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Update regarding Multiboxing and input automation

First post First post First post
Author
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4181 - 2015-04-22 12:51:04 UTC
Lucas Kell wrote:
Archibald Thistlewaite III wrote:
Thank you for that Lucas. Its good to know you are able to see reason, when its put to you.
So we are in agreement that under normal use cases, round robin and manual control are identical, thus manual controlled multiboxers who are too efficient are at risk of being wrongfully banned. Glad to hear it.


No Lucas.

I've been saying CCP can tell the difference between someone using a RoundRobin and someone manual issuing commands through a tiled set up and if monitored over a period of months there will be enough data to do so accurately.

Lucas Kell wrote:
The problem is you're trying to take the theoretical maximum input rate and use that as the bar for measurement. But that's not the case. If round robin were needed to be used 8 times a second every 5 seconds, then yes, it would eventually show up differently to manual input.But it's not. It's used maybe twice an hour, staggered to leave a gap between your clients for all the other manual control you will need to do that isn't simply "pres butan". So there's no difference between the two.
The underlined sentence is you saying CCP can tell the difference between someone using a RoundRobin and manual input.

The difference in frequency someone uses the RoundRobin doesn't change the nature of the data collected, it just makes it easier to see. Someone using it 8 times a second every 5 seconds will get caught a lot quicker than someone using it 8 times a second every 30 minutes.

So you have admitted CCP can tell the difference between RoundRobin and someone manual inputting commands over a tiled set up. If you don't think monitoring someone over a period of months is long enough, how long do you think they should watch people for?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lucas Kell
Solitude Trading
S.N.O.T.
#4182 - 2015-04-22 13:54:05 UTC  |  Edited by: Lucas Kell
Archibald Thistlewaite III wrote:
No Lucas.

I've been saying CCP can tell the difference between someone using a RoundRobin and someone manual issuing commands through a tiled set up and if monitored over a period of months there will be enough data to do so accurately.
Which they can't in any normal use case.

Archibald Thistlewaite III wrote:
Lucas Kell wrote:
The problem is you're trying to take the theoretical maximum input rate and use that as the bar for measurement. But that's not the case. If round robin were needed to be used 8 times a second every 5 seconds, then yes, it would eventually show up differently to manual input.But it's not. It's used maybe twice an hour, staggered to leave a gap between your clients for all the other manual control you will need to do that isn't simply "pres butan". So there's no difference between the two.
The underlined sentence is you saying CCP can tell the difference between someone using a RoundRobin and manual input.
That's me agreeing that if taken to a theoretical maximum you could tell the difference. But it's not taken to a theoretical maximum. What you seem to be unable to comprehend is that when round robin is in use it's the exact same actions being taken at the exact same rate as when you are doing it manually.

Archibald Thistlewaite III wrote:
The difference in frequency someone uses the RoundRobin doesn't change the nature of the data collected, it just makes it easier to see. Someone using it 8 times a second every 5 seconds will get caught a lot quicker than someone using it 8 times a second every 30 minutes.
Nobody will be using it 8 times a second every 5 seconds. Nobody will be using it 8 times a second at all, because in reality you are staggering your clients. When I did use round robin back when it was allowed I'd press it once every two seconds for 8 presses, then I'd not do that again until the next time I fleet warped which could be anywhere from half an hour to a few hours. The key issue here is that there is a difference between what in theory a system can be used for an actual use cases which are supposedly banned.

Imagine 2 sets of speakers, one can hit 100db, the other 150db. Now imagine that a law is made that you cannot use speakers that can reach above 120db, even if you turn them down. If they were both playing at 80db and you weren't able to see the speakers and had to go only by noise, you'd not know which is which. That's what we have here. If you "turn up" round robin to 150db, which nobody does, then yes, you can tell the difference. But in a normal situation with normal gameplay there is no difference. Does that help you understand? Or are you going to just bang on about "but but but they check for months!"

