These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Point defence

Author
Shag Sheep
#1 - 2011-12-25 21:46:15 UTC  |  Edited by: Shag Sheep
Don't be too harsh. I haven't really thought this through in depth and have just thrown out the idea as it came to me...

Why do large and capital class ships have no point defense or similar options?

Look at any modern carrier or battleship in real life. They all have at least some ability to defend themselves from smaller ships, planes and incoming missiles etc.

So what about a rig that gave some form of close or medium range defense against either smaller fast flying vessels or incoming projectiles etc? Just to add another level of defense to what we already have and give those larger vessels at least a chance to hold off or slow down the damage one or two small ships can do to it. Ships that could otherwise nibble it to death in safety. Could also be an option for the likes of poor sitting duck hulks. Would be a cpu based rig so it would fit well there. Could it's effectiveness be altered by the amount of cpu free and not a set amount?

As one idea, something like rapid firing point defense lasers to take out a portion of incoming projectiles before they even hit the shields. The effectiveness of the defense determined by the skill trained, the rig type, the size of the incoming projectiles and the number of them / second.
Kahega Amielden
Rifterlings
#2 - 2011-12-25 22:26:49 UTC  |  Edited by: Kahega Amielden
Quote:
Look at any modern carrier or battleship in real life.


Aaaand stopped reading there.


Internet spaceships in a videogame do not in any way need to bear any resemblance to modern-era naval vessels. That's like saying "Ships should be able to deploy a metal shield that blocks incoming fire completely from one direction. After all, infantry/cavalry in the medieval era and before used them!"...And, of course, the fact that this is a game and needs to be balanced and fun more than it needs to resemble reality.

If you are going to propose adding something to the game, you need to state why it would improve the game. Caps being tacklable by small ships is not a game flaw.
Bl4ck Ph03n1x
Deep Core Mining Inc.
Caldari State
#3 - 2011-12-25 22:36:19 UTC
Because it's not Eve gameplay. Eve doesn't try to be realistic.

Don't feed the trolls.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#4 - 2011-12-25 22:38:01 UTC
Because of gameplay balance. Just imagine that they have such things within the lore and don't try to break the game.
Duchess Starbuckington
Doomheim
#5 - 2011-12-25 22:44:06 UTC
Quote:
Look at any modern carrier or battleship in real life.

Stopped reading there. EVE balance is dictated by gameplay, not realism.
ShahFluffers
Ice Fire Warriors
#6 - 2011-12-25 23:11:16 UTC  |  Edited by: ShahFluffers
Shag Sheep wrote:
Don't be too harsh. I haven't really thought this through in depth and have just thrown out the idea as it came to me...


No promises. Twisted

Shag Sheep wrote:
Why do large and capital class ships have no point defense or similar options?


Most of them do... you need to look harder.

Shag Sheep wrote:
Look at any modern carrier or battleship in real life. They all have at least some ability to defend themselves from smaller ships, planes and incoming missiles etc.


Push comes to shove...
Gameplay balance > realism

If larger ships can pretty much curbstomp anything smaller than them without any trouble, then why would anyone fly small ships for longer than absolutely necessary?

Plus, you have to admit... it is pretty funny when a fleet of frigates find the oddball small battleship gang and devour it like a pack of ravenous Piranhas.

Shag Sheep wrote:
So what about a rig that gave some form of close or medium range defense against either smaller fast flying vessels or incoming projectiles etc? Just to add another level of defense to what we already have and give those larger vessels at least a chance to hold off or slow down the damage one or two small ships can do to it. Ships that could otherwise nibble it to death in safety. Could also be an option for the likes of poor sitting duck hulks. Would be a cpu based rig so it would fit well there. Could it's effectiveness be altered by the amount of cpu free and not a set amount?


Here's a few "point defenses" that pretty much do what you're asking...

- Energy Neutalizers = wipes out the capacitor of hostile ships over time, allowing you to kill/escape more easily.
- Smartbombs = deals area of effect damage that renders drone hordes ineffective and threatens the survival of small, fast, paper-thin frigates.
- Drones = if properly bonused, 5 Warrior II drones can chew up any T1 frigate and chase off most Interceptors. Yes, they can be killed, but large ships can hold multiple flights of drones and/or can preserve them with even minimal micromanagement.
- Active tank/massive EHP = one frigate might be able to pin down a very large ship... but it won't be able to kill it unless the pilot of the bigger ship has failfit/gimped his/her ship and/or is inexperienced/dumb.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2011-12-26 01:07:11 UTC
Shag Sheep wrote:
Don't be too harsh. I haven't really thought this through in depth and have just thrown out the idea as it came to me...

Why do large and capital class ships have no point defense or similar options?

Look at any modern carrier or battleship in real life. They all have at least some ability to defend themselves from smaller ships, planes and incoming missiles etc.

So what about a rig that gave some form of close or medium range defense against either smaller fast flying vessels or incoming projectiles etc? Just to add another level of defense to what we already have and give those larger vessels at least a chance to hold off or slow down the damage one or two small ships can do to it. Ships that could otherwise nibble it to death in safety. Could also be an option for the likes of poor sitting duck hulks. Would be a cpu based rig so it would fit well there. Could it's effectiveness be altered by the amount of cpu free and not a set amount?

