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Player Features and Ideas Discussion

 
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PvE fatigue: Phoebe for PvE

First post First post
Author
James Baboli
Warp to Pharmacy
#21 - 2015-04-24 15:15:18 UTC
afkalt wrote:
Could have sworn this drivel was locked yesterday.

It was.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Gevlon Goblin
Science and Trade Institute
Caldari State
#22 - 2015-04-24 16:02:17 UTC
Haatakan Reppola wrote:
Rewarding active gameplay is NOT the same as limiting low effort activity. Im all for boosting active gameplay but im 100% against your suggestion

Actually it is. The activities are in competition and one of them being too lucrative is suppressing all others. When Drakes were nerfed, people started using other ships. Before that, fleet actions were Drakefleet vs Drakefleet.

James Baboli wrote:
Directly punishes newbies who everything about the game is still cool and shiny by limiting their ability to make isk.. Especially as they haven't got the SP or player skills to run the higher intensity, better paying content. Which mean that they are hard capped on a very low income, and must spend many days/weeks to be able to afford the sort of hangar needed to be able to move to dullsec as a PVPer, or to afford the skillbooks and ships required to do well paid content in low, or to blitz missions in High.

That's a bonus. Newbies should not learn that EVE is an Asian grinding MMO, where you need to watch mining lasers 10 hours a day on a solo Venture to "progress". Newbies should either join a group that gives out free ships for new members or salvage for a missioner or haul for contract or anything but mining in a Venture for hours or running L1 missions.

Borat Guereen wrote:
I would add also add that EVE, somehow, should not reward exponentially the multiplication of accounts controlled by the same players. This tendency occurs to the detriment of the casual or the more recent players.

The time limit helps. The multibox pilots are PLEX-ed, so they need to farm their running cost before making profit. With the limit it'll be much harder. Solo players already pay for their one account, so whatever they farm is income from the first penny.


My blog: greedygoblin.blogspot.com

CCP Logibro
C C P
C C P Alliance
#23 - 2015-04-24 16:47:53 UTC
Please do not report this thread for trolling. ISD do not lock a thread just because you believe that the idea inappropriate. You are free to state that you believe the idea is bad, subject to the forum rules.

If you have questions about this, please file a support ticket.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

afkalt
Republic Military School
Minmatar Republic
#24 - 2015-04-24 16:55:53 UTC  |  Edited by: afkalt
It's nothing to do with it being 'inappropriate' - it's straight up flame and troll bait, it's also a friggin repost of a locked thread (or it's been unlocked repeatedly without anyone saying, which is poor form). The idea itself being ludicrous is neither here nor there.

As to why it's ludicrous, way to put even more emphasis on isk/hour thus cementing older players vast income stream compared to newbies.
Zimmer Jones
Aliastra
Gallente Federation
#25 - 2015-04-24 17:26:18 UTC
I guess all my accounts are solo, because I pay the subscriptions. I'm considered a sucker, I suppose, but I love the game and it deserves my direct support. How do you pay for your accounts? I'm assuming you have multiple accounts, of course, but you've made pretty sweeping assumptions too.

Not judging people by how they pay, just pointing out that just because space rich people can pay by playing, some of us actually like the game enough to pay real money for it.

"Think of the newbies" is a terrible argument to make in regards to Plex prices, few newbies could afford a Plex in the first few months of play( possibly excepting market players), and once past those first months they're (bitter) vets. This was true even when Plex were first rolled out. At that time markets were crap; I bought domis for 80 mil a pop, trit was at an all time low, and several new players i introduced to eve then said they felt discouraged that they couldn't play for free from the first.

They're still playing now, and they don't Plex. Not for the price, but because the game is worth the price of a sub. Few of them multibox.

Might as well try the typical red herring gov'ts use: buying Plex supports terrorism or drugs or piracy. That'll be just as believable.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Gevlon Goblin
Science and Trade Institute
Caldari State
#26 - 2015-04-24 18:08:58 UTC
Zimmer Jones wrote:
I guess all my accounts are solo, because I pay the subscriptions. I'm considered a sucker, I suppose, but I love the game and it deserves my direct support. How do you pay for your accounts? I'm assuming you have multiple accounts, of course, but you've made pretty sweeping assumptions too.


This case the idea helps you since your accounts will go as they are (since you are already paying for them by $), so whatever you farm is pure ISK for you. On the other hand many of your competitors will stop running their 40+ miners as they can no longer PLEX them. With them out of the picture, your farming will be more valuable.

My blog: greedygoblin.blogspot.com

James Baboli
Warp to Pharmacy
#27 - 2015-04-24 19:06:48 UTC
Gevlon Goblin wrote:


James Baboli wrote:
Directly punishes newbies who everything about the game is still cool and shiny by limiting their ability to make isk.. Especially as they haven't got the SP or player skills to run the higher intensity, better paying content. Which mean that they are hard capped on a very low income, and must spend many days/weeks to be able to afford the sort of hangar needed to be able to move to dullsec as a PVPer, or to afford the skillbooks and ships required to do well paid content in low, or to blitz missions in High.

That's a bonus. Newbies should not learn that EVE is an Asian grinding MMO, where you need to watch mining lasers 10 hours a day on a solo Venture to "progress". Newbies should either join a group that gives out free ships for new members or salvage for a missioner or haul for contract or anything but mining in a Venture for hours or running L1 missions.



