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PvE fatigue: Phoebe for PvE

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#41 - 2015-04-25 19:19:28 UTC
Gevlon Goblin wrote:
You seem to forget that in a competitive game everything that is possible and rewarding is mandatory. If your opponent farms 10 hours a day and you don't, he'll defeat you with superior resources.

Most players don't AFK mine because that's so much fun, but because they feel they have no choice if they want to remain competitive. Then they burn out and quit.


No they AFK mine because they are likely at their computer doing something else and figure with mining it can be done [semi] AFK.

Amazingly, I don't use isboxer or any other such tools, I have plenty of isk and I don't feel like I need to get isboxer to "remain" competitive...

By the way, we aren't competing with the people you are worried about. After all, they are only sitting in anoms all day long. In fact, I can defeat them and all I is a brand new character who spent just enough time to fit a prototype cloaking device then get said character in their ratting system at a safe and cloaked up. Then after a few days I come to the forums and read their rage posts. Roll

Seriously, your monomaniacal focus on just isk as the only metric to who wins Eve is tiresome.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2015-04-25 19:27:05 UTC
Gevlon Goblin wrote:
Haatakan Reppola wrote:
Rewarding active gameplay is NOT the same as limiting low effort activity. Im all for boosting active gameplay but im 100% against your suggestion

Actually it is. The activities are in competition and one of them being too lucrative is suppressing all others. When Drakes were nerfed, people started using other ships. Before that, fleet actions were Drakefleet vs Drakefleet.


Do you not see that you are just...well not thinking clearly. If activities are in competition then by definition they are PvP. Everything in this game is PvP to varying degrees. Two competing miners show up in a HS belt, its a race to see who can suck up the most valuable ores first. One might just figure it isn't worth it and goes [semi] AFK...but still PvP.

Really, you see things as black-and-white. If it is PvE it cannot be PvP. If it is PvP it cannot be PvE. In reality the distinction is far less clear. A guy ratting in his carrier (rather dumb) gets tackled and bleats for help...now we have PvP. Station trading is both PvE and PvP. Yes you are competing against other players...but also the game environment...for example what will the Ore change in sov null mean for setting up buy and sell orders? Will a major war interrupt the flow of certain resources?

So, can you please ask ISD to lock your thread? It may not be trolling, a debatable proposition, but it was damn silly and not very well thought out.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#43 - 2015-04-25 20:06:23 UTC
Interesting to me that the only major part of the eve economy you participate on this list is not included. If anything I'd wager that you have tons and tons of stockpiles of items you can sell after the proposed changes for a substantial profit. Because of that, it is easy to see your proposed changes would do nothing but make your wallet richer, and everyone else poorer.

I once podded myself by blowing a huge fart.

Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2015-04-25 23:45:47 UTC
The player with multiple accounts will still always have advantage. Also a player that wants to mine, do PI and periodically rat will be really hit hard by this even if he has a single account. Being told you can only play 1 hour a day unless it is a Gevlon Goblin activity sure will boost players being online, being a new player, and player retention. This is one of the stupidest ideas to grace this forum.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Donnachadh
United Allegiance of Undesirables
#45 - 2015-04-26 14:05:36 UTC
-1 Your PvE fatigue issue will have 0 (zero) positive affects on the game, but the negative affects will be huge.

-1 When cap ship pilots run into fatigue related restrictions they have a choice, jump into sub-caps and keep playing or sit out the timer and do nothing. The point being they have a choice. When a PvE player runs into your ridiculous fatigue timer they have no choices but dock up and do nothing or simply log off to wait out your timer. Oh and I can see your post now and the answer is no this WILL NOT drive players to PvP(shoot other player ships definition inserted here). Those who enjoy shooting other players do so, those who do not never will.

-1 I spend most of my time working with new players which means I spend most of my game time flying lvl 4 missions to boost THEIR standings and ISK earning abilities and this idea would put a severe limitation on my ability to do that. How does this help the game overall?

-1 There are areas of concern regarding all of the various flavors of PvE activities in EvE but this idea is a band aid patch intended to restrict a players ability to do what they want and it does nothing to solve the reasons why these troubled areas exist.

-1 Simply because fatigue was and is a needed step to control the PvP activities in nul and rejuvenate that portion of the game does not mean that the same idea can or should be applied to ALL areas of the game. Nul presents a very unique set of circumstances and challenges to CCP that simply do not exist in any other area of the game and it required a unique solution.

