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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
March rabbit
Aliastra
Gallente Federation
#421 - 2015-04-25 21:29:14 UTC  |  Edited by: March rabbit
Astra Orion wrote:
Has anyone solo'd the Angel Burner recently the Anomic Agent Angel Cartel, this one:
"This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit. "

I have tried Hawk Faction fit, killed it once (with help from an Imperial Slicer) and tried it solo and lasted not long at all. Tried to orbit at about 8k I believe....

Any cheap fits for this guy solo?

Last time i have seen him i have used Jaguar:
3x 200mm autos

2x Web
1MN AB
Medium shield extender

3x Gyrostabs
Tracking enhancer

2x small anti-explosive screen reinforcer II

Idea: 1MN AB + 2x Web gives like 10% more speed than has Dramiel. So it loses its angular speed and tries to follow. At this time i adjust speed to keep him in one point and just blap. Had thoughts to exchange TE to another Gyro...

It worked. Finished in 30% of shield if i remember correctly.
Need to say it was weeks ago

The Mittani: "the inappropriate drunked joke"

Celgar Thurn
Department 10
#422 - 2015-04-26 11:48:12 UTC
Jori McKie wrote:
snake03 wrote:
Artassaut wrote:
The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.

Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon.



Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope.


Make sure you understand the different types of Burners, Pirate Burner and Team Burner are very different types.
The Garmur is used to kite the Team Burner but not the Pirate Burner. Garmur fitting and how to use it.

Follow the links in the first post and make sure you read the infos, notes and how to use the fittings very thoroughly.


I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions Question

I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.

I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.

Which are those two fittings used for and will they do all types of burner missions or just Team ones Question

I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range Question

Apologies for my noobish questions. Oops
Ploing
Blue Republic
RvB - BLUE Republic
#423 - 2015-04-26 18:15:08 UTC
Celgar Thurn wrote:


I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions Question

I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.

I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.

Which are those two fittings used for and will they do all types of burner missions or just Team ones Question

I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range Question

Apologies for my noobish questions. Oops


garmur is only for all types of teamburner and yes they speedtank and are out of range.
Estella Osoka
Perkone
Caldari State
#424 - 2015-04-26 19:56:05 UTC
Cruiser burner missions are coming!
March rabbit
Aliastra
Gallente Federation
#425 - 2015-04-26 20:46:56 UTC  |  Edited by: March rabbit
Celgar Thurn wrote:

I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions Question

yep, it tanks by range but has too low DPS to break burners.
Solo burner: huge tank, huge DPS + scram/web
Team burner: normal tank, unknown DPS, 2 logistics ships assist burner.

Celgar Thurn wrote:

I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.

I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.

first fit tries to outDPS logi, second - jams logi and then kills burner itself.

Celgar Thurn wrote:

Which are those two fittings used for and will they do all types of burner missions or just Team ones Question

not sure if you can outDPS logi so i would not try first fit
second fit works pretty nicely, you just need to practice it a little to find best strategy. Don't forget to switch missiles and EWAR modules according to NPC type.
If you scared of losing such expensive ship you can fit Kestrel the same way. It would be longer but pretty doable

Celgar Thurn wrote:

I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range Question

exactly. Just make sure you ARE out of range. I use 25km just to be sure. But burners max range is something 14km.
Once i was too drunk to control it and got too close.... Gut out in structure but was lucky enough to get out.

The Mittani: "the inappropriate drunked joke"

Jori McKie
African Atomic.
Train Wreck.
#426 - 2015-04-27 09:56:43 UTC
@Celgar Thurn
Use the Garmur with MWD it is foolproof, follow this link and read the instructions Garmur



Estella Osoka wrote:
Cruiser burner missions are coming!

On it
So far:
https://forums.eveonline.com/default.aspx?g=posts&m=5696143#post5696143

In short Burner Talos, easy and lots of different ship options. Burner Ashimmu, only easy with a RLML Cerb, brawling is not really an option.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Perkone
Caldari State
#427 - 2015-04-27 13:43:05 UTC  |  Edited by: Estella Osoka
Jori McKie wrote:
@Celgar Thurn
Use the Garmur with MWD it is foolproof, follow this link and read the instructions Garmur



Estella Osoka wrote:
Cruiser burner missions are coming!

On it
So far:
https://forums.eveonline.com/default.aspx?g=posts&m=5696143#post5696143

In short Burner Talos, easy and lots of different ship options. Burner Ashimmu, only easy with a RLML Cerb, brawling is not really an option.


