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MOSAIC - General Feedback

First post First post
Author
Raphendyr Nardieu
Avanto
Hole Control
#221 - 2015-04-30 09:15:59 UTC
Note to scanners: You can

a) open the old map from neocom or by f10 (if I remember correctly) and use that for probing

b) you can disable the new map from the settings (first tab).


Personally I have been using the new map for 2 months for path finding and seeing where things are. I personally think it is more clear to see where are the caps and the bottlenecks in the universe The stars are in 3D so it's better this way. I know there is still some issues of showing where are the dangerous places (a lot of pod/ship kills). Have to say it's have been better on every patch since introducing the map.

I believe that CCP wanted to get the new map out there to get more constructive feedback. I also don't think there is many people who think that "Ok, I try the beta map...", so this might be a good idea. Also EVE has a lot of people who do not probe scanning. They move stuff around and do missions etc. So I believe it's helping many.

Personally I would have liked that the probe scanner window's map button would have opened the old map, but don't care. Opening from the neocom or by pressing the key is easy enough.
Lexiana Del'Amore
Nouvelle Rouvenor
#222 - 2015-04-30 10:06:35 UTC
undo the "titles" changes pretty please... with sugar on top...
Ignatius Glick
Viziam
Amarr Empire
#223 - 2015-04-30 10:27:44 UTC
Orm Magnustat wrote:
PROBING .........................................

I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I´m really at a loss of words

Who on gods green earth did raise the green flag for this part of the update ???

Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?

And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O

Scrap this garbage! Bring back the old system asap.




On a positive note:
- I like the new forcefield visual on our POS
- The new screens for corporation role management might be a step forward



Oh its not just you.. this patch stinkingly reminds me of Trinity and I unsubbed for two years after that debacle.. So many bugs in this patch, the skin system is embarrasingly selfish and lame, and we all know how bad probing is. This patch just reeks of crap. Not to mention the confessor is pretty much useless now. Why the confessor got the nerf bat so hard when everyone was complaining about the svipul is beyond me.
Cpt JeanLucPicard
Tribal Liberation Force
Minmatar Republic
#224 - 2015-04-30 11:11:38 UTC  |  Edited by: Cpt JeanLucPicard
The great addition of the new SKINS system has come at a great cost with the following to problems:

1) Corp titles have been removed, why? The 16 or so permanent corp titles in the corp management window no longer show up on a characters 'show info' window. This means colored titles are a thing of the past, as is the ability to show off, and allow your members to show off, any specific, usually hard earned status they have within a corporation or alliance. In other words, this is a step backwards for the EVE universe and has greatly reduced the CEO's ability to customize their corporation

CCP, you said something about this change being a way to help improve corporation security by keeping titles hidden, but in reality there was no problem with the original system, nobody was forced to give their FC's an illuminated "FC HERE!!!" title, and if they did then that's their business... I want my directors to be seen as a director, my recruiters to be easily identified easily and myself as a CEO to be rightly seen as the CEO, leave choices like whether or not to display titles publicly, to each CEO and director of the corp, this wasn't your call to make.

2) There is a nasty delay on ship commands (orbit/keep at range/manual flight/module activation), sometimes upto 3-5 seconds, resulting in several kills and losses, especially in small ship PvP, frigates and the like where every second counts. Alot of people in the Minmatar militia chat last night said they were experiencing the same issue when I asked to check it wasn't a ping issue on my end. The general consensus is that solo kiting PvP is now, until fixed, almost impossible.

3)
The new map feels shinier but way less useful than the original, it's not just a "I don't like change!" situation, it's got a good base feel to it but the functionality needs to be improved, especially regarding probe scanning.

Once these are fixed this patch will be a great addition to the game, but as of how it is right now it's cheapened it, reduced the freedom of the sandbox by removing the titles and increased movement and mod activation delay to the point of unplayability for alot of people.

Please fix this mess, it's unplayable, and test things or atleast ask the community about ideas before release next time... A simple survey on the launcher or upon login to the game asking for feedback about something would prevent this stuff from happening again: "Hi, quick poll! Do you think corp titles are broken? 90% NO? Ok, no changes needed then, enjoy EVE!". Done.
Lacaedaeimon Artus
Discrete Solutions Ltd.
#225 - 2015-04-30 12:03:07 UTC  |  Edited by: Lacaedaeimon Artus
Thoughts:

Map:
*Some of the navigation and options with the new map are great, but it has some serious issues at the solar system level.
*The lag on zoom in/out is really hard to deal with. The old map was precise and that made scanning to find a target to shoot much easier.
*The icons take up too much screen real estate and the stacking makes it difficult to see if that is a planet, bookmark, site, etc.
*The distance overlay from one's current position is missing. This makes it very difficult to judge distance and scale of a solar system, particularly when doing WH exploration.

