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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
The Frog Pond
Ribbit.
#1941 - 2015-04-21 20:50:25 UTC
Alicia Dnari wrote:
I downloaded the installer package, and ran it in windows 7 on my Mac (Parallels virtual machine). The installation apparently worked, but the application icon says "Isk Per Hour version 2.0". Tried to start it, and got the message "contact the provider for instructions on which version of .NET to install. So which version do I install, and where do I get it? And do I have the latest version of IPH?

Dot.net 4.0 is what I use. You get that from Microsoft.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#1942 - 2015-04-21 21:25:09 UTC  |  Edited by: Elena Thiesant
Alicia Dnari wrote:
Clicked on the link. Downloaded LatestIPH.xml. Now what?


An XML file isn't going to be of much use. XML = eXtended Markup Language, it's used for data or configuration options, it's a text file not an installer or application

The link in Zifrian's signature takes you to the SourceForge site. Click the green button which reads "Download Program Installer"
Alicia Dnari
Dnari Mining and Manufacturing
#1943 - 2015-04-21 22:09:21 UTC  |  Edited by: Alicia Dnari
Elena Thiesant wrote:
Alicia Dnari wrote:
Clicked on the link. Downloaded LatestIPH.xml. Now what?


An XML file isn't going to be of much use. XML = eXtended Markup Language, it's used for data or configuration options, it's a text file not an installer or application

The link in Zifrian's signature takes you to the SourceForge site. Click the green button which reads "Download Program Installer"

I did click on the green button, which reads "Download LatestIPH.xml" not "Download Program Installer". That's how I got the xml file in the first place. I had earlier clicked on "browse all files" where I found, among other stuff, "Eve Isk per Hour 3.1.msi". That's the installer I downloaded and which installed, apparently, "Eve Isk per Hour 2.0". I don't know if that's a labelling/naming problem, or something else.
Zifrian
The Frog Pond
Ribbit.
#1944 - 2015-04-21 23:07:37 UTC
Alicia Dnari wrote:
Elena Thiesant wrote:
Alicia Dnari wrote:
Clicked on the link. Downloaded LatestIPH.xml. Now what?


An XML file isn't going to be of much use. XML = eXtended Markup Language, it's used for data or configuration options, it's a text file not an installer or application

The link in Zifrian's signature takes you to the SourceForge site. Click the green button which reads "Download Program Installer"

I did click on the green button, which reads "Download LatestIPH.xml" not "Download Program Installer". That's how I got the xml file in the first place. I had earlier clicked on "browse all files" where I found, among other stuff, "Eve Isk per Hour 3.1.msi". That's the installer I downloaded and which installed, apparently, "Eve Isk per Hour 2.0". I don't know if that's a labelling/naming problem, or something else.

The icon is mis-named. If you open the program it will show 3.1.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Alicia Dnari
Dnari Mining and Manufacturing
#1945 - 2015-04-22 04:22:46 UTC
Zifrian wrote:
The icon is mis-named. If you open the program it will show 3.1.


Yeah, I finally got it opened, and the splash screen says 3.1. Still haven't figured out what to do with it.Big smile

Seems like that misnaming would be easy enough to fix.
Gilbaron
The Scope
Gallente Federation
#1946 - 2015-04-24 21:50:25 UTC  |  Edited by: Gilbaron
hey,

is there a possibility to check the expected profit for each item for a very specific list ?

the shopping list window only shows me expected profit for all items combined, but not for a single item.

would be neat to see which items i should not sell at the current market price after building for a while.

loading a saved list of items in the manufacturing list window would be the same thing (?)
Wreck It
Whatever Brah
#1947 - 2015-04-28 13:26:55 UTC  |  Edited by: Wreck It
Hello Zifrian,

From the Patch Notes of Mosaic:


Science & Industry:

AttentionThe Zydrine and Megacyte consumption of almost all blueprints have been doubled.



As well as new BPOs

AttentionInfrastructure Upgrades may now be manufactured from blueprints.



Has this been incorporated already? or does IPH retrieve this informatio from the API? If not, I hope we will be seeing an update!