Archibald Thistlewaite III wrote:
So you have admitted CCP can tell the difference between RoundRobin and someone manual inputting commands over a tiled set up. If you don't think monitoring someone over a period of months is long enough, how long do you think they should watch people for?
I think they should either use client side detection or give up on the idea of trying to ban people for using round robin without banning standard multiboxing. The problem is it's not just round robin, they've made it clear that if you are too efficient compared to some baseline, they'll assume you are using tools. If you continue to be that efficient, you will be banned.

And I am done discussing this with you. You either don't want to get it or you lack the capability for understanding, but in all honesty I couldn't care less what you think. You've admitted quite clearly that you don't actually have any experience with what you are talking about so everything you say is completely and utterly irrelevant.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4183 - 2015-04-22 14:55:32 UTC
Lucas Kell wrote:
[That's me agreeing that if taken to a theoretical maximum you could tell the difference. But it's not taken to a theoretical maximum. What you seem to be unable to comprehend is that when round robin is in use it's the exact same actions being taken at the exact same rate as when you are doing it manually.
It doesn't matter if someone takes it to the "theoretical maximum" or not. It doesn't change the data. It just makes it easier to see when CCP analyses it and its not the exact same actions either. With the RoundRobin you don't have to move the mouse between button presses. Which is where the discrepancies will show up, issuing 2 commands to 1 client or missing a client entirely etc.

Lucas Kell wrote:
Nobody will be using it 8 times a second every 5 seconds. Nobody will be using it 8 times a second at all, because in reality you are staggering your clients. When I did use round robin back when it was allowed I'd press it once every two seconds for 8 presses, then I'd not do that again until the next time I fleet warped which could be anywhere from half an hour to a few hours. The key issue here is that there is a difference between what in theory a system can be used for an actual use cases which are supposedly banned.
I used 8 times a second every 5 seconds because that is the metric you gave in your earlier post. Now you are saying 8 times every 2 secs. It doesn't change anything it will show up in the data over time. The more someone uses it the easier it is to pick them out of the data.

Lucas Kell wrote:
Imagine 2 sets of speakers, one can hit 100db, the other 150db. Now imagine that a law is made that you cannot use speakers that can reach above 120db, even if you turn them down. If they were both playing at 80db and you weren't able to see the speakers and had to go only by noise, you'd not know which is which. That's what we have here. If you "turn up" round robin to 150db, which nobody does, then yes, you can tell the difference. But in a normal situation with normal gameplay there is no difference. Does that help you understand? Or are you going to just bang on about "but but but they check for months!"
I thought you where concerned about people being banned incorrectly? If your example has any merit, then no-one will be getting banned. So whats the problemRoll

Lucas Kell wrote:
I think they should either use client side detection or give up on the idea of trying to ban people for using round robin without banning standard multiboxing. The problem is it's not just round robin, they've made it clear that if you are too efficient compared to some baseline, they'll assume you are using tools. If you continue to be that efficient, you will be banned.

And I am done discussing this with you. You either don't want to get it or you lack the capability for understanding, but in all honesty I couldn't care less what you think. You've admitted quite clearly that you don't actually have any experience with what you are talking about so everything you say is completely and utterly irrelevant.
For what its worth I agree, they should use client side detection and I hope they actually do. It wouldn't be unheard of for a games company to say they don't use any client side detection, when they actually do. Players sometimes get upset if they think a games company is monitoring their equipment. Even though they agree to let them when they accept the EULA.

Oh and everything I say is as "completely and utterly irrelevant" as everything you say. They only people whose opinions actually matter is CCP's.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lucas Kell
Solitude Trading
S.N.O.T.
#4184 - 2015-04-22 15:31:03 UTC  |  Edited by: Lucas Kell
Archibald Thistlewaite III wrote:
Which is where the discrepancies will show up, issuing 2 commands to 1 client or missing a client entirely etc.
Which also happens wtih round robin because round robin is also executed manually per press! Pressing too quickly can cause it to do [switch client][F1][F1][Switch client] or any other number of random behaviours. You might press it 5 times it does the first two fine, the third one twice, the fourth fine and misses the fifth.