Seems to be correct with the Ashimmu. You have to kite or have substantial passive shield tank, which I don't think is possible. With kiting, you have to kill the Sentinels quickly. I have noticed them get speeds over 4000 km/s. Suggest you group 3 launchers for each Sentinel, and use drones to distract them. Once dead you can easily kite the Ashimmu at +40km. Ashimmu tops out at around 1350 km/s. The Ashimmu has a combination of active and buffer armor tank, but the active tank is pitiful. Therm is best damage dealer.

The Talosi are easy as long as you don't just burn right at them, stay still, and stay away from the proximity towers. Once you get in close, their tracking sux since they use rails.
Jori McKie
African Atomic.
Train Wreck.
#428 - 2015-04-28 09:52:03 UTC  |  Edited by: Jori McKie
Base Burner, general advise and stats:
All setups are designed with an ALL V EFT Char as basic, to work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. No booster links are needed for any setup.
NPC stats: All Burner

Burner Ashimmu
- CCP changed the Ashimmu it hits now up to +70km, kiting with tank is still possible but brawling with buffer tank is much easier.
- Warp in at 55km
- NPC AI is weird, these my observations and they might be wrong in some cases. Always get the Sentinels/Ashimmu aggroed on you before you launch Drones. NPC AI might be changed by CCP so there is no guarantee.
Small Drones won't be targeted by the Sentinels/Ashimmu if you are in their weapon range.
Large Drones are targeted by chance or whatever, Sentinels/Ashimmu behaviour is erratic.
Gila TII Drones will be targeted most of the time after your Drones aggroed, in contrast TI Drones most of the times will be only targeted by the Sentinels but not always by the Ashimmu.
- Turret kiting is not really an option only for pure masochists because Sentinels use TD.


Burner Ashimmu
Gila Brawling Time to kill avrg. 3:06
Gila Brawling jackudza Time to kill ~3:30min
Alternatives
Cerberus Brawling Time to kill ~5:10min
Ishtar Brawling Time to kill ~5:05min

Kiting Setups
Cerberus Kiting Time to kill ~6:10min
Cerberus Kiting Aghira Time to kill ~6:27min

Burner Sentinel stats
Weak resistance
44,8 The
52,2 Kin
To tank 55:45 Exp:Kin (EFT Profile) with 330 DPS (2x Sentinels)

Burner Ashimmu stats
Weak resistance
68 Kin
70 Exp
To tank 72:28 EM:The (EFT Profile) with 360 DPS



Burner Talos
- 3x Talos with rails at different ranges between 175km and 200km
- Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit.
- Drones will be targeted by all Talos and because of rails you will lose one or two occasionally even light Drones
- Heavy dampening makes it impossible to kite them
- Grid of sentries with approximation trigger, just ignore them.
- Initial DPS after warp in is rather high, it calms down when you have speed.
- Low sig and high speed is the best approach to get this done.

Burner Talos
Vagabond Time to kill avrg. 5:22min(includes looting)
Alternatives:
Deimos Time to kill avrg. 6:38min(includes looting)
Deimos jackudza Time to kill ~6:30min
Ishtar Time to kill ~7:20min
Vexor Navy Issue Time to kill ~7:50min

Burner Talos stats
Weak resistance
42.6 Exp
58.6 Kin
58.6 The
To tank 50:50 Kin:The (EFT Profile) with 2478 DPS (That is not the DPS that hits you because of tracking, you need to tank way less if you use low sig and high speed ships)



Burner Escort Dramiel
- 4x Burner Escort Dramiel are attacking you, initial DPS to tank is ~450 without using sacrificial Drones. Each Dramiel does ~112 DPS after you killed the first one, tanking is easy. Using sacrificial Drones you don't need tank at all but i won't recommend that.
- Small Drones will be targeted immediately, you can use TI Drones (Hornets) as sacrifice to lower the DPS on you or Acolyte to do extra DPS. Medium Drones are useless they don't hit the Dramiel even with 2x 90% webs on them that means a serious low sig.
- Double web one Dramiel and use keep at range at optimal DPS.
- You could use of course a smartbombing Cyclone.

