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Dev blog: Opportunities Abound - The New Player Experience

First post First post First post
Author
Udonor
Doomheim
#221 - 2015-03-19 09:34:25 UTC  |  Edited by: Udonor
Finally you decide Linear tracks and TMI are bad.


How about killing the practice of spawning all new toons in a handful of rookie systems too? very boring.


Have rookies spawn randomly throughout hi sec. Random distribution would encourage new players to interact with veterans immediately. Increase pressure to at least try player corps immediately. Any perceived burden of mentoring would then be spread across all players in hi sec, not just the few recruiting or operating near rookie systems.

No need for rookie system restrictions. No more areas with roids, rats etc eaten bare by the new sheep. No more of the same tired old sugar daddy recruiter/mentors able to hang around. No captive marketing opportunities. No constellations where 50% of rookies hang for 2-3 weeks afraid to move on to better things.


The only down side? Rookie recruitment opportunities would be distributed evenly among corps and end wardecs to monopolize recruitment in rookie systems. But enough reasons to wardec or leverage corp size to advantage will remain.
RookieInfo ReadMyBio
Republic Military School
Minmatar Republic
#222 - 2015-03-19 11:23:36 UTC  |  Edited by: RookieInfo ReadMyBio
A few points:

1. Fearing teh Gambler's Fallacy symptom of creating 65 trial accounts to find all of them with the "old" tutorial system, I "got lucky" and found that the first trial account received the Opportunities Abound.

2. I confirmed that "Contracts are restricted on trial accounts."

3. Since a good number of rookies in new accounts are completely underwhelmed and lost; and some are rage quitting after ranting in Rookie Help channel, I created an EVElopedia guide Opportunities to help them out.

4. It would be great if Opportunities Abound were rolled back from the live server until polished.
BeanBagKing
The Order of Atlas
#223 - 2015-03-23 22:16:54 UTC
Raphendyr Nardieu
Avanto
Hole Control
#224 - 2015-03-24 14:14:31 UTC
Some time ago I got an idea about opportunities. At least it would be cool to have at least few like "See Titan" and it would be done when you see titan on the grid or something.

Any case, few of these "not so useful, but funny" opportunities would be cool.
Darkblad
Doomheim
#225 - 2015-03-25 15:24:17 UTC
RookieInfo ReadMyBio wrote:
A3. Since a good number of rookies in new accounts are completely underwhelmed and lost; and some are rage quitting after ranting in Rookie Help channel, I created an EVElopedia guide Opportunities to help them out.
This is just great!
Though it appears a bit weird that there are (still) walls of text (sort of) required to provide helpful guidance. But that is certainly not your fault. Blink

NPEISDRIP

Koebmand
Silverflames
#226 - 2015-03-30 13:02:01 UTC
Was talking to someone who got Concorded, and realized - there really is not much that tells new players how this or sec status of systems.

Definitely something that could use to have an explanation in the new system.
Gregor Parud
Imperial Academy
#227 - 2015-04-02 11:40:43 UTC
This changed NPE is still as cringe worthy as the previous one, just in different ways. I can see that for some opportunities improvements have been made but the new ones are a hurdle as big as ever. I honestly, REALLY, don't get how this can happen and how people can not figure out that being rigged to fail is a bad thing to do.

There's a few "really?" situations going on, and then suddenly you get to "find a low slot item (...) and fit it". Ok, find it WHERE? And wtf is a low Slot Item? I stopped bothering checking the rest.

