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PvE fatigue: Phoebe for PvE

First post First post
Author
Donnachadh
United Allegiance of Undesirables
#61 - 2015-04-27 13:29:13 UTC
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.


Hauling, inventing, managing market orders or manufacturing would not be penalized, since these all need farmed materials first.

The fatigue model you have based this on hits everyone that uses the jump drive mechanic in all it's forms.
Yet here you are twisting it around so that it only applies to a portion of the people that are involved in PvE activities.
Manufacturers, haulers, market traders and all would not be penalized and so would not see any affect on their game play or ISK making opportunities, while the miners, mission runners and the rest would be limited in game play and ISK making?

Damn just when I thought this idea could not get any worse.

I now fully agree with others take this crappy idea and stuff it somewhere so it will never see the light of day again.

Gevlon Goblin
Science and Trade Institute
Caldari State
#62 - 2015-04-27 18:57:57 UTC
Jump drive usage isn't a playstyle it's a tool. People don't jump because it's fun, they jump because it give them benefits. Not everyone jumps, since most ships (the ones used by newer or more casual players) don't have jump drives. By the Phoebe changes, the capital, supercapital, JF and jump bridge network owners (who are clearly not newbies or casuals) are nerfed, so the rest are better off.

AFK mining/ratting isn't a playstyle, it's a tool too. People don't "play" AFK because it's fun (it can't be since they aren't there to experience it), they do it because it give them benefit. Casual players don't have the time (by definition) for 10+ hours of farming, new players don't do it since they aren't invested in the game yet, nor they have the skills to earn significant income by it (10 hours of Venture mining is still crap income). By the proposed changes those who have the tools (veteran) and the commitment (no-lifer or botter) are nerfed, so the rest are better off.

My blog: greedygoblin.blogspot.com

Zimmer Jones
Aliastra
Gallente Federation
#63 - 2015-04-27 19:42:19 UTC
So, life is not fair, people get what they work for, casual players don't get as much as hardcore players.

Sounds like eve is modeled after the real world. Your idea smacks of "no capsuleer left behind."

No capsuleer left behind=no capsuleer gets ahead, competition is stymied, game gets stagnant, people leave, gevlon ruins eve and trumps the goons who were " out to ruin eve."

Not subtle, and sounds like game enforced communism, and just like communism, it'll destroy whatever it attempts to fix for the peasants. But don't touch markets, because you don't want your playstyle affected.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Teckos Pech
Hogyoku
Goonswarm Federation
#64 - 2015-04-27 21:28:45 UTC
Gevlon Goblin wrote:
Jump drive usage isn't a playstyle it's a tool. People don't jump because it's fun, they jump because it give them benefits. Not everyone jumps, since most ships (the ones used by newer or more casual players) don't have jump drives. By the Phoebe changes, the capital, supercapital, JF and jump bridge network owners (who are clearly not newbies or casuals) are nerfed, so the rest are better off.

AFK mining/ratting isn't a playstyle, it's a tool too. People don't "play" AFK because it's fun (it can't be since they aren't there to experience it), they do it because it give them benefit. Casual players don't have the time (by definition) for 10+ hours of farming, new players don't do it since they aren't invested in the game yet, nor they have the skills to earn significant income by it (10 hours of Venture mining is still crap income). By the proposed changes those who have the tools (veteran) and the commitment (no-lifer or botter) are nerfed, so the rest are better off.


Wow, talk about wanting your cake and eating too. Yes, I see your point on the JD, JBs, etc. However, AFK mining/ratting is indeed a play style choice. A player can do those things actively or (semi) AFK. That many choose the semi-AFK approach does not make it a tool.

And your proposal will hurt both the new and the older players whether the older player plays 10 hours or 1 hour. As I pointed out I know more about the game than a new player. I also have more skill points and can fly better hulls, with better fits, and I have deeper pockets. In every way I have the advantage. By limiting the playing time of new players you are limiting their ability to catch up. In fact, I play far, far less now that I did early on....so it will very likely hurt newer players even more. For example, lets take this gem of yours,

Quote:
10 hours of Venture mining is still crap income


Lets take this as true, for the sake argument. If 10 hours of venture income is crap...what do we call 1 hour? Absolute and utter sh*t income? How do you think a beginner would feel knowing that he has 1 hour to mine in that venture whereas I can log in and in that same hour cycle quickly through my alts/accounts and re-start my planets for PI and earn several orders of magnitude isk that he can?