-1 If botting is a problem in the PvE area then come up with ideas that address that specific issue instead of putting a crimp in every ones game play style.

I get the feeling the OP is one of those cap ship pilots that often runs into fatigue timer restrictions on his game play and simply wants to force this onto others. Got an idea for you, adapt your game play to the PvE way and enjoy endless hours of doing whatever you want with no fatigue problems in sight.
FT Diomedes
The Graduates
#46 - 2015-04-26 14:43:43 UTC
This is a terrible idea, even for you.

If you want to keep your competition from making ISK more than you think they should, undock a spaceship and make them stop. Otherwise, go back to your troll cave and stop bad posting.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

afkalt
Republic Military School
Minmatar Republic
#47 - 2015-04-26 14:44:54 UTC
Apply to trading. Modify an order once per 24H

How'd you like them apples, OP?
Zan Shiro
Doomheim
#48 - 2015-04-26 16:20:20 UTC  |  Edited by: Zan Shiro
Gevlon Goblin wrote:
You seem to forget that in a competitive game everything that is possible and rewarding is mandatory. If your opponent farms 10 hours a day and you don't, he'll defeat you with superior resources.



This has 2 issues.

One is you are assuming all have a you must destroy your enemy entirely mindset. Not all do. If bad player who farms pve real good is comfortable with undocking to die like a muppet several times....there are lots of Player B's who will collect those KM's and say thank you, again and again.

In the past I didn't shoot at say goons with the intent to shut them down one players at a time. I was NBSI...it could have been anyone, I just wanted the KM. You see...I found the secret to eve pvp is to just enjoy just doing it. I avoided the caod space drama as much as possible. I undocked, killed some things, don't die myself best case....called that a damn good day.

Second is you are assuming this ding on pve changes this. Since you conveniently left out market transactions....this is how many make their money.

Either personally as i in 0.0 had an alt make and sell stuff to keep in ships and then some. in close to 2 years out there I was deployed eve style 75% of the time.....no ratting on deployments really. Best present you'd get is a target with shinies...or a bounty on them.

Or from the corp/alliance. The moon goo still flows in the market with often updated prices in your idea chief. If home is SRP/FRP friendly (and stable) with your little exception here.....you aren't changing much versus non SRP.
Gevlon Goblin
Science and Trade Institute
Caldari State
#49 - 2015-04-26 18:54:36 UTC
I can't believe that some people are so dumb to mention trading despite I explicitly told not to. Trading creates no ISK or material of any kind. Can only be performed via interacting other player. If you are left alone while trading, you make zero ISK, while you make maximum ISK if left alone while doing PvE.

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.

My blog: greedygoblin.blogspot.com

Arthur Aihaken
CODE.d
#50 - 2015-04-26 19:17:56 UTC  |  Edited by: Arthur Aihaken
Gevlon Goblin wrote:
Most players don't AFK mine because that's so much fun, but because they feel they have no choice if they want to remain competitive. Then they burn out and quit.

Or you killed them. Lol

Gevlon Goblin wrote:
The PvE-fatigue should be introduced: if you are in combat with NPCs, running mining modules or using the PI interface, you accumulate fatigue which diminishes over time. If your fatigue gets over the limit, your DPS against NPCs and mining yield starts to diminish, penalizing continuation. After a high fatigue you are also locked out of PI interface. Since PvE alts are much cheaper to train than proper PvP pilots, the fatigue would be bypassed by alts, so needs to be account-wide. This way the no-lifer or botter needs to use extra PLEX-es to keep running.

How did I completely miss who came up with this idea? Well Gevlon, on the off-chance that you're not having a good laugh at our expense, I'll offer some constructive criticism... I'm not sure some aspects of your proposal are technically feasible or even realistic (locking out PI across all accounts), but I don't think a PvE-fatigue will solve much. I would much rather see a scenario where more PvP interaction is introduced into PvE activities (outside of more ganking), but I'm honestly not sure what the best approach to that would be. Improving NPC AI and overhauling missions would seem like a step in the right direction, though (such that they become less predictable, more challenging and more random). Something that would eliminate the "blitz" and "afk" aspects of both.

I am currently away, traveling through time and will be returning last week.

