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Player Features and Ideas Discussion

 
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[Scylla] Beta Map Release - feedback wanted!

First post
Author
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#101 - 2015-04-27 13:16:45 UTC
Is there any plans to change how the autopilot route is shown on the map? I find the current animation very hard to distinguish when zoomed out, and having the route be a different color, and perhaps be brighter than the surrounding gate lines would greatly help.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Jinx Jameson
Dead Cow Theory
#102 - 2015-04-27 16:22:07 UTC
2 more things I miss from the old map, might be option I need to enable on the new one, but haven't found them after going thru the options ...

1. On the old map, you could see the range form your position towards an object (celestial, bookmark, ...) when you moused over it, on the new map it isn't there.

2. When having tactical overlay enabled, it was also visible on the old map, this isn't the case on the new map.

Cheers,

Jinx
Casey Ambraelle
VoidRunner's Inc.
#103 - 2015-04-27 17:05:54 UTC
I was reading the patch notes for tomorrow and saw this

"New Map: double-clicking map header will now toggle full screen mode."

Why are we making the title bar double click functionally different for the new map window than it is for every other window in Eve? Especially when you can click the box on the top right corner and click on full screen to get it full screen. I was really hoping to get it to roll up like all the other windows in Eve when you double click in the title bar.

Do you guys need to hire Continuity?
CCP Turtlepower
C C P
C C P Alliance
#104 - 2015-04-28 09:38:22 UTC
Hey everyone! Once again, thanks for all the feedback. I would like to direct everyone to a new forum thread where we would like to receive feedback on the map, post Mosaic (today's release):

https://forums.eveonline.com/default.aspx?g=posts&t=421118&find=unread

Hope to see you all there Lol
Serenit Adoulin
Stille Gewalt
#105 - 2015-04-28 13:54:50 UTC
This smooth zoom drives me crazy. I allways fail zoom too much in or out. I used to be extremly fast and efficient with probing with the old map. However the new one takes me ages to scan **** down. Also the circular cursor is irritating me a lot.

However i think the idea of having a coloured map and how its done from an generall perspectiv is very good
Quattras Peione
Caldari Provisions
Caldari State
#106 - 2015-04-28 13:57:00 UTC
If you have the map focused on a system when you jump into it, signatures (red spheres) do not display on the map. The only way to get them to display is to shift focus to another system, then click the "you are here" icon to re-focus on your location. BIG problem.

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Arla Sarain
#107 - 2015-04-28 18:00:39 UTC
Still finding it sluggish and slow.

WTB toggle background to the classic pitch black.
Civ Kado
State War Academy
Caldari State
#108 - 2015-04-28 18:18:46 UTC
so it seems like the map wasn't taken out of beta in this release?
Dominous Nolen
The Graduates
The Initiative.
#109 - 2015-04-28 18:25:39 UTC  |  Edited by: Dominous Nolen
Arla Sarain wrote:
Still finding it sluggish and slow.

WTB toggle background to the classic pitch black.


Changing the background would be nice.

Will be staying with the old map for as long as these issues exist.

Thankfully the old still exists for use.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Cleanse Serce
Lonesome Capsuleer
#110 - 2015-04-28 18:27:59 UTC
I found the new map really awsome, well done CCP.

Though 1 thing i noticed when probing in my WH hat might get enhenced :

I found the icones too "big", too "thick". I'm talking about the little black thing like a default background for each icones on the map.
Or maybe that's just the 'hit box' around them that are too large and messes with my clicks.
Or it might just be a matter of habit.

Otherwise good job.
Eldwinn
Deep Core Mining Inc.
Caldari State
#111 - 2015-04-28 19:32:49 UTC  |  Edited by: Eldwinn
Terrible. You removed options to dscan from the map and finding "hotspots" for traffic is no longer shown properly. Is there a way to opt out of this new map, until we have a map that works properly?

EDIT: some people are saying you can still use the old map. Trying that now.
Katsumi Hartley
Momentum and Reversion
#112 - 2015-04-28 21:33:06 UTC  |  Edited by: Katsumi Hartley
It's certainly looks shinny and i love it BUT, like someone told it already :

1 - No focus when you jump in a new system, it stays on the last.
2 - And it's why i still use the old one : we NEED more colors instead of sized dots ("Avg people in space" specially !!!)
It's makes the map so much harder to read than the old one... We need more specific colors for that !
0 and 4 people looks almost identical, and it's definitly a problem for me.. "Ships destroyed" too.
It's not contrasted enough.