Plus there is some sort of weird envy basis to your argument. My ability to play (PvE) is nerfed even though I can probably still make more than new players can as missions and mining are the main sources of new player income...which they'll need to buy the skills I already have not only bough, injected, but also in many cases skilled to level 5...so I'll still stomp all over them. Plus there are other things I can do to make isk that a new player will still be disadvantaged at. I could try trading, setting up a reaction farm, and as you yourself noted some income generating play will not be directly nerfed...so I can do those...better than the new player. For example, I have several alts that are also quite well skilled at inventing. I already have deep pockets so I can buy lots of datacores, raw inputs, and so forth to do T2 manufacturing. Plus, I know how invention, manufacturing and so forth works. I also have researched BPOs and piles of BPCs. And I'm not limited in terms of my time for making income in this way. Since for many new players this is not even an option until several weeks or even months into the game I'll just earn more and more and more isk while your suggested PvE fatigue will limit the amount of time these players can do things to earn isk (missions and mining).

You keep stating your basic premise over and over as if mere repetition will somehow make it true.

Zimmer Jones wrote:
No capsuleer left behind=no capsuleer gets aNo capsuleer left behind=no capsuleer gets ahead, competition is stymied, game gets stagnant, people leave, gevlon ruins eve and trumps the goons who were " out to ruin eve."


Not quite. As an older player with a number of fairly decently skilled characters I have LOTS of options in terms of making ISK. Being an established member of a null sec alliance is another bonus. Notice that reaction farms are NOT one of the processes that are subject to fatigue. I could start a reaction farm and for a few hours a month make billions. I could easily make a billion isk a month and dodge the PvE fatigue issue as well. And as I noted invention/manufacturing are not going to be subject to fatigue and I have characters who can do that too. So in a month and avoiding PvE fatigue I could rake several billion a month. Note, I'm dodging fatigue for the most part so I'm not a "no lifer". In fact, I'll probably spend quite a bit less than the 30 hour "PvE" cap each month doing this.

What does a new player have in terms of building wealth? Missions and mining at first. Then if he has maybe another older/veteran player or a very good corp/alliance he might be guided into something else that he can do to help with making income such as showing him how manufacturing and research works so he can try to make isk via T1 manufacturing. But even that wont add that much. He could try trading as well, but if everyone is trading it becomes less profitable (more competition will drive prices down towards their manufacturing costs leaving less room for arbitrage).

Malcanis once wrote the following,

Quote:
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."


Gevlon's suggestion fits the bill perfectly here. He keeps saying this is for the good of the new player, but a new player who plays for more than 30 hours a month is going to get his game nerfed when it comes to acquiring wealth. And that lack of wealth will mean slower skill accumulation. Leaving him with the crap end of the stick.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#65 - 2015-04-28 02:23:50 UTC
Teckos wrote:
...lots of good points....


There is also the point that the OP actively stops PvE players enjoying the game whereas JB and JD fatigue does not stop PvP players from playing, simply makes them choose other hulls.

Any mechanic that stops a player doing what they prefer (other than player interference of course) is in my opinion a bad idea.
Gevlon Goblin
Science and Trade Institute
Caldari State
#66 - 2015-04-28 03:58:02 UTC
Corraidhin Farsaidh wrote:

There is also the point that the OP actively stops PvE players enjoying the game whereas JB and JD fatigue does not stop PvP players from playing, simply makes them choose other hulls.

"Choosing other hulls" is available for PvE players hitting the fatigue: they can grab a hauling ship and do contract hauling or buy low, haul, sell high. They can grab a Noctis and salvage what they've (and others) killed. They can grab a salvaging destroyer and loot/salvage after suicide gankers. Finally, they can grab their brain and figure out how could they use their limited farming time better.

Zimmer Jones wrote:
So, life is not fair, people get what they work for, casual players don't get as much as hardcore players.
Sounds like eve is modeled after the real world. Your idea smacks of "no capsuleer left behind."