Archibald Thistlewaite III wrote:
I used 8 times a second every 5 seconds because that is the metric you gave in your earlier post. Now you are saying 8 times every 2 secs. It doesn't change anything it will show up in the data over time. The more someone uses it the easier it is to pick them out of the data.
That's just a random figure pulled out of the air that everyone seems to be throwing around as "You must prove you can do this manually or you pinion is irrelevant". You'd know what is actually done if you'd ever bothered to use the mechanic you are complaining about.

Archibald Thistlewaite III wrote:
I thought you where concerned about people being banned incorrectly? If your example has any merit, then no-one will be getting banned. So whats the problemRoll
Except they will be getting banned because they will be above the "average player" efficiency threshold which seems to be the main factor. Say for example some genius though "well on average speakers play at 70db, so anything above that we'll ban as they are probably breaking the rules".

Archibald Thistlewaite III wrote:
For what its worth I agree, they should use client side detection and I hope they actually do. It wouldn't be unheard of for a games company to say they don't use any client side detection, when they actually do. Players sometimes get upset if they think a games company is monitoring their equipment. Even though they agree to let them when they accept the EULA.
I don't think it's going to happen. From what they said at fanfest it's something to do with European laws and privacy and all the usual tears that come with that making it a pain in the ass to do.

Archibald Thistlewaite III wrote:
Oh and everything I say is as "completely and utterly irrelevant" as everything you say. They only people whose opinions actually matter is CCP's.
Our opinions would matter if people with no knowledge of the subject wouldn't keep turning everything said into a massive argument over basic understanding of the system.

And that really is it. I'm not going on this roundabout again until something different comes up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4185 - 2015-04-22 16:32:48 UTC
Lucas Kell wrote:
Which also happens wtih round robin because round robin is also executed manually per press! Pressing too quickly can cause it to do [switch client][F1][F1][Switch client] or any other number of random behaviours. You might press it 5 times it does the first two fine, the third one twice, the fourth fine and misses the fifth.
Then those people won't get flagged by the data analysis. Just because guilty people slip through doesn't mean innocent people are getting caught.
Lucas Kell wrote:
That's just a random figure pulled out of the air that everyone seems to be throwing around as "You must prove you can do this manually or you pinion is irrelevant". You'd know what is actually done if you'd ever bothered to use the mechanic you are complaining about.
If you are going to pull random figures out of the air, you can't then complain when someone quotes those figures back to you. Maybe you should stop using random figures. Why would I try the mechanic when I know it would get me banned.

Lucas Kell wrote:
Except they will be getting banned because they will be above the "average player" efficiency threshold which seems to be the main factor. Say for example some genius though "well on average speakers play at 70db, so anything above that we'll ban as they are probably breaking the rules".
In your example they would set their detection to 120db and the only people who would get banned would be the ones breaking the rules.

Lucas Kell wrote:
I don't think it's going to happen. From what they said at fanfest it's something to do with European laws and privacy and all the usual tears that come with that making it a pain in the ass to do.
Other gaming companies seem to do it just fine. It would be strange if CCP couldn't find a way.

Lucas Kell wrote:
Our opinions would matter if people with no knowledge of the subject wouldn't keep turning everything said into a massive argument over basic understanding of the system.

And that really is it. I'm not going on this roundabout again until something different comes up.


Agree completely. At the start of this thread CCP made a very clear statement. You (amongst others) wouldn't accept it and have been back tracking and changing what it actually is your complaining about. You start out claiming it won't make any difference, that multi-boxers will just use a work around. It turns out the work arounds break the EULA themselves, so you move on and start claiming CCP is interpreting their EULA wrongly. You get proven wrong, so you move on to claiming CCP's detection methods can't tell the difference between players breaking the EULA and those that are just good at the game. No evidence is provided at any time to back up your claims. You finally admit you don't know what CCP detection methods are (you only know about part of them) but still you claim CCP is wrong.

