These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

MOSAIC - General Feedback

First post First post
Author
Shadow Smelts
NURDS INC
#21 - 2015-04-28 12:50:40 UTC
authenticator is a waste of time on the launcher. as you can just bypass it by directly bypassing the launcher. allowing people to log in and steal your stuff
Tasirma
Sanair Industries Inc
#22 - 2015-04-28 12:55:33 UTC
Lara Divinity wrote:
allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"???
permanent should stay permanent


the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch.
Quattras Peione
Caldari Provisions
Caldari State
#23 - 2015-04-28 12:56:05 UTC  |  Edited by: Quattras Peione
Ships, gates, and stations are not rendering at all post-patch, nor does my ship show up as cloaked post-jump.

Re-installing to see if that fixes the issue.

Edit: Re-install fixed the problem. Still.... wtf.

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Raquel Saissore
Lazerhawks
L A Z E R H A W K S
#24 - 2015-04-28 13:02:15 UTC
Log in, see new forcefield effects, hey cool!

Hmm, some pos mods looked like they're visually outside the forcefield, lets test this.



Please take a look into this ASAP CCP! This is pretty broken to allow that.
Aurumfault Shiptoaster
Blood Oath Foundation
#25 - 2015-04-28 13:06:03 UTC
The new mining anomalies are a big disappointment in the visuals department due to the way rock size is calculated.

Having the radius be proportional to the cube root of the total volume of ore, rather than linearly to the number of units, would be nice. And make a lot more sense.
Sgt Ocker
What Corp is it
#26 - 2015-04-28 13:22:36 UTC
Vegare wrote:
Edit: This post should have gone into the specific thread for map feedback, sorry.

Great to see most of the usability issues have been taken care of. The map really has a nice feel to it now, though the inertia is still too high for my taste.

However the map does not fulfill most requirements posed by d-scanning.

  • There is no way to tell distances without comparing the overview and the map. Instantly getting a feel for the size of the system, especially when having to keep the d-scanners maximum range in mind, is essential. Same goes for probing. The old map provided this information by displaying the current distance between your ship and a celestial when hovering the pointer over the respective icons. Additionally the tactical overlay was displayed in the solar system view which gave you an immediate reference point.

  • It is not possible to d-scan anything while using the map. ‘Swinging the camera around’ corresponded with the d-scan cone in the old map. This was very useful to quickly d-scan anomalies and celestials while maintaining a good sense of location.

  • The map does not support zooming in to moon level. There are many situations, mostly but not exclusively in PvP, where d-scanning (or probing for that matter) on moon level is a crucial thing. Think d-scanning for a Jump Bridge or pinpointing a hostile in a cluster of celestials. Additionally it is simply not immersive. Often gates or stations are very close to other celestials and the new map simply does not allow to view appropriately.

I hope I could help by listing these, at least in my opinion very important, use cases. Thanks for your continued effort improving our EVE.

So to use the newly released map you still need to select it as an experimental feature??


Seems you do..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2015-04-28 13:38:27 UTC
IVeige wrote:
open launcher , enter acount name and passwork. Eve isnt responding. Message.



I'd suggest submitting a bug report https://community.eveonline.com/support/submit-bug-report/ and including your launcher log with it. (inside launcher/cache in your eve directory)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ereilian
Doomheim
#28 - 2015-04-28 13:40:16 UTC
Also, you killed Daddy Spod. RIP.
Xordium
Imperial Shipments
Standard Protocol
#29 - 2015-04-28 13:41:02 UTC
I am not so fond of the new map. When zoomed into the system view there is quite a degree of jitter on the position of objects. Like floating point imprecision which I expect it most likely is. Anyway I find it pretty distracting and I'll continue to use the old map until it's more usable because watching that amount of jitter for the amount of time I used the scanner is really going to do my head in.
Othran
Route One
#30 - 2015-04-28 13:46:33 UTC
Shadow Smelts wrote:
authenticator is a waste of time on the launcher. as you can just bypass it by directly bypassing the launcher. allowing people to log in and steal your stuff


The intent (AIUI) is at some unspecified point in the future you will no longer be able to login by running the game executable file. You will have to auth via the launcher.
Yagubiougami
Caldari Provisions
Caldari State
#31 - 2015-04-28 13:48:08 UTC
Well the new map looks pretty and merging star map and system map is a good thing but there is still no way to search systems by name inn the new map.
Opportunities might be a bit annoying popping out all the time if you already did things in them before.
Other than that I haven't seen any bugs.
Cervix Thumper
School of Applied Knowledge
Caldari State
#32 - 2015-04-28 13:58:25 UTC
"We are happy to announce that the Mosaic Release has been successfully deployed!"

kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr
Heinrich Rotwang
Spectre Fleet Corporation
#33 - 2015-04-28 14:14:30 UTC  |  Edited by: Heinrich Rotwang
Tasirma wrote:
Lara Divinity wrote:
allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"???
permanent should stay permanent


the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch.


Because announcing it changes the fact that the apples I payed for have been changed into the pears.

PS: Khanid and Sebiestor Skins are awesome! Pls make me a Sebiestor Vagabond and all the bugs will be forgiven! You may even ask an unreasonable price for it!
Memphis Baas
#34 - 2015-04-28 14:17:12 UTC
Cervix Thumper wrote:
"We are happy to announce that the Mosaic Release has been successfully deployed!"

kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr


As explained with a previous patch (same comment), "successfully" = "server is ok after patch and/or we don't have to roll back" Some things not working on the client side, or some features not implemented counts as "successfully."

His post was made as soon as the server booted. He's not waiting for everyone to log in to count it as "successfully" or make his post.
CCP Explorer
C C P
C C P Alliance
#35 - 2015-04-28 14:36:10 UTC
Garmyne Atavuli wrote:
Once again I can find no mention anywhere about how BIG the patch is Cry
With the Download on Demand system we deployed 5 weeks ago in Scylla then what you download during the patching process is 25-35 MB. The rest of the changes will then be (re)-downloaded as you encounter objects requiring those assets.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#36 - 2015-04-28 14:37:13 UTC
Ereilian wrote:
Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves.
Do you actually have any tangible feedback for us?

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#37 - 2015-04-28 14:39:34 UTC
Lara Divinity wrote:
allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"???
permanent should stay permanent
Please read the "Conversion and New SKIN Plans" section in https://community.eveonline.com/news/dev-blogs/ship-customization-time-to-show-some-skin/

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#38 - 2015-04-28 14:40:44 UTC
IVeige wrote:
open launcher , enter acount name and passwork. Eve isnt responding. Message.
If you are still having problems, please send a Support Request to Customer Support.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Cognac
C C P
C C P Alliance
#39 - 2015-04-28 14:42:58 UTC
Cervix Thumper wrote:
"We are happy to announce that the Mosaic Release has been successfully deployed!"

kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr



check your redeem queue , or if it was in a corporation hangar then it will be in the deliveries tab at your corporations HQ
OkarasRule
State War Academy
Caldari State
#40 - 2015-04-28 15:04:51 UTC
im finding it hilarious how after months of talking about it people are all confused about the new skins and stuff to that ilk...

What id like to do is remove opportunities from all 10 of my accounts... I have flown them all for years on end in game and have a very high understanding of the game however getting an "Achievement" or "Opportunities" notification is annoying. With it perm on screen is annoying for ui perspectives. If tomorrow we can get a patch that gives you a check box in general settings that disables it while having it enabled by default for new players I would consider that a true fix and be very happy about it