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[New structures] Mooring and docking features

First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#461 - 2015-04-25 02:55:29 UTC
Serendipity Lost wrote:
I just have a question. Does it or does it not have the word COFFIN clearly labeled on the wrapper when you guys buy these things??

All this 'ooh ooh I'm trapped in a super' stuff seems like it would only apply to the tool that bought it, hopped in and didn't realize until downtime he was stuck in it. Other than that edge case, it seems like you guys are all complaining about something you full well understood when you bought the silly thing.

What am I missing here?

Supers were supposed to be special and rare, that's what (supposedly) justified heavy power and certain restrictions on them. The rarity is gone and so are some of the primary purposes. It makes sense they'll lose some of the restrictions as well.

Besides, it was a bad mechanic since the beginning really. Imagine tying that restriction to any other ship. It was really a bad option to choose when they were selecting drawbacks to begin with.
d0cTeR9
Caldari Provisions
Caldari State
#462 - 2015-04-25 03:04:01 UTC
Serendipity Lost wrote:
I just have a question. Does it or does it not have the word COFFIN clearly labeled on the wrapper when you guys buy these things??

All this 'ooh ooh I'm trapped in a super' stuff seems like it would only apply to the tool that bought it, hopped in and didn't realize until downtime he was stuck in it. Other than that edge case, it seems like you guys are all complaining about something you full well understood when you bought the silly thing.

What am I missing here?


Quite a lot. I suggest reading the thread and informing yourself on the changes supercapital ships went through in the past 10 years.

Short version:
They used to be very powerful and rare.
Now they are not so powerful and not rare at all.
They purposes have also thinned down quite a lot, so pilots are asking for reasons to fly them.

Been around since the beginning.

Alavaria Fera
GoonWaffe
#463 - 2015-04-25 03:33:35 UTC
Maybe instead go for the "you lose skillpoints when you die in one"

Titan Vs Lol

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cade Windstalker
#464 - 2015-04-25 05:15:34 UTC
Serendipity Lost wrote:
I just have a question. Does it or does it not have the word COFFIN clearly labeled on the wrapper when you guys buy these things??

All this 'ooh ooh I'm trapped in a super' stuff seems like it would only apply to the tool that bought it, hopped in and didn't realize until downtime he was stuck in it. Other than that edge case, it seems like you guys are all complaining about something you full well understood when you bought the silly thing.

What am I missing here?


Read the thread, the super owners aren't complaining about it, but there are people who wouldn't mind owning supers if they *weren't* coffins.
Alavaria Fera
GoonWaffe
#465 - 2015-04-25 06:35:18 UTC
Last thing we really need is more people in supers though perhaps?

Just give out sov lasers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ajunta Thor
Ascendance
Goonswarm Federation
#466 - 2015-04-25 15:31:25 UTC
So my only worry here on mooring is that i'm still afforded the same protection from it that i am afforded now from a POS shield.

Basically i dont want to moor up log out and come back and boom PL or GOON have 300 dictors at 0 and 50 titans or something stupid just waiting for me to un-moor. I dont want to just be invulnerable for 30/60 seconds after un-mooring. I want to be able to un-moor and jump out/warp off without dealing with constant bubble camps.

Not saying thats going to happen but there is the possibility it can happen therefore it should be addressed.

I'm also not saying that the finished or even unfinished idea wont have something that includes this concern in it or not. As of right now there is only the roughest of outlines on the entire project. All I want to know is well in advance are my concerns going to be addressed or should i just sell my super now and be rid of it before this headache comes out?

Not trying to come out as hostile here or demanding just trying to figure the new system out. When it comes down to it this is still a game and I'd much rather prefer to have fun playing it rather then give myself an ulcer when months worth of work goes down there drain without me so much as making the choice to put it at risk. I want to be able to use my super and enjoy it.

The way it is now you can have a POS hell you can have MANY POS's without there being confirmed supers in it or even the remote chance of a super in it. What are you going to do hit 15 different POS's hoping there is a super in it? Go ahead soon as you start if you dont pick the right one off the bat its logged in and jumped out before you have a chance to wave hello. Mooring on the other hand shouts "HEY I'M HERE!!!! Come and get me!" And even if its done to where people cannot tell if something is moored at this particular structure or not it would still required mooring structures to have way more uses then just placing super/titan's there which if correct me if i'm wrong but that's something you at CCP are moving away from? A different structure for everything right? Taking that into consideration even without having moored ships visible, having a structure or structures for mooring would be a bigger target for "HEY SUPERS HERE" then the CSMA ever was.

Thats my concerns.