Absolutely and totally not. Competition in real world is about performing better and not longer. No one suggests "flip burgers for 16 hours a day, 7 days a week" as a way of getting rich. They suggest to study and get complicated and well-paying jobs like doctor or engineer. Currently in EVE "being skilled" is secondary to "have lot of time". A scripted bot, "who" is dumber than the dumbest person possible is more successful in EVE than most players. EVE supposed to be a hard game and not an easy but very grindy one.

Teckos Pech wrote:
If 10 hours of venture income is crap...what do we call 1 hour? Absolute and utter sh*t income? How do you think a beginner would feel knowing that he has 1 hour to mine in that venture whereas I can log in and in that same hour cycle quickly through my alts/accounts and re-start my planets for PI and earn several orders of magnitude isk that he can?

Indeed, and that's why newbies should learn early on to not mine in a Ventrure at all. He should find higher paying jobs from other players (mission salvager, hauler, SRP-living PvP-er) instead of getting crap income from Venture mining and L1 missions and try to compensate by "playing" for 10 hours a day.

My blog: greedygoblin.blogspot.com

Phaade
LowKey Ops
Shadow Cartel
#67 - 2015-04-28 04:19:12 UTC  |  Edited by: Phaade
afkalt wrote:
It's nothing to do with it being 'inappropriate' - it's straight up flame and troll bait, it's also a friggin repost of a locked thread (or it's been unlocked repeatedly without anyone saying, which is poor form). The idea itself being ludicrous is neither here nor there.

As to why it's ludicrous, way to put even more emphasis on isk/hour thus cementing older players vast income stream compared to newbies.



Flame and troll bait?

The drivel you just posted is flame and troll bait.

Edit: like it or not, the man has a point. Ridiculous solution is ridiculous, though.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#68 - 2015-04-28 04:19:15 UTC  |  Edited by: Corraidhin Farsaidh
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:

There is also the point that the OP actively stops PvE players enjoying the game whereas JB and JD fatigue does not stop PvP players from playing, simply makes them choose other hulls.

"Choosing other hulls" is available for PvE players hitting the fatigue: they can grab a hauling ship and do contract hauling or buy low, haul, sell high. They can grab a Noctis and salvage what they've (and others) killed. They can grab a salvaging destroyer and loot/salvage after suicide gankers. Finally, they can grab their brain and figure out how could they use their limited farming time better.

Zimmer Jones wrote:
So, life is not fair, people get what they work for, casual players don't get as much as hardcore players.
Sounds like eve is modeled after the real world. Your idea smacks of "no capsuleer left behind."

Absolutely and totally not. Competition in real world is about performing better and not longer. No one suggests "flip burgers for 16 hours a day, 7 days a week" as a way of getting rich. They suggest to study and get complicated and well-paying jobs like doctor or engineer. Currently in EVE "being skilled" is secondary to "have lot of time". A scripted bot, "who" is dumber than the dumbest person possible is more successful in EVE than most players. EVE supposed to be a hard game and not an easy but very grindy one.

Teckos Pech wrote:
If 10 hours of venture income is crap...what do we call 1 hour? Absolute and utter sh*t income? How do you think a beginner would feel knowing that he has 1 hour to mine in that venture whereas I can log in and in that same hour cycle quickly through my alts/accounts and re-start my planets for PI and earn several orders of magnitude isk that he can?

Indeed, and that's why newbies should learn early on to not mine in a Ventrure at all. He should find higher paying jobs from other players (mission salvager, hauler, SRP-living PvP-er) instead of getting crap income from Venture mining and L1 missions and try to compensate by "playing" for 10 hours a day.


My point is that your suggestion will actively stop players from performing their preferred activities. Whether bots can be more successful is irrelevant to whether a player chooses to perform a task or not. If you don't like afk miners I would suggest that as a PvP player you go and gank them to change their behaviour. It would be a good use of your time whilst sitting out jump fatigue timers. Jump fatigue does not stop you engaging in PvP but simply curtails excessive power projection. Your suggestion actively limits others activities.

