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CCP enable station building within wormholes

Author
NickyYo
modro
The Initiative.
#1 - 2011-12-27 00:08:49 UTC  |  Edited by: NickyYo
As the title says, one way to solve this 0.0 stagnated political crap.
And add more ore asteroid belts within the wormholes :)
And keep local chat invisible.

..

Mara Rinn
Cosmic Goo Convertor
#2 - 2011-12-27 00:12:04 UTC
Unknown space was not intended to cater to long term habitation.

If you can't handle living out of a POS, it's you that needs to HTFU for unknown space, not unknown space that needs to soften up to let you live there.
Nova Fox
Novafox Shipyards
#3 - 2011-12-27 00:12:39 UTC
One condition. Sleepers would have frequent incursions against stations in if they win it, they will destroy the station entirely.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

NickyYo
modro
The Initiative.
#4 - 2011-12-27 00:14:39 UTC
Mara Rinn wrote:
Unknown space was not intended to cater to long term habitation.


Well take a look out of your window, the players have decided it is!

..

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#5 - 2011-12-27 00:16:13 UTC  |  Edited by: Jaroslav Unwanted
NickyYo wrote:
Mara Rinn wrote:
Unknown space was not intended to cater to long term habitation.


Well take a look out of your window, the players have decided it is!


Problem is.. sovereignty.. you cant claim it, therefore you cant have an station
Maybe some smaller outpost. / not implemented yet. But then we would see those outposts all in null/low .. everywhere.
xVx dreadnaught
modro
The Initiative.
#6 - 2011-12-27 00:51:36 UTC
Jaroslav Unwanted wrote:
NickyYo wrote:
Mara Rinn wrote:
Unknown space was not intended to cater to long term habitation.


Well take a look out of your window, the players have decided it is!


Problem is.. sovereignty.. you cant claim it, therefore you cant have an station
Maybe some smaller outpost. / not implemented yet. But then we would see those outposts all in null/low .. everywhere.



I don't want Sov and other politics **** coming to WH's I've recent;y started to live in an unknown system and I like it... one thing I wish I could change would be the structuring of the pos's I like the force field, because you are able to sit behind it and look out at anyone who may be a threat and it helps out if you are under attack if you can duck in for switching ships or regrouping forces in a safe-ish place.

But for industrial crap I'd say a fixed platform would be a better idea, hauling stuff from storage to storage in space is a pain.

Also I'd like that if for pos's you could save the layout, much like fittings for ships. And be able to deploy a tower and have the modules automatically positioned for you... not only this but even with the lovely changes to anchoring and unanchoring I'd like if you could add things to ques, for on-lining stuff... Would mean that you can set up a bunch of mods to online and go get a drink and come back, rather than rushing about to do anything else.
Dr Karsun
Coffee Lovers Brewing Club
#7 - 2011-12-27 01:01:21 UTC
Some corps live in WH space since the implementation...

So I'd consider WHs weren't ment to be long-term but they ARE and ther's nothing anyone can do about it.

Putting in outposts, player built outposts naturally, would just show that CCP acknowladges that players have decided to live in WHs permanently.

I see no reason why it shouldn't be implemented. Let them have their WHs, I'll stick to my 0.0 and we'r all cool.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

xVx dreadnaught
modro
The Initiative.
#8 - 2011-12-27 01:08:31 UTC
Dr Karsun wrote:
Some corps live in WH space since the implementation...

So I'd consider WHs weren't ment to be long-term but they ARE and ther's nothing anyone can do about it.

Putting in outposts, player built outposts naturally, would just show that CCP acknowladges that players have decided to live in WHs permanently.

I see no reason why it shouldn't be implemented. Let them have their WHs, I'll stick to my 0.0 and we'r all cool.


Yeah, I just wouldn't want the Sov mechanics to screw things up.

I also don't want official asteroid belts spawned... well it doesn't effect me in the slightest, it would actually help me when we do roams and hunt other WH people. because if they are at be;ts they are really easy to find.