I'm not claiming CCP won't make mistakes, no system will be 100% accurate. There are always going to cases where a player/s get incorrectly banned. Even if CCP did employ a GM for every player and had them stand behind us watching what we do, there would still be the occasional mistake. But to try and make out its some sort of huge problem is, quite frankly ridiculous. Take hyperdunking. Players got banned for that. CCP looked into it and repealed the bans and made a nice statement about it. It doesn't mean the detection methods are fundamentally flawed.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lucas Kell
Solitude Trading
S.N.O.T.
#4186 - 2015-04-22 16:59:18 UTC  |  Edited by: Lucas Kell
Archibald Thistlewaite III wrote:
Lucas Kell wrote:
I don't think it's going to happen. From what they said at fanfest it's something to do with European laws and privacy and all the usual tears that come with that making it a pain in the ass to do.
Other gaming companies seem to do it just fine. It would be strange if CCP couldn't find a way.
It's probably more to do with :effort:
How long did it take them to sort out alliance logos?

Archibald Thistlewaite III wrote:
You (amongst others) wouldn't accept it and have been back tracking and changing what it actually is your complaining about. You start out claiming it won't make any difference, that multi-boxers will just use a work around. It turns out the work arounds break the EULA themselves, so you move on and start claiming CCP is interpreting their EULA wrongly. You get proven wrong, so you move on to claiming CCP's detection methods can't tell the difference between players breaking the EULA and those that are just good at the game.
Actually I accepted what they were saying at the beginning even though I though it to be complete horseshit, but their original statements and diagrams showed that RR and VFX were not a problem. Later they clarified and since then I've questioned enforcement, know how difficult it can be to detect even with client side detection. I then went to fanfest and took the time to go and speak to the devs to ask them questions about it, at which point they informed me they had no client side detection making me increasingly worried about how they are going to eliminate false positives, because to be quite honest, there's no gameplay benefit to removing RR and VFX, so the tolerance on false positives should be zero.

The thing is, you are here attacking and trolling anyone against CCPs changes here, but you refsue to even learn what it is you are arguing about. I went out of my way before the ban came in to activate an ISBoxer subscription, try out multiple multibox setups, using VFX, using RR, using multiplexing as well as multiple forms of manual multiboxing using nothing, ISBoxer without controls and Eve-o preview. But no, that's not good enough. You want me to not have an opinion about CCPs ability to enforce their EULA fairly and when I do you insult me, as if I'm the one who hasn't jumped through every hoop to understand what's going on.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4187 - 2015-04-22 18:00:50 UTC
Lucas Kell wrote:
Archibald Thistlewaite III wrote:
Agree completely. At the start of this thread CCP made a very clear statement. You (amongst others) wouldn't accept it and have been back tracking and changing what it actually is your complaining about. You start out claiming it won't make any difference, that multi-boxers will just use a work around. It turns out the work arounds break the EULA themselves, so you move on and start claiming CCP is interpreting their EULA wrongly. You get proven wrong, so you move on to claiming CCP's detection methods can't tell the difference between players breaking the EULA and those that are just good at the game. No evidence is provided at any time to back up your claims. You finally admit you don't know what CCP detection methods are (you only know about part of them) but still you claim CCP is wrong.
Actually I accepted what they were saying at the beginning even though I though it to be complete horseshit, but their original statements and diagrams showed that RR and VFX were not a problem. Later they clarified and since then I've questioned enforcement, know how difficult it can be to detect even with client side detection. I then went to fanfest and took the time to go and speak to the devs to ask them questions about it, at which point they informed me they had no client side detection making me increasingly worried about how they are going to eliminate false positives, because to be quite honest, there's no gameplay benefit to removing RR and VFX, so the tolerance on false positives should be zero.
I've put the quote back to the way I typed it.

