attacks:
-If you wish to insult my apparent lack of mastery of English Grammer, I suggest you look at many other posts on this forum, it's much better then most. Besides your post was full of mistakes too.
-It's obvious that if you aren't the OP's alt, you are a friend and therefore would support the idea even though it is terrible. Your opinion is therefore useless in my eyes.

Good Day

MMOs come and go, but Eve remains.  -Garresh-

Ariel Kali
The Scope
Gallente Federation
#13 - 2011-12-28 14:41:44 UTC
Some of you are taking this idea to far. This ship proposal is meant for small gang, small alliances and corps. This gives them the ability to move logistics, freighters and other delicious kill mails, or small attack fleets when defending their claim of space.
Yes depending on how the devs set it up it can be bypassed by larger alliances that don't have titans. It is like almost anything, it can be exploited if someone wants to put the effort into it.

Gerrick Palivorn, there is no need to be so negative
Fidelium Mortis
Minor Major Miners LLC
#14 - 2011-12-28 19:18:03 UTC
I think the titan and blops really covers this role already and I think it would be a disincentive for fleet skirmishes. Essentially, you'll have the same scenario that prompted the recent jump bridge change: a system that lets people bypass many systems with little/no risk. Fewer people actively moving around space/roaming means that space gets boring. Also it reduces the incentive for small roaming gangs to form, since it would be much easier/efficient to have a couple fast scouts to find targets and have the fleet jump on top of potential targets (or avoid blobs that are too big).

ICRS - Intergalactic Certified Rocket Surgeon

Gerrick Palivorn
Caldari Provisions
Caldari State
#15 - 2011-12-29 04:29:40 UTC
Ariel Kali wrote:
Gerrick Palivorn, there is no need to be so negative


Then tell your 'friend' to keep the discussion to the points I brought up on why it was such a bad idea, and not attack my writing style. Open discussion is to retaliate with counter ideas, not personal attacks. This isn't politics, this is a game, there is no need to be uncivil.

But if you do wish to attack me personally I will respond in kind, as one proves the only way they can be addressed by the way they address others. I apologize if I came off as brash, I just wanted to express my thoughts on how horrible the OP was and how it would never work.

MMOs come and go, but Eve remains.  -Garresh-