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Science & Industry

 
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EVE Industry tool (Public Beta)

Author
Peter Sibiro
Blue Republic
RvB - BLUE Republic
#1 - 2015-03-01 20:06:37 UTC
Hello fellow capsuleers,

I'd like to present you my new EVE tool - EVE Industry (http://industry.rvb-services.com/)

As the name suggests, EVE Industry is all about Research & Industry activities. It started as some small scripts to aid my own T2 Manufacturing efforts and slowly evolved into something that, I hope, can be useful for others.

This is a web-based solution, so you don't have to download and install anything on your PC. Just open it in your favorite browser or use EVE's own IGB (In-game browser).

The project is still in its early alpha/beta stage and I plan to add some significant number of features to it over the time.

At the same time, EVE Industry already allows you to perform the following:

  1. Calculate T1 & T2 Manufacturing processes, make up the chains of Invention & Manufacturing jobs;
  2. Analyze Costs and Profits of your manufacturing activities based on blueprint calculations and up-to-date market data;
  3. Optimize workload on your manufacturing slots and improve ROI of your Manufacturing Schemes based on realistic approach to jobs scheduling;


EVE Industry uses several data sources for its work:

  1. Internal database of all T1 and T2 blueprints based on the up-to-date Static Data provided by CCP;
  2. EVE-Central aggregated data for accurate prices on materials and outcomes;
  3. Public CREST data to get System Cost Indexes and other data required for Job Installation Cost calculation;


To get better vision regarding the current features of this tool, please refer to the How-To/Tutorial provided on site - http://industry.rvb-services.com/HowTo/

Current Development Road-map:

  1. More control over the Manufacturing Schemes - manufacturing steps editing, merging schemes;
  2. IGB pages for schemes;
  3. Assets based on API and clipboard copy&paste. The option to account your current assets in Schemes calculation. Adjust Shopping Lists based on already owned items;
  4. Cost and Price historical charts for Schemes and Shopping Lists. Review and analyze trends of your Manufacturing Schemes;
  5. Manufacturing Jobs integration via API;
  6. ...more to come...


Feel free to drop a comment here or via eve-mail. Your feedback is highly appreciated.
Shiloh Templeton
Cheyenne HET Co
#2 - 2015-03-05 22:20:15 UTC
Looks like it has a friendly interface.You might want to highlight any advantages of your software over other industry tools.

Are the BPO's entered manually?

Samsara Toldya
Academy of Contradictory Behaviour
#3 - 2015-03-06 12:23:20 UTC
Peter Sibiro wrote:
Feel free to drop a comment here or via eve-mail. Your feedback is highly appreciated.


Well, there you go:

1. As far as I can see prices are based on Jita value and I can't find an option to adjust the market hub. Maybe a higher account will enable me to do so, yet there is no information what features are limited/restricted for Rookie accounts and without a free trial I won't check the Industry Tycoon account to find out. Please provide some information to judge wheter an upgrade would be worth the ISK or not.

2. I can only assume profits are calculated with "input: buy order - output: sell order". Havn't found an option for "input: sell order - output: sell order" or even "input: sell order - output: buy order". Again: Maybe limitations due to Rookie Account

3. I'd love to see an option / checkbox in the final shopping list to choose which input materials will be aquired by buy orders, which input materials will be aquired by set prices (say I do have a deal with a mining corporation), which input materials will be aquired by sell orders.
Example: I need Tritanium, Pyerite, Isogen, Nocxium, P3 and P4 to build something. I'd like to use custom prices for Trit, Pyerite, Isogen as I'm buying them from local miners for a fixed price. For Nocxium I'll do buy orders as it sells pretty fast. P3 and P4 on the other hand is a pita to buy using buy orders given my market hub so I end up buying them from sell orders.
Next week I might buy Nocxium from sell orders, too, if the difference between highest buy and lowest sell is < fees for the buy order.