Zan Shiro
Doomheim
#51 - 2015-04-26 23:32:28 UTC  |  Edited by: Zan Shiro
Gevlon Goblin wrote:
I can't believe that some people are so dumb to mention trading despite I explicitly told not to. Trading creates no ISK or material of any kind. Can only be performed via interacting other player. If you are left alone while trading, you make zero ISK, while you make maximum ISK if left alone while doing PvE.

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.



This depends on what you make....and how you make it. I made a fair bit skipping the pvp part of the market you are on about. I'd say I have x runs of item(s) x,y,z from invent when in a player corp. People buying up a whole bunch of production runs (edit: edit at fair discount I gave over market) were doing me a favor. Burned bpc's knowing I had it sold before its even in the oven...and I skipped the whole jita isk war mess. Lost mil here and there worth the dealing with less crap really. Tl;Dr....I worked a PwP angle. Player with player lol.


Also your goal seems to be shutting down the guy making 50 mil an hour for 10 hours. Tied to the above...this happens quite easily in manufacturing and trading. IF the goal is the shutting down the evil care/null bear....well shut down all the avenues.
Wouldn't make the idea less crappy...but it be complete in its intent. I like complete ideas. At least everyone gets a bite of the crap sandwich. Instead I am going with 6 years in with potential market spikes on pve content drop items I can work some market speculation games. What is the angle you are working is something we have to wonder.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#52 - 2015-04-27 02:27:24 UTC
I have two real problems with the idea (as above on the assumption it is serious). Many people do not PvP as they literally hate it. That's not to say that they won't do it if forced upon them in open space but that they would never choose to engage in it. This idea would be tantamount to limiting the amount of time they can engage in the aspects of the sandbox they enjoy. Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.

Secondly this would inflict limits on those with accessibilty issues for whom PvP is practically impossible.
Zan Shiro
Doomheim
#53 - 2015-04-27 03:50:39 UTC  |  Edited by: Zan Shiro
Corraidhin Farsaidh wrote:
I have two real problems with the idea (as above on the assumption it is serious). Many people do not PvP as they literally hate it. That's not to say that they won't do it if forced upon them in open space but that they would never choose to engage in it. This idea would be tantamount to limiting the amount of time they can engage in the aspects of the sandbox they enjoy. Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.

Secondly this would inflict limits on those with accessibilty issues for whom PvP is practically impossible.



I am under this situation. My eve is pve because its all I can really do. Might be on for 2 hour here and there if that.


I did pvp for a bit. While enjoyable it can be time consuming. waiting for form ups can and was burning up 1/4 to 1/2 of my game time alone. A reason why I left 0.0 tbh. Other reason is that if its near my bedtime, stuck in the depths of space and op not looking to end I'd log off. And place bets on my chance of making it back alive solo the next time I login.

BS ops? I have never lost a BS to pvp combat at least by another player tbh. Now self destructs when stuck in a safe and no fleet coming to tag along with days later....that I have done many times. better SD than dying like a muppet to camps in an unscouted bs. Former I don't crap up the KB with dying like a tard and getting the usual chats that can result.


I just got too old and too responsible at work to be useless drained from very short sleep cycles playing eve till the wee hours of the morning. Weekends I got a 5 year old son who has the oddest behavior. 5 days a week its a fight from hell to get him out the bed and ready for daycare around 0630. Weekend though....he gets up before that all by himself. then gets us....I can do more before 0800 on a Saturday than some people do all day lol.
Gevlon Goblin
Science and Trade Institute
Caldari State
#54 - 2015-04-27 03:55:23 UTC
Corraidhin Farsaidh wrote:
Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.


Hauling, inventing, managing market orders or manufacturing would not be penalized, since these all need farmed materials first.

My blog: greedygoblin.blogspot.com

Madd Adda
#55 - 2015-04-27 04:06:27 UTC
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.


Hauling, inventing, managing market orders or manufacturing would not be penalized, since these all need farmed materials first.


the issue is the fact that CCP would need to first announce the change first, which would lead to mass hording of supplies and from there eve becomes a seller's market.

I'll reiterate what I said earlier, either have timers on PVE and PVP (ship combat/engagement) or have neither at all. It's not fair for the rest of us who don't want to pvp and would rather quit.