For example I and many others I know will mine whilst at work. We are ATK and depending on who is behind us will have the window open or at least fly properly tanked procs/skiffs. This gives a continued supply of minerals to markets and puts targets in space. It's up to other players to disrupt that, not some crappy mechanic. Jump fatigue is different in this sense as there was very little (if anything) that anyone could do to interfere with a massive fleet jumping stupid distances.
Charis Braddock
The Scope
Gallente Federation
#69 - 2015-04-28 04:21:07 UTC
Gevlon Goblin wrote:

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.


Incorrect. If my PvE time is out, using your model, I would simply log off. After all, by limiting the supply of materials (your original proposal indicated that you wanted to stop the multi-boxing afk miner types), you would succeed in driving up the price of all goods associated with my PvE activities (cap booster charges, missiles, rail rounds, etc), so I would be less likely to buy/sell anything unless I had the funds for it and absolutely needed it.

So, as a newer player, you would succeed in ensuring that I didn't do anything further with the game as the increased cost of doing anything would make me more risk averse. Why would I risk my ship when it's liable to be blown apart and a replacement would take longer to purchase and fit (given that everything would be more expensive as there's less minerals and such on the market)? I may have a spare ship fitted up and ready to go, but if I unexpectedly get blown up in that one (for whatever reason) before I have the ISK to get the next fitted replacement, then my ability to make ISK has further decreased.

So, in that case I'd have to use the funds I've been saving up for the replacement to get a lower-class hull (e.g. from cruiser to destroyer), fit it, and take it out. Then I'd have to run the lower level missions with decreased ISK payout to try and recoup the money I've just spent getting the lower-class hull, and make more ISK to continue trying to get my next replacement cruiser.

That'd obviously take longer since I'm making less money than I was before (e.g. going from L3s down to L2s). But, it would take me even longer because I'm now bound by your 'PvE fatigue'. So, I'm going to be even more risk averse than I was when I had my spare cruiser ready to go.

You don't really think things through do you?

Teckos Pech
Hogyoku
Goonswarm Federation
#70 - 2015-04-28 04:45:14 UTC
Corraidhin Farsaidh wrote:
Teckos wrote:
...lots of good points....


There is also the point that the OP actively stops PvE players enjoying the game whereas JB and JD fatigue does not stop PvP players from playing, simply makes them choose other hulls.

Any mechanic that stops a player doing what they prefer (other than player interference of course) is in my opinion a bad idea.


Totally agree. If somebody has a day where he can play Eve all he wants (wife is out of town, whatever) who the **** is Gevlon Goblin to say, "No!"? Just some complete shiptoaster.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#71 - 2015-04-28 04:50:17 UTC
Gevlon Goblin wrote:


Teckos Pech wrote:
If 10 hours of venture income is crap...what do we call 1 hour? Absolute and utter sh*t income? How do you think a beginner would feel knowing that he has 1 hour to mine in that venture whereas I can log in and in that same hour cycle quickly through my alts/accounts and re-start my planets for PI and earn several orders of magnitude isk that he can?

Indeed, and that's why newbies should learn early on to not mine in a Ventrure at all. He should find higher paying jobs from other players (mission salvager, hauler, SRP-living PvP-er) instead of getting crap income from Venture mining and L1 missions and try to compensate by "playing" for 10 hours a day.


The venture is a decent mining ship for a beginning player. To say they should not use it is just stupid.

Some players in this game do not like PvP and working as a mission salvager will be limited because the guys who can run level 4s will only have an hour in which to do so. And what if a guy wants to mine for 2 or three hours? What if he wants to run missions with his corp for a few hours while chatting on coms

Do you even read your own posts, Gevlon? And who the **** are you to tell other players what they can and can't do in game?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#72 - 2015-04-28 04:53:32 UTC  |  Edited by: Teckos Pech
Phaade wrote:
afkalt wrote:
It's nothing to do with it being 'inappropriate' - it's straight up flame and troll bait, it's also a friggin repost of a locked thread (or it's been unlocked repeatedly without anyone saying, which is poor form). The idea itself being ludicrous is neither here nor there.

As to why it's ludicrous, way to put even more emphasis on isk/hour thus cementing older players vast income stream compared to newbies.



Flame and troll bait?