Titles
*Titles should be openly displayable, like decorations. While I am all for recruitment scamming, it makes it difficult to know who speaks for a corp if titles are hidden. Having hidden directors in fleet is great and all, but when trying to verify that someone inside or outside of an alliance, or that you meet in space is actually a recruiter, diplo, director, able to fix a pos issue, etc, it is easier if the in game titles are able to be visible.

SKINS:
*Make the pre-patch skins as permanent as they were pre-patch. It will make them more of a commodity and useful for those who actually spent ISK/time trying to acquire them.
*Have them show on Killmails. We get to see pod bling, would be nice to get ship bling too.
Elenahina
Federal Navy Academy
Gallente Federation
#226 - 2015-04-30 13:06:27 UTC
Quattras Peione wrote:
Ships, gates, and stations are not rendering at all post-patch, nor does my ship show up as cloaked post-jump.

Re-installing to see if that fixes the issue.

Edit: Re-install fixed the problem. Still.... wtf.


This isn't new. It occasionally happens to me as well, and did so before the patch.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

oneFISHtooFISH
Center for Advanced Studies
Gallente Federation
#227 - 2015-04-30 13:27:28 UTC
Rivr Luzade wrote:
How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.

Also, why did I get an Veherokior Probe SKIN when my char in question cannot fly a Probe to begin with?



Open all opportunities and click the settings cog in bottom left, can turn it all off in there.

If you cannot find the opportunities to open it, it is in your neocom. EVE button top left
CCP Lebowski
C C P
C C P Alliance
#228 - 2015-04-30 13:41:52 UTC
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Uncle Pilot
Pator Tech School
Minmatar Republic
#229 - 2015-04-30 13:49:59 UTC
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0



Thank you CCP!

**Ascendance CEO **

Goonswarm Federation

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#230 - 2015-04-30 13:52:46 UTC
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0


Thanks for responding so quickly.

Perhaps this highlights the possibility that the CSM suffers from the same fundamental flaw as all representative democracies - in that the CSM is not actually representative. Perhaps better to float ideas here rather than behind closed doors.

On another note, please can we have a response to the map debacle. The new map is *way* too unresponsive to be the default replacement for the old one when scanning. Until the usability issues are fixed, this needs to be reverted as well.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Bj Glitternaut
NOmas tax
7.62
#231 - 2015-04-30 13:53:37 UTC
I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose?
Marius Labo
Licence To Kill
Mercenary Coalition
#232 - 2015-04-30 13:59:13 UTC
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0


It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function.

And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.
Uncle Pilot
Pator Tech School
Minmatar Republic
#233 - 2015-04-30 14:02:54 UTC
Marius Labo wrote:
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0


It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function.

And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.


An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not.

**Ascendance CEO **

Goonswarm Federation

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#234 - 2015-04-30 14:14:57 UTC
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0

Thank you Big smile!
Ab'del Abu
Atlantis Ascendant
#235 - 2015-04-30 14:17:46 UTC
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0


classy +1
Marius Labo
Licence To Kill
Mercenary Coalition
#236 - 2015-04-30 14:23:12 UTC
Uncle Pilot wrote:
Marius Labo wrote:
CCP Lebowski wrote:
Hey all,

I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.

Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev Blink). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.

However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.

Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.

CCP Lebowski, On behalf of Five 0


It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function.

And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.


An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not.

Yes, and I've been suggesting similar and supportive of this and similar suggestions.
Banko Mato
Republic University
Minmatar Republic
#237 - 2015-04-30 14:28:09 UTC
Can we have the option to toggle between the "old" style and the new flashy stuff in the map for scanning? I would really like to be able to use the old scanning map in the customizable little window. And I honestly doubt you will be able to fix scanning in the new map to such a degree that it is comparable to the old one, which was pretty perfect for that job... just could use the added flexibility of having it inside a window so that we can more easily interact with space around us while scanning ;)
Isis Dea
Society of Adrift Hope
#238 - 2015-04-30 14:28:22 UTC
No new clothes? :(

More Character Customization :: Especially compared to what we had in 2003...

Norrin Zelkarr
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#239 - 2015-04-30 14:39:39 UTC
Bj Glitternaut wrote:
I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose?

I'm betting on it being an unintentional side effect of the skins change.
Bj Glitternaut
NOmas tax
7.62
#240 - 2015-04-30 14:46:14 UTC
Norrin Zelkarr wrote:
Bj Glitternaut wrote:
I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose?

I'm betting on it being an unintentional side effect of the skins change.


I'm surprised that this is the first it's been brought up in this thread. Gallente towers are so ugly.