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MOSAIC - Issues

First post First post First post
Author
Partsking
New Eden Marshals Service
#181 - 2015-04-29 20:19:39 UTC
Oma Lorche wrote:
Hello CCCP
For some of us Mosaic 1.1 broke game completely. Client doesn't start at all.
I've started another thread here: https://forums.eveonline.com/default.aspx?g=posts&m=5708681#post5708681


Try moving your resource cache folder to another location in your launcher settings. Click "browse" and pick another folder somewhere. Worked for me.


Also, CCP, bring back the ******* titles. What the hell were you thinking?
Astroyka
IXXAXAAR
#182 - 2015-04-29 21:13:36 UTC
Is there a reason there is a circular mouse cursor in the "new" map when scanning? Its really not user friendly. Please change to an actual pointer.

Astroyka

A New Eden pilot, fighting against slavery in New Eden

www.astroyka.net

@Astroyka

Harvey James
The Sengoku Legacy
#183 - 2015-04-29 21:40:41 UTC
everytime i log in i get notifications saying i have completed each of the tutorials, 11 of them .. which is obviously a bug.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Astroyka
IXXAXAAR
#184 - 2015-04-29 21:59:29 UTC
Harvey James wrote:
everytime i log in i get notifications saying i have completed each of the tutorials, 11 of them .. which is obviously a bug.


I've disabled the "opportunities" crap. Fixed it.

Astroyka

A New Eden pilot, fighting against slavery in New Eden

www.astroyka.net

@Astroyka

Alundil
Rolled Out
#185 - 2015-04-29 22:24:37 UTC
Shiva Makoto wrote:
There are some weird input lags since downtime, also reported by alliance mates.
Locking people seems to be affected, clicking in space too and it's most noticeable on faction warfare acceleration gates. (not tested with other acceleration gates)

Have also experienced some of this lag, but when jumping wormholes and loading POS/POCO grids. A bit frustrating.

I'm right behind you

Oraac Ensor
#186 - 2015-04-29 22:45:11 UTC
Only the second day and already the DEVs have lost interest in this thread.

Must be an all time record.
Jared Tobin
Bloodstone Industries
B.S.I.
#187 - 2015-04-29 23:45:51 UTC
MOSAIC (NEW) ISSUES:

- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.)

- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?

- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.

- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.

- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".


EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":

- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014.

- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.

- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).



Win7Pro64-bit
ciapek
SniggWaffe
WAFFLES.
#188 - 2015-04-30 00:17:43 UTC  |  Edited by: ciapek
Bring back the Titles or my 14 accounts go bye bye

https://twitter.com/CiapekTheJew

Lysus
State War Academy
Caldari State
#189 - 2015-04-30 00:22:59 UTC
All my skins that were in my Corporate Hanger Array are now gone and were not redeemable. Anyone else having this problem?
Beffah
Imperial Academy
Amarr Empire
#190 - 2015-04-30 00:23:14 UTC
Just reiterating that many corps are kinda peeved over the titles thing, in-game. I've spent my day telling people that their roles have NOT been pulled, and that CCP felt the best method to steal what's left of my sanity was to decide that the names of our in-game titles might give away SEKRIT INFORMATION. Again, if the corp feels that the best name for a POS gunner role is, indeed "POS GUNNER PEWPEW" then, so be it.

Also, the new map for scanning is buggy as HECK. I've experience probe jitters, probes vanishing off the overview completely, inability to move them, etc. I turn off all the unneeded items in space (stargates, etc,etc) so that all I see is sigs and moons/planets, and every time I session change, everything turns right back on. Also, as mentioned at least twice previously, the circle cursor is the worst possible idea as it allows no pinpoint control. Why was that even changed away from the simple cross that actually made sense?
Dirk Magnum
Spearhead Endeavors
#191 - 2015-04-30 00:28:54 UTC  |  Edited by: Dirk Magnum
edit: my issue has been fixed

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Jeven HouseBenyo
Vanity Thy Name Is
#192 - 2015-04-30 01:16:25 UTC  |  Edited by: Jeven HouseBenyo
New bug/complaint over here.

Hesitation. Right click for the drop down list, wait for the game to catch up to the one I'm highlighting. Undock or dock? Wait for client to load. Open Regional Market? Same. Sell something? Ditto. Lock target? Guess what. Have drones go out or return to ship? Wait for it. Going into warp or coming out of it? Seems all of my ships' accelerators and brakes need replacement, slow hesitation all over the system.

I've already cleared cache on my regular desktop files, cleared virtual memory on my router, and ran the rescache.exe to see if I was missing any files or there were corrupted ones in there. Nothing out of order, missing, corrupted, etc. And yes, I did restart my computer.

I've also done a speed and ping test to my ISP's main server for my local area, and spoke with their Tech Support. This is not at my end, nor is it at theirs. As they are still mostly incapable of getting a ping test or speed check to TQ (this is normal alas), they have suggested I bring this up to the client server owner.