Thanks in advance for all your hard work. I aw the reddit thread you opened some time ago, very glad to hear you will continue
Zifrian
The Frog Pond
Ribbit.
#1948 - 2015-04-28 13:43:31 UTC
Wreck It wrote:
Hello Zifrian,

From the Patch Notes of Mosaic:


Science & Industry:

AttentionThe Zydrine and Megacyte consumption of almost all blueprints have been doubled.



As well as new BPOs

AttentionInfrastructure Upgrades may now be manufactured from blueprints.



Has this been incorporated already? or does IPH retrieve this informatio from the API? If not, I hope we will be seeing an update!

Thanks in advance for all your hard work. I aw the reddit thread you opened some time ago, very glad to hear you will continue

I'll get the update out tonight. The new db wasn't available until this morning

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Wreck It
Whatever Brah
#1949 - 2015-04-28 13:47:25 UTC


No idea how I'd do industry without your prog...

Big thank you for the fast response and update!
Zifrian
The Frog Pond
Ribbit.
#1950 - 2015-04-29 03:16:14 UTC  |  Edited by: Zifrian
New Build 3.1.5597.29476

  • Updated to Mosaic_1.0_112241 DB and Images (note images for new items currently missing from CCP).
  • New sov upgrades and other sov item blueprints will now show up under Celestial options where used.
  • Updated Outpost manual ME/TE settings - they should no longer error when incorrect data entered and updates will now affect the Materials and Build times correctly when set.
  • Users can now save ME/TE and Tax values for Outposts. This data will persist across updates to industry facilities even if you change facility settings.
  • Copy and invention usage should no longer be added to the buy list n the shopping list as an item to buy.
  • Fixed several errors with importing and exporting shopping lists such as those suggesting 'Quantity' is an invalid type.

As always...let me know of the bugs and I'll do my best to get them fixed asap.

Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

MyShop
Fasters Than Chuck Norris
#1951 - 2015-04-29 15:09:58 UTC  |  Edited by: MyShop
I think I've found a bug. On items with "Calculate Build/Buy" option, it doesn't matter if you check or not "Calc build/buy", the material list added to the shopping list are always the same: the "build" quantities; the only difference is that with the option disabled, it will also add the components to build, so profit is not calculated as it should.

I have checked it with ingame Industry window and with a EVE IPH's previous version (3.1.5495.16838), that works as expected (but, of course, on this version Zydrine and Megacyte quantities are wrong).

Thank you very much! I love EVE IPH! Big smile
MyShop
Fasters Than Chuck Norris
#1952 - 2015-04-29 15:11:47 UTC
[double post, sorry]
Syran Frost
S0viet Uni0n
Pandemic Horde
#1953 - 2015-04-29 19:10:20 UTC  |  Edited by: Syran Frost
Hi! It's looks like I found a bug.

Wrong materials for t2 rigs calculated after update. For example:

Medium Core Defense Charge Economizer II Blueprint ME2 TE4 Runs: 1
Logic circuit 6
Power circuit 6
Enhanced ward console 3

Runs : 2
Logic circuit 18
Power circuit 18
Enhanced ward console 9

Runs: 3

Logic circuit 30
Power circuit 30
Enhanced ward console 15


Something wrong....

Cost are fine, but qty and shopping list - failed.

Thanks!
Zifrian
The Frog Pond
Ribbit.
#1954 - 2015-04-29 23:37:55 UTC
Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.

BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Doctor Adam Wallace
Royal Amarr Institute
Amarr Empire
#1955 - 2015-04-30 00:01:26 UTC
Is there a way to get it to factor in invention costs? For instance for Hobgoblin II it seems to generate the cost assuming I already have a Hob 2 BPC. Would be nice to be able to for example add the invention materials to the shopping list.
Zifrian
The Frog Pond
Ribbit.
#1956 - 2015-04-30 00:36:36 UTC
Doctor Adam Wallace wrote:
Is there a way to get it to factor in invention costs? For instance for Hobgoblin II it seems to generate the cost assuming I already have a Hob 2 BPC. Would be nice to be able to for example add the invention materials to the shopping list.

The costs factor in invention costs if you have the option selected under the Calcs sub-tab on the BP tab (under facilities). Note this is different than invention usage, which depends on where you invent. The default is false currently but I really should change that since most people will invent.

