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MOSAIC - General Feedback

First post First post
Author
Ben Zaye
Harakiri Cleaning services
#201 - 2015-04-29 23:18:58 UTC  |  Edited by: Ben Zaye
My Mosaic feedback :

1- Caldari skin are ugly and the choice is very limited.
2- In general, they are only skins T1 available. where are t2 skin?
3- The temporary skin system is stupid because it is not realistic.
4- I already pay 2 account to play this game and I will don't pay more for put a color on my ship! We just want is to be able to put a color and corpo logo on our ship. We do not want a paid system. Give me a bit of paint and a roll!
5- I don't know why CCP loose your programming time for change Control damage icon. The result is ugly and don't match with other icons.

My overall satisfaction is 2/10 not more
Jared Tobin
Bloodstone Industries
B.S.I.
#202 - 2015-04-29 23:53:04 UTC
MOSAIC (NEW) ISSUES & FEEDBACK:

First, some positive feedback: I like the POS Shielding visuals! A pleasant step up from 7 years ago! Good job!

The rest are issues with feedback intertwined in observations with possible solutions:

- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...

- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?

- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.

- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.

- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".


EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":

- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014. Functionality was promised almost a year ago, and has yet to really be addressed openly, just amongst feedback, petition and tickets. It's time to make that "Drag and drop" we see in the selling window actually function as it instructs us to do: "drag and drop to add items to sell". Crazy idea, I know...

- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.

- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).



Win7Pro64-bit
Sniper Smith
Center for Advanced Studies
Gallente Federation
#203 - 2015-04-30 00:45:07 UTC
Jared Tobin wrote:

- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.

First, I've noticed the extra loud sounds around the gate too.. thought it was just me going nuts.

The Boom however is, if I'm not mistaken, the sound of a SKIN activating, and it seems to ignore sound settings also. I thought at first it was a ship Cyno'ing out from beyond my view, but later it happened again when I was zoomed out.
Ignatius Glick
Viziam
Amarr Empire
#204 - 2015-04-30 00:54:57 UTC
Scanning and Probing with this new map is absolutely the worst crap i've ever seen.. Who tested this and signed off on it? Who was like, "Yep this is far superior to the product we currently have, LETS RELEASE!" It's freaking garbage and they should be fired. FIx this crap.. It makes scanning and probing not fun or useable.
Ignatius Glick
Viziam
Amarr Empire
#205 - 2015-04-30 01:08:03 UTC
also whoever's idea it was to have the map load in the IGB.. Just NO!

Its so laggy its almost unuseable on a Mac.
Jonathan Yatolila
BKRFLD
#206 - 2015-04-30 02:12:37 UTC
[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:



- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...


This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.

Darth Terona
Horde Vanguard.
Pandemic Horde
#207 - 2015-04-30 02:15:51 UTC
• (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.

pointless and game breaking for my corp.

Titles are ment to be displayed. don't want it giving away too much intel? Think of better naming conventions.

Give me the option to turn it off.

Im the damn CEO. If I want my titles shown then let me do it.

whats next? Medals not displayed in public?

given that this went live with the update, I can only imagine someone broke something and jotted it down as a feature.

its bad.

Not only can I not see my own titles, I cant see anyone elses in my corp.

Titles are handed out in my corp for rank.

I got prospects (prospect title for newcomers) who have been in the corp for months, and Black Jackets (full patch members) who earned their stripes in a few weeks. Now its impossible to tell them apart.

I got Black Jackets pissed off at me because they think I took back their patches.. and Prospects who think the corp gave up on them and their shitfits.

pls fix.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#208 - 2015-04-30 02:22:47 UTC
Darth Terona wrote:
• (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.



That's just silly.. If corps are worried about leaking important information through titles, make them non-obvious =P
Sniper Smith
Center for Advanced Studies
Gallente Federation
#209 - 2015-04-30 02:58:19 UTC
Jonathan Yatolila wrote:
[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:



- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...


This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.


You have 30seconds before anyone can lock you, bump you, scan you, or anything else..