That would be you, CCP.

As this lag is ingame, not on any other of your sites, going on the assumption yet another something is breaking or broken with the latest release.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Messoroz
AQUILA INC
Verge of Collapse
#193 - 2015-04-30 02:26:52 UTC  |  Edited by: Messoroz
1. Remember this computer option with Authenicator is BROKEN. It doesn't remember in launcher. Actually going to disable it because its just annoying.

2. If you are in wspace and join a fleet. You are no longer able to see fleet members in space in normal space. This is horribly broken. In fact in wspace you have to put effort to view th enormal EVE map because wspace has no map.

3. You can no longer spam Jump after jumping gate, if you do the system gets deselected, you need to give it a pause instead
Quintarias
Thirtyplus
Goonswarm Federation
#194 - 2015-04-30 03:42:48 UTC
svipul scan res is broken after the patch.
Messoroz
AQUILA INC
Verge of Collapse
#195 - 2015-04-30 03:48:56 UTC
Select wormhole.
Click in space
Select item still has "wormhole"
Spam jump

You end up orbitting instead.

Good job CCP.
Almost ******* died.
Adamo Aldent
Sons of Seyllin
Pirate Lords of War
#196 - 2015-04-30 04:04:40 UTC  |  Edited by: Adamo Aldent
CCP Phantom wrote:
Known issues

* Search box in the new corp roles tab doesn’t work (this has been fixed internally and should be fixed for everyone with the next patch)
..... WORKAROUND: Selecting a player from the search dropdown and selecting a new tab filters correctly


* Unable to exchange tags for security status (this has been fixed internally and should be fixed for everyone with the next patch)

* Reprocess values for zydrine and megacyte are not updated for T2 items and certain structures (this has been fixed internally and should be fixed for everyone with the next patch)

* The "Apply SKIN" section of the fitting screen is hidden when you open the fitting screen, you need to manually expand that section first before you can apply SKINs to your ship (with the next patch the SKIN section will be visible per default when you open the fitting screen).

* The Omen Tash-Murkon Edition was not converted properly to the SKIN system. As such you might still have Tash-Murkon Omen ships and Tash-Murken Omen blueprints. Those ships and items will be converted into the SKIN system at some point in the near future.



Above mentioned issues (and some more) have been fixed with the deployment of Mosaic 1.1 on April 29.


The Vexor Interbus skin is not present in the character sheet or if you press the 'show info' (under skins tab) on a vexor it only show the quafe and Intaki syndicate versions.

But the interbus version is in the NES Store + in the market, so? If i inject it it should work? Im afraid add it because it isnt in the character sheet window =(

Edit: Or in the preview window of a Vexor... But if i open the market and press the icon i can preview the interbus version, but if you dont look the NES store you probably dont even know it exist.
Rekkr Nordgard
Steelforge Heavy Industries
#197 - 2015-04-30 04:14:32 UTC
Rekkr Nordgard wrote:
When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the new patch and your game ignoring my clicks is already driving me insane. It's ridiculous that I have to sit there and wait for 3 seconds every time I want to do something that involves more than a single click to make sure your crappy software picked it up and is actually going to acknowledge my commands. Fix this now.



Hey guess what still hasn't been fixed yet? That's right, clicking more than one thing in a row and the game actually acknowledging your commands.
afkalt
Republic Military School
Minmatar Republic
#198 - 2015-04-30 07:01:30 UTC
Rekkr Nordgard wrote:
Rekkr Nordgard wrote:
When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the new patch and your game ignoring my clicks is already driving me insane. It's ridiculous that I have to sit there and wait for 3 seconds every time I want to do something that involves more than a single click to make sure your crappy software picked it up and is actually going to acknowledge my commands. Fix this now.



Hey guess what still hasn't been fixed yet? That's right, clicking more than one thing in a row and the game actually acknowledging your commands.


This one is kind of a big deal CCP....
CCP Cognac
C C P
C C P Alliance
#199 - 2015-04-30 07:45:55 UTC
Lysus wrote:
All my skins that were in my Corporate Hanger Array are now gone and were not redeemable. Anyone else having this problem?



Check the deliveries in your corporations hq station. Only personal assets went to the redeeming queue, corporation assets went to deliveries at corporation hq
Tass Caffington
The Scope
Gallente Federation
#200 - 2015-04-30 09:15:32 UTC
Tass Caffington wrote:

In 90% of all cases the new starmap crashes my computer to reboot (Mac client on OSX).
So, when I click the starmap icon the map's window opens and when the map starts
to show up my computer crashes to reboot. Sometimes it works without any problems.



Hi CCP,

I played around with the graphics settings and it looks like I
found a workaround for this very problem:

In the graphics settings I disabled the 'Resource Cache' which
worked for not crashing. However, the graphics still got some
minor hick-ups so I lowered the Shader Quality to 'Medium'.

With this I have no crashes since then - and hopefully it stays like this. Blink


Regards,

Tass

o7

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