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Ship SKIN prices are interesting.

First post
Author
Solecist Project
#81 - 2015-04-29 19:19:38 UTC
TigerXtrm wrote:
Solecist Project wrote:
TigerXtrm wrote:
Permanent SKINS are a bit on the expensive side. I mean, 3750 AUR for a SKIN translates to like... a PLEX and change? That's 15 bucks for a cosmetic item. I'd love to hear the reasoning behind these prices honestly. Why so hidiously expensive instead of just making them a couple of bucks each?

Ah, because if they were just a couple of bucks a permanent skin would suddenly only become worth like 50m ISK and everyone and their dogs would buy them and they'd lose their vanity. Problems problems... This entire 'micro'transaction system apparently doesn't take the complex economy of the game into account. Especially since AUR and ISK are still linked in value.

15 bucks for something you can't ever lose.
Yeah that's soooooo expensive!!!


Compared to other games that have micro transactions for permanent stuff that actually matters, like weapons, yes, it's f*cking expensive.

You know what your childish rage tells me? It tells me that the prices
make you feel inadequate, because you can't afford stuff.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Utremi Fasolasi
La Dolce Vita
#82 - 2015-04-29 19:31:52 UTC
Anise Tig'res wrote:
Parah Salin McCain wrote:
Seriously, if you don't like how much the skins cost, you don't have to part with a single cent. Shut up.


Perhaps I would like reasonable prices so that I could part with my money.

Why does people arguing for lower prices bother you so much?


There is going to be a secondary market where people buy them with AUR and sell them for isk in the game too.
Tyrel Toov
Non-Hostile Target
Wild Geese.
#83 - 2015-04-29 20:08:43 UTC
Moac Tor wrote:


In principle though I am against the idea of these not being destructible, I hope CCP will re-evaluate this in the future as in their current implementation they offer no gameplay value and are simply for CCP to generate extra revenue.

Make them like implants, you have to pop the pod to destroy the active skin license.

I want to paint my ship Periwinkle.

Joe Atei
Aes Dei Asher
#84 - 2015-04-29 20:20:00 UTC
Tyrel Toov wrote:
Moac Tor wrote:


In principle though I am against the idea of these not being destructible, I hope CCP will re-evaluate this in the future as in their current implementation they offer no gameplay value and are simply for CCP to generate extra revenue.

Make them like implants, you have to pop the pod to destroy the active skin license.


While I disagree with you and believe that they should be tied to the ship they were applied to, that would make some pod kills all the more juicier Twisted

I only disagree with that idea because people in high sec would rarely lose their skin license.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#85 - 2015-04-29 20:48:58 UTC
Joe Atei wrote:
Tyrel Toov wrote:
Moac Tor wrote:


In principle though I am against the idea of these not being destructible, I hope CCP will re-evaluate this in the future as in their current implementation they offer no gameplay value and are simply for CCP to generate extra revenue.

Make them like implants, you have to pop the pod to destroy the active skin license.


While I disagree with you and believe that they should be tied to the ship they were applied to, that would make some pod kills all the more juicier Twisted

I only disagree with that idea because people in high sec would rarely lose their skin license.

The entire point of this is revenue so treating it like such makes sense. Though that aside, going to the core argument here, how does having hangar queens create gameplay value in ways that having exclusive skins does not?
Syna Anima
SYNDAX CORPORATION
#86 - 2015-04-30 08:38:21 UTC  |  Edited by: Syna Anima
Too expensive. Variety is lacking, the vanity benefit of most skins is marginal, plus if you factor that in most fights you are zoomed out, well... not much cosmetic value in any form.

I think CCP is trying to fit a business model in a game that was never designed with such an end in mind.

Someone made a very good point, in LOL you don't just pay for different colours for your hero (like we do in EVE), you pay for animations and other things that make your hero different and with a certain thematic. I don't see how you can do that in EVE beyond changing colours to ships and planting some Quafe text on it... it's meh and paying 15$ for a meh is bad.

This is another failed attempt to be honest.

