These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Naglfar rigs

Author
Gully Alex Foyle
The Scope
Gallente Federation
#1 - 2015-04-25 00:44:59 UTC
Greetings, S&M friends.

Simple question: how would you rig a Naglfar and why?

Expected use:
- Mainly lowsec
- To shoot at caps or structures, in fleet
- Will most likely be shot at as well, probably while in seige. Would be nice if it had some chances to survive under reasonable fire
- Will be able to refit in battle, when necessary

Thanks in advance for your words of vertical wisdom.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Baali Tekitsu
AQUILA INC
Verge of Collapse
#2 - 2015-04-25 01:32:00 UTC
Semiconductors or buffer rigs if youre worried about doomsdays/larger dread fleets. T2 of course.

RATE LIKE SUBSCRIBE

Serendipity Lost
Repo Industries
#3 - 2015-04-25 02:04:53 UTC
Cap rigs to keep your repper running until you get out of siege. Throw in a mobile depot. Nag is nice because it can keep shooting capped out.

Shield tank it. You can load up the lows w/ damage rigs.

If they chew through your shield, refit to armor and then to hull tanking if necessary while you coast out of siege. Catch some reps and fill you cap via fleet assistance and resiege.

No fleet to rep you? Stab up all your lows and cross you fingers that you have enough luck to moonwalk out of there!

Pro hint: For LS systems w/ a dockable station - passive align to it before you push the siege button. You're the only one that knows when you're coming out of siege and it's rare that enough folks are spamming enough points to overcome your stabs. It's more common than most folks realize for a dread to come out of siege and get into warp before it's properly pointed.
Serendipity Lost
Repo Industries
#4 - 2015-04-25 02:16:17 UTC
Baali Tekitsu wrote:
Semiconductors or buffer rigs if youre worried about doomsdays/larger dread fleets. T2 of course.


I wouldn't put a lot of faith in buffer rigs. The margine between I can tank the opposing dread fleet and I can't tank the opposing probably isn't that big. The difference in coasting out for reps and not making it is maybe 2 dreads shooting you - maybe more if they engage you at the end of your cycle.

I think the list of dreads that survived a fleet that was hitting it w/ a doomsday because it had some buffer rigs is a pretty short list. There are probably better things to hope for than getting on that list.

Overall - more cap / reps gives you a lot more lattitude in surviving against smaller forces than what buffering does for you in large engagements.

That being said, dreads are cheap. You can always cap rig one and buffer rig another, then flip a coin and take the one you think you'll be needing.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2015-04-25 08:54:13 UTC
always cap control rigs to keep your booster running. If you're buffer doomsday will still onehit you unless you go like full ****** with tech 2 extender rigs and all mids with hardeners
Lloyd Roses
Artificial Memories
#6 - 2015-04-25 12:33:10 UTC
For wormhole space, you usually fit them for max cap buffer so you can keep boosting through an entire siege cycle (5 minutes) and then drop siege and get reps/cap from a friendly triage. If you got a few dreads and triage, it makes sense.

When you're in K-space (low/null), it's very common to start out the fit with 2 heavy cap boosters. Rigs are two buffer rigs, a T2 RoF rig. Remember, in k-space you cyno your dread to the objective, kill the objective, while shooting run the CB to get back to jump-cap, leave siege once you're done and cyno back to safety. Nags can do either armor or shield, so just go with what your mates are running or suggeting. Shieldtank will yield more ehp, armortank has room for sensor boosters.
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2015-04-25 16:00:58 UTC
Thanks all for great replies, especially Serendipity and Lloyd for the bonus piloting advice!

For buffer, what do you guys think of hull rigs as an alternative? Gives some backup buffer (930k structure ehp with just the dcu) for both shield and armor repping choices, and almost 3 million structure ehp (with 3x expendable t1 hull rigs) if you last-ditch refit to all bulkheads in the lows (compared to 1.6 mil with all bulkheads but no hull rigs).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lloyd Roses
Artificial Memories
#8 - 2015-04-25 18:47:09 UTC
To my knowledge eve records the damage taken in a layer. So if your last ditch effort is to fit bulkheads, then you can also tear out the rigs and put in hull rigs. That aside, I'd keep the buffer in the appropriate zone. So in lowsec, going for trimarks is quite handy as the mids remain clear for Sebos/CBs/TCs for BS-fleet blapping. Or to hit moving carriers at close distance.
RavenPaine
RaVeN Alliance
#9 - 2015-04-26 16:33:07 UTC
In my opinion: (And I believe a dread should always be in siege mode)

A Nag should only be fit one way.
Shield fit with all tank in the mids (resists and shield boost amp(s) and damage mods in the lows.
It tanks best in shield, and delivers the most DPS as well.
Fleet composition shouldn't matter, because when you siege, you can't take reps anyway. You're on your own for 5 minutes. And if your best fitted tank can't survive 5 minutes, then neither could a *second best tank*.

I fit CCC's because most cap fights are filled with neut ships. And cyno jumping kills cap right off the jump.
3 CCC'S Nag 6 minutes before depletion.
Aluka 7th
#10 - 2015-04-27 12:38:09 UTC
Semi rigs if you plan to PvP more and CCC if you plan to run away more.
Semiconductor rigs offer longer sh. bootsing/fighting time over CCC but CCC will get your cap to jumping level sooner.

Mail me if you need BPCs for any XL rigs :)
Caius Sivaris
Dark Nexxus
#11 - 2015-04-29 09:57:37 UTC
RavenPaine wrote:

I fit CCC's because most cap fights are filled with neut ships. And cyno jumping kills cap right off the jump.
3 CCC'S Nag 6 minutes before depletion.


That's only true if you somehow start the fight at full cap. If you jump in the fight, CDFE/trimarks/bulkhead are a better bet 90% of the time.