You do not know CCP's detection methods, you only know part of it. The part you do know about is more than adequate for the task of finding people using third party programs to assist them in controlling multiple accounts. Its your opinion that there's no gameplay benefit to removing RR and VFX. CCP's opinion differs, I know this because they used to allow it and now they have changed their minds. You are using the same defense the people who bot use. Its is always beneficial to remove the people who won't obey Eve's EULA/TOS &policies from the game.

Lucas Kell wrote:
but you refsue to even learn what it is you are arguing about. I went out of my way before the ban came in to activate an ISBoxer subscription, try out multiple multibox setups, using VFX, using RR, using multiplexing as well as multiple forms of manual multiboxing using nothing, ISBoxer without controls and Eve-o preview. But no, that's not good enough. You want me to not have an opinion about CCPs ability to enforce their EULA fairly and when I do you insult me, as if I'm the one who hasn't jumped through every hoop to understand what's going on.
I've already stated I used ISBoxer when all its functions were allowed. I currently use IsBoxer in a manner which doesn't break Eve's EULA etc. When I stated this previously you dismissed it as irrelevant , but now its suddenly its an important part of being able to comment on the subject. Careful there Lucas you are starting to show similar characteristics to Nolak. You are free to have any opinion you want, we all are. Just for the record I haven't insulted you and it does you no credit to claim otherwise.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Ima Wreckyou
The Conference Elite
The Conference
#4188 - 2015-04-25 00:19:12 UTC
In an effort do de-escalate this thread i would like to remind all miners and similar bot-aspirants who are buthurrt because they can no longer cheat to calm down and accept that eve is a better game now. Thank you.
GankYou
9B30FF Labs
#4189 - 2015-04-25 04:14:11 UTC  |  Edited by: GankYou
Johann VandeBur wrote:
Thanks for the changes,
we all will have lots of fun to buy a ship for 300 mil t1 cruiser or some t3 for atleast 3b
Well so much accounts will be going to sleep and good job letting the game die CCP

have fun at pvp with 10 guys in frigets in 0sec


LMAO

He is hurt.

https://www.fuzzwork.co.uk/market/marketdisplay.php?typeid=29984&regionid=10000002

Guy has Cause & Effect reversed, and between those Effects he intermingles his fantasies.

Bots = Higher EVERYTHING -> Including PLEX -> HIGHER EVERYTHING -> More Bots -> Player population decreases substantially -> More bots -> No human is seen doing any PvE at this point -> Real player population craters -> Higher everything... = Only the bots and the people willing to sell PLEX to fund their PvP activities are left in the game.

Blink
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#4190 - 2015-04-25 06:29:43 UTC
Removed a ton of off topic/personal attack/ranting posts. Please don't get to the point where we have to do more about it. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

AayJay Crendraven
Federal Navy Academy
Gallente Federation
#4191 - 2015-04-25 13:57:36 UTC
Just to sum up my previous post:
Quote:
ISBoxers cheat by skirting around aggression and wardec mechanics and are 100% safe all the time

The first is a serious charge, and corp-hopping to avoid wardecs can be petitioned against. The latter part is simply untrue as we are vulnerable to gankers whenever we undock or are in the belt. A skilled interceptor or covops gang can easily catch nullsec miners and decimate their numbers before reinforcements arrive.
Quote:
If it isn't giving you an advantage, you wouldn't be arguing to keep it