If I were CCP I'd drop the price severely (if they want players to use them, 2-5$ seems good price) and spend time on better things.

Drop the price, a 1 bil tag on something you eventually get bored of is bad. Sell them cheap and make many varieties. I'll be very bored of the Quafe skin once I see the new alien skin or other stuff. But if you charge 1 bil for each I think your clientele that would spend 10-20 bil to have a few of their ships pimped is so small it's a waste of dev time. CCP does not have 10 mil players... they better stick to the business model that works for them with 500k subs.
Bagrat Skalski
Koinuun Kotei
#87 - 2015-04-30 16:56:14 UTC  |  Edited by: Bagrat Skalski
I think prices are too high. CCP should see us less as crazed nerds with a hard on while seeing spaceship and possesing a bags full of money, and more as sensible family members that wish their ships being little more colorful.
Ma'Baker McCandless
The McCandless Clan
#88 - 2015-04-30 17:07:59 UTC
Isis Dea wrote:
I dono... I feel I'm in the minority here in where I'd rather have more clothes than ship skins... especially compared to the options we had in the old character editor for really showcasing the personality/backstory of our characters.


How superficial of you.

Your personality is determined by your shoes and your backstory by your jacket.

F'shaw
Papa Sotken
Nothing Comes To Mind
Snuffed Out
#89 - 2015-05-01 21:42:34 UTC
I'm not buying at these prices.

Drop it to like 3-8$ per skin and i'm sure people will be happy and buying them.

Charge a lil extra for the supers/titans may be reasonable.

Love the new skins, but no thanks.

Zebra Corp

TigerXtrm
KarmaFleet
Goonswarm Federation
#90 - 2015-05-01 21:50:39 UTC
Solecist Project wrote:
TigerXtrm wrote:
Solecist Project wrote:
TigerXtrm wrote:
Permanent SKINS are a bit on the expensive side. I mean, 3750 AUR for a SKIN translates to like... a PLEX and change? That's 15 bucks for a cosmetic item. I'd love to hear the reasoning behind these prices honestly. Why so hidiously expensive instead of just making them a couple of bucks each?

Ah, because if they were just a couple of bucks a permanent skin would suddenly only become worth like 50m ISK and everyone and their dogs would buy them and they'd lose their vanity. Problems problems... This entire 'micro'transaction system apparently doesn't take the complex economy of the game into account. Especially since AUR and ISK are still linked in value.

15 bucks for something you can't ever lose.
Yeah that's soooooo expensive!!!


Compared to other games that have micro transactions for permanent stuff that actually matters, like weapons, yes, it's f*cking expensive.

You know what your childish rage tells me? It tells me that the prices
make you feel inadequate, because you can't afford stuff.


GTFO you troll Roll

Being able to afford something or not doesn't make something less expensive... A weapon or hat or whatever in TF2 costs 2 to 5 bucks. Boosters and stuff in Planetside 2 also, just a few bucks. A cosmetic item in EVE costs 15 bucks. It makes no sense.

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Talyor Odunen
Singularity Expedition Services
Singularity Syndicate
#91 - 2015-05-02 00:34:29 UTC  |  Edited by: Talyor Odunen
eve players have wanted ship skins for almost 10 years now.
Acitoxe Mrots
Galaxy Guardian Angels
#92 - 2015-05-02 00:52:27 UTC  |  Edited by: Acitoxe Mrots
Paying 2bil for a red and black Astero skin :D also if CCP ever come up with this http://dogfacedesign.com/var/albums/Wallpapers/wallpaper-hello-kitty-apoc.png?m=1380048995 I will pay 20bil
Joe Atei
Aes Dei Asher
#93 - 2015-05-02 01:26:29 UTC
Tyberius Franklin wrote:
Joe Atei wrote:
Tyrel Toov wrote:
Moac Tor wrote:


In principle though I am against the idea of these not being destructible, I hope CCP will re-evaluate this in the future as in their current implementation they offer no gameplay value and are simply for CCP to generate extra revenue.

Make them like implants, you have to pop the pod to destroy the active skin license.


