These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Need PvE L4 mission and Cosmic Anomaly fittings

Author
Aya Silverye
MRERR
#1 - 2015-04-14 19:49:14 UTC
Hallo!,
I am a returning player and am feeling overwhelmed with all the changes that have happened during the last year. I am thinking of upgrading my L4 mission Raven to something which can blitz through these missions faster but can't decide on the ship or fittings due to massive changes/re-balancing that has happened during the last 8-10 months.

Can someone suggest ships and fittings for blitzing L4 security missions in Caldari/Amarr space? My budget is limited to less than 900mil total.

From the forums I found some interesting ships but have never flown them so can someone tell me if they're good or not for pve: The ships are Rattlesnake, Scorpion Navy Issue, Machariel and Nightmare. The hulls are about 500 mil and with fittings cost about 800-900 mil which is precisely within my range.

My skillset can be seen here : http://eveboard.com/pilot/Aya_Silverye.

Paranoid Loyd
#2 - 2015-04-14 19:55:30 UTC  |  Edited by: Paranoid Loyd
Either Mach or Rattle will be optimal. There are conflicting reports as to which one is the best but I think generally Mach is regarded as the best for blitzing due to its warp speed bonus and great mobility. INB4 Arthur disputes this and recommends Rattle. Blink

They are two ships flown differently, just fly the one you prefer.

Nightmare will do fine in Amarr space not sure how run times will compare but single damage type means it will be sub-optimal for non-EM/Therm rats while Mach and Rattle both can choose the correct damage type for missions.

SNI is too much tank not enough gank to be good for blitzing.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Caleidascope
Republic Military School
Minmatar Republic
#3 - 2015-04-14 20:47:15 UTC
I am lazy. I would go with Rattlesnake.

Life is short and dinner time is chancy

Eat dessert first!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-04-14 22:30:40 UTC
Raven is a great ship, why not just go for the direct upgrade?
Aya Silverye
MRERR
#5 - 2015-04-14 22:48:52 UTC
@Paranoid - I typed it wrong rather than Blitzing I want to clean up all the bounties quickly for the isk...I don't use LP store conversion that much except for the occasional implant purchase...so I think the drone boat Rattlesnake is better than Machariel for this...i have given up on the Nightmare for pve as well - going to use it for incursions.

@Caleidascope and Tsukino - Rattlesnake it is. I mistook the meaning of blitz - what i wanted was the speedy killing of all bounties for maximum isk and for that the drone boat is the best it seems.

Can anyone post a PvE fit for Rattlesnake - need to safely wipe out all bounties in a reasonable amount of time - I am also a bit paranoid of gankers...so a stronger tank would be appreciated...
Amanda Chan
Garoun Investment Bank
Gallente Federation
#6 - 2015-04-28 15:30:34 UTC  |  Edited by: Amanda Chan
http://eve.battleclinic.com/view_loadout.php?id=70136 is a decent Rattlesnake MJD build. I don't personally use it but it can be something to build around.

The tank is weak on it though, but that is due to MJD max gank minimal tank setup.

Also while the Rattlesnake paper dps is omgwtfbbq, just remember your missiles will always be shooting into secondary resists unless your going against gurista/caldari with kinetic.

That puts more inline with the RNI/Barghest. Which btw is my preference now...the Barghest. Before the spam of omg worthless gallente hull bonus. It has higher dps then the RNI, with painters applies enough fury cruise damage to BS/BC and switching to normal/faction/precision will apply well enough to cruiser/frig.

