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Crime & Punishment

 
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The next big thing is here

Author
Mobadder Thworst
Doomheim
#1 - 2015-04-29 01:15:32 UTC
I have figured out how to make Eve better.

1) smaller ore holds on everything that mines fast. (Just small enough to where jet can mining is attractive)
-this encourages cooperation and risky activities like jet can mining.
-this will bring down prices and afk mining activity.
2) moon mining in high sec.
-imagine the wars! Battleship fleets everywhere!
3) mobile manufacturing facilities you can put in dead space/safes spots and anchor. Include some gear to increase tank, hacking difficulty, etc...
- allow them to be hacked with hacking module
-bring back deep space probes to find this sort of thing, crate content to make them worth setting up and hiding.
-let's make exploration have a pvp component( hacking)
4) high payout "dead space" missions in high sec outside concord's purview.

Let's let gamblers gamble. If you don't want risk, let's allow you to avoid it ... But accept smaller profits to do so.

Let's make risky activity lucrative enough to be worthwhile.

Noragen Neirfallas
Emotional Net Loss
#2 - 2015-04-29 01:25:16 UTC
This is where I would normally support this product and/or service but sadly you never returned my forum bffl statusCryCry

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Mobadder Thworst
Doomheim
#3 - 2015-04-29 09:40:28 UTC
Oh damn! I like that more than mustard.

That's the other way to make Eve even better.

I'm definitely joining DND if I ever manage to log in again, no matter how many face piercings Holysheets has.

Mo
Noragen's BFFL
Veers 2ndBFFL
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#4 - 2015-04-29 09:46:33 UTC
Highsec doesnt need anymore high payout activities, exploration with pvp? What like low and nullsec?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mobadder Thworst
Doomheim
#5 - 2015-04-29 10:34:26 UTC  |  Edited by: Mobadder Thworst
Lan Wang wrote:
Highsec doesnt need anymore high payout activities, exploration with pvp? What like low and nullsec?


I want stuff to fight over. I want PVE to have a safe route for everything you do that pays less and a more profitable risky route that allows me to interact with you.

As for pvp exploration, back in the day people would sometimes hide ships in deep space safes for various reasons. You could get deep space probes to help you find them.

I think it would be cool if my exploration activities were in an effort to find and exploit facilities other players were trying to make isk with. It's something more to fight about...

As for payout levels, I don't much care how much this stuff pays. I think a little risk would sure improve the dynamic though... Let them at least risk something for their unreasonable profit levels.

I really think high sec moon mining would result in a LOT more fights. I'd guess that was more likely to increase the price of Trit than to reduce it.

Mo
Noragen's BFFL
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#6 - 2015-04-29 10:45:01 UTC
Mobadder Thworst wrote:
I want stuff to fight over.


you have pos's, pocos, wardecs to fight over, deep space safes???, i dont get this, combat scanner probes?

in all seriousness your kinda asking for nullsec/lowsec stuff to be implemented into highsec, if you want to fight over stuff then go ri a pos in lowsec or find an r64 somewhere and shoot it, you will be suprised how fast you get a fight, you want risky pve with higher payouts, go do some 10/10's in nullsec in a marauder, these things are put in lowsecurity space to attract people out of highsec, puting them in highsec just encourages people to stay in highsec

you can interact with me in lowsec if you wish :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Noragen Neirfallas
Emotional Net Loss
#7 - 2015-04-29 10:52:34 UTC
Lan Wang wrote:
Mobadder Thworst wrote:
I want stuff to fight over.


you have pos's, pocos, wardecs to fight over, deep space safes???, i dont get this, combat scanner probes?

in all seriousness your kinda asking for nullsec/lowsec stuff to be implemented into highsec, if you want to fight over stuff then go ri a pos in lowsec or find an r64 somewhere and shoot it, you will be suprised how fast you get a fight, you want risky pve with higher payouts, go do some 10/10's in nullsec in a marauder, these things are put in lowsecurity space to attract people out of highsec, puting them in highsec just encourages people to stay in highsec

you can interact with me in lowsec if you wish :)

I think we would all enjoy interacting with you in the swimsuit comp page Blink

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#8 - 2015-04-29 10:55:24 UTC
Noragen Neirfallas wrote:
Lan Wang wrote:
Mobadder Thworst wrote:
I want stuff to fight over.


