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How do we increase PvP in C5 and C6?

First post
Author
Kellie Dusette
Division 13
#161 - 2015-04-27 05:22:02 UTC
Rhavas wrote:
Kellie Dusette wrote:
Andrew Jester wrote:
Kellie Dusette wrote:
Help They GotMyMoney wrote:
Post with you're main.

*your.


you're*

Kellie explain for you, little body, big heart.

"Jester, your face!"

"Jester, you're an ass!"

You can for see now this one make a different?

Even Kellie for know of this, and Kellie for struggle very many much with a talk. Fly a Buzzard.



This may help.

Very many much hello Mista Rhavas.

Kellie for think no amount for help can help this Jester. Him a basket of case, many disturb for disorder in mind. Kellie look at him think maybe for disorder body too. Not for very often Kellie meet capsuleer as small as Kellie.

Thank you for help and a post of link. Kellie especially for think this part very many much funny.

Kellie spit out this iced coffee when see, look like a that panda.
unimatrix0030
University of Caille
Gallente Federation
#162 - 2015-04-27 05:35:07 UTC  |  Edited by: unimatrix0030
Why is no one burning out the pve corps in c5-c6 space?
Can someone answer me that?

No local in null sec would fix everything!

Iyokus Patrouette
University of Caille
Gallente Federation
#163 - 2015-04-27 05:41:01 UTC  |  Edited by: Iyokus Patrouette
unimatrix0030 wrote:
Why is no one burning out the pve corps in c5-c6 space?
Can someone answer me that?


who can be ****** with the EHP grind involved. especially when the end is just watching them self destruct all the goodies before the shield goes down.

---- Advocate for the initiation of purple coloured wormholes----

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#164 - 2015-04-27 05:57:04 UTC
unimatrix0030 wrote:
Why is no one burning out the pve corps in c5-c6 space?
Can someone answer me that?


Serious question, how does that get more PvP in W Space? Are you suggesting that there's hundreds of groups out there who'd love to move in and PvP but can't because there's PvE corps stopping them from setting up?

I'd rather see a bear hole than a vacant one. There's at least the possibility to pew something that way.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#165 - 2015-04-27 07:49:29 UTC
Rhavas wrote:
Odyssey scanning easy-peasy appearance of new wormholes
We've been asking to add some delay to this K162-automagic appearance crap for well over a year. And there has been absolutely no reaction whatsoever.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#166 - 2015-04-27 08:29:19 UTC  |  Edited by: Jezza McWaffle
Reading some of the thoughts already posted I do agree with some of them:

1 - Decreasing the number of existing C5 Wormholes (maybe C6 as well) as currently 512 of them is ridiculous.
2 - Giving dual statics of which at least of them is to C5 or C6 space (so people cant just farm low class WH's with escalation ISK)
3 - Reduce the number of gas sites and decrease the time they last unspawned, especially in shattered space so you don't have to scan through 40 ******* sigs
4 - Roll back on the K162 and jump range mechanics

Some extra thoughts:
- Increase the chance of connecting to an active/occupied system which can be measured in NPC kills, amount of POS's, amount of kills and amount of individual jumps out of or into the system. Make it a small chance of rolling into an active system so your home hole doesnt always connect but the larger your C5 or C6 chain then the higher the chance of a connection.

- Remove escalations entirely but increase the payout fairly significantly and also the difficulty so that both solo marauder is not effective and you have a reason for committing a Dread or Carrier outside of the escalation to just finish the site quicker or maybe with less people.

Edit:
- Also maybe look at reducing the maximum jump mass on LS and NS Wormholes so capitals can't jump in or out, probarbly regarded as a stupid change but I think in my opinion that it is too easy to move capitals in and out and their are also too many of them, especially in peoples homes , if the only method of having them was to build them then it makes the loss a much harder loss and potentially reduces a large amount of farmers if they have to keep rebuilding their highly prized assets rather than rolling the chain for an entrance.

Wormholes worst badass | Checkout my Wormhole blog

Papa Django
Materials Harvesting Kombinat
#167 - 2015-04-27 09:42:18 UTC  |  Edited by: Papa Django
corbexx wrote:

ArrowReducing the number of wormholes. This would obviously increase encounters between players.


K-Space :
- HS 1212 systems
- LS 695 systems
- NS 3294 systems

W-Space :
- 2498 systems + 101 shattered = 2599 systems.

There is too many wormhole systems.

I have run a low class wh corp for a 1 year, it is really hard to find pvp. Most of the time you probe 4 hours and only find some venture in belt or gas sig. What?

There is also a lot of empty systems.

My opinion is :
- Each week at downtime, CCP should check every wormhole system, if there is no online POS and no pilot log off in, close all actives connexions and just put a boolean on that system and use it to keep it closed.