The drivel you just posted is flame and troll bait.

Edit: like it or not, the man has a point. Ridiculous solution is ridiculous, though.


Aside from the point on the top of his head what point would that be? That somebody using Isboxer still has an advantage? Well there is an obvious solution to that. Ban Isboxer completely. Now trying to run 10 accounts will be very difficult. So much more simple, so much more elegant, and we don't have to take a giant crap all over the new players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Donnachadh
United Allegiance of Undesirables
#73 - 2015-04-28 13:48:08 UTC  |  Edited by: Donnachadh
Gevlon Goblin wrote:
"Choosing other hulls" is available for PvE players hitting the fatigue: they can grab a hauling ship and do contract hauling or buy low, haul, sell high. They can grab a Noctis and salvage what they've (and others) killed. They can grab a salvaging destroyer and loot/salvage after suicide gankers. Finally, they can grab their brain and figure out how could they use their limited farming time better.

You just keep finding ways to make this worse for the new players and for CCP.
So now CCP has to code this insane proposal so it tracks each players time doing a specific task, lets take salvaging for an example since you specifically state it.

Does CCP base this timer on the use of the salvage beam?
If so does this fatigue limit apply to just the salvage beam, or does it apply to the salvage drones as well?
Do they base it on the use of the tractor beams?
If so does this limit apply to using an MTU since it has a tractor beam?
Or do they base it on the hull you choose to use?
If so how does this limit any ones game time which seems to be your goal here?
Hit timer on a noctis, change to a salvage fit vex, then wash, rinse and repeat till I have used every sub cap hull in the game.

No matter how you try to work this around the objections the new players still end up getting screwed worse than the vets..

As a vet player with a large arsenal of ships at my disposal I can easily top 60 mil per hour happily blitzing my way through lvl 3 missions. A corp mate that has just made it to lvl 3 missions is lucky to make 10 mil to 15 mil in the same time.

My scanning character with lvl 5 skills, implants and the best equipment in the game can lock signatures significantly faster then a new player. This gives me a huge advantage and when combined with the array of combat ships I have that new players do not and again you screw the new player over far more than you do me.

Edit for this addition.
No matter what the activity as soon as you place a time based limit on it the new players get screwed worse than the vat players will.
Zan Shiro
Doomheim
#74 - 2015-04-28 14:59:12 UTC
Charis Braddock wrote:
Gevlon Goblin wrote:

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.


Incorrect. If my PvE time is out, using your model, I would simply log off. After all, by limiting the supply of materials (your original proposal indicated that you wanted to stop the multi-boxing afk miner types), you would succeed in driving up the price of all goods associated with my PvE activities (cap booster charges, missiles, rail rounds, etc), so I would be less likely to buy/sell anything unless I had the funds for it and absolutely needed it.

So, as a newer player, you would succeed in ensuring that I didn't do anything further with the game as the increased cost of doing anything would make me more risk averse. Why would I risk my ship when it's liable to be blown apart and a replacement would take longer to purchase and fit (given that everything would be more expensive as there's less minerals and such on the market)? I may have a spare ship fitted up and ready to go, but if I unexpectedly get blown up in that one (for whatever reason) before I have the ISK to get the next fitted replacement, then my ability to make ISK has further decreased.

So, in that case I'd have to use the funds I've been saving up for the replacement to get a lower-class hull (e.g. from cruiser to destroyer), fit it, and take it out. Then I'd have to run the lower level missions with decreased ISK payout to try and recoup the money I've just spent getting the lower-class hull, and make more ISK to continue trying to get my next replacement cruiser.

That'd obviously take longer since I'm making less money than I was before (e.g. going from L3s down to L2s). But, it would take me even longer because I'm now bound by your 'PvE fatigue'. So, I'm going to be even more risk averse than I was when I had my spare cruiser ready to go.

You don't really think things through do you?




well duh....you can go salvage for random players. (sarcasm ofc)

If they even let you lol.

First there is the trust issue. That noob could be an honest guy. Could also be setup for the warp to for people who can't even be assed to run a CO cloaked and roll the dice I won't see the probes fast enough. I pve I do it solo in empire. Paranoid a bit too much? Maybe. Has it avoided at least one gank set up? Most likely.

