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[April] Removal of Garage Door Cynos

First post First post
Author
M1k3y Koontz
House of Musashi
Stay Feral
#101 - 2015-04-26 19:29:12 UTC
None too soon, just watched 30 supers use this.

How much herp could a herp derp derp if a herp derp could herp derp.

Bl1SkR1N
13th HOUR
#102 - 2015-04-27 20:10:27 UTC
M1k3y Koontz wrote:
None too soon, just watched 30 supers use this.


30supers fleets wont get hurt by this.
Emrys Alf
Imperial Academy
Amarr Empire
#103 - 2015-04-28 03:19:24 UTC
CCP Fozzie wrote:
Hey everyone. One more announcement to make today for our end of April release.

"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.

In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!


To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.

Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.

I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..

This is so bloody **** poor!!
Eldwinn
Deep Core Mining Inc.
Caldari State
#104 - 2015-04-28 05:25:04 UTC
Emrys Alf wrote:
To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.

Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.

I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..

This is so bloody **** poor!!


The original "garage door cyno" was,

1. Anchor POS.
2. Start onlining tower without placing in the password.
3. Light cyno right next to the stick.
4. Change the password and forcing the forcefield online.
5. Cyno ship gets ejected from the POS. The cyno remains inside the shield.

This was noted as an exploit from, link . However it seems it was never enforced.
Servum
Luxor Imperialis
#105 - 2015-04-28 09:42:48 UTC  |  Edited by: Servum
CCP Fozzie wrote:
Hey everyone. One more announcement to make today for our end of April release.

"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.

In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.

Let us know what you think!



First, thanks to ccp for EVE existence as a game.

CCP need to pay attention about investment in the game. IF you will unstop to cut out the power from who pay plex to play, like buy capital ships etc, you will lost the players investments in eve.
In this point, the cyno garage, I agree but you have lost, I think, the good players and some day you will see a lot trial accounts online in the same space where you have seen the true players.
Eve without players empires don't will be a good game for monetary investments.
Try to don´t exchange the EVE look in a place of lost dogs.
We need organization and how to do this and we need to have power to defend our places.
In example, a Titan today is only a toy... A no expression ship. This mean, no one will think in make a Titan more than to simple pleasure.

Sorry my English and Thanks for your attention.
Iroquoiss Pliskin
9B30FF Labs
#106 - 2015-04-29 05:47:05 UTC
Eldwinn wrote:
Emrys Alf wrote:
To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.

Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.

I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..

This is so bloody **** poor!!


The original "garage door cyno" was,

1. Anchor POS.
2. Start onlining tower without placing in the password.
3. Light cyno right next to the stick.
4. Change the password and forcing the forcefield online.
5. Cyno ship gets ejected from the POS. The cyno remains inside the shield.

This was noted as an exploit from, link . However it seems it was never enforced.


As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay. Smile
Eldwinn
Deep Core Mining Inc.
Caldari State
#107 - 2015-04-29 08:31:55 UTC
Iroquoiss Pliskin wrote:
Eldwinn wrote:
Emrys Alf wrote:
To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.

Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.

I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..

This is so bloody **** poor!!


The original "garage door cyno" was,

1. Anchor POS.
2. Start onlining tower without placing in the password.
3. Light cyno right next to the stick.
4. Change the password and forcing the forcefield online.
5. Cyno ship gets ejected from the POS. The cyno remains inside the shield.

This was noted as an exploit from, link . However it seems it was never enforced.


As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay. Smile


It is fixed.
Iroquoiss Pliskin
9B30FF Labs
#108 - 2015-04-29 08:53:50 UTC
Eldwinn wrote:
Iroquoiss Pliskin wrote:
Eldwinn wrote:
Emrys Alf wrote:
To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.

Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.

I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..

This is so bloody **** poor!!


The original "garage door cyno" was,

1. Anchor POS.
2. Start onlining tower without placing in the password.
3. Light cyno right next to the stick.
4. Change the password and forcing the forcefield online.
5. Cyno ship gets ejected from the POS. The cyno remains inside the shield.

This was noted as an exploit from, link . However it seems it was never enforced.


As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay. Smile


It is fixed.


Precisely. Smile
Justin Cody
War Firm
#109 - 2015-05-03 02:02:46 UTC
The most Pro PL fix yet. v interesting. /end troll. This is I think in line with making old structures less and less viable as we get towards new FozzieSov™ and the following new structures and structure changes. I like it.
Tappits
Sniggerdly
Pandemic Legion
#110 - 2015-05-08 10:27:56 UTC
Bl1SkR1N wrote:
M1k3y Koontz wrote:
None too soon, just watched 30 supers use this.


30supers fleets wont get hurt by this.


Don't they tho?
Depends if your been fished by lol tri or well.... US
Iroquoiss Pliskin
9B30FF Labs
#111 - 2015-05-08 13:43:34 UTC
Tappits wrote:
Bl1SkR1N wrote:
M1k3y Koontz wrote:
None too soon, just watched 30 supers use this.


30supers fleets wont get hurt by this.


Don't they tho?
Depends if your been fished by lol tri or well.... US


Aye, sea whales. Pirate