No K162 could pop in that wormhole -> wormholeSystemCount --;

With this system we could increase player density slowly. And wormhole corps could increase density by evicting renters and PI alts corps (there is a large part of low class occupied wh with only alt PI, they do nothing and should be evicted).

And if density get too high, (CCP) simply release some empty wormhole in the needed class.

This could fix a lot of issues with a simple way. It keep the things dynamics. Let's says Bob changes the accessibility of Anoikis.
Pissfat
Tactically Challenged
The Initiative.
#168 - 2015-04-27 09:47:42 UTC  |  Edited by: Pissfat
To all the people wanting less C5 Wh's. Seriously look how well that has worked in C6 space.

Why did all those C6 corps move down to C5 space to then want the problems C6 space had because of reliable rage rolling.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Jez Amatin
The Scope
Gallente Federation
#169 - 2015-04-27 10:01:20 UTC
BayneNothos wrote:
Other random thoughts:

Personally I feel like Phoenix Jones has the better idea, more connections. Straight up triple every shattered WH static connection. Go remove all anomalies that aren't WH's from them so you don't have to scan through a hundred data's to find them and they'd become a nice transit system. More connections make the universe smaller.


adding shattered holes wasnt a good idea. just like thera becoming jita of wspace wasnt a great idea... just like frig holes wasnt a good idea... yesterday i scanned a shattered hole with some 40 odd signatures, most of em gas sites. im only just coming back from a period away from game, and to be blunt this makes me think wtf.

its good to have a discussion. but theres a lot of bad ideas being flung around, and the usual poop flinging but mostly its the way ppl choose to play along with some bad decisions from ccp in recent patches.
Dizzy Uzzy
Caldari 1
Caldari Alliance
#170 - 2015-04-27 10:26:11 UTC  |  Edited by: Dizzy Uzzy
This thread is ********.

The only way you can increase PVP is by going out and looking for it. You can't cry at HK and LZHX for their willingness to go out and find targets. Whilst they're going out looking for things to shoot a lot of corps are sitting around with their hands up their ass waiting for someone to roll into them.

In a C4 without capital ganks we're killing 90-100b a month, in the short time we've been in C4 space. That's more than a lot of "notable" C5 corps/alliances. Last month we had about 16k signatures scanned.

Try shipping into something other than armor t3 and get off your arses, you may find some fights.
Terrorfrodo
Interbus Universal
#171 - 2015-04-27 11:11:03 UTC  |  Edited by: Terrorfrodo
The ideas in the OP are bad. Except maybe that characters could be allowed to respawn in a pos module in a wormhole, albeit with a reasonable delay. For example a player could choose to respawn in his home system but has to accept that his character will be stuck in a limbo for maybe 2 hours. This way podding someone out would still eliminate them from the current engagent but the podded player can later return without the hassle of travelling back from hisec. Most players will compensate the limbo time by switching to an alt.

As for more pvp between big groups where everyone expects the others to have more backup, I guess only a mechanism to enforce roughly equal firepower on the field would make a noticable difference.

What about establishing a cap to effectiveness of RR or even regular weapons. Say, if a ship is repaired by more than two or three Logistics, every additional logistics ship gets a harsh penalty to effectiveness of repairs, so that the fifth or sixth repair ship has basically no effect anymore. Similarly, if more than 10 ships unload weapons onto the same target ship, every additional ship gets a penalty to damage.

The lore explanation would be pretty straightforward: If several Guardians are already patching up a ship's armor, any additional repairer has a hard time still finding a spot on the target's armor where its nanobots can be effectively applied without interference from another repairer's nanobot beam. As for damage penalties, they simulate the increased difficulties of coordination and effective placement of shots when many attackers are on the field.

The effect would be a more or less hard limit on engagement sizes. Drastic, and maybe a little against the traditional EVE philosophy, but whatever. To accomodate different player needs, the limits could be dependent on system class, and only exist at all in wormhole space, because obviously something like this will never be acceptable in nullsec strategic blob warfare.

Personally I don't really care. More players currently in c5/6 should leave the wh empire bandwaggon and form smaller groups in c2-4.

.

unimatrix0030
University of Caille
Gallente Federation
#172 - 2015-04-27 11:18:30 UTC
Iyokus Patrouette wrote:


who can be ****** with the EHP grind involved. especially when the end is just watching them self destruct all the goodies before the shield goes down.

Good point maybe we should add not being able to selfdistruct in the pos shields to the list , i forgot about that one.

No local in null sec would fix everything!