4. You don't ask for standings / trade skills or at least broker fee / sales tax. Those fees are as important as the install fee.

5. I like the clean designAttention

6. I think you made it quite intuitive to use, after clicking "all-dat-buttans!" in the first run the second calculation went smooth.

Peter Sibiro
Blue Republic
RvB - BLUE Republic
#4 - 2015-03-06 15:10:51 UTC
Shiloh Templeton wrote:
Looks like it has a friendly interface.You might want to highlight any advantages of your software over other industry tools.

Are the BPO's entered manually?



Regarding BPO - currently, you have to pick them from the list of all BPO's available in game. Please check http://industry.rvb-services.com/HowTo/Article/Blueprints for the details on how to manage your blueprints.

As of the advantages, the main one is that the most of the Industry tools are offline ones. You need to download, install, keep them updated, etc. Moreover, usually, you only have local DB for the prices, with the ability to get new prices from some market site when you run it/click it.

In the web-based solutions (such as EVE Industry), all that is performed automatically. You don't need to update anything, you don't need to run the tool every day to get proper market history - EVE Industry gets all relevant prices several times per day for all manufacturing-related materials.

This gives that tool a few nice advantages:

  1. SInce it's a website, you can open it in-game and get some amount of integration with the game itself. For now, it only works for Shopping Lists and they have special InGameBrowser-enabled page that can open market window in-game etc. More integration will be implemented in the next releases - IGB page for Manufacturing steps, additional "EVE Info" icons if you use the website in-game etc;
  2. Website doesn't depend on the version of the OS and the OS itself you are using. I did my best to make sure that EVE Industry works and looks fine in a lot of different cases - Windows browsers, In-game browser, Mac OS browsers, tablet viewers. Yes, currently it will look a bit messy for iPhone/Android-phones with small screens, but most of the other cases are already covered;
  3. Website already takes all prices on a daily-basis (actually few times per day) and it has historical data already in it. For now, you can only see it if you open Materials window - http://industry.rvb-services.com/HowTo/Article/Materials . At the same time, having the historical data of your BPO profitability, ability to analyse the trend - is one of the main goals of this project;
  4. Finally, one of the main feature I'm missing in other tools (and why I stopped to use them) is a very basic approach to the calculation of your costs/profits/duration. I.e. sometimes you can calculate the profit of a single BPO, but you can't see the accompanying invent costs on the same page/form. Moreover, most of the Industrialists know that in T2 production, a significant chunk of profit comes from the manufacturing of T2 components. And this is why EVE Industry operates with "Schemes" rather than single BPO/Job. "Scheme" is an invention/manufacturing process that can include multiple steps. For example, invent T2 BPC from T1 BPC, several steps to produce necessary components, final T2 manufacturing job;
  5. Moreover, since the time needed for those "prerequisite" jobs might differ, and usually do not fit exactly into 12h or 24h (or whatever time you log into EVE to update your Industry), the "profit per time" is significantly affected by the idle time - the period between your job is completed and you actually log into EVE to perform the next step. Most of the tools around do not take this into consideration and use simpler model that assumes you have an alarm clock for any industry work you perform;


These are just the most important advantages I see.

Of course, EVE Industry is not the final product yet. There are a lot of things in the development plan that I'd like to implement in the nearest future - better integration with in-game browser, more options to analyze the cost/profit of Schemes, more utility functions, like assets, jobs tracking, the ability to import the list of owned blueprints from eve client etc.

At the same time, the core functionality is already up and running, that is why I decided to kick-off Public Beta release.
Peter Sibiro
Blue Republic
RvB - BLUE Republic
#5 - 2015-03-06 15:31:03 UTC
Samsara Toldya wrote:

Well, there you go:


Thanks for the detailed feedback! Actually, you already pinned most of the things not yet covered and which are in my list of ToDo already. And provided a couple of nice ideas too, thank you!