I love the Barghest missile velocity bonus, near instant gun gratification without having to worry about angular velocity.
Aya Silverye
MRERR
#7 - 2015-04-28 22:11:52 UTC
@Amanda Chan Thank you for the tip. The build was quite interesting also I didn't know about the Barghest - just checked it out. I didn't know Mordu's had missile ships. Going to check it out.
Paranoid Loyd
#8 - 2015-04-28 22:16:58 UTC  |  Edited by: Paranoid Loyd
Sigh, I wish people would stop recommending that fit, it is not a bad fit but it costs a 2 bil isk, not to mention you need to understand how to fly it to use it effectively. It is not a noob friendly fit. I am not meaning to offend you OP, but if you need to ask for help on a fit, you should probably not invest 2 bil isk in your first attempt.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Aya Silverye
MRERR
#9 - 2015-04-28 22:30:45 UTC
@Paranoid Loyd True and I don't intend to fly something I can't afford to lost. My maximum budget is around 900million. Anything more is a gank magnet in EVE nowadays. Also,no offense taken :) I am the one asking for advice.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#10 - 2015-04-29 06:58:08 UTC
Aya Silverye wrote:
@Paranoid Loyd True and I don't intend to fly something I can't afford to lost. My maximum budget is around 900million. Anything more is a gank magnet in EVE nowadays. Also,no offense taken :) I am the one asking for advice.



Unless it's a marauder.

granted it's overkill, but if you want to clean rooms and salvage the loot at the same time few things are better than the Golem.

and they are all but ungankable in highsec.

Aya Silverye
MRERR
#11 - 2015-04-29 07:28:18 UTC
@Mike Whiite - Ungankable?? How so?
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2015-04-29 12:45:23 UTC
nothing is ungankable, I said all but, but the seer amount effort needed to put a marauder down in high sec these days, unless wardec-ed of course, makes it really hard to gank a marauder, before Concord comes to the rescue.

there Bastion mode can tank insane amounts of damage and there tracking/signature enhancement, makes them able to serious damage to smaller and faster ships.




Dato Koppla
Spaghetti Militia
#13 - 2015-04-29 13:01:09 UTC
Mike Whiite wrote:
nothing is ungankable, I said all but, but the seer amount effort needed to put a marauder down in high sec these days, unless wardec-ed of course, makes it really hard to gank a marauder, before Concord comes to the rescue.

there Bastion mode can tank insane amounts of damage and there tracking/signature enhancement, makes them able to serious damage to smaller and faster ships.






You are very wrong. Many Marauder pilots choose to not fit a DCU and run only an active tank + mission specific resists. This usually leaves them with a gaping resist hole. How much you can rep and how much damage you do to smaller ships is completely irrelevant since a highsec Marauder gank will usually be carried out by Nados which will just down you in one shot instantly.
Count Chamberlain
Doomheim
#14 - 2015-04-29 13:02:28 UTC
If you want to grind ISK, and not sit for half na hour for your drones to fly to and from a target, or for sentries to miss all the time, get a mach:
[Machariel, New Setup 1]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pith C-Type X-Large Shield Booster
Shield Boost Amplifier II
100MN Afterburner II

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Heavy Diminishing Power System Drain I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5
Hammerhead II x5
Hammerhead II x2

Total build cost AT MOST is 800m.

Instant Damage application of 1173 with Faction ammo, up to and beyond 60k, with an AB top speed of 606m/s, You cannot go wrong.

Light on tank you say? nope, you kill things before its an issue.

Tried and tested for over a year.

I only changed because i went for a Vargur which has more tank and better range.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#15 - 2015-04-29 14:36:51 UTC
Dato Koppla wrote:
Mike Whiite wrote:
nothing is ungankable, I said all but, but the seer amount effort needed to put a marauder down in high sec these days, unless wardec-ed of course, makes it really hard to gank a marauder, before Concord comes to the rescue.

there Bastion mode can tank insane amounts of damage and there tracking/signature enhancement, makes them able to serious damage to smaller and faster ships.






You are very wrong. Many Marauder pilots choose to not fit a DCU and run only an active tank + mission specific resists. This usually leaves them with a gaping resist hole. How much you can rep and how much damage you do to smaller ships is completely irrelevant since a highsec Marauder gank will usually be carried out by Nados which will just down you in one shot instantly.


sorry my bad,

let me point out the obvious don't leave obvious resist holes.
Aya Silverye
MRERR
#16 - 2015-04-29 19:51:44 UTC
@Count Chamberlain - Thank you for the fit - I will try it out once my Large Projectile Skill reaches T2.