Here are my proposed solutions or at the very least ideas

1. Bubble camps
Make any moored ships regardless of class immune to bubbles for the same amount of time as their invulnerability 30/60 seconds. Another option is to just disable bubbles within a certain distant from the structure similar to POS force field range. That still leaves the option of a Hictor focus pointing you should you break invuln and try to warp out instead of jumping.

2. Fixed amount of mooring slots
While i didn't touch on this in my personal concerns its still and issue and i do have a possible solution.

Simple fix is having mooring space's unlimited with those magical nano containers you talked about recently adding on another section to the structure should it be needed and removing it when it isn't.

Another option would be to own the structures at a corp level with a number of mooring slots that is high enough at corp levels to cover all but the largest corps (I'm looking at you Brave and Goons! :P ) Say anywhere from 30-50 depending on what size of ships are moored/allowed to moor. Would be easy enough to expect corp's to manage the number of ships moored at there structures. Also for the person under stress allow 5-10 emergency only slots for alliance members available at a fixed rate per day that the corp could set. No less then free no more then 10mil or some other arbitrary numbers.

Or a play on the unlimited solution that also solves other worries. The mooring station acts like a cloaking field. Warp to 0, hit moor, your ships becomes invisible from anyone not moored inside the structure. Couple this with the bubble invulnerability and an normal invulnerability timer and you have yourself a mechanic that fixes every problem from bubble camps to easily traceable supers.

Then the only issue needing to be addressed is Titan bridging. Will it be removed from the game or will there be some sort of structure that protects a Titan while it can bridge like POS shields do now? If not then you might as well remove it entirely because I'd find it hard to believe even PL would use Titan bridging without a POS shield like protection. Not saying they would lose it every time they tried but that they would be forced to defend it causing more work and more headaches.
MeBiatch
GRR GOONS
#467 - 2015-04-25 15:41:14 UTC
Alavaria Fera wrote:
Last thing we really need is more people in supers though perhaps?

Just give out sov lasers



What if they made carriers pocket carriers and then made super carriers standard carriers and gave a reimbursement of capital components for the price variation.

Basically pocket carriers would be scaled down to 0.75% of regular carriers dps/ehp and super carriers would be scaled down to 1.5x dps/ehp of a regular carrier.
Super carriers would loose ewar immunity and gain ability to dock.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

d0cTeR9
Caldari Provisions
Caldari State
#468 - 2015-04-25 19:08:00 UTC
MeBiatch wrote:
Alavaria Fera wrote:
Last thing we really need is more people in supers though perhaps?

Just give out sov lasers



What if they made carriers pocket carriers and then made super carriers standard carriers and gave a reimbursement of capital components for the price variation.

Basically pocket carriers would be scaled down to 0.75% of regular carriers dps/ehp and super carriers would be scaled down to 1.5x dps/ehp of a regular carrier.
Super carriers would loose ewar immunity and gain ability to dock.


Sure, but reimburse that yearish of training the super pilot, the cost of the deadspace/officer modules and cost of hull.

Drastic changes = not what i originally trained/paid/waited for.

I'm fine with some tweaking and maybe give it proper role(s), but to change it completely? Nope.

It would be equivalent of changing the isthar from a drone boat to a logi boat, and then suddenly the rorqual can't dock anymore, it's boosting is cut completely but it can fit regular mining lasers... Too much wtf? Lol

Mooring just needs to be implemented with some backup (ie inmunity, similar to undocking).

Been around since the beginning.

Alavaria Fera
GoonWaffe
#469 - 2015-04-26 14:00:51 UTC
d0cTeR9 wrote:
MeBiatch wrote:
Alavaria Fera wrote:
Last thing we really need is more people in supers though perhaps?

Just give out sov lasers



What if they made carriers pocket carriers and then made super carriers standard carriers and gave a reimbursement of capital components for the price variation.

Basically pocket carriers would be scaled down to 0.75% of regular carriers dps/ehp and super carriers would be scaled down to 1.5x dps/ehp of a regular carrier.
Super carriers would loose ewar immunity and gain ability to dock.


Sure, but reimburse that yearish of training the super pilot, the cost of the deadspace/officer modules and cost of hull.

Drastic changes = not what i originally trained/paid/waited for.

I'm fine with some tweaking and maybe give it proper role(s), but to change it completely? Nope.

It would be equivalent of changing the isthar from a drone boat to a logi boat, and then suddenly the rorqual can't dock anymore, it's boosting is cut completely but it can fit regular mining lasers... Too much wtf? Lol

Mooring just needs to be implemented with some backup (ie inmunity, similar to undocking).

Now to complete it, list the cases where similar arguments actually worked

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cade Windstalker
#470 - 2015-04-26 18:32:09 UTC
Alavaria Fera wrote:
d0cTeR9 wrote:
Sure, but reimburse that yearish of training the super pilot, the cost of the deadspace/officer modules and cost of hull.

