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How do we increase PvP in C5 and C6?

First post
Author
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#261 - 2015-04-29 21:02:52 UTC  |  Edited by: Hidden Fremen
The topic is supposed to be about increasing consensual PvP.
Iyokus Patrouette
University of Caille
Gallente Federation
#262 - 2015-04-29 22:22:05 UTC
Hidden Fremen wrote:
The topic is supposed to be about increasing consensual PvP.


But this is the wormhole sub forum, did you really expect it to stay on topic?

---- Advocate for the initiation of purple coloured wormholes----

Andrew Jester
Collapsed Out
Pandemic Legion
#263 - 2015-04-29 23:15:00 UTC
Iyokus Patrouette wrote:
Hidden Fremen wrote:
The topic is supposed to be about increasing consensual PvP.


But this is the wormhole sub forum, did you really expect it to stay on topic?

hehOops

If thuggin' was a category I'd win a Grammy

Serendipity Lost
Repo Industries
#264 - 2015-04-30 00:16:13 UTC
Hidden Fremen wrote:
The topic is supposed to be about increasing consensual PvP.


No game mechanic change is going to pull that off. You can't force folks to want to fight.

A good set of pvp videos would probably do a better job of it. You can draw the pvp minded folks out of LS/FW/null and into your world with a good PR campaign. PVP folks gravitate to where the action is. (giggle - just don't let them all in your corp)

I'm not a total tinfoil gal, but a lot of the proposed 'pvp enhancing' ideas seem more like large farming fleet incentive programs.

TL/DR Corbexx is a bad potato.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#265 - 2015-04-30 00:32:58 UTC  |  Edited by: Ayeson
This thread.

wormholes have a pretty obvious lifecycle. with a few...exits...kinda like every other corp/region lifecycle in EVE there are opportunities for PVP at all of these levels and above, if you just stop sticking with the meta and do something unexpected.

1.Corp starts small Sub 100 dudes
Two options here...Stay Small and talk about how elite you are all the time on the forums, living out of whatever the **** kind of connection you have, barely finding anyone who wants to shoot lazers at you besides sleepers, or your members want MORE CONTENT and find a way to grow yourself into a medium sized corp.

2.Corp grows to medium size 101 - 249 dudes
Again, you have a few options...You like where you are now, you can stay as a medium corp operating out of whatever region you feel like i.e. wspace. You can join a wormhole alliance and either go crowd a wormhole until it kills your corp, or live separately and constantly have your thought capacity questioned by every person who has an eve-o account. Or you decide that alliances are stupid and keep recruiting people until it begins to force change on your organization

3. Corp IS GRANDE 250+ dudes
So, now you have anywhere between 250+ dudes (like 150+ real dudes) who are somewhat bloodthirsty, have some sort of cultural affinity with eachother, that or they hate eachother, and they love making me have ulcers and waking me/you up at all hours of the night with pings and HR issues. Anyways, if you get this big its a challenge for everyone, its a challenge for the members, for the recruiters, for the leadership (especially leadership) because dudes dont stick around if they dont have content.

4. Corp ascends to valhalla
RIP these dudes

I guess where I'm going with this is...everyone plays eve for a reason, stop focusing on why everyone else is an ******* cause they have their own way to play the game, and figure out a way you can manipulate their playstyle to work for you and to provide you joy and content. I play administration online, with a smattering of spaceships. I'm proud as **** of HK and everytime someone is salty as **** about how large our fleets are and how we seem to be everywhere, I'm grinning like an idiot. And that's because I'm winning.
Winthorp
#266 - 2015-04-30 00:52:34 UTC
Ayeson wrote:
I'm grinning like an idiot. And that's because I'm winning.


I picture you "winning" Charlie Sheen style.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#267 - 2015-04-30 01:16:29 UTC
Winthorp wrote:
Ayeson wrote:
I'm grinning like an idiot. And that's because I'm winning.


I picture you "winning" Charlie Sheen style.


yeah that basically nails it on the head
Trinkets friend
Sudden Buggery
Sending Thots And Players
#268 - 2015-04-30 01:19:55 UTC
I, too, would like to weigh in on this content creation caca.

The only good to come out of a move away from DPS / EHP walls and POSs with the upcoming Fozziesov mechanic is that it finally puts some cards on the table where you can provoke content without people having to spend hours of bad gameplay grinding structures.

Right now this is mostly a problem in low-class wormholes where dread attacks are not an option. C5's, the RF cycle is merely an opportunity to get cap fights and will work. People can expect that you probably won't make the whole assault phase before content happens. This also happens faster, well, because dreads.

In low-class space, you have to grind in subcaps. Against a hardened Dullstar, this takes a donkey's age. The feasibility of grinding several large towers is beyond the attention span of most experienced bittervet type players who want me to creae content that's not boring as fsck.

Well, sorry dudes, there's got to be some boring stuff right now.