Though I agree, I hate the black screen..

What I hate even more is the delay in docking and jumping.. why isn't the dock zone the same 2500m as everything else.. I use BM's now in dangerous places, but still really annoying..
Adamo Aldent
Sons of Seyllin
Pirate Lords of War
#210 - 2015-04-30 04:12:44 UTC
I like the skins! But are some bugs still with missing skins in preview mode of ships and such.... Some frigates are realy too expensive, i dont mind the 'old' ones keep this high price since they are low price in-game anyway because of the old prices. But all new frigate skins should realy not cost more than 1500~ aurum or something....

Battleships and up you cant realy complaint, the prices are not much higher than when they were single-use/run bpc copy's and even some cruisers are kinda good price in the NES.

I hope CCP can make some good money on this and that people like it as much as me, and that we will have new skinns 3-5 times a year =)
Rekkr Nordgard
Steelforge Heavy Industries
#211 - 2015-04-30 04:13:01 UTC  |  Edited by: Rekkr Nordgard
Just got the beta map today and good god is it a piece of garbage. Click recognition on the scanning cube is non-existent which means you're forced to solely use the clunky arrows, thus doubling scan time. The color of the star interferes with the color of the green, yellow, and red signatures, but that doesn't matter half the time because it's flip a coin on whether or not the signatures even show up on the map behind all the cluttered junk. Trying to grab the edge of a scan sphere to increase or decrease the radius doesn't register most of the time, so you generally end up just spinning the map around in a circle instead.

After about 15 minutes of banging my head against the wall, I've switched back to the old map and plan to use it permanently. Whoever designed the new map has obviously never ever tried to actually scan anything down before. The new map is horrible and you should feel horrible.
Rook Mallard
Aperture Harmonics
#212 - 2015-04-30 04:30:48 UTC
OMG! the new map sucks when you are scanning!

- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA.
- The cursor seems to always be a circle. I am not sure which part of it use to actually point to something.
- The probes show always as an icon cluttering the display even when I am handling them all together as one.
- There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates.
- There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map.
- When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them.
- You probe a sig, the "dot" is not displayed.
- Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else.
- Why is there no sun in WH space???
- Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things.
- Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears.

I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.

Unfortunately this thing will stay off for now. Cry
Rekkr Nordgard
Steelforge Heavy Industries
#213 - 2015-04-30 04:39:08 UTC  |  Edited by: Rekkr Nordgard
The map is so bad it warrants a second post.

You guys at CCP need to get everyone in a room and make the announcement that it doesn't matter how shiny or graphically improved a feature is, if the change decreases or breaks the functionality of the feature, then it is a bad change. Period. End of story. Quite a few of your developers seem thoroughly confused on that point. "BUT IT'S A POLISHED TURD!" Still a turd.
NVRYNZWS Escort
Doomheim
#214 - 2015-04-30 04:52:02 UTC  |  Edited by: NVRYNZWS Escort
Shade Millith wrote:
...

...The circle cursor.... just no. Seriously. NO.

The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.

All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.

Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.



when i was a little kid and john glenn hadn't done his three orbits yet, i had gotten into hamm radio

when you get things going to begin with you have one heck of a lot of information, or noise. or static as its called since you are effectively listening to every kind of noise there is

one of the very first circuits learned to use that noise is something called a filter

band pass and multi pass filtering is like circa 1900 technologies if you allow the twinkle in tesla's eye reflected out of marconi's "work"

but unfortunately we in the new eden system are too stoopids to survive with such an idea feasible

these gloruious and majestic vistas...that one can ONLY find in false color imagery enhanced specks super magnified from shots out of hubble are Not Visible

toggle NEBULAS

a simple swicth to CLEAN UP THAT SIGNAL CREWMAN so that we could actually NOT HAVE TO LOOK IN ONE DIRECTION to see on grid targets is missing...we cant decide to tell our input sensors to only use a selected part of the spectrum to take power and activate our imaging implants....we HAVE TO LOOK at what is normally invisible perpetually...sigh...because we forgot a cub scout handbook radio badge circuit to filter our noise into usable data

toggle
toggle
toggle

and with all of that we now have a map...that is about as handy as trying to use an atlas in the cab of a semi in a snowstorm on the east side of wolf creek pass...way up on the great divide...so i suppose that is the dividing line...what part of imaging electronics do we have to rip out of these sleeper ships to find enough shreds of information to try and be as smart as a fifth grader...