While I disagree with you and believe that they should be tied to the ship they were applied to, that would make some pod kills all the more juicier Twisted

I only disagree with that idea because people in high sec would rarely lose their skin license.

The entire point of this is revenue so treating it like such makes sense. Though that aside, going to the core argument here, how does having hangar queens create gameplay value in ways that having exclusive skins does not?


I believe some people would be flying around with them in high sec. They already do with their multi-billion dollar ships that have modules worth more than the hull itself. Another few billion wouldn't deter these kind of players. With the way they are now, with time, everyone will essentially have all of the skins. They're not destroyable, so the in game skin market will suffer over time more than it needs to.

Plus, indestructible things fly in the face of every other good in the game as they can be destroyed unless docked up in a npc station. But as other posters in other threads have said before me, the game is changing. it is what it is. I just don't agree with it, but obviously not enough to stop supporting CCP
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#94 - 2015-05-02 02:22:26 UTC
Joe Atei wrote:
I believe some people would be flying around with them in high sec. They already do with their multi-billion dollar ships that have modules worth more than the hull itself. Another few billion wouldn't deter these kind of players. With the way they are now, with time, everyone will essentially have all of the skins. They're not destroyable, so the in game skin market will suffer over time more than it needs to.

Plus, indestructible things fly in the face of every other good in the game as they can be destroyed unless docked up in a npc station. But as other posters in other threads have said before me, the game is changing. it is what it is. I just don't agree with it, but obviously not enough to stop supporting CCP

That argument isn't necessarily relevant to the fact that the skins become prohibitive to use compared to their unskinned counterparts, thus relegating them to hangar queens for any application that might see regular loss. That makes a poor system that incurs the same issue with people having all the skins, they only use them where they won't lose them and things still saturate. The reduced usage also likely translates to reduced demand, making that saturation point come sooner.

Also clothing functions much the same way regarding destructibility. When applied it becomes indestructible, which, due to being able to be removed and sold makes them theoretically worse. Cosmetic NES items as a whole played by different rules in both being obtained and used prior to skins. I just don't see how this is different in a bad way from what we already have.
Shinzhi Xadi
Doomheim
#95 - 2015-05-02 08:14:46 UTC
So, has anybody bothered to calculate how many plex you would have to buy to get all the skins for a single faction?

Say Amarr?

Is it 3000 aur per plex?

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Cyrus Doul
kotitekoinen sissijuusto
#96 - 2015-05-02 18:55:23 UTC  |  Edited by: Cyrus Doul
1) You can buy them with isk if you dont mind paying the markup that someone broke out the CC to get the aurum wants to add

2) people are complaining about 30 dollar skins, those only exist on the supercapitals. My Hel + Fit = 30B, at normal plex rates this is 690 Dollars. an extra 30 on top isn't going to break the bank. This is even more true for titan pilots

3) All skins for the same class should cost the same. My black Hel skin will cost me 35 dollars, where the black aeon skin cost 20 dollars.

4) I do think that because of point 2 there probably should be a hard cap of like 1950 AUR on BC and smaller, that puts you at 10 dollars, BS maybe 15. If we want to do pirate skins probably more due to that they cost piles more in game then a standard, or even t2 variants of most things.

5) Note this argument is coming from someone with a Looking Glass, take my ability to spend both ingame, and real money on this game how you will. Full disclosure, the looking glass was bought four months ago for 6.5 billion isk while drunk. with isk I got from plex, about 150 dollars. Being single with no dependents and a roommate is awesome

6) Also, Golden pod. This one was ratting money though.
Mr Epeen
It's All About Me
#97 - 2015-05-02 19:01:16 UTC
Shinzhi Xadi wrote:
So, has anybody bothered to calculate how many plex you would have to buy to get all the skins for a single faction?

Tell you what. You figure out how many PLEX (and years) it will take to train for all the ships that you can skin in a single race and then I can laugh at what a stupid statement you just made.