This sort of nonsense such a shame, the NPE mechanics are great and very much welcomed but it's as if the people deciding what to put in just aren't exactly on par. You guys really need someone who actually proof reads this stuff and is listened to when commenting.
Koebmand
Silverflames
#228 - 2015-04-02 20:47:20 UTC
Or maybe - actually try play through it ...
Gregor Parud
Imperial Academy
#229 - 2015-04-06 07:42:17 UTC
Well, here's my view on this iteration of the NPE and it's pretty much unchanged.
Dana Goodeye
Deep Core Mining Inc.
Caldari State
#230 - 2015-04-13 11:28:14 UTC
i hope some dev ppl gonna read this, so heres my opinion about how we should and could keep the newbies in eve =P first of all, i know there are a lot of a$$hats £erking around harassing mocking and or scamming newbies just because tbey can, but its not the usual thing. sometimes when i have the mood and the time, i sneak in to the rookie help, giving advices and offering 101 pvp exercises. and im really proud, because i had about 10 newbies, 6 of them still around, the oldest is a year old, the youngest less than 3 months. and if the isdn would find out, im picking up 1-5 days old newbies, im duelling with them (but not killing them), doing lvl4 missions, losec ratting and even small gang pvp with them, i would propably get banned from the rookie help. but i can tell what the newbies needs are. and its not just a help chat, and silly starter missions. they actually need some ppl to teach them in real. teach them about skilling, dscan, bookmarks, concord, gate and station guns, fitting, what to do and what not to do.. having fight with them, teaching them to manage their ships, mods, how the warping works, fits and $hit. they are undocking without a clue these days. i can help some of them when i have the time the mood for that near hek. and im pretty sure, im not alone. but please... when we doing this, we somewat breaking eve rules, dont we? and again... 6 of 10 of my newbies are still active... i know 6 ppl isnt that much... but for me, its a sucess :) so. wanna keep newbies around? fleet them up, give them 101 pvp exercise, do lvl 4 missions with them in active tanked ab frigs, drive them to losec and rat with them :P give them fun, and the feel of sucess, still let them know, eve is a harsh place. the light hearted ones gonna leave soon. the others gonna stay :) and to be honest, i think throwing together newbies isnt a goox idea if they have 0 experienced ppl among them to teach them.
Razk Geary
The Scope
Gallente Federation
#231 - 2015-04-17 13:14:42 UTC
As a new player, I got thrown into the new opportunities experience and I can say it was really confusing. one of the "opportunities "say put something on your medium slot, but at that point I hadn't even open my fitting window, and yes the 2 dashes are pretty obvious after a while, but then again it took a lot of fiddling on my own, I see this question a lot on the Rookie help channel. The next opportunity was the load ammunition in a module, I don't know if you remember this but your weapons when you begin are civilian grade and they do not take ammunition, I spent a lot of valuable newbie money trying to find the right kind of ammo to load my civilian weapons, additionally these "opportunities" don't give any kind of rewards (hey even 1k seems a lot of money at my level) and I didn't get any of the valuable SB that Aura gives you to begin with.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#232 - 2015-04-17 15:16:21 UTC
As a veteran I would like to try this, when will everyone have access?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Styphon the Black
Forced Euthanasia
#233 - 2015-04-27 14:30:23 UTC
You really need to add in rewards for the new bros. There isn't much point in having this "a tutorial" at all if you aren't going to give a least some sort of reward for doing it.
Grinder2210
Science and Trade Institute
Caldari State
#234 - 2015-04-29 16:14:41 UTC
Once again CCP Proves they don't think PVP is one of your Opportunities in EVE online

Yes you do have a lose a ship ( ships can be lost to rats )
Yep you also have lose a pod ( Pods can be self destructed )

Were is the Kill a ship Opportunities?
Blow up a mobile tractor unit?
Get on a Kill Mail ?
Take part in a POS kill ?
Take part in a Capital kill?

Just saying these and more are all Great Opportunities for New players

And for a game that is Player VS Player at it's very core i think is a huge oversight to not have at lest one For new players to try out
Vaclav Palimpsest
Doomheim
#235 - 2015-04-30 02:37:43 UTC
OK, one day in to EVE Online and I'm asking myself how there could be so many people playing this game? I'm working my way through the tutorial, what I now understand is the "new" opportunity system, but I'm already stuck grinding ore in a starter ship trying to get the cash to buy all the skills and gear and shps its going to take to get through the basic tutorial. I peeked ahead and I'm going to have to get the ship I'm currently in destroyed to get out of the tutorial. The vets tell me about all the ships I'm going to get but so far the tutorial is giving me nothing. Oh, and they say I have to go through a wormhole and nobody knows what's on the other side. Really? As if the newbie isn't already figuratively lost, the game is trying to get him really lost in the first 3 days.