Phoenix Jones
Small-Arms Fire
#173 - 2015-04-27 11:22:42 UTC
Axloth Okiah wrote:
Rhavas wrote:
Odyssey scanning easy-peasy appearance of new wormholes
We've been asking to add some delay to this K162-automagic appearance crap for well over a year. And there has been absolutely no reaction whatsoever.


There was a very large argument regarding this a year ago. The so called hole delay. It was ultimately determined that doing some type of delay punishes the target and gives ultimate power to the rage roller. If a hole pops and I see it, I have a chance of getting away. This invisible hole punishes too much the player who can't see it nor detect it even with probes and scouts.

It is too much of a pure gank setup and doesn't give the target any choice for recourse.

It's been asked by CCP to us, the community said no.

Yaay!!!!

unimatrix0030
University of Caille
Gallente Federation
#174 - 2015-04-27 11:24:59 UTC  |  Edited by: unimatrix0030
BayneNothos wrote:

Serious question, how does that get more PvP in W Space? Are you suggesting that there's hundreds of groups out there who'd love to move in and PvP but can't because there's PvE corps stopping them from setting up?

I'd rather see a bear hole than a vacant one. There's at least the possibility to pew something that way.

It used to be fight or you would get evicted. Wich lead to more people fighting and less boring evictions.
Sure you had your grudge evictions but generaly if you pewed you did not get evicted.
Now by eviction the pvp corps there are less targets to be killed wich did fight. Is it any wonder that there is a lack of fights then?
If you leave alone the pve corps who don't give you content and evict those that give content who is to blame?
So if people who evict pvp corps/alliances call evictions content then they should start doing that to pve corps/alliances since by their own definition it is content.
But in any case the more people in w-space the bether.
Lowering number of systems would only make things worse as reinforcements will get there easier meaning that would be an advantage for bigger coalitions.
Specific holes will be found much easier making it harder to hide amounts the masses.
And shattered wh is from a pve standpoint a bust is think(maybe there are numbers corbexx?) , just by looking at the number of sites that keep piling up in them.

No local in null sec would fix everything!

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#175 - 2015-04-27 11:37:32 UTC
Phoenix Jones wrote:
Axloth Okiah wrote:
Rhavas wrote:
Odyssey scanning easy-peasy appearance of new wormholes
We've been asking to add some delay to this K162-automagic appearance crap for well over a year. And there has been absolutely no reaction whatsoever.


There was a very large argument regarding this a year ago. The so called hole delay. It was ultimately determined that doing some type of delay punishes the target and gives ultimate power to the rage roller. If a hole pops and I see it, I have a chance of getting away. This invisible hole punishes too much the player who can't see it nor detect it even with probes and scouts.

It is too much of a pure gank setup and doesn't give the target any choice for recourse.

It's been asked by CCP to us, the community said no.
The delay would apply to the overlay, not to probes. Right now, you get an automatic warning that someone jumped into your system even before he loads grid. If the overlay had delay, you would at least need to have probes out and click scan.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#176 - 2015-04-27 11:49:43 UTC
Jez Amatin wrote:

adding shattered holes wasnt a good idea. just like thera becoming jita of wspace wasnt a great idea... just like frig holes wasnt a good idea... yesterday i scanned a shattered hole with some 40 odd signatures, most of em gas sites. im only just coming back from a period away from game, and to be blunt this makes me think wtf.

its good to have a discussion. but theres a lot of bad ideas being flung around, and the usual poop flinging but mostly its the way ppl choose to play along with some bad decisions from ccp in recent patches.



I don't mind Thera as it's glorified K space, not W Space. But yah the shattered WH's never needed to exist, it's an interesting thought but hasn't worked so far. Far as I'm concerned, when I see a shattered WH, it's a K space exit and I stop there precisely because of the anom spam in them.

When it comes down to it though CCP isn't going to remove any space anywhere, it won't happen. So finding ways to make those bad areas better should be the plan.

I vaguely remember CCP Fozzie saying he expected to see these systems as neutral grounds for fights between groups. Whelp oki then, change them so they're like that, no one is scanning out a hundred sigs in these places to find the wh's so remove all but the wh's. Add more statics in them so there's more routes through and more people will search them out.
Andrew Jester
Collapsed Out
Pandemic Legion
#177 - 2015-04-27 12:12:57 UTC
Rhavas wrote:
Kellie Dusette wrote:
Andrew Jester wrote:
Kellie Dusette wrote:
Help They GotMyMoney wrote:
Post with you're main.

*your.


you're*

Kellie explain for you, little body, big heart.

"Jester, your face!"

"Jester, you're an ass!"

You can for see now this one make a different?

Even Kellie for know of this, and Kellie for struggle very many much with a talk. Fly a Buzzard.



This may help.