you have pos's, pocos, wardecs to fight over, deep space safes???, i dont get this, combat scanner probes?

in all seriousness your kinda asking for nullsec/lowsec stuff to be implemented into highsec, if you want to fight over stuff then go ri a pos in lowsec or find an r64 somewhere and shoot it, you will be suprised how fast you get a fight, you want risky pve with higher payouts, go do some 10/10's in nullsec in a marauder, these things are put in lowsecurity space to attract people out of highsec, puting them in highsec just encourages people to stay in highsec

you can interact with me in lowsec if you wish :)

I think we would all enjoy interacting with you in the swimsuit comp page Blink

CoolCool


your making me blush Roll

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Feyd Rautha Harkonnen
Doomheim
#9 - 2015-04-29 13:14:30 UTC
Mobadder Thworst wrote:
I have figured out how to make Eve better.

1) smaller ore holds on everything that mines fast. (Just small enough to where jet can mining is attractive)
-this encourages cooperation and risky activities like jet can mining.
-this will bring down prices and afk mining activity.
2) moon mining in high sec.
-imagine the wars! Battleship fleets everywhere!
3) mobile manufacturing facilities you can put in dead space/safes spots and anchor. Include some gear to increase tank, hacking difficulty, etc...
- allow them to be hacked with hacking module
-bring back deep space probes to find this sort of thing, crate content to make them worth setting up and hiding.
-let's make exploration have a pvp component( hacking)
4) high payout "dead space" missions in high sec outside concord's purview.

Let's let gamblers gamble. If you don't want risk, let's allow you to avoid it ... But accept smaller profits to do so.

Let's make risky activity lucrative enough to be worthwhile.


No.

Hisec incursions are already an ISK faucet that skews the risk/reward ratio, and should be nerfed. If you want to make dank ISK you should have to go to null or WH's to do it, with losec somewhere in the middle.

Unlesssssss, your willing to force everyone out of NPC corps after 60 days (never to return), and remove the war-dec dodging exploit and have wars follow someone who drops corp/alliance...then we can talk...

F
Mobadder Thworst
Doomheim
#10 - 2015-04-29 13:30:01 UTC  |  Edited by: Mobadder Thworst
Feyd Rautha Harkonnen wrote:
Mobadder Thworst wrote:
I have figured out how to make Eve better.

1) smaller ore holds on everything that mines fast. (Just small enough to where jet can mining is attractive)
-this encourages cooperation and risky activities like jet can mining.
-this will bring down prices and afk mining activity.
2) moon mining in high sec.
-imagine the wars! Battleship fleets everywhere!
3) mobile manufacturing facilities you can put in dead space/safes spots and anchor. Include some gear to increase tank, hacking difficulty, etc...
- allow them to be hacked with hacking module
-bring back deep space probes to find this sort of thing, crate content to make them worth setting up and hiding.
-let's make exploration have a pvp component( hacking)
4) high payout "dead space" missions in high sec outside concord's purview.

Let's let gamblers gamble. If you don't want risk, let's allow you to avoid it ... But accept smaller profits to do so.

Let's make risky activity lucrative enough to be worthwhile.


No.

Hisec incursions are already an ISK faucet that skews the risk/reward ratio, and should be nerfed. If you want to make dank ISK you should have to go to null or WH's to do it, with losec somewhere in the middle.

Unlesssssss, your willing to force everyone out of NPC corps after 60 days (never to return), and remove the war-dec dodging exploit and have wars follow someone who drops corp/alliance...then we can talk...

F

I agree, and incursions are ruining the market.

I don't care if you reduce isk production to nearly nothing, personally. The market will reprice everything appropriately. I'm sure the number crunchers at CCP could balance it. Something needs to be done to make actual players competitive with afkers. The afk mining community is hurting noobs much worse than the war dec community is.

I think a moon mining operation that would produce 200 mil profit per month with low clicking cost would be enough to produce a fight... But it's not even enough to get a single fit battleship per month. I would guess the market burden of us fighting over it(in ship losses) would outweigh the isk production.

I think isk production is too easy in high sec for the risk currently... Which is what 70% of the game is experiencing.