Informally known as the fallacy of defense. This same argument was used against UCLA when they defended certain group's right to free speech and assembly. But I will entertain this idea for a moment.
Lets say for a moment that ISBoxer does indeed violate the EULA. It doesn't, but for the moment, let's say it does. Tomorrow, like the flip of a switch, CCP decides to enforce their EULA to the fullest extend. OK, so we ban ISBoxer and similar programs. Next, we ban PYFA, EFT, and similar programs for violations of 6A3. After all, you can just buy the modules yourself and fiddle with fits that way, or you can pen-and-paper it yourself. Next, we'll ban EVEMon for violating 6A3, as you can do the math yourself on which attribute remap is better than others. After all, it tells you which attributes are better right there in the skill description! Next, out goes TS3, Mumble, Overwolf, and Steam, for violations of 6A2, as well as banning vox programs in general, because we have EVE Voice, after all! Then, we ban players from using anything other than a PS/2 2-button mouse and 100-key Dell non-mechanical keyboard. After all, if whatever keyboard and mouse you're using right now doesn't provide an advantage, you wouldn't mind using a 2-button mouse and 100-key keyboard, would you? Next, we limit EVE to only run in 800x600 resolution on a similar-sized monitor, at 30 FPS and lowest quality graphics. Finally, we limit players to 1gb RAM, a Voodoo graphics card, an Atom processor, and a 56k dialup modem.
INB4 "herp slippery slope fallacy"; Slippery slope fallacy does not come into play because it is not a new law or part of EULA that is being discussed, merely the enforcement of a previously-existing EULA.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4192 - 2015-04-25 14:08:11 UTC
Eve's EULA/TOS & Policies. Read 28

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lee Sin Priest
Doomheim
#4193 - 2015-04-25 15:24:11 UTC
Okay so we have this
http://www.reddit.com/r/Eve/comments/33t8g7/saturdayclientsetup_multitasking/

http://i.imgur.com/jxMaJY2.jpg
http://i.imgur.com/PytY9da.jpg

Don't see anyone getting annoyed about this on reddit yet

https://www.youtube.com/watch?v=N4bZm2-gTwE
https://www.youtube.com/watch?v=nZahhEjfAso
https://www.youtube.com/watch?v=pZz_5dI6fgM

Then we have this, and people get upset

Also before "Hur durr isboxer" in the youtube vids that guy is not using isboxer

Use of Isboxer post Jan 1st happened in two ways, the naive / law benders, who thought that no input duplication, meant no input duplication, and, from a naive stand point, round robin, videofx and rollover are not directly input duplication

These naive or benders were banned, and then CCP's GM's released a new copy paste message somewhere around march that stated specifically that Round robin and Rollover were bad, shame on you for being naive

Now with that GM response being copy pasted around for any question even remotely related to ISBoxer or multiple clients, we still have a fuzzy response on Videofx, since they do not directly affect how the game is played, and the use of god damn windows OS (or so i read on multiboxing forums)

Botting..just no

There is an extraordinarily high number of people who are arrogant as to how ISBoxer works, and immediately damn a player who has multiple characters named similarly

Cut it out with the prejudice, multiboxing has been a part of EVE since people realized they'd get double money if they mined with 2 cruisers instead of one

Yes ISBoxer pre-Jan allowed some people to do some pretty crazy stuff, but there is no need to hate on those who still use the program for the sake of convenience or comfort, UI be damned
kraken11 jensen
ROOKS AND KRAKENS
#4194 - 2015-04-25 18:18:13 UTC
By the way, I have been thinking some about round robin. and it is 1 click = 1 action. focusing between clients thought it don't put any commands in eve universe. it just focus the client. it's for an example the f1 that does something, because that is an command sent to that 1 client, (when clicked 1 time) (focusing client after clicked f1'etc don't input anything into eve universe. I suppose. -.o
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#4195 - 2015-04-26 15:06:23 UTC
Removed a post discussing moderation.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

GankYou
9B30FF Labs
#4196 - 2015-04-26 23:20:39 UTC  |  Edited by: GankYou
Jean Luc Lemmont wrote:
Gina Taroen wrote:
lol wonder how many people will quit because of this :D


None of the ones that care about the game.


Exactly, friend.

Situation was approaching such, that the numbers of real players was decreasing and the number of bots increasing in their wake.

In that past 3 years CCP have grown complacent due to success from the 2008-2012 period, letting many things slide in my opinion. Now there is a genuine effort to restore health across the whole of New Eden. Smile

Jean Luc Lemmont wrote:
marly cortez wrote:
The Sandbox ....What can be will be......except when we decide it's not to be. Compliments of CCP... Evil


You don't understand the term sandbox.