As one idea, something like rapid firing point defense lasers to take out a portion of incoming projectiles before they even hit the shields. The effectiveness of the defense determined by the skill trained, the rig type, the size of the incoming projectiles and the number of them / second.



They're called smartbombs.
mxzf
Shovel Bros
#8 - 2011-12-26 03:01:17 UTC
You know that you can fit small/med guns to bigger ships if you feel like, right? There you go, there's your point defense. (I'm not saying it's wise, but you can fit guns that can hit small ships on a big ship)
CobaltSixty
Fawkes' Loyal Professionals
#9 - 2011-12-26 03:50:33 UTC
Guys, he said not to be harsh! P

Although I must agree that game balance is more important than realism (a funny word when thinking about internet spaceships 20,000+ years in the future or something), the concepts are not mutually exclusive. Given the choice between a balanced game with bonkers ideas (smartbombs, lol) and a balanced game with a nod to realism, I definitely choose the latter. CCP has gone so far as to make videos showing capitals with anti-ship point defence (Dominion trailer), and I think that would be a good addition to the game at some later point.

Flesh out your idea, OP. Intercepting incoming ordinance with such a system is a no-no as it could only realistically affect missiles and projectiles. Given that it must be anti-ship and purely for defensive purposes, how would this be different from Smartbombs now? Would they be exclusive to capital ships? What drawbacks might this system have? How do you prevent exploitative use of such a system?
Aqriue
Center for Advanced Studies
Gallente Federation
#10 - 2011-12-26 04:16:33 UTC  |  Edited by: Aqriue
It was called...

...your mind will be blown away...

......trust me on this....

Drones.

Yep. Point defense is drones. But we all know why CCP just recently took those away from cap ships Roll. Apparently, the smart ones that went with the idea harsh universe, dedicated year long training, and what not since the begining of EVE trained for Titans and Super Carriers. While the Have-Nots bitched Super Carriers were too hard to kill Oops. So CCP had to install two meter wide thermal vents and remove drones to please the whiney forum rebals after Hilmar came back from the darkside.

Now, you were thinking of guns intercepting frigs and missiles (but its called Defender Missiles) but realisticly the cap ships are so damn big (hitpoint wise) that those itty bitty little ships couldn't kill a cap ship so your well thought out post was moot from the begining. Plus 1 for effort, just not neccessary though.
Shag Sheep
#11 - 2011-12-26 04:57:57 UTC  |  Edited by: Shag Sheep
Well none of the replies were too harsh ;P

As I said, I was just typing it out as the idea's flowed. You might have noticed I talked of anti ship OR anti projectile etc.

In both cases I was never considering it to be a fully effective defense. Possibly enough for a battleship or larger to hold back or block most of the shots from one well fitted frigate or two while still being overwhelmed by more.

the game seems so black and white with no real ability for a larger ship to do much against a smaller ship without the larger ship no longer being able to do what larger ships do... be effective against other large ships. That's where the thought of it being some sort of rig came along. An addition to the ship that could never be an all powerful anti ship or anti ordinance device... but rather a supplement making the vessel at least a little more versatile without interfering with, or having the ability to interfere with the ships main intended role.

After my post I wondered how if it was point defense, it could intercept some laser fire. All i could think of was some sort of projectile fire that dispersed something to absorb the energy before it hit the shields.

Remember, i never thought of any of these things being a complete block to any incoming fire. Maybe if on a small scale but easily overwhelmed if in significant quantity or size.

I forgot about drones so yeah, only idea left is pure point defense (anti incoming fire)... although if targeting is blocked, the point defense i assume would still operate as it'd be independent of the main systems and only be blocking some of the incoming fire. Moot points anyway I guess considering the responses. Big smile
ShahFluffers
Ice Fire Warriors
#12 - 2011-12-26 07:28:10 UTC  |  Edited by: ShahFluffers
Shag Sheep wrote:
I forgot about drones so yeah, only idea left is pure point defense (anti incoming fire)... although if targeting is blocked, the point defense i assume would still operate as it'd be independent of the main systems and only be blocking some of the incoming fire.


I believe you should look into Ewar and some other mods.

Defender Missiles counter missiles.
Smartbombs counter drones.
Energy Neutralizers counter cap intensive mods and weapons (ex. hybrid weapons, laser weapons, active tanks, etc)
Tracking Disruptors counter turrets.
Sensor Dampeners counter long range tactics.
Warp Scramblers counter ships using MWDs.
Stasis Webbifiers counter extremely fast ships and afterburners.
Target Painters counter ships that are "small" sensor-wise.
ECM counters everything BUT drones.
reaver2145
Satanic Lobster Buttplug With Hidden Unicorn.
#13 - 2011-12-26 15:55:16 UTC
We do have a defence against small ships its called out support fleet combine that with the smartbomb and heavy nute you should be using and 10 warrior-orge T2s which you should have with carrier 5 before jumping in one and you have at least a fighting chance against a few ships.

And if there is any more than a "few" ships your support isnt doing a very good job so accept your fate quietly
Kedisa
Jericho Fraction
The Star Fraction
#14 - 2011-12-26 23:47:14 UTC
Nothings stopping you fitting a small gun to your titan/dread...