I think we need to reduce the non-risk isk production to a meager level and introduce a better risk structure to those greedy enough to accept risk.

It needs to be their choice, they need to know they're accepting risk to get the bigger payout. The ones not accepting risk need to be able to see the guys who are accepting it make the better iskies.

I want back can flipping,, which was exactly this model. Miners made much more isk per hour with a jet can... However they risked sharing it. If they didn't want risk they could hop back and forth or mine in a badger.

Then I want the can flipping model applied to industry, hauling, mission running, etc...

Let's stop leaving newbros behind.
Noragen Neirfallas
Emotional Net Loss
#11 - 2015-04-29 13:46:31 UTC
Mobadder Thworst wrote:

I think a moon mining operation that would produce 200 mil profit per month with low clicking cost would be enough to produce a fight... But it's not even enough to get a single fit battleship per month. I would guess the market burden of us fighting over it(in ship losses) would outweigh the isk production.

Mo no more sources of AFK income plz. Moon goo needs to become an active thing (and may very well do so soon enough). Passive income from nothing should not exist.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#12 - 2015-04-29 14:05:48 UTC
We need level 1 missions in highsec that drop 1-10 PLEX per ship.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Noragen Neirfallas
Emotional Net Loss
#13 - 2015-04-29 14:06:41 UTC
Tora Bushido wrote:
We need level 1 missions in highsec that drop 1-10 PLEX per ship.

Tora I'll troll your post into being close if you keep that up like i did somebody else's today TwistedTwisted

PS no I wont

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Mobadder Thworst
Doomheim
#14 - 2015-04-29 14:32:16 UTC
Noragen Neirfallas wrote:
Mobadder Thworst wrote:

I think a moon mining operation that would produce 200 mil profit per month with low clicking cost would be enough to produce a fight... But it's not even enough to get a single fit battleship per month. I would guess the market burden of us fighting over it(in ship losses) would outweigh the isk production.

Mo no more sources of AFK income plz. Moon goo needs to become an active thing (and may very well do so soon enough). Passive income from nothing should not exist.



I can flex on that, I just thought it would be a good war driver.

My point is that increased isk needs to come with increased risk.

The old school can flipping model needs to be leveraged to more industries

Easily afk'able ships need a nerf.
Domino Vyse
FeedingMachine
War and Wormhole
#15 - 2015-04-29 16:53:42 UTC
Moar isk less risk plz.
Mobadder Thworst
Doomheim
#16 - 2015-04-29 20:31:20 UTC
ISD, please move to features and ideas.
Thanks
Lakotnik
TSOE Po1ice
TSOE Consortium
#17 - 2015-04-30 08:52:52 UTC
Mobadder Thworst wrote:
I have figured out how to make Eve better.

1) smaller ore holds on everything that mines fast. (Just small enough to where jet can mining is attractive)
-this encourages cooperation and risky activities like jet can mining.
-this will bring down prices and afk mining activity.
2) moon mining in high sec.
-imagine the wars! Battleship fleets everywhere!
3) mobile manufacturing facilities you can put in dead space/safes spots and anchor. Include some gear to increase tank, hacking difficulty, etc...
- allow them to be hacked with hacking module
-bring back deep space probes to find this sort of thing, crate content to make them worth setting up and hiding.
-let's make exploration have a pvp component( hacking)
4) high payout "dead space" missions in high sec outside concord's purview.

Let's let gamblers gamble. If you don't want risk, let's allow you to avoid it ... But accept smaller profits to do so.

Let's make risky activity lucrative enough to be worthwhile.


ΒΈ
I have a better idea on making EVE better. Just biomass your toons. The average IQ will jump up two points overall.
Tasspool Harp
Royal Amarr Institute
Amarr Empire
#18 - 2015-05-03 23:38:40 UTC
Don't go Mobadder ! You bring childlike joy and a small amount of insanity in your discussions of highsec pvp that I find refreshing.
Mobadder Thworst
Doomheim
#19 - 2015-05-05 20:07:59 UTC
Tasspool Harp wrote:
Don't go Mobadder ! You bring childlike joy and a small amount of insanity in your discussions of highsec pvp that I find refreshing.


I haven't biomassed yet.