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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
H1de0
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#81 - 2015-04-29 08:59:58 UTC
I performed a couple of scans last night just to get a hold of the new interface. Here's my feedback on the matter:

1. You do get FPS drops (60->35 in my case) when the map is zoomed in on the probe sphere(s). It's definitely more responsive then last time, but still needs some improvements performance-wise.
2. The map starts to "shake" (resonate if You will) when You zoom in.
3. The map can get really cluttered with all the objects visible. There should be some filtering options as to what is displayed.
4. When jumping to WH space, the map does no switch automatically. You have to re-focus.

The overall feeling was quite positive tho. The favourites menu is very useful. No more switching between system and star map (thank You CCP). This is a step in a good direction but, like all projects, needs time to mature.

Decrypting the Sleeper cache..

Oliver Delorean
Pator Tech School
Minmatar Republic
#82 - 2015-04-29 09:20:36 UTC  |  Edited by: Oliver Delorean
How do u guys enable new map as default?? My probe scanning button and also map button still opens the old map. And when i click "Try new map" then i still see it beta.

Edit: I had to reselect "Try new map" and reboot my game. Now it seems like new (beta) map is set to default.
afkalt
Republic Military School
Minmatar Republic
#83 - 2015-04-29 09:58:20 UTC
The statistics are terrrible.

The colours are nowhere near the grain of the old map.

Basically you could get rid of the whole stats panel and add a button that says "where is jita"

I'm sorry if I'm being short here, but this is the nth time it's been brought up.



People live and die by map stats, needing a spectrometer to tell the difference between 2, 20 and 200 is ludicrous.
Jack Hayson
The Scope
Gallente Federation
#84 - 2015-04-29 10:02:11 UTC
This needs a lot of work before I will use this in wormhole space.


-there don't seem to be any distance indicators?
I need to know how far celestials/anoms are away from my current position to scout a system effectively via d-scan
-the map takes a painful amount of time before it opens compared to the old one
-wtf is that cursor?

Didn't try probing with the new map and switched back to the old one for now.
Katsumi Hartley
Momentum and Reversion
#85 - 2015-04-29 10:46:45 UTC
It's certainly looks shinny and i love it BUT, like someone told it already :

1 - No focus when you jump in a new system, it stays on the last.
2 - And it's why i still use the old one : we NEED more colors instead of sized dots ("Avg people in space" specially !!!)
It's makes the map so much harder to read than the old one... We need more specific colors for that !
0 and 4 people looks almost identical, and it's definitly a problem for me.. "Ships destroyed" too.
It's not contrasted enough.

Small bugs with scanning :
- Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...

- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.

- Finally, when you select a signature among the others after a scan, it keeps the others on screen...

Keep up the good work ! :)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#86 - 2015-04-29 11:09:15 UTC  |  Edited by: Rivr Luzade
That was quicker than even I had feared. Wonderful that new players by default will get thrown into the mess that the new map currently is. Props, CCP.

By the way... It is out of beta now, right? Why is it still called Map Beta and has the Beta badge on the icon? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rammel Kas
KarmaFleet
Goonswarm Federation
#87 - 2015-04-29 11:32:05 UTC
Wonder if anyone else has had this issue with the new map. When I'm probing at long distance zoom the probes are rendered so large on the new 3-D star map that they obscure and render the movement arrows and box impossible to use. We lost the chance to finish off a fleeing gate camp last night. Is there any way to NOT render the individual probes that large when you're at the stage when you're still scanning on the celestials?

The probes are about right when you're zoomed up to being inside their field. But at system wide zoom I'm not interested in where they are. I just want to be able to move them without giving the other guy too much of a telegraph that they are there.
Lloyd Roses
Artificial Memories
#88 - 2015-04-29 11:38:30 UTC
Thanks for not removing the old map. Iit's currently the one upside.

- Colour coding is not noticeable/distinguishable, you can barely make out if there is ANY people in a system or none
- Can't collapse map window like it's 1991, about every single other window in eve can though
- That ring cursor is aggravating
- WTB remove background, I don't care for pretty background if it doesn't add a thing and makes spotting things infinitely harder

Tl;dr: It's pretty while being entirely useless.
Xela Kcaneoh
The Pirates Of Orion
#89 - 2015-04-29 11:41:47 UTC
The new map sucks. Please stop ruining parts of the game that are perfectly functional.

Seagull craps on everything.

Masao Kurata
Perkone
Caldari State
#90 - 2015-04-29 12:52:33 UTC
Apart from all the obvious complaints already in the thread, please give us a reason to like the new map. There is no new functionality there (no, smoothly transitioning from the star map to the solar system map is not useful functionality, it's fluff).