I've played a lot of these games and I don't need hand holding but I really didn't expect the devs to try and drive me off in the first 72 hours. Tomorrow I'm quiting the tutorial. I have no idea if I'll ever get to the career paths. I'm a little frustrated in that I did what I thought was a lot of research and I'm finding out that it's nothing like the actual experience.
Raphendyr Nardieu
Avanto
Hole Control
#236 - 2015-04-30 09:24:22 UTC
Vaclav Palimpsest wrote:
OK, one day in to EVE Online and I'm asking myself how there could be so many people playing this game? I'm working my way through the tutorial, what I now understand is the "new" opportunity system, but I'm already stuck grinding ore in a starter ship trying to get the cash to buy all the skills and gear and shps its going to take to get through the basic tutorial. I peeked ahead and I'm going to have to get the ship I'm currently in destroyed to get out of the tutorial. The vets tell me about all the ships I'm going to get but so far the tutorial is giving me nothing. Oh, and they say I have to go through a wormhole and nobody knows what's on the other side. Really? As if the newbie isn't already figuratively lost, the game is trying to get him really lost in the first 3 days.

I've played a lot of these games and I don't need hand holding but I really didn't expect the devs to try and drive me off in the first 72 hours. Tomorrow I'm quiting the tutorial. I have no idea if I'll ever get to the career paths. I'm a little frustrated in that I did what I thought was a lot of research and I'm finding out that it's nothing like the actual experience.



It might help if you just do the basic opportunities. I believe there is supposed to be a lot of them ( http://cdn1.eveonline.com/www/newssystem/media/67138/1/Overviewmockup550.jpg ), so they are not the tutorial. They are opportunities.

After you get on to the flying and get some cash from the starting system, you should plan for the career agents. E.g. you will get free venture from the mining career missions.

I should personally test how this opportunities thing works without starting money.
Ein0r Niiminen
The Blues Corporation
#237 - 2015-05-03 16:36:41 UTC
I havnt played since december 2014, so i was not really aware of this new opportunity system.
I tried to introduce a friend of mine to Eve, told him to do the tutorial and once he is done i will accompany him with the career agents.
First we searched for the Aura Tutorial. 10minutes later we discovered the opportunity system. So i told him to do the opportunitys as they were given to him. It worked with the OPs to fly around. But once items were needed, it was a mess

1. He had to put Items from one Hangar to another one. He didnt have any item to move.
So he unfitted his weapon to move it around, forgetting the weapon in the item hangar later on.
2. He had to fit modules into high,mid,low slots. He was also unable to do the latter, since he had no items.
The opportunity told him to get them on the market. Since he was an Amarrian, i suggested to get a civ armor repair. 500k.. yikes..
I could have equipped him, sure, but that is not the point of a begginers tutorial :/

In the end we completely ignored it, i showed him how to move around, overwhelming him with all my knowledge.. Until we ignored all those other opportunities and i showed him the way to the career agents..

He said that this sort of tutorial was too confusing for him.

In my oppinion the NPE set the bars a bit too high in terms of its forced autonomy



Masao Kurata
Perkone
Caldari State
#238 - 2015-05-04 04:24:16 UTC  |  Edited by: Masao Kurata
The system is called "opportunities" for a reason. It is not a tutorial, you do not have to progress through it, there is no reason to do everything in it other than to discover more things that you can do. There is no pot of gold at the end, nor any false promises. The only major issue is that some players are expecting a tutorial and apparently the name isn't enough to clue them in that if they can't do see how they'd do something in a few minutes, maybe they should just pick another opportunity. Or just fly around, or shoot someone, or do laser shows or whatever they like because EVE is a sandbox and it's better for it to be a sandbox from day one for new players.

Personally, and I know I'm not a new player so my experience is different, I went through opportunities experimentally and found myself having fun making a fit just from the things dropping in the new player anomalies then when the time came to lose a ship, went out into null and killed a cyno with a rookie ship fitted with civilian modules before it died.
Joia Crenca
Science and Trade Institute
Caldari State
#239 - 2015-05-04 05:22:39 UTC
Is CCP getting feedback from new players on this? Both those that are happy and those that aren't?
Milla Goodpussy
Garoun Investment Bank
#240 - 2015-05-05 23:48:12 UTC
Joia Crenca wrote:
Is CCP getting feedback from new players on this? Both those that are happy and those that aren't?



they are not listening, they are silenced like crickets and the fact many are bringing up clear feedback that this system is incredibly lacking common sense and how on earth did it get passed to release is beyond any level of thought. it makes my brain bleed that its pretty obvious a person who's skilled and already playing the game in a large coalition came up with this idea.

in fact I think its frustrating the new bros even more and they're going to give up.

the UI is bland and boring and just plain ugly

there is no rewards for doing anything with it

can others even see what you've completed or not?? what the hell is the point of having achievements when you cant even show off you have achievements!.. good grief have they not ever heard of xbox or playstation trophies!..