Maybe if the balance is struck correctly between POS defences deterring casual attack (eg; if Fozzie removes gun AI, everyone's borked), POS capacity (so you don't need 20 POS's to bunk down 200 toons), and POS utility, then it could be the case that you can at least ping people's POSs quicker than now, force a timer upon someone for the weekend, troll a goodfight, and then go away.

Of course, now I have to refer to Hidden Fremen's post about batphone cancer. I am currently somewhat relucant to engage in too mch SRS BSNS trolling of groups equal to Prolapse.'s capabilities because I know - from what happened last weekend - that what you attack is just the tip of a giant iceberg by the time you successfully crack the POS, create the timer, and the phones start ringing. Having 80-90 guys respond to one of your scouts is not a way to encourage anyone to get involved in content creation.

Look. We all have friends. Even Winthorp has friends, despite his best efforts. Jester, I'm not so sure. But my point is, sometimes you need to let your friends suffer in their jocks for their idiocies - be it being mouthy dinkuses, fitting a POS badly, leaving a Nag floating in a C1, whatever.

Sometimes, if the people attacking your friends seem evenly matched, on paper, you should let them grow up and learn to stand on their own two feet. let them have a fight, duke it out, maybe lose.

I know it's hard to create content sufficient to let your own 30 man ishtar fleet get some kills, but just responding to batphones all the time is lazy and detrimental. If the big guys stopped blobbing into every 10 v 10 corp spat in w-space, we'd see more 10 v 10 corps going at it.
Ilaister
Binary Aesthetics
#269 - 2015-04-30 01:22:23 UTC
Ayeson wrote:
Stuff about how being big is better


You say the lifecycle is obvious and people should look to challenge themselves in new ways. ie. Admin.

You see no challenge in turning applicants to your corp away and staying small.

Hypocrisy or ignorance?
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#270 - 2015-04-30 01:26:18 UTC  |  Edited by: Ayeson
Ilaister wrote:

Hypocrisy or ignorance?


Personal preference. Large scale brings challenges that small scale doesn't.

I've been at every part of the wormhole food chain, I wouldn't go back to being small if you catch my drift.
Kashadin
Caldari Provisions
Caldari State
#271 - 2015-04-30 01:50:50 UTC
I think it says a lot about the mentality of people when most of the ideas to increase PVP are all about how to change the way that PVE works.

Honestly I don't think that there is anything that can be done with the way that PVP works in high-class wormholes. At the end of the day the only way that people are going to increase PVP is to...go out and PVP. That is it. The only way to do it. They can't give the defender bonuses, as that would cause people to not want to PVP in peoples home holes, and cause even more bottling.


What we need are people that are willing to expand the idea of PVP inside WH space while trying to stay away from the lure of being apart of the "big boy groups" and the safety of numbers. Create fleet setups that can hit and run the large standard fleets that the big guys run, hell possibly even try to pull some of the "leet pvpers" from those groups to spread the numbers around WH space. IDK >.>




How ever high-class WH PVP is going to go, it is going to be up to the guys and gals who live there to make the changes in mentality to get the "gud fights" started.


Now, if what you want is the ability to gank more people flying more expensive ships in high-class WH space then continue talking about how to get people out of home WH's, it will make my scouting more fun.
Andrew Jester
Collapsed Out
Pandemic Legion
#272 - 2015-04-30 03:22:25 UTC
Trinkets friend wrote:
Look. We all have friends. Even Winthorp has friends, despite his best efforts. Jester, I'm not so sure. But my point is, sometimes you need to let your friends suffer in their jocks for their idiocies - be it being mouthy dinkuses, fitting a POS badly, leaving a Nag floating in a C1, whatever.

I was really good at batphoning :3

But when you only have ~10 uniques you have to be

If thuggin' was a category I'd win a Grammy

Lister Vindaloo
5 Tons of Flax
#273 - 2015-04-30 05:28:22 UTC
I kind of like the idea of a POS module that acts as a clone vat, but with limits of course, it should only hold a small number of clones, so that a corp can scrimp on defenses to increase the number of clones they have to use after podding by anchoring more of them, they should also require fuel, something not already use by other modules/POS'. If the freezer goes offline, clones get destroyed.
Something like that, it would be nice to have a clone in WH space occasionally, but it couldn't effect the power of the Pod express too much as that trip to high sec and the isolation from your hole it creates is part of what makes WH PvP different
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#274 - 2015-04-30 08:10:23 UTC
Allow the creation of a "Bob shrine" in C5/C6 WH's.

One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption).
Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)

Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH.
This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc),
Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob),
and or some other such kind of thing maybe.

No Worries

Araikas Rhal
Hair-Trigger
#275 - 2015-04-30 08:39:46 UTC
ChromeStriker wrote:
Allow the creation of a "Bob shrine" in C5/C6 WH's.

One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption).
Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)

Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH.
This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc),
Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob),
and or some other such kind of thing maybe.