Burner Escort Dramiel
Vigilant Time to kill ~2:35min
Vigilant jackudza Time to kill ~2:41min
Alternatives
Cyclone jackudza Time to kill ~3:38min

Burner Escort Dramiel stats

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
African Atomic.
Train Wreck.
#429 - 2015-04-28 09:53:07 UTC  |  Edited by: Jori McKie
Burner Ashimmu+Sentinel - Brawling + Kiting Setup for Cerberus

General advise Brawling setup Cerberus
- All numbers are with an all V EFT char, no imps, no booster.
- The tank calculation is tricky because Ashimmu and Sentinel have a different DPS Profile. This are minimum numbers and work only if you kill the Sentinels first and fast.
X-Large ASB + 48k EHP vs 72:28 EM:The (EFT Profile) with a large shield buffer
X-Large ASB + 38k EHP vs 38:14:26:21 EM:The:Exp:Kin (EFT Profile) with a large shield buffer
- You need X-Large ASB and minimum 48k EHP with a large shield buffer vs 72:28 EM:The (EFT Profile), if you don't have 48k EHP with your skills the setups do not work as you won't survive the ASB reload.
- Make sure your shield is as close to 100% as possible when you used your last ASB charge so you will survive the reload. Always OH your ASB
- Always kill the Sentinels first, use Caldari Navy Scourge Light Missile and OH your RLML, launch your Drones after you are aggroed by the Ashimmu+Sentinel. Make sure that the 1st Sentinels dies with the 20 charges on your RLML + Drones, if not you won't survive the reload the DPS is too much.
- Use Scourge Fury Light Missile vs the Ashimmu
- Try to orbit the Ashimmu as good as possible

Time to kill ~5:10min
DPS
447 reload 268 with Caldari Navy Scourge Light Missile + 56 Hornet II
546 reload 327 with Scourge Fury Light Missile + 56 Hornet II
Tank
47.9k EHP with 8125 shield hitpoints vs 72:28 EM:The
1325 with OH on the ASB
Speed 275m/s
Explosion radius 24 with Caldari Navy Scourge Light Missile
Explosion radius 41.4 with Scourge Fury Light Missile
Quote:
[Cerberus, Burner Ashimmu]
Damage Control II
Reactor Control Unit II
Ballistic Control System II
Ballistic Control System II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
EM Ward Amplifier II
EM Ward Amplifier II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Warhead Rigor Catalyst II
Medium Anti-EM Screen Reinforcer II

Hornet II x3

Time to kill ~min (not tested yet)
DPS
531 reload 310 with Caldari Navy Scourge Light Missile + 56 Hornet II
649 reload 379 with Scourge Fury Light Missile + 56 Hornet II
Tank
50.2k EHP with 8125 shield hitpoints vs 72:28 EM:The
1403 with OH on the ASB
Speed 275m/s
Explosion radius 24 with Caldari Navy Scourge Light Missile
Explosion radius 41.4 with Scourge Fury Light Missile

Quote:
[Cerberus, Burner Ashimmu pimped]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Warhead Rigor Catalyst II
Medium Ancillary Current Router II

Hornet II x3




General advise Kiting setup Cerberus
- Use the kiting setup on your own risk.
- The cap and tank managment on this ship is mean and most important, **** ups and you are dead. Your active tank with a Gist B-Type is enough to tank the Ashimmu alone, you may use a Pith B-Type with higher cap usage.
- After warp in burn away to like ~70km from the Ashimmu while the Sentinels will follow you.
- Avoid being tackled by the Sentinels by all means, use some manual piloting and use OH on your RLML + Drones. If you get tackled you will most likely be dead as the Sentinels don't target small Drones anymore. (NPC AI is weird, so that might change)
- Always kill the Sentinels first, use Caldari Navy Scourge Light Missile and OH your RLML, launch your Drones after you are aggroed by the Ashimmu+Sentinel.
- Use Scourge Fury Light Missile vs the Ashimmu

Time to kill ~6:10min
DPS
503 reload 293 with Caldari Navy Scourge Light Missile + 56 Hornet II
614 reload 358 with Scourge Fury Light Missile + 56 Hornet II
Tank
21.4k EHP
435 vs 72:28 EM:The
Speed 1730m/s
Explosion radius 24 with Caldari Navy Scourge Light Missile
Explosion radius 41.4 with Scourge Fury Light Missile
Quote:
[Cerberus, Burner Ashimmu Kiting]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gist B-Type Large Shield Booster
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Gistum C-Type 10MN Microwarpdrive
EM Ward Field II
EM Ward Field II

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Warhead Rigor Catalyst II
Medium Core Defense Capacitor Safeguard II

Hornet II x3

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
African Atomic.
Train Wreck.
#430 - 2015-04-28 09:56:32 UTC  |  Edited by: Jori McKie
General advise
- Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Never shut down your repair modul while approaching, shut it down when you are in orbit.
- Cap managment is most important make sure you inject your charges in time.
- Put some nanite paste in your cargo, OH your MWD/AB while approaching and repair while in orbit killing the Talos. Do the same with guns just vice versa.
- The most difficult thing is to get into orbit, shut down your MWD early enough and use Ctrl+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.