Drastic changes = not what i originally trained/paid/waited for.

I'm fine with some tweaking and maybe give it proper role(s), but to change it completely? Nope.

It would be equivalent of changing the isthar from a drone boat to a logi boat, and then suddenly the rorqual can't dock anymore, it's boosting is cut completely but it can fit regular mining lasers... Too much wtf? Lol

Mooring just needs to be implemented with some backup (ie inmunity, similar to undocking).

Now to complete it, list the cases where similar arguments actually worked


Not sure what you mean here. CCP doesn't really have a history of drastically changing the role or performance of ships. The biggest exception was probably the T1 Frigate and Cruiser re-balance where the mining hulls got completely converted into a Logistics role, but no one really mourned the loss and we already had the Venture which was flatly better than any of them after 5 minutes of skill training.

Even the Marauder re-balance kept the old tractor beam bonuses on for those few who still used them while significantly changing the performance and role of the hulls.

Given the little bits we've heard from CCP on possible capital changes it's more likely they'll nerf existing aspects and add new ones or buff un-used ones, rather than completely changing the hulls and the skills required to fly them.

It's the same with this structure rework and the Mooring feature. The goal seems to be pretty clearly to add new options rather than remove existing ones.
d0cTeR9
Caldari Provisions
Caldari State
#471 - 2015-04-27 03:20:35 UTC
Thanks Cade for answering :)

Been around since the beginning.

Arkumord Churhee
Nice Try.
#472 - 2015-05-02 11:08:44 UTC  |  Edited by: Arkumord Churhee
If i were CCP, I'd do the following:

- Force supers to moor when not in use, by not making them disappear once they log off. (Keep only the random warp, so they need to be scanned. Should also apply for Titans.)
- If they're moored, the pilot can use the station like normal pilots do. Only difference is that their super is parked outside. The ship itself wouldn't be visible on dscan, since it's protected by the structure.
- Moored Supers / Titans can be un-moored by a sov-lasering attacker, but only during primetime.
- some kind of invul timer should still be in place when un-mooring while the structure is under attack, but similar to the undocking invulnerability. Just enough to get you out.

Seriously, supers / titans should be strategic assets that need a big load of protection, not personal toys that everyone with too much ISK can buy for their ratting habit. People need to stop thinking of supers that way.

Edit:
Fully protected Titan bridging should also die in a fire. At least have the titan vulnerable during the bridging. E.g. Un-moor, bridge, moor again.

Edit2:
Almost forgot to mention, the role of a super in a fight needs to be rethought entirely. I very much like the idea of an on-grid booster that CCP's been throwing around for supers / titans.
d0cTeR9
Caldari Provisions
Caldari State
#473 - 2015-05-03 00:07:50 UTC  |  Edited by: d0cTeR9
Arkumord Churhee wrote:
If i were CCP, I'd do the following:

- Force supers to moor when not in use, by not making them disappear once they log off. (Keep only the random warp, so they need to be scanned. Should also apply for Titans.)
- If they're moored, the pilot can use the station like normal pilots do. Only difference is that their super is parked outside. The ship itself wouldn't be visible on dscan, since it's protected by the structure.
- Moored Supers / Titans can be un-moored by a sov-lasering attacker, but only during primetime.
- some kind of invul timer should still be in place when un-mooring while the structure is under attack, but similar to the undocking invulnerability. Just enough to get you out.

Seriously, supers / titans should be strategic assets that need a big load of protection, not personal toys that everyone with too much ISK can buy for their ratting habit. People need to stop thinking of supers that way.

Edit:
Fully protected Titan bridging should also die in a fire. At least have the titan vulnerable during the bridging. E.g. Un-moor, bridge, moor again.

Edit2:
Almost forgot to mention, the role of a super in a fight needs to be rethought entirely. I very much like the idea of an on-grid booster that CCP's been throwing around for supers / titans.


Who are you to dictate how other use their spaceships? The more roles/options people have, the more fun the game is (and surprising).

Also if supers no longer disappear at log off, fine, NO OTHER ships can either. Why? Because why not apparently... Oh and station owner's get a force-undocking button. That neutral that's been inside the station for 6 month talking **** in local? Nope no longer, ejected & podded! Heck, when any timer is on, you can't dock either! Go ahead, wait out those 15 minutes before you can log off, doesn't matter if it's a IRL emergency.

Been around since the beginning.

Hafwolf
Git R Done Resources
#474 - 2015-05-03 01:23:52 UTC  |  Edited by: Hafwolf
I think if ccp really wanted Titans and super carriers to be alliances based assets they would have made them to take more then one pilot to control them.