Possibly bring in grav site like Anoms. So where you can just do a ship scan and get all the Anomalies at 100% straight away, there would be some of these Anomalies are mining sites just like grav's
Mr Kidd
Center for Advanced Studies
Gallente Federation
#9 - 2011-12-27 01:11:54 UTC
I see a need for stations but, I'm not in favor of such a move. W-space has a certain roughness to its existence. Part of that is the lack of convenience. Personally, I like w-space being what it is. Lets hope CCP never ruins it with some form of sov which allows such things.

On the other hand, having more functionality from POS's would be great. The 2 most outstanding issues in my mind are: T3 subsystem fitting and the ability to use jump clones. I would love to see these two issues addressed.

Don't ban me, bro!

Dr Karsun
Coffee Lovers Brewing Club
#10 - 2011-12-27 01:18:36 UTC  |  Edited by: Dr Karsun
Yeah, sov is a bad idea. Just add either special stations/outposts you can only anchor in WHs that don't need sov, but can't be anchored in 0.0. They can even look the same for what I care.

And keep all other rules the same! That's a must. By "all rules" I mean no local, no spawning belts, no ice, no rats with bounties.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Tanjo Janau
Doomheim
#11 - 2011-12-27 01:20:18 UTC
IMHO I think people always misinterpret CCP when they say they did no design WH space for permanent colonization. I don't see it as they didn't want people to live in it full time. It is simply that they did not design in specifically for that purpose. They simply designed WH space to be an unknown dynamic system with danger. personally I think it is fine the way it is in that regard.

The only thing I wish they could fix was making the POS so I can do everything I can do other places. Namely let me fully fit a T3 (subsystems)

Otherwise I think WH space is about perfect the way it is.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#12 - 2011-12-27 01:40:21 UTC
what we want is NO local.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Brujo Loco
Brujeria Teologica
#13 - 2011-12-27 01:47:59 UTC
Tanjo Janau wrote:
IMHO I think people always misinterpret CCP when they say they did no design WH space for permanent colonization. I don't see it as they didn't want people to live in it full time. It is simply that they did not design in specifically for that purpose. They simply designed WH space to be an unknown dynamic system with danger. personally I think it is fine the way it is in that regard.

The only thing I wish they could fix was making the POS so I can do everything I can do other places. Namely let me fully fit a T3 (subsystems)

Otherwise I think WH space is about perfect the way it is.


I totally support this idea. 0.0 is the most stagnant environment ever in eve's existence for some people's playstyle. Good for them, but not for a lot of other people, things I hate like the SOV, the required drills and patrols and of course the semi-feudal system and monarchy castes happening down there are usually not everybody's cup of tea.

If they are happy with that, fine, good for them, but honestly, EVE needs to keep expanding, into places where there are new ways of living. Envisioning eve as a lulfest of hotdropping capitals in 100vs100 forever totally misses the whole potential eve has, not only it is narrow and limiting but kinda odd for a game with this potential. W-space as it is now is awesome, but could use a few more tweaks without damaging it's outer frontier feeling.

Although I understand a middle ground of Base/outpost/bathroom locker in space design could be found, to avoid spamming low sec or null with them, why not create a middle ground useable/anchorable only in W-Space "habitat", I mean, EVE is already filled to the brim with completely random and non logical ways of doing/limiting things, one more would simply pass by.

W-Space structures sound good, but alas, it will be a dream. I still don't know why CCP is fixed on Null-Sec , you know, there's a lot of stuff out there waiting to be developed that does not involve null. Even lo-sec is as far as ccp's actions speak for themselves, just the backyard of null and not worth even a upgrade.

W-Space is the new limit, at least for a core of people. Improve it!

Also NO LOCAL is the best thing ever to happen in EVE, even if it's a limited chunk of it.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2011-12-27 02:05:08 UTC
No fuckin way. They don't put walmart in the middle of the desert with no roads leading up to it for a reason. Wspace is fine the way it is. Its much more hardcore than any other area in New Eden and theres no reason to change anything. If you want to be a pussy go to Hisec or nullsec where the pussies stay.

CCP SHOULD fix the functionality of POS's that is broken to start with. As it stands there are POS settings to allow things to be configured for alliance usage, but when you do it, it does not let you. When you petition it you get a form response. Fix that **** before anything else that "needs fixin".

internet spaceships

are serious business sir.

and don't forget it

NickyYo
modro
The Initiative.
#15 - 2011-12-27 02:44:42 UTC  |  Edited by: NickyYo
Cipher Jones wrote:
If you want to be a ***** go to Hisec or nullsec where the pussies stay.