i mean has it been unnoticed or unmentioned the added time in warp animations

always being swung to some new view when you were desperately watching behind you maybe not to get away but get through the gate first

now we try to scan in this three dee environment and even more serious issues with extraneous data crop up...surprise surprise surprise...



back-handedly , lol, kudos to you... ccp the map is exquisite and well on its way but far to go keep up the excellent work

the likelihood of more options being installed in a more timely fashion is carrying sway and progressing so its unlikely these ideas will go unheeded even if they are sooner or later defended and justified as the way its going to be no matter


but please can we stop seeing the endless background that is always the same...my monitors old and its burning in hehheh

and ...The circle cursor.... just no. Seriously. NO. .ibid
>/o..

EDIT::
OMG YOU REPLACED A TUTORIAL THAT COULD BE TURNED OFF EVEN IF YOU HAD TO START THE GAME FIRST...??useless for those who dont need it...???WITH A TUTORIAL REPLACEMENT THAT CANNOT BE TURNED OFF AT ALL AND OPENS EVERYTIME YOU TRANSITION LOL


if are am not a fumbduck please am are hand fumbduck their sign
Lister Vindaloo
5 Tons of Flax
#215 - 2015-04-30 05:04:58 UTC
Trying to scan with the new map is a nightmare

-Cant see the distance from my ship to the different things in space
-circle icon makes selecting the probes to move them difficult, more so when there are a lot of sigs
-cant center the view by clicking anymore

It's just not ready for scanning yet, it's a great map, but can we default to the old system map when scanning, at least until it is more funtional
Mari Camos
Hedion University
Amarr Empire
#216 - 2015-04-30 05:28:41 UTC
Terrible lag and/or no response at all to double clicks in space trying to manual pilot your ship. Effects game mechanics like decloaking. In many cases using "approach, orbit, keep at range" -stuff is too clumsy, I need to manually direct my ship, and when it doesn't do what I want it to, it just.... argh.

Let the lager decide what is wrong, what is right.

Rood Dood
Polaris Rising
Goonswarm Federation
#217 - 2015-04-30 05:42:30 UTC
Do not like new map for scanning. It is very cumbersome. Zooming in and out is tricky. The Circle is too big. Need a point like before. The target disappears behind the probes at close range. Please bring back last version. This is a large step backward in my opinion and I've been exploring for years.
Quadima
HyperDreams Studios
#218 - 2015-04-30 07:46:57 UTC
It's kinda obvious to me seeing the interface changes from the last 6 months that almost nobody from CCP is actually PLAYING the game.

They make something, then the reaction of everyone... "UUUU, Shiny !" and that's it.
It's like nobody bothers to try how it feels when trying to actually do things in real-time, when people are looking to shoot you, or you're in a hurry to resolve something like your life depends on it.

New map = AWFUL.
It was awful, it's still awful. Blurry mess.

If this gets deployed and forced to everyone with the old one removed I feel a great disturbance in the force will come...
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#219 - 2015-04-30 07:51:33 UTC
PROBING .........................................

I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I´m really at a loss of words

Who on gods green earth did raise the green flag for this part of the update ???

Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?

And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O

Scrap this garbage! Bring back the old system asap.




On a positive note:
- I like the new forcefield visual on our POS
- The new screens for corporation role management might be a step forward
Latin Lez
xLegion of the dammedx.
Moose Alliance
#220 - 2015-04-30 07:52:08 UTC
Seriously who ever came up with the idea of the new scanning, it's slow the cursor is laggy, There's a tendency to lose the object ie sigal is all the mush, did I mention laggy? Who ever was doing scanning you only had one job!