Small bugs with scanning :
- Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...

- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.

- Finally, when you select a signature among the others after a scan, it keeps the others on screen...

Keep up the good work ! :)
Yoshi Katelo
Signal Cartel
EvE-Scout Enclave
#113 - 2015-04-29 00:39:25 UTC
Let's play a game. Try to grab the cube behind the probe icon:

http://i.imgur.com/hjVooHB.png

And it doesn't matter how I rotate the view, the probe icon is always on the cube.
Oona Jay
UC Berkeley
#114 - 2015-04-29 16:43:50 UTC
Request: make the "focus current location" button a toggle. Click once, follows you on each jump. Click twice, get current behavior where it just focuses once.

From the comments, clearly many of us want to leave the map up in a small window, auto-focused, as we travel.
Velanda Omani
Viziam
Amarr Empire
#115 - 2015-04-29 17:28:39 UTC
I haven't read the previous posts here, so I don't know if these issues have been raised already.

This goes for the local map and probe scanning

The scanner probes toggle button should be default off. Having the probe symbols on really clutter up moving them around.

When you double click on a target (when it has enough probe result) to center on it, why does the screen zoom out. Means you have to zoom back in to your probes

Other than that, pretty good update
Arya Regnar
Darwins Right Hand
#116 - 2015-04-29 17:29:12 UTC
It needs dscan features.

EvE-Mail me if you need anything.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#117 - 2015-04-29 17:34:34 UTC
Wrong topic. You need to complain here, as CCP Turtlepower already said.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joan Andedare
Roving Guns Inc.
Pandemic Legion
#118 - 2015-04-30 16:04:41 UTC
I know others have said this before, but due to how bad it is, I feel it needs to be said more:

While the new map looks awesome, it has some huge issues with usability.
I use the ingame map a lot for exploration. Setting a route for an explo run is relatively easy in the old map. While it is not as easy to see paths as it is on Dotlan, it IS in game and filtering for jumps in the last horu, or for people in systems, etc. is easy and the way colors are used makes it easy to find quiet systems. While on a scale from 0 jumps to jita there is not a huge difference between 1 and 20 jumps in the last hour, for me there is. To get this information at a glance from the new map is near impossible. Also I have a lot of bookmarks, they tend to cover the systems and having whle regions blotted out by bookmarks is annoying, as is having to change settings all the time.

The next thing is the behavior when scanning. when the map opens, it takes a long time for the map to stop moving, the same goes for zooming in our out and moving the map. What I need for scanning are fast and precises movements. Every additional click or zoom I do reduces my ISK/hr.
Another thing is how hard it is to actually move the probes. Icons I need to see when just looking at the map (Celestials for example) are in the way when probing.
Kiokan Voluva
Aurelian Industries
#119 - 2015-04-30 18:36:14 UTC
This might already have been mentioned, but im gonna add it just to be on the safe side.

The cirle you use to click with is neat, but not very practical. a normal mouse would be better, or if you insist on the circle, perhaps a little dot in the middle. This would make it easier to grab your probes.
Which leads me to the next thing... when trying to grab the probes, all the other markers (for celestials, bookmarks and so on) gets in the way, even when i have deselected all the stuff i dont want to see. Move the markers, or perhaps change it so you always grab the probes, even if there are markers on top of them.

It would also be nice if you could add AU distance from the player to the celestials, like in the old map. I use that a lot when trying to find pos or player using only d-scan.

and add a fullscreen mode where you can select what parts of the overview you want to see, that would be cool.

Right now its not very practical for scanning, but i looks great! i look forward to using it, when its functions have been optimized. :)
Bagrat Skalski
Koinuun Kotei
#120 - 2015-04-30 19:06:16 UTC  |  Edited by: Bagrat Skalski
Scanning in New Eden system is broken, probes don't show their scan range properly. They are poping into view or minimizing until not visible while you zoom out and in a little.


Marker for moving probes - visibility when selected isnt improved. still light blue on white? Maybe add cursor change to indicate.
Full screen mode window - you can't move a view while clicking and moving mouse while its in the corner of the screen, because of cursor mode changing in the corner.

There should be an option to swith "center map on active system" after every jump. Stick map view to system you are currently after each jump, auto moving view after jump. You know what I mean, I hope.