This may help you Oops

If thuggin' was a category I'd win a Grammy

Serendipity Lost
Repo Industries
#178 - 2015-04-27 12:13:57 UTC  |  Edited by: Serendipity Lost
Phew, what a long read.

Here's what I see. Some of the bigger corps are complaining that there is a lack of content. We get this huge thread about how to fix wh. There are a lot of ideas that have varying levels of merit, a few slap fights and some truely horrible ideas.

I think a few corps have outgrown the current wh mechanics. Mass limits are just that - limits. A wh will only support so many folks. There are a few current options out there.

HK sublets pve holes for alts and focuses on pvp w/ the main wh. Seems like a sound solution at first. More guys in the main corp and cut out the pve stuff to keep with the main task of fighting. The plan is solid until you look at the low number of valid opponents. They have a good plan and adaptive leadership, BUT still not happy. WH space doesn't currently support what they want to do. It just doesn't.

I'm just using HK because that's where the thread started and they have actulally tried diffent things (in lieu of just whine that wh space sux). There are other corps in the same bracket. I think in the end, after everything is said and done... some corps are over the size limit that current wh mechanics can support (by support I mean both isk-wise and fun-wise).

So here we are. I personally don't think wh mechanics (because they are pretty awesome) should be changed much if at all because a few groups by thier own choosing outgrew them. It's still pretty awesome for all the other folks. I'm not really of the "screw them and their big corps" mentallity either. Do I prefer small and advocate small.... heck yeah. So what can be done?


Make C7 wh. Make them monsters. Give them lots of moons. Give them dual statics. Static 1 is always to another c7. Give that connection liberal mass limits. NO SUPERS in wh space, but a c7/c7 connection that supports dropping 6 caps through it. You can put 3 in and get them back OR you can go all in and drop the fleet through. Make the second static any of the other flavors of wh. Make the c7 limited in number. This will give large groups that want to do wh pvp on a large scale a place to be big and do big things. The other details (amount of effect bonus and such) can be hashed out by the numbers nerds.

WH space is awesome. It's been awesome and should stay awesome. Null went down the path of catering to a few big folks and changing sov mechanics for all. It didn't go so well. I'd hate to see that happen in wh space. I see the C7 that I've roughed out above as a reasonable solution that doesn't fook up the rest of WH space that we love and is working as intended. Some groups want a big battle ground - so give it to them. I don't think wonking one of the funnest areas of the game for a few big entities is a success path.

TL/DR Give the big guys what they want and leave the rest of the wh space we love in tact.
Phoenix Jones
Small-Arms Fire
#179 - 2015-04-27 12:17:28 UTC
Axloth Okiah wrote:
Phoenix Jones wrote:
Axloth Okiah wrote:
Rhavas wrote:
Odyssey scanning easy-peasy appearance of new wormholes
We've been asking to add some delay to this K162-automagic appearance crap for well over a year. And there has been absolutely no reaction whatsoever.


There was a very large argument regarding this a year ago. The so called hole delay. It was ultimately determined that doing some type of delay punishes the target and gives ultimate power to the rage roller. If a hole pops and I see it, I have a chance of getting away. This invisible hole punishes too much the player who can't see it nor detect it even with probes and scouts.

It is too much of a pure gank setup and doesn't give the target any choice for recourse.

It's been asked by CCP to us, the community said no.
The delay would apply to the overlay, not to probes. Right now, you get an automatic warning that someone jumped into your system even before he loads grid. If the overlay had delay, you would at least need to have probes out and click scan.



Which wouldn't help c5 or c6 space as with any crew doing sites, they drop probes and probe scan every 5 seconds to find new holes (been there, that was the default action of my old crew once they crushed their static, drop probes, 1 guys job to repeatedly hit probe scan to find any new holes).

We're not really discussing the merit of the wormhole sigs showing up. Is it a factor in the discussion, probably, but it is not the catalyst or the solution (I even hate that sigs show up automatically as it caters to the lazy). I'm not against it, I'm just saying that the fight was had, and probably can be had again....

Just this isn't the thread to have that fight (as this affects ALL of wspace and kspace). The focus is on c5 and c6 space. I'm not disagreeing with you (I hate how they show up also), but its a different battle to whats going on here.

Yaay!!!!

Pound Cakeee
Ministry of War
Amarr Empire
#180 - 2015-04-27 12:22:21 UTC
We shouldn't be trying to increase PVP only to PVP. We should be promoting a "build something great" mindset and then eventually someone will take over. If you promote PVP you get people who all they want to do is throw blobs and someone and that's just a terrible way to play.
Play Eve to Create.
If in that course you must take action and destroy so be it.... But don't PVP mercilessly.