Burner Talos - Vagabond
- The pimped Vagabond works very well but be aware that you have to actively manage your tank and cap. That makes the rep, OH and cap managment more stressful.
- The Vagabond has less DPS than the Deimos but way better speed, you need less time to close the range but more time to kill the Talos. In the end you gain ~1min.
- To get close use orbit 5km and immediately switch to keep at range 5km, align to and slowboat to 1.5km. Only heat your 425mm when you are aligned and if you don't have to reapir your MWD. The close range makes looting more easier too.

Time to kill avrg. 5:22min(includes looting)
DPS
623 Hail + 99 Hobgoblin II
696 Hail hot ~1:05min + 99 Hobgoblin II
Tank
EHP 17.6k
792 perma vs Spike L
Speed 2759m/s hot 3931m/s
Quote:
[Vagabond, Burner Talos pimped]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Overdrive Injector System II
Damage Control II

Corelum B-Type 10MN Microwarpdrive
Pith X-Type Kinetic Deflection Field
Pith X-Type Large Shield Booster
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
Rocket Launcher II, Nova Rage Rocket
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M

Medium Core Defense Capacitor Safeguard II
Medium Anti-Thermal Screen Reinforcer II

Hobgoblin II x5



Burner Talos - Deimos
- The setup has some bling, it is just for convenience and faster finishing the mission. A full T2 setup works too but with way less margin of error.
- To get close use orbit 5km and immediately switch to keep at range 5km, align to and slowboat to 1.5km. Only heat your Blaster when you are aligned and if you don't have to reapir your MWD. The close range makes looting more easier too.

Time to kill avrg. 6:38min(includes looting)
DPS
904 Void + 129 Valkyrie II
1021 Void hot ~1:15min + 129 Valkyrie II
Tank
EHP 35k
923 cap stable vs Spike L
Speed 1925m/s hot 2744m/s
Quote:
[Deimos, Burner Talos pimped]
Core B-Type Armor Thermic Hardener
Federation Navy Magnetic Field Stabilizer
Core B-Type Armor Kinetic Hardener
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpum B-Type Medium Armor Repairer

Corelum B-Type 10MN Microwarpdrive
Cap Recharger II
Cap Recharger II
Phased Weapon Navigation Array Generation Extron

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Capacitor Control Circuit II
Medium Auxiliary Nano Pump II

Valkyrie II x5



Burner Talos - Ishtar
- The Ishtar works like the Deimos, good tank, nice DPS. The setup is designed for best speed possible without gimping the DPS. You can design a max DPS, lower speed ishtar if you like. Questionable is TP or Omnidirectional Link with tracking script. I chose the TP because the Dual 180mm profits then, too
- Use orbit at 2-3km, the closer you are the easier your Drone managment is, try to recall damaged Drones early to avoid losses.

Time to kill ~7:20min
DPS
645 Berserker + 133 Fusion
Tank
EHP 30.8k
861 for 4:16min vs Spike L
Speed 1910m/s hot 2735m/s
Quote:
[Ishtar, Burner Talos Speed]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Overdrive Injector System II
Damage Control II

Gistum C-Type 10MN Microwarpdrive
Pith B-Type Large Shield Booster
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Thermic Dissipation Field II
Phased Weapon Navigation Array Generation Extron

Dual 180mm AutoCannon II, Republic Fleet Fusion M
Dual 180mm AutoCannon II, Republic Fleet Fusion M
Dual 180mm AutoCannon II, Republic Fleet Fusion M
Dual 180mm AutoCannon II, Republic Fleet Fusion M

Medium Auxiliary Thrusters II
Medium Anti-Thermal Screen Reinforcer II

Berserker II x5
Berserker II x5
Wasp II x5



Burner Talos - Vexor Navy Issue
- The combination of low sig and high speed from your AB avoid hits. You may try to shut down your AB while in orbit to repair with nanite paste but that can result in hard hits be aware of that.
- Use orbit at 5-15km, the closer you are the easier your Drone managment is, try to recall damaged Drones early to avoid losses.