Carebear extraordinaire

Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2015-04-27 04:34:41 UTC
Gevlon Goblin wrote:
I can't believe that some people are so dumb to mention trading despite I explicitly told not to. Trading creates no ISK or material of any kind. Can only be performed via interacting other player. If you are left alone while trading, you make zero ISK, while you make maximum ISK if left alone while doing PvE.

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.


Just because you said we can't doesn't mean it is forbidden. You are not ISD, you are not a Dev, your are just a player like the rest of...your overbearing ignorance aside.

Trading cannot be performed if some player somewhere does not create the material. The isk supply has to grow if the player base is growing otherwise there will be deflation. You really are ignorant of fundamental economic concepts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#57 - 2015-04-27 04:39:39 UTC
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.


Hauling, inventing, managing market orders or manufacturing would not be penalized, since these all need farmed materials first.


Hauling, inventing and the like would be impacted because the farming would be impacted. Look, go back and re-read your economics on general equilibrium theory. ALL markets are connected. All of them. Even if you don't participate in say the datacore market, if that market is impacted it will have consequences BEYOND the datacore market. This isn't high level economics. You don't need to have studied dynamic models using optimal control theory or get out something like Kakutani's fixed point theorem...this is something you learn in your second semester of undergraduate economics. You know where you start to learn about complementary and substitute goods and that markets are interconnected.

Go back to graphing time series data and drawing dubious causality conclusions from that nonsense.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2015-04-27 04:45:30 UTC
Gevlon Goblin wrote:
I can't believe that some people are so dumb to mention trading despite I explicitly told not to. Trading creates no ISK or material of any kind. Can only be performed via interacting other player. If you are left alone while trading, you make zero ISK, while you make maximum ISK if left alone while doing PvE.

Also, this suggestion would decrease trading income, as less materials would be traded and more people would turn to trading after their PvE time is out.


Unless of course you already have a bunch of stuff stockpiled....as I said, your blatant attempt at rent seeking is well...blatant. You don't get a timer and you get a price buff for whatever you have squirreled away in your hangars.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zan Shiro
Doomheim
#59 - 2015-04-27 05:28:01 UTC  |  Edited by: Zan Shiro
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
Players like myself would be impacted severely as I invent, haul, manufacture, occasionally mine, run explo sites and combat anoms, manage PI and market orders. I actually don't get time for PvP even if I wanted too.


Hauling, inventing, managing market orders or manufacturing would not be penalized, since these all need farmed materials first.



2 things....

I will assume his exploration and such is what gives some items to haul and sell. Probably helps pay for the build process too. Its like an ecosystem....you affect one area, others feel it too. I am not the market master I once was for sure....my rat killing pve funds my side indy stuff more now.


You also have not adequately explained why these activities need to be exceptions in the first place. Besides a rather vague well they are pvp like since player interaction. With this rather vague concept....all pve is pvp.

The 0.0 CA farmer undocked to do that farming.

Flew x systems to his fishing hole, that is x gates to catch him on (player interaction there).

In that system for 5 hours....that's 5 hours for roams to try for the km (player interaction there again).

No camps put up, no roams to hunt....its not the players fault. Its more the fault of game mechanics that makes massive blue balls a necessary evil in this game. Which is beyond the scope of this thread....also not fixable by pve timers either lol.

Low/wh...same thing. Not even touching empire since you will say anti gank ccp and such. I am talking roam has pure concordless access (off gates in case of low) to teach that farmer a lesson.

Here we get an aspect of pvp some do not like but it is part of the concept of pvp all the same. this aspect is trying not to die is also pvp. The hunter wants the prey. they prey does not want to die. Its now time to see who wants what they want more. Is the prey better at avoidance than the hunters at hunting? On both parties to work that out for themselves at that point.
afkalt
Republic Military School
Minmatar Republic
#60 - 2015-04-27 07:26:17 UTC
Gevlon Goblin wrote:
I can't believe that some people are so dumb to mention trading despite I explicitly told not to. Trading creates no ISK or material of any kind.



So what? Your shiptoasting is all about 'the little guy' being stomped by the no lifer/bots. Trading applies too, just it doesn't suit you, does it? Well that's too bad, maybe you should have thought this nonsense all the way through before posting it.

There's a certain irony in you calling people dumb in a thread this bad. It's literally a new low for this forum. That is going some.