He wanted to successfully use an excavator in a childrens' playground. Blink

virm pasuul wrote:
If all the bot accounts stopped playing all at the same time, would anyone notice?
If only the bot players are sad, and they aren't even playing Eve, then who is left to be sad for them?
Maybe someone could write a bot to be sad for the other bots?


Heheheh.
GankYou
9B30FF Labs
#4197 - 2015-04-27 00:18:05 UTC  |  Edited by: GankYou
Soldarius wrote:
Kagehisa Shintaro wrote:
Whether he paid €/$ or PLEX'ed off market matters not. Someone paid for the PLEX. CCP got their dime ($15 worth of dimes, times 80)


And since CCP already got their cash, does it matter to them when that ISBoxer converts 80 PLEX into game time? Hell, no! All it means is that there are more PLEX on the market thus driving down the isk cost.

CCP cares when someone creates PLEX by buying them for rl cash. That is all.


This gentlebeing gets it.

Plus, velocity of PLEX has been dropping, meaning it is sitting idle in hangars, not even sell orders, more often than not. Blink

Ranger 1 wrote:
Sylphy wrote:
Bronson Hughes wrote:
Incidentally, PLEX prices are already dropping, over 50mil since the announcement.


Let's check PLEX prices again in 3 months and see who was right, shall we? Marking your name and my calendar for a regular check-up on Feb 25th, 2015. I'll contact you in-game.

You might want to put the rest of EVE on that calendar as well, you can start with me. Blink


So did she contact anyone on the date? Sad
Kinete Jenius
Republic Military School
Minmatar Republic
#4198 - 2015-04-27 02:03:14 UTC
GankYou wrote:
Stuff
This change had no effect on the number of bots.


This change also had no real effect on plex. Speculators are one of the biggest drivers of plex prices. I've personally pushed up plex prices in some of the trade hubs albeit for a short time. Plex price tends to drop down some after the initial push but the prices themselves never fully return to pre-push levels.

Plex prices over the last 180 days have stayed level despite the change.

So all this basically did was stop people from reaching silly levels of boxing (like 20 gank alts being boxed).
Trakow
Beta Switch
#4199 - 2015-04-27 03:01:14 UTC
GankYou wrote:


And since CCP already got their cash, does it matter to them when that ISBoxer converts 80 PLEX into game time? Hell, no! All it means is that there are more PLEX on the market thus driving down the isk cost.

CCP cares when someone creates PLEX by buying them for rl cash. That is all.

This gentlebeing gets it.

Plus, velocity of PLEX has been dropping, meaning it is sitting idle in hangars, not even sell orders, more often than not. Blink

So did she contact anyone on the date? Sad



Kinete Jenius wrote:
GankYou wrote:
Stuff
This change had no effect on the number of bots.


This change also had no real effect on plex. Speculators are one of the biggest drivers of plex prices. I've personally pushed up plex prices in some of the trade hubs albeit for a short time. Plex price tends to drop down some after the initial push but the prices themselves never fully return to pre-push levels.

Plex prices over the last 180 days have stayed level despite the change.

So all this basically did was stop people from reaching silly levels of boxing (like 20 gank alts being boxed).


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Nicholas Kirk
Vanishing Point.
The Initiative.
#4200 - 2015-04-27 04:29:01 UTC
I recently reported a 8 bot account after losing a ship to auto lock and fire literally hours after watching CCP's security vid, which was freaking awesome!! after a few hours of learning bot tactics I was able to kill over 30 of his ships and went all in war dec'ng all his corps account, Two days in the bot was no longer loggin in.

I lost a 100m ship to a cheat/exploit but I killed over a billion of its assets.

Did I need CCPs help? No but I thank them all the same. Good job guys!

I used to design missions for league play for FreeSpace 2 16 years ago and cheat detection for operation flashpoint and ArmA servers for years and know cheat detection is not perfect but can also have defined certainties that work so looking at this thread I can see nothing has change on this topic after 16 years.

Once again keep up the good work CCP!