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Max DPS tech 1 ship - for actual use

Author
Newbie Ned
Real Nice And Laidback Corporation
#21 - 2011-12-26 10:22:15 UTC
This looks to be the answer I am looking for:

[Armageddon, Max DPS]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Warp Core Stabilizer II
Warp Core Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Heavy Energy Neutralizer II

[empty rig slot]
[empty rig slot]
[empty rig slot]


Garde I x5

I hate WCS but this seems to be the time to use them! Combined with the heavy neut this should give me some defense against bad people, but I appreciate it is pretty limited.

1283 dps
Aamrr
#22 - 2011-12-26 10:50:09 UTC
I don't think we're going to see more than the 1555 DPS Dominix, but here's an option that doesn't require reloading. Sentry rigs push it up a bit higher than the alternatives. Cap transfer will get the fit stable for those without perfect skills.


[Armageddon, Pew]

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Large 'Regard' Power Projector

Cap Recharger II
Cap Recharger II
Cap Recharger II

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
[Empty Rig slot]


Garde II x5
Fade Azura
Weaponized Autists Cartel
#23 - 2011-12-26 11:12:18 UTC  |  Edited by: Fade Azura
no rigs is pretty silly ... i mean cmon dude fit your ship fully or GTFO. if you cant afford rigs for a t1 BS you shouldnt even be attempting this. and having the approach of ... "im gunna die probably so wont fit rigs" .. is really a noob way of thinking

2 fits for it that will actually be good instead of those half fitted fits posted above with too many dmg mods =) .... 4 should be max

[Dominix DPS] (CHEAP)
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Omnidirectional Tracking Link II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II

Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I

Drones_Inactive=Ogre II,5
Drones_Active=Garde II,5
Drones_Inactive=Wasp EC-900,5

1533 dps on the domi . BAM!

Make a SS in system first off. then warp to 5km of POCO and align to a SS ... stop at 9km away from poco aligned and deploy sentries/open fire ... if some cloaky appears and tries to tackle u just drop ur heavy ECM drones on him and/or warp out ... u got plenty of time to warp out if your aligned anyway but Heavy ECM drones can almost guarentee a getaway from a single tackler in case you are slow. ... besides this thing will rip a new one on most ships anyhow. just pop them =)


and the hyperion is great as well as it does good dps but is much less stable because it uses more guns.


[Hyperion DPS]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Quad LiF Fueled I Booster Rockets
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
J5 Prototype Warp Disruptor I

Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L
Neutron Blaster Cannon II,Void L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Drones_Active=Ogre II,3
Drones_Active=Hammerhead II,2
Drones_Inactive=Hobgoblin II,1

1506 dps on the hyperion with void but may need to switch to diffrent less dps ammo to remain stable after a while. domi's better as sentries do not use ammo and the domi is cap stable (invulns+point off of course ... only need to turn them on if your getting attacked) due to less gun usage and has backup ECM drones to shake tackle

same theory to get away with hype but no ECM drone backup on the hype ... but you could always swap dmg drones for ECM if your worried or something. Heavy ECM drones are extremely OP but rarely used as not many ships got the dronebay space.

you will not get much more dps out of any other battleships except a vindicator. the domi is dirt cheap and is what i recomend also they are full functional fits ... enjoy and good luck!
Baneken
Arctic Light Inc.
Arctic Light
#24 - 2011-12-26 12:03:38 UTC
Or get plenty of friends and use a T1/T2 cruiser you can get some 600-750 from a thorax as a bonus you little fleet can do a cruiser roam after. :)
Newbie Ned
Real Nice And Laidback Corporation
#25 - 2011-12-26 13:58:09 UTC  |  Edited by: Newbie Ned
So now I have a few more questions!

How much would all the Void cost to down a POCO? How much does it decrease dps, not just for reloads but to go to a stn to refill cargo?

What does a tracking enhancer add in this scenario?

Yeah - I wanted to ignore rigs because first it keeps it simple and second I may end up using an existing ship that could have random rigs on. I'm not particularly rich so fitting 3 large rigs for a one off is a little excessive, but no problem if they are usable on that ship for other, non-specialised, fits.

The fourth damage mod on the geddon adds 57 dps (definitely worth it), the fifth adds 22 (debateable).

With rigs:

[Armageddon, Max DPS 2]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Warp Core Stabilizer I
Warp Core Stabilizer I

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Medium Unstable Power Fluctuator I

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
[empty rig slot]


Garde II x5

1392 dps
Baneken
Arctic Light Inc.
Arctic Light
#26 - 2011-12-26 20:25:14 UTC
Newbie Ned wrote:
So now I have a few more questions!

How much would all the Void cost to down a POCO? How much does it decrease dps, not just for reloads but to go to a stn to refill cargo?



it's simple, just add in :
Time to fly to station (ship warp speed/ distance in AU's from poco to station x2 ) + align timex2 + average time spent on station and you add that to dps calculation from EFT.

And how much ammo this would take well first you need to know how long it takes from your combined fleet to kill a POCO, divide it with combined DPS of your ships in fleet and you get your TTK (Time To Kill which is a usual measurement for about everything in MMO's from mobs to players) and as a result you have to spent that much ammo per second.
As POCO has no resists, calculations are easier compared to shooting a POS.

So in other words use lasers and t1 ammo. Blink
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