For getting the materials to do the invention included in the shopping list, go into Settings/Select Application Settings and under the Shopping List box, check the boxes to include Invention or RE mats.

Let me know if you have additional questions.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Syran Frost
S0viet Uni0n
Pandemic Horde
#1957 - 2015-04-30 06:53:52 UTC
Thanx! Will check it.
You made a great app, thanks for this project ;)

Zifrian wrote:
Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.

BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.

MyShop
Fasters Than Chuck Norris
#1958 - 2015-04-30 22:03:59 UTC
Zifrian wrote:
Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.

BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.



The issue that I've reported still there. Here a few steps to replicate it (for example, with Mobile Medium Warp Disruptor I BPO):

1- Select Mobile Medium Warp Disruptor I Blueprint. With 0/0 ME/TE. 1 Run.
2- Disable (if enabled) "Calculate Build/Buy".
3- Click "Add to Shopping List".
4-Check shopping list.

What is added to shopping list:

Buy Materials List:
Material - Quantity
Tritanium - 69,690
Pyerite - 23,080
Mexallon - 12,756
Isogen - 3,286
Nocxium - 787
Zydrine - 710
Megacyte - 178
Electronic Parts - 17
Warp Scrambler I - 6


What should be added (copied from an old EVE IPH version, so Megacyte and Zydrine are wrong):

Buy Materials List:
Material - Quantity
Tritanium - 66,979
Pyerite - 21,476
Mexallon - 10,952
Isogen - 2,222
Nocxium - 787
Zydrine - 344
Megacyte - 89
Electronic Parts - 17
Warp Scrambler I - 6


What is required (EVE ingame Industry window):

Minerals                
typeID    Item    Available    Required    Est. Unit price
34    Tritanium    0    66979    5.7
35    Pyerite    0    21476    12.43
36    Mexallon    0    10952    54.66
37    Isogen    0    2222    122.99
38    Nocxium    0    787    639.03
39    Zydrine    0    688    1125.95
40    Megacyte    0    178    1805.3

Items                
typeID    Item    Available    Required    Est. Unit price
3687    Electronic Parts    0    17    796.28
447    Warp Scrambler I    0    6    69323.09




The quantities that new EVE IPH build adds to the shopping list are the materials required for build the 6x Warp Scrambler I and then the 1x Medium Mobile Warp Disruptor: same materials as checking "Calculate Build/Buy" plus the "6x Warp Scrambler I", so final profit is wrong.



Tell me if is not clear enough... My English is very limited.



Thank you!
Elange4
Nomad Technologies
Sublime Machinery Inc.
#1959 - 2015-04-30 22:07:06 UTC  |  Edited by: Elange4
OK, many of the numbers do not add up...

I don't want to give away what I am producing, but here is one item error selected almost at random (I'd say about 30% of my bops show errors similar to it) for instance:

T1 Scourge Citadel Torp ME10 TE20 Profit - 59,702 IPH 342,957 SVR 2.29 Profit Percentage 15.71% Total Cost 348,483 Total Manufacturing Cost 23,918 Base Job Cost 215,162 Taxes 2,849 Broker Fees 1,424

In a best case scenario the Profit and Profit Percentage are still way off ... overestimating profits.

Building in Jita, in this case.

I am using minimum sell for both materials and finished product - Jita ... with SVR set to 15 days and Compare Components checked

edit - I just noticed I had not given Market Price of the Item (stupid!) ... Item Market Price 379,992

so ytou can see the profit percentage is way off, even it should be close to negative
Elena Thiesant
The Scope
Gallente Federation
#1960 - 2015-04-30 22:17:28 UTC
Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.

Repo:
Add T1 Medium Trimark Armour 1 x25
Add Antimatter M x 500
Add Antimatter Reactor Unit x1

Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:

Shopping List for:
Material - Quantity
Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1

Buy Materials List:
Material - Quantity
Mexallon - 87
Fried Interface Circuit - 9
Tritanium - 9
Tungsten Carbide - 8
Fermionic Condensates - 2

Total Volume of Materials: 3.73 m3
Total Cost of Materials: 167,924.31 ISK
Total Volume of Built Item(s): 1.00 m3