How about not only implementing d-scan, but implementing a specific first person d-scan mode with click to centre camera on brackets and a visible d-scan cone which persists with the same direction, angle and aperture when you finish d-scanning? Actually to be honest if we had the persistent cone, I'd be happy with d-scanning in space instead of on the map provided that I could freeze it in case I need to return to space.
oneFISHtooFISH
Center for Advanced Studies
Gallente Federation
#91 - 2015-04-29 13:04:25 UTC  |  Edited by: oneFISHtooFISH
This new map isnot working for me when scanning. I find when i double click my probes to centre camera it zooms all the way out before coming back in but not to the opint it was zoomed in to before. this is very annoying.

Altogether performance is not good for me, the zoom function when i scroll with mouse is not smooth at all I have to anticipate when the zoom will stop and scroll backward to negate it from continue scrolling.

Also, map should change system when you do very annoying that it doesn't do this yet is (out of beta)!

sometimes probes and arrows are disconnected when launched and probes can 'appear to' be way outside of the system when launched from inside the orbits of planets etc.

Please do not get rid of old map any time soon.

I love the new map for most things, but for scanning it is making me much much slower.
arsonist Igunen
Doomheim
#92 - 2015-04-29 13:06:14 UTC  |  Edited by: arsonist Igunen
the new map is bad and you should feel bad
Manic Velocity
Federal Navy Academy
Gallente Federation
#93 - 2015-04-29 13:23:35 UTC
I'm still experiencing a bug in which probe results do not show up accurately in the new map.

In the new map, I'll have probes centered on a single red dot signature. Reducing probe range gives me a "No signatures detected" message. I increase the probe range, and I get a hit on the signature, but the signal percentage doesn't increase.

Sure enough, when I open the old map, I can see there are actually two red dots. Using the old map to scan the second dot yields the expected results.

I'm sorry CCP, I'm sure a lot of hard work went into the new map, but I can't bring myself to use it anymore until these wrinkles are ironed out.

"The most punchable face in New Eden."

Be excellent to each other.

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Lara Divinity
Pidgeon Cartel
#94 - 2015-04-29 13:29:25 UTC
THE NEW MAP IS HORRIBLE!!!!! besides looking good n funky with shiny flashy colors its barely useable for scanning and probing it is worse then the old map sheeshes christ ccp every new update u guys want to improve things but dont deliver on improvements
make the scanning map more clear and user friendly this is hardly a map to work with if u scan often.
keep an option to use the old map or at least make the new map just as workable as the old one this just sux n takes ages before gettin a hit on anything
dont bother with combat probing nomore by the time u get 100% they long gone...
Shade Millith
Tactical Farmers.
Pandemic Horde
#95 - 2015-04-29 14:18:08 UTC  |  Edited by: Shade Millith
I posted this in the General Feedback thread for Mosaic, but I should probably put it here where it belongs.

Quote:
The New Map needs higher levels of zoom. Right now it's nearly useless for combat probing. It's impossible to pick targets out from around Planets and moons, or objects close to one another.

The zooming out when double clicking on a object in space increasing the time taken to accurately place probes.

The camera on the new map has a smoothing out feature that's little more than lag and decreases fine control of the camera.

Having the "You are here" marker not stand out makes it more painful for probing.

It isn't connected to the direction you D-scan at, making D-scanning more difficult.

The icon's floating above the actual location makes it less accurate.

The circle cursor.... just no. Seriously. NO.



The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.

All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.

Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.


Please remember that after the initial "Ohh, pretty", very few are going to care about how it looks. Just how it works.

And take these issues seriously. I do a ton of combat probing and the new map being "Out of beta" as it currently is scares the crap out of me.
CCP Turtlepower
C C P
C C P Alliance
#96 - 2015-04-29 14:27:00 UTC
Thanks for all the feedback guys and gals, much appreciated Smile
afkalt
Republic Military School
Minmatar Republic
#97 - 2015-04-29 14:37:49 UTC
CCP Turtlepower wrote:
Thanks for all the feedback guys and gals, much appreciated Smile


Please keep the old one alive as long as possible, given there are so many concerns.

Don't Jukebox itâ„¢!!!
Zand Vor
OpSec.
Wrong Hole.
#98 - 2015-04-29 14:39:32 UTC
As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.

I'm sure these have been posted before, but these are my biggest gripes:

- No distances reported from my location to a target celestial/bookmark.
- Sun is not a celestial/warpable object
- "Circle" pointer is difficult to guess where to place it
- Loading animation is a bit long.
- When you jump through a wormhole it doesn't automatically move to the new system you are in.
- Sigs get hidden behind other celestials
- Probe icons get in the way of other icons
- icons need to be translucent so you can see other icons behind them.
- You can't use the radial dial on anything in the map

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Makari Aeron
Imperial Shipment
Amarr Empire
#99 - 2015-04-29 14:41:00 UTC
I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Rat Scout
Federal Navy Academy
Gallente Federation
#100 - 2015-04-29 15:22:07 UTC
Makari Aeron wrote:
I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.


+1, I didn't even realize how much it interferes with the speed of scans, the scan flow should be localized to the same window, or have an option to embed in the window