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[Proposal] Gallente Velocity/Agility penalty reduction

Author
Mars Theran
Foreign Interloper
#1 - 2011-12-27 02:55:21 UTC
Forum ate my proposal twice; good thing I copied it the second time.

Forum ate my proposal..

To reiterate:

I was reading the Hybrid rebalance notes and comments in the Information Portal earlier, and thought of this as an additional solution for Galente/Hybrid balancing that doesn't affect other factions or indirectly create exploitable bonuses on Gallente ships.

The idea is just a basic modification which would be applied to all Gallente ships to one degree or another, and assist them in fitting armor tanks, while maintaining the role/usage amongst the different factions. Worst case scenario wih rebalancing is that all ships of a similar role/classification become indistinguishable from each other in all but outward appearance. This avoids that, and helps to actually increase the individuality of the various factions ships in all classes and roles.

Essentially, the idea is to reduce the incurred velocity and agility penalties applied by fitting armor tanks to Gallente ships by a percentage reduction of effective mass addition, based on the typical role/usage each ship. Rail platforms and ships dedicated to long range electronic warfare or drones for example, would see less benefit, than those dedicated to Blasters, tackling, or the like.

Example would be a ~20% reduction in effective mass addition for Velocity, and ~15% reduction in effective mass addition for agilty resulting from the fitting of armored plates on a Brutix for a buffer tank. Alternatively, it could be a flat reduction of ~20% to effective mass with regards to the penalties applied to both, to keep things simple and minimize claculations.

It's not that the ship ways any less; it's just that the ship is less affected by it's weight.

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