How nice..

You do know this is a game right and not high school?
I don't play the game to prove a point and be all bad ass like your implying, i play for fun.
I think some kind of outpost for wormhole space will make EVE GROW! MASSIVELY!.

The game will have a new objective for its players, Gather resources and build an outpost in a wormhole, make the outposts destructible and of course with no local chat and no stargates.

Its a better alternative to the current 0.0 and its current stagnated political crap and slave labor for the alliance leaders RL isk farming businesses.

If they do this, 0.0 space in your words will be the new "pussies space for noobs and people who support there alliance so theres leaders can farm and sell isk".

..

Mr Kidd
Center for Advanced Studies
Gallente Federation
#16 - 2011-12-27 02:58:46 UTC
Cipher Jones wrote:
No fuckin way. They don't put walmart in the middle of the desert with no roads leading up to it for a reason. Wspace is fine the way it is. Its much more hardcore than any other area in New Eden and theres no reason to change anything. If you want to be a ***** go to Hisec or nullsec where the pussies stay.


I like this guy!

Don't ban me, bro!

Tanjo Janau
Doomheim
#17 - 2011-12-27 02:59:09 UTC
Cipher Jones wrote:
CCP SHOULD fix the functionality of POS's that is broken to start with. As it stands there are POS settings to allow things to be configured for alliance usage, but when you do it, it does not let you. When you petition it you get a form response. Fix that **** before anything else that "needs fixin".



Basically this.

I have no problem with the way W-Space works right now. And I think the POS is a good fit. But I'd love to see the broken POS aspects fixed. The space is fine, fix POS's

That being said I don't know i understand what extra benefit an outpost would have over a POS.
NickyYo
modro
The Initiative.
#18 - 2011-12-27 03:01:47 UTC
Tanjo Janau wrote:
Cipher Jones wrote:
CCP SHOULD fix the functionality of POS's that is broken to start with. As it stands there are POS settings to allow things to be configured for alliance usage, but when you do it, it does not let you. When you petition it you get a form response. Fix that **** before anything else that "needs fixin".



Basically this.

I have no problem with the way W-Space works right now. And I think the POS is a good fit. But I'd love to see the broken POS aspects fixed. The space is fine, fix POS's

That being said I don't know i understand what extra benefit an outpost would have over a POS.

Walking in stations of-course.

..

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#19 - 2011-12-27 03:02:48 UTC
NickyYo wrote:
Cipher Jones wrote:
If you want to be a ***** go to Hisec or nullsec where the pussies stay.


How nice..

You do know this is a game right and not high school?
I don't play the game to prove a point and be all bad ass like your implying, i play for fun.
I think some kind of outpost for wormhole space will make EVE GROW! MASSIVELY!.

The game will have a new objective for its players, Gather resources and build an outpost in a wormhole, make the outposts destructible and of course with no local chat and no stargates.

Its a better alternative to the current 0.0 and its current stagnated political crap and slave labor for the alliance leaders RL isk farming businesses.

If they do this, 0.0 space in your words will be the new "pussies space for noobs and people who support there alliance so theres leaders can farm and sell isk".


heres a fuckin thought;

I play for fun too. I'm not telling you how to play the game. You are asking CCP to change the game so that I cannot play in a manner I play now.

Your "objective" utterly sucks. You can do everything in your objective already, except be in Wspace when you do it. You want a version of that where it would be implausible, and maybe even impossible to usurp the defenders, and there is just no way anybody who cares about the future of this game would want that.

internet spaceships

are serious business sir.

and don't forget it

seany1212
M Y S T
#20 - 2011-12-27 03:12:20 UTC
Set 0.0 stations to destructable and watch as people reduce there complaints about stations in wh space in Exchange for shooting one out in 0.0 in order to resurrect there own. It'll soon reduce alliance space sizes down to those able to truely defend there stations with the numbers available to them. WHs work fine the way they are because they have no stations, they are still temporary living regardless of how long an alliance has lived in a specific hole, its about bringing force large enough to evict
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