Then there is the whole well I trained my noctis or marauder for a reason. You got mouths to feed eve wise....so do I lol. Down to 1 hour cutoff...you won't be getting my scraps. I kind of need them more with this


Or you could haul. In which case if that is your life's goal....I'd recommend working for red frog. What op seems to overlook is public access hauling is crap really.

basically this idea is like curing athletes foot by blowing off your foot with a shotgun. To be honest...we are better off with the botters and farmers. Not even sure where he gets the pvp imba here. Null farmers, aka null bears, are about as risk averse as empire bears. They just fake the funk by saying but yeah I am in 0.0. knew many a null bear...you could set your watch for weeks on end by their login time. Just not on planned op nights.

Botters the same really. HAte to pick on the region and if better these days please correct me but...a few years back lets just say drone residents by and large didn't flock there for the allure of ample pvp.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#75 - 2015-04-28 15:44:58 UTC
people will just buy more alts 1/10 stop being silly

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#76 - 2015-04-28 15:56:14 UTC
Lan Wang wrote:
people will just buy more alts 1/10 stop being silly


Out of curiosity...what was the 1 for?...
afkalt
Republic Military School
Minmatar Republic
#77 - 2015-04-28 17:12:29 UTC
Corraidhin Farsaidh wrote:
Lan Wang wrote:
people will just buy more alts 1/10 stop being silly


Out of curiosity...what was the 1 for?...


Having CCP officially lower the bar for a shitpost?
uhnboy ghost
Corporation 98237776
#78 - 2015-04-28 17:13:27 UTC
this is a really bad ide...

as long as i pay for eve, no one is going to tell me how long i can do what i like to do in eve.

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#79 - 2015-04-28 17:16:53 UTC
Corraidhin Farsaidh wrote:
Lan Wang wrote:
people will just buy more alts 1/10 stop being silly


Out of curiosity...what was the 1 for?...


sh*t idea

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Teckos Pech
Hogyoku
Goonswarm Federation
#80 - 2015-04-28 21:05:30 UTC
Donnachadh wrote:
Gevlon Goblin wrote:
"Choosing other hulls" is available for PvE players hitting the fatigue: they can grab a hauling ship and do contract hauling or buy low, haul, sell high. They can grab a Noctis and salvage what they've (and others) killed. They can grab a salvaging destroyer and loot/salvage after suicide gankers. Finally, they can grab their brain and figure out how could they use their limited farming time better.

You just keep finding ways to make this worse for the new players and for CCP.
So now CCP has to code this insane proposal so it tracks each players time doing a specific task, lets take salvaging for an example since you specifically state it.

Does CCP base this timer on the use of the salvage beam?
If so does this fatigue limit apply to just the salvage beam, or does it apply to the salvage drones as well?
Do they base it on the use of the tractor beams?
If so does this limit apply to using an MTU since it has a tractor beam?
Or do they base it on the hull you choose to use?
If so how does this limit any ones game time which seems to be your goal here?
Hit timer on a noctis, change to a salvage fit vex, then wash, rinse and repeat till I have used every sub cap hull in the game.

No matter how you try to work this around the objections the new players still end up getting screwed worse than the vets..

As a vet player with a large arsenal of ships at my disposal I can easily top 60 mil per hour happily blitzing my way through lvl 3 missions. A corp mate that has just made it to lvl 3 missions is lucky to make 10 mil to 15 mil in the same time.

My scanning character with lvl 5 skills, implants and the best equipment in the game can lock signatures significantly faster then a new player. This gives me a huge advantage and when combined with the array of combat ships I have that new players do not and again you screw the new player over far more than you do me.

Edit for this addition.
No matter what the activity as soon as you place a time based limit on it the new players get screwed worse than the vat players will.


Salvaging is apparently PvP as it wouldn't get a fatigue timer (IIRC). Which further highlights the nonsensical nature of this proposal.

Your post can be, if I may put words in your keyboard, be best summarized by Malcanis' law. As you point out...we've already run up a good portion of the learning curve and the skill curve. This proposal absolutely will not help the new players. It will make the game more complex and at the same time be more limiting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online