Yes alliances use these ships but it's usually the pilot themselves that usually buy the ship from the alliance. Maybe make all capitals have an option when deploying structures to merge with the structure. The structure would loose its high slots for fitting weapons. The base ship would take over control. The only access to this modified structure would be the pilot.

Also as a bonus the defenses would increase there ability. Say dreads and Titans guns would get a boost to tracing speed so they could hit cruisers. Not with full damage but enough to that it can defend its self for a while. Carriers of any type would be guarded by a wing of fighters that would also have better tracking and speed. Now since fighters can be destroyed have them be able to dock and repair or have the structure repair them in a range of it.
unimatrix0030
University of Caille
Gallente Federation
#475 - 2015-05-03 16:47:48 UTC  |  Edited by: unimatrix0030
Alia Ravenswing wrote:
Enta en Bauldry wrote:
In W-Space, intel is gathered by d-scanning and looking on-grid (at POSes) to see if any players are active and what kind of ships they're in.

Do you intend to permit docking in W-Space? This would make intel gathering much harder unless mechanics are put in place to see what the docked players are doing. This is my biggest concern with the proposed "anchor any structure anywhere" philosophy you outlined at the fanfest presentation.


Docking at a POS in W-Space has been around ever since Apocrypha came out. My entire alliance did that way.

You can not dock at a pos, you can only put your ship in a hanger, that is not docking.
Anddocking at a pos without force fields you will lose so much basic info.
You won't be able to see who is online at the pos.
You won't see the ship moving, aligning, switching ships.
They won't be a fake align , fake warpout to an other pos inline, or trowing out lots of ships out of the hanger just to make d-scan look like a big fleet is coming.
You will not be able to see people log off, reship for an other round.
And i am not talking about supers, i am talking about subcaps and caps!

No local in null sec would fix everything!

SFM Hobb3s
Perkone
Caldari State
#476 - 2015-05-03 17:06:35 UTC
Currently Eve just has too many forms of intel available. Countless times I'm in fleet and hear that PL supers have just logged on or something. I'm all for the idea of mooring ships so that those pilots are no longer trapped in coffins and can do other things, rendering this stupid watchlist intel useless.

I love to see stuff blow up, but I actually do feel for the hapless bloke who logs on after six months only to find someone was waiting in system for him all that time, because No Life.
unimatrix0030
University of Caille
Gallente Federation
#477 - 2015-05-04 20:47:29 UTC
SFM Hobb3s wrote:
Currently Eve just has too many forms of intel available. Countless times I'm in fleet and hear that PL supers have just logged on or something. I'm all for the idea of mooring ships so that those pilots are no longer trapped in coffins and can do other things, rendering this stupid watchlist intel useless.

Tha is a watchlist problem ,not a mooring problem.
With or without mooring the watchlist will see ya.

No local in null sec would fix everything!

Alavaria Fera
GoonWaffe
#478 - 2015-05-05 06:02:31 UTC
Watchlisting, scouts... and of course spies

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rain6637
GoonWaffe
Goonswarm Federation
#479 - 2015-05-05 08:29:08 UTC
CCP Ytterbium wrote:
We are aware mooring presents a lot of discussion points, some of which were expressed during the Fanfest structure round table:


  • Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
  • Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
  • Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.

win win win

I like the idea of assets remaining interactable with the game. Intel-wise, secrecy is lost as soon as someone appears on a killmail, especially with a super. Plus, travelling to system is not much better than remote intel using locator agents.

I hope this mooring idea develops into giving players the option to log off with their assets less detached compared to logging off in space and disappearing completely.

Super mooring sounds like something that could enable subcaps to dock in Titans, which would continue to allow characters to log in even if the titan pilot is offline.

If titans could work this way, a mooring structure could be purely mooring, without a docking function for subcaps. It could also turn a mooring structure into a mobile station with the addition of a titan (or multiple titans).

Titans have some amenities that you find in stations. Like a clone vat bay, and standings. If it's powered by a mooring structure, it's not unreasonable to provide repair services as well.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#480 - 2015-05-05 16:05:20 UTC
Haven't read past page 8 yet(which is where the last dev post was), but though that I would post this
It's nice to know that this is on the board as a possibility. I don't fly supers or titans because They're Coffins, once you have one, you basically give up the chance to fly anything else, and that is basically a waste of a character in my opinion,
CCP Nullarbor wrote:
This is effectively just docking supers, protection with no intel is the same as docking, but maybe it's time to allow that?


This is a prime example of a wasted Character, only used for an hour a year, what a waste :(
EvilweaselFinance wrote:
as a titan is a fairly low-use thing it is logged out most of the time (mine has been logged in less than an hour all year)