Time to kill ~7:50min
DPS
645 Berserker + 52 Antimatter
Tank
EHP 21.8k
458 for 2:24min vs Spike L
Speed 1732m/s hot 2435m/s
Quote:
[Vexor Navy Issue, Burner Talos 100MN]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Federation Navy 100MN Afterburner
Pith B-Type Large Shield Booster
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Thermic Dissipation Field II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
[empty high slot]

Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II

Berserker II x5
Berserker II x3

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Perkone
Caldari State
#431 - 2015-04-28 14:41:35 UTC
I've used this on the Talos burners to great effect.

[Cerberus, burner]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Experimental 10MN Microwarpdrive I
Pithum C-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Kinetic Deflection Amplifier II
Cap Recharger II

Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Jori McKie
African Atomic.
Train Wreck.
#432 - 2015-04-28 14:51:22 UTC
Do you have a Time to kill with the Cerberus?

From my experience all Burner have a rather low sig and usings HAMs especially with T2 missiles without rigor rigs won't have good damage application. A good example is the Deimos/Vagabond, with 2xTP on the Deimos you can use Void with no TP on the Vagabond you have to use Faction. Of course Blaster have a better tracking but not that much better than AC that you can use Void and expect the same hits.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Perkone
Caldari State
#433 - 2015-04-28 15:30:16 UTC
I don't have an exact time. I know it took less than 15 minutes. Missiles seemed to work rather well as they are BC sized targets, and their speed really isn't that high.
Kathleen Yotosala
Perkone
Caldari State
#434 - 2015-04-29 06:13:38 UTC
Did the Blood Raider with 2x Drake

Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1
Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min

Rewards are 15 mill bounty Loot - Antikythera element 17 mill
Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%

Drakes never went below 70 % shield as NPC target swops
Drones were not attacked
Plus minus 450 Navy scourge missiles used

TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time
Estella Osoka
Perkone
Caldari State
#435 - 2015-04-29 14:28:43 UTC
Kathleen Yotosala wrote:
Did the Blood Raider with 2x Drake

Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1
Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min

Rewards are 15 mill bounty Loot - Antikythera element 17 mill
Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%

Drakes never went below 70 % shield as NPC target swops
Drones were not attacked
Plus minus 450 Navy scourge missiles used

TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time


Try HAMs instead?
Valterra Craven
#436 - 2015-04-29 14:47:22 UTC
Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple.
Jori McKie
African Atomic.
Train Wreck.
#437 - 2015-04-29 15:42:48 UTC  |  Edited by: Jori McKie
Valterra Craven wrote:
Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple.

Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will be dead as in no cap.
It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM.
Lets see:
3x-4x ECMs unbonused or 2x bonused ones
1x cap booster
2x webs

6 meds needed that could be an armor Gnosis or a Rook with 7x meds


Edit:
HAMs are bad, very bad against the Sentinels even with 2x T2 rigor rigs, RLMLs are still faster.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Perkone
Caldari State
#438 - 2015-04-29 18:02:25 UTC  |  Edited by: Estella Osoka
Jori McKie wrote:
Valterra Craven wrote:
Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple.

Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will be dead as in no cap.
It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM.
Lets see:
3x-4x ECMs unbonused or 2x bonused ones
1x cap booster
2x webs

6 meds needed that could be an armor Gnosis or a Rook with 7x meds


Edit:
HAMs are bad, very bad against the Sentinels even with 2x T2 rigor rigs, RLMLs are still faster.


You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.

Edit: I suggest HAMs because the person is using a team of passive Drakes. Once you kill the Ashimmu, the dps from the sentinels is quite pathetic.
Jori McKie
African Atomic.
Train Wreck.
#439 - 2015-04-29 18:36:59 UTC
Estella Osoka wrote:

You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.

Thank you :D
How many ECM moduls did you use 2 or 3?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Perkone
Caldari State
#440 - 2015-04-29 20:08:00 UTC  |  Edited by: Estella Osoka
Jori McKie wrote:
Estella Osoka wrote:

You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.

Thank you :D
How many ECM moduls did you use 2 or 3?


[Rook, Rook fit]

'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
Damage Control II

'Umbra' White Noise ECM
'Umbra' White Noise ECM
'Umbra' White Noise ECM
'Umbra' White Noise ECM
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II, Nova Fury Light Missile
Rapid Light Missile Launcher II, Nova Fury Light Missile
Rapid Light Missile Launcher II, Nova Fury Light Missile
Rapid Light Missile Launcher II, Nova Fury Light Missile
Rapid Light Missile Launcher II, Nova Fury Light Missile

Medium Particle Dispersion Augmentor II
Medium Anti-EM Screen Reinforcer II

With my skills the strength is around 12 per mod