Mr Epeen Cool
Cyrus Doul
kotitekoinen sissijuusto
#98 - 2015-05-02 19:19:31 UTC
Mr Epeen wrote:
Shinzhi Xadi wrote:
So, has anybody bothered to calculate how many plex you would have to buy to get all the skins for a single faction?

Tell you what. You figure out how many PLEX (and years) it will take to train for all the ships that you can skin in a single race and then I can laugh at what a stupid statement you just made.

Mr Epeen Cool


My character date is jan 27 2008 and im just now inserting gallente titan and minmatar titan. Granted this character can fly them competently sp wise (I have no idea what im doing in non caps other then a purifier) So I am going to go with 87 Plex

To get all current skins takes 332125 AUR, Biggest package you can get is 21200 aur for 100 dollars. you need to do that 15.66 times. so 1500 dollars in that bundle, one 50 dollar package for 10600 points and 1 20 dollar package to give you 4035 points

so get all skins = 1570 dollars
have a character that can fly all ships well = 1735 dollars
Solecist Project
#99 - 2015-05-02 21:18:16 UTC
TigerXtrm wrote:
Solecist Project wrote:
TigerXtrm wrote:
Solecist Project wrote:
TigerXtrm wrote:
Permanent SKINS are a bit on the expensive side. I mean, 3750 AUR for a SKIN translates to like... a PLEX and change? That's 15 bucks for a cosmetic item. I'd love to hear the reasoning behind these prices honestly. Why so hidiously expensive instead of just making them a couple of bucks each?

Ah, because if they were just a couple of bucks a permanent skin would suddenly only become worth like 50m ISK and everyone and their dogs would buy them and they'd lose their vanity. Problems problems... This entire 'micro'transaction system apparently doesn't take the complex economy of the game into account. Especially since AUR and ISK are still linked in value.

15 bucks for something you can't ever lose.
Yeah that's soooooo expensive!!!


Compared to other games that have micro transactions for permanent stuff that actually matters, like weapons, yes, it's f*cking expensive.

You know what your childish rage tells me? It tells me that the prices
make you feel inadequate, because you can't afford stuff.


GTFO you troll Roll

Being able to afford something or not doesn't make something less expensive... A weapon or hat or whatever in TF2 costs 2 to 5 bucks. Boosters and stuff in Planetside 2 also, just a few bucks. A cosmetic item in EVE costs 15 bucks. It makes no sense.

Calling me a troll is a good way of ignoring the truth.
You basically confirmed it with that reaction.

And you compare apples to bananas.

If you can't afford it then you don't deserve it.
It's not that hard to grasp, is it?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Varrgas Arthurus
Caldari Provisions
Caldari State
#100 - 2015-05-02 21:59:41 UTC  |  Edited by: Varrgas Arthurus
CCP just make too mush error with the SKIN.

I don't ask for personal customisation, that imposible today.
I don't cry because i have to pay the SKIN, they work for it, i can understand they want be payed and/or need money for future.


But, Premium Money Suck ... 10€ = 1950 Aurum, and if i want something like a Maller Kador (or something else at same price) i need 5 More Aurum, just "5" , that mean around 0.027 €.

Even if every active Player on EvE buy this skin, around 40.000 people they will have 1080€, for me, alone, 1080€ can be interesting, for CCP ? i think that can be what one of them have each month for working (more than this i hope)

What i mean is, that obvius those 5 more Aurum on the price are there to make us buy more Aurum, more fuckin usless premium Money.

Let us pay with Real money, like on DotA, because each lost Aurum who wait alone are like lost money for player, that just a coward way to make us pay more than we want, whay ? CCP need money tu survive, but did they need those 1080€or they will die without them ? i don't think so.

And one more thing, i am ok to pay those price, but not for one ship, because even if the work isn't the same for Avatar Kador and Punisher Kador, i see no real reason to pay 50€for this Skin on an Avatar and around 10 for the frigate, no sens at all.


Stop thining EvE player are Money Milk's Cow !!

I am ok to pay, but not with Premium Money, and not if you think i am dumb enought to run in your Trap.
Take people for Dumbass is the best way to lost player and money, i don't ask Skin for free, just with respect ine the method and the price.