I especially like the cyno inhibitor part of this idea. Nothing i hate more then having my WH fleet hotdropped in the middle of running sites. Im sure anyone who has ever lived in a WH can relate, as Cyno's are far too overpowered in WH space right now. You sir, obviously belong here. Join channel "Beggars Bowl". Prolapse. is recruiting!

I played other games in my past life. I must have done something wrong to be re-incarnated as an Eve player.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#276 - 2015-04-30 08:48:13 UTC
Araikas Rhal wrote:
ChromeStriker wrote:
Allow the creation of a "Bob shrine" in C5/C6 WH's.

One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption).
Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)

Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH.
This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc),
Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob),
and or some other such kind of thing maybe.


I especially like the cyno inhibitor part of this idea. Nothing i hate more then having my WH fleet hotdropped in the middle of running sites. Im sure anyone who has ever lived in a WH can relate, as Cyno's are far too overpowered in WH space right now. You sir, obviously belong here. Join channel "Beggars Bowl". Prolapse. is recruiting!


I was particually proud of that one... i also thought about 200% dmg buffs to titans, and 3000% bonus to supercarrier speed....

No Worries

Araikas Rhal
Hair-Trigger
#277 - 2015-04-30 09:04:10 UTC
ChromeStriker wrote:
Araikas Rhal wrote:
ChromeStriker wrote:
Allow the creation of a "Bob shrine" in C5/C6 WH's.

One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption).
Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)

Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH.
This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc),
Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob),
and or some other such kind of thing maybe.


I especially like the cyno inhibitor part of this idea. Nothing i hate more then having my WH fleet hotdropped in the middle of running sites. Im sure anyone who has ever lived in a WH can relate, as Cyno's are far too overpowered in WH space right now. You sir, obviously belong here. Join channel "Beggars Bowl". Prolapse. is recruiting!


I was particually proud of that one... i also thought about 200% dmg buffs to titans, and 3000% bonus to supercarrier speed....


Sir, you need to join Beggars Bowl. Prolapse has had the monuments for a while now. Corpse sacrifice and all. You are more then welcome to join us, or just convo us for a road to the Altar, bring any corpses you think need to be given over to Bob in your favorite ship and we shall see it so!

I played other games in my past life. I must have done something wrong to be re-incarnated as an Eve player.

Jack Miton
School of Applied Knowledge
Caldari State
#278 - 2015-04-30 10:54:56 UTC
Ayeson wrote:
Personal preference. Large scale brings challenges that small scale doesn't.
I've been at every part of the wormhole food chain, I wouldn't go back to being small if you catch my drift.

You're fully entitled to liking being in a big Corp but saying being a big Corp is harder than being a small Corp, especially in a thread about pvp, is the stupidest thing I've ever heard. Even from HK.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#279 - 2015-04-30 12:31:01 UTC
Well, I'll give him that being in a big corp is tremendous work from a management point of view.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#280 - 2015-04-30 12:36:00 UTC
So, about 2 months ago my group moved from c6/c6 to a c4/c4/c2. Since then, the amount of pvp we get has increased dramatically.

The reason for this increase is (i think) that we simply encouter a lot more people in our chains then we did before. This is not only because the c4/c4/c2 has more connections, but the amount of systems that deserted in the `lower` wormholes is far less. It's hard to find an unoccupied wormhole in these classes.

I don't believe nerfing home sites will solve the issues. I also dont think forcing people to move around will solve it either, because if you make it to hard risk averse people will just not come to wspace at all, and go somewhere else.

I also think the influence of being able to put clones in wspace and not be podded to hs is exaggerated. Don't get me wrong, I would love to be able to switch clones in my Tower, but I don't think it will be the magic that solves all the problems.

Maybe, the solution is to get wspace more populated, or, make it seem that way. It sounds simple, but it obviously isn't. I can think of a number of solutions, if they are good or not, I don't know. Maybe a combination is best, I'll let people smarter then me think about that.

An easy way is removing a number of systems. Instead of this, maybe something smart can be done with connectivity.
- Make some magic that connects `active` systems to other active systems more often, and less to inactive systems. (How to determine what system is active and wich one is not, let's not go there right now)
- Do something special with the shattered systems. I like the fact that you can't roll the frigate wormholes. Maybe not being able to roll shattered wormholes is an interesting option to persue.
- Get some wormholes (shattered for exemple) to have a lot more connections, opening up more area's.

I'm also hoping that fozzy sov will make null exits more interesting. Right now, we ignore most nulls and only go on a roam in a couple of null area's if we happen to connect to them. If null roams are interesting everywhere, then being in wspace might be an extra advantage as you get access to all of nullsec basically.



There are also a couple of mechanics that I think hurt wspace.

- Spawn distance from the wormhole for larger ships. Has been talked about to much already though.

- New signatures popping up automatically in your probe window. You used to need probes and scan regurarly for new sigs to pop up. Changing this back to the old ways, will change nothing for pve'ers that have probes out and take the effort to press scan every now and then.
So, I think there are no downsides to changing this back.

- The POS and hanger roles access stuff is definetly holding a lot of people back in trying out wspace.