Samsara Toldya wrote:

1. As far as I can see prices are based on Jita value and I can't find an option to adjust the market hub. Maybe a higher account will enable me to do so, yet there is no information what features are limited/restricted for Rookie accounts and without a free trial I won't check the Industry Tycoon account to find out. Please provide some information to judge wheter an upgrade would be worth the ISK or not.
2. I can only assume profits are calculated with "input: buy order - output: sell order". Havn't found an option for "input: sell order - output: sell order" or even "input: sell order - output: buy order". Again: Maybe limitations due to Rookie Account

Not at the moment. Please refer here - http://industry.rvb-services.com/HowTo/Article/Materials - currently, only Jita prices are used and you can't select buy/sell prices.

I plan to start taking the data from other major hubs and let the user to pick the hub (and which price provided by EVE Central to use), although, I wasn't sure whether I should put it higher in the list of priorities or not. For me, it was always a part of the market activities rather than industry itself (I know they are tied together).

To put it short, it is definitely in the dev plan.

Samsara Toldya wrote:

3. I'd love to see an option / checkbox in the final shopping list to choose which input materials will be aquired by buy orders, which input materials will be aquired by set prices (say I do have a deal with a mining corporation), which input materials will be aquired by sell orders.
Example: I need Tritanium, Pyerite, Isogen, Nocxium, P3 and P4 to build something. I'd like to use custom prices for Trit, Pyerite, Isogen as I'm buying them from local miners for a fixed price. For Nocxium I'll do buy orders as it sells pretty fast. P3 and P4 on the other hand is a pita to buy using buy orders given my market hub so I end up buying them from sell orders.
Next week I might buy Nocxium from sell orders, too, if the difference between highest buy and lowest sell is < fees for the buy order.


Manual prices and "side contracts" is the feature I'm thinking a lot lately. I use similar approach in my own industry works. Moreover, this is also true for the outcomes, since some manufactured goods might end up in a fixed-price / fixed-profit-margin contracts for some particular clients / corporations.

As soon as I have an idea how to properly define this without messing the UI and keep it nice, intuitive, and easy to work with, I'll get down to the implementation.

Samsara Toldya wrote:

4. You don't ask for standings / trade skills or at least broker fee / sales tax. Those fees are as important as the install fee.


Again, those relate more to marketing process, not the industry itself. Of course, for most of the EVE industrialists they are tied together (but not all). And that is why those settings will be definitely implemented in one of the upcoming releases.

Samsara Toldya wrote:

5. I like the clean designAttention
6. I think you made it quite intuitive to use, after clicking "all-dat-buttans!" in the first run the second calculation went smooth.


That was one of the main goals for this project. There are a lot of tools around that let you perform some accurate calculation of some industry job.

However, actual EVE industry is a day-to-day activity which requires monitoring, evaluation, and adjustments when something happens in the sandbox. And I do my best to reflect this approach/philosophy in EVE Industry website too.

All in all, I'd like to thank you for a detailed feedback and the ideas thrown into pot. At the moment, I don't suggest anyone to take paid "Tycoon" account, since it's more about checking the existing features / missing features with a broad audience, rather than final solution that I want to sell to anyone and their dog :)
Peter Sibiro
Blue Republic
RvB - BLUE Republic
#6 - 2015-04-28 21:12:42 UTC
EVE-Industry has been updated to Mosaic 1.0.


  • Mexallon and Zydrine inputs were updated for all affected blueprints.
  • Entosis Links were added to Scanning equipment section (T1, T2, and invention info).
  • Sov upgrades BPOs have been added.

PS: Right now, Entosis Links calculator is broken, because EVE-Central doesn't have these as items and returns error. Should be fine as soon as EVE Central API starts providing some data.
Peter Sibiro
Blue Republic
RvB - BLUE Republic
#7 - 2015-06-05 18:54:31 UTC
EVE-Industry has been updated to Carnyx 1.0.

* The only change I was able to trace based on the data export - change in Zealot production materials.