Alright, so if you remove the ability to run lots of content for having to run bad content because you have low skills, and/or don't yet have the corp standings for lvl3/4/5 missions, newbies are now effectively required to join a corporation linked to a major income stream, like moongoo, to have access to any of the cool toys, like enough t1 cruisers to take your pick and use the right tool.

And because miners don't mine as much because they can't, prices for all t1 goods go up.

Self-sustaining accounts mean fewer people playing, means plex prices drop, but remain out of reach of casual players, because there is much less incentive to sell them, because there are so many fewer people willing and able to drop large chunks of isk for your medium handful of dollars.

And again, falls victim to malcanis's law, in that this change is now being tauted as for the newbie, but ends up almost exclusively benefiting the bittervet, whose higher isk/hr make them unquestionably better funded under a time cap..

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#28 - 2015-04-24 19:10:09 UTC
afkalt wrote:
It's nothing to do with it being 'inappropriate' - it's straight up flame and troll bait, it's also a friggin repost of a locked thread (or it's been unlocked repeatedly without anyone saying, which is poor form). The idea itself being ludicrous is neither here nor there.

As to why it's ludicrous, way to put even more emphasis on isk/hour thus cementing older players vast income stream compared to newbies.

and such passive income as week long PI cycles, ship production from purchased minerals, moongoo and renter money.

I.e. if you don't have membership in a group with sov, or trillions of iskies, or are a merc getting paid to dec or a ganker, good luck affording cruisers to PVP in.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#29 - 2015-04-24 19:11:31 UTC  |  Edited by: James Baboli
CCP Logibro wrote:
Please do not report this thread for trolling. ISD do not lock a thread just because you believe that the idea inappropriate. You are free to state that you believe the idea is bad, subject to the forum rules.

If you have questions about this, please file a support ticket.

Then the first, second and third (by my count) times this has been unlocked, there should have been a post about it not being considered trolling and why, as I still feel like this is either absolutely brilliant trolling, or the work of someone who need professional help.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Gevlon Goblin
Science and Trade Institute
Caldari State
#30 - 2015-04-24 19:16:21 UTC
James Baboli wrote:

Alright, so if you remove the ability to run lots of content for having to run bad content because you have low skills, and/or don't yet have the corp standings for lvl3/4/5 missions, newbies are now effectively required to join a corporation linked to a major income stream, like moongoo, to have access to any of the cool toys, like enough t1 cruisers to take your pick and use the right tool.

Requiring players to cooperate with others in MMO in order to be successful isn't a diabolic plan. A solo newbie has 0.0 chance to get kills, as solo PvP demands the most skill. Why should he have more chance in solo ISK making? Of course he can remain solo and clueless, just without ISK and kills.

James Baboli wrote:

And again, falls victim to malcanis's law, in that this change is now being tauted as for the newbie, but ends up almost exclusively benefiting the bittervet, whose higher isk/hr make them unquestionably better funded under a time cap..

Would be true if everyone would have one accounts. But account-wide limits hit N times harder on someone with N accounts. Newbies have one account.

My blog: greedygoblin.blogspot.com

James Baboli
Warp to Pharmacy
#31 - 2015-04-24 19:23:28 UTC
Gevlon Goblin wrote:

Requiring players to cooperate with others in MMO in order to be successful isn't a diabolic plan. A solo newbie has 0.0 chance to get kills, as solo PvP demands the most skill. Why should he have more chance in solo ISK making? Of course he can remain solo and clueless, just without ISK and kills.

Requiring cooperation in something as complex and politically gamed as EVE without the ability to figure out the game mostly on your own is diabolical. Right now that path exists, but is a very hard path. Your idea puts an absolute gate on it.

Then there is the massive price change this would bring about for all minerals, and thus all t1 modules, the near total lack of meta modules from the massively reduced ratting, etc. More assets, be they isk or modules or ships, encourage more play.

Gevlon Goblin wrote:

Would be true if everyone would have one accounts. But account-wide limits hit N times harder on someone with N accounts. Newbies have one account.


If your accounts are all making the same isk, being used for the same PvP, etc., that cap doesn't hit you any harder or less hard than someone with one account. Now, someone who is multi-boxing to sustain one shiny pvp toon? hits them right in the voonerables for a wrecking shot.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Madd Adda
#32 - 2015-04-24 19:49:49 UTC  |  Edited by: Madd Adda
Why are we even discussing this? What Gevlon is suggesting is for CCP to impose more restrictions to a "sandbox MMO". Jump Fatigue encumbers travel and PVP across distance, but doesn't stop/prevent PVP altogether, so why do this to gimp PVE? If you want a fatigue timer for PVE, then there should be one for PVP, simple as that.

It seems to me that Gevlon wants to force us into becoming content he would enjoy rather than considering why others play this game.

Carebear extraordinaire

Iain Cariaba
#33 - 2015-04-24 19:59:50 UTC
Madd Adda wrote:
It seems to me that Gevlon wants to force us into becoming content he would enjoy rather than considering why others play this game.

That pretty much sums up everything Gevlon posts about.
James Baboli
Warp to Pharmacy
#34 - 2015-04-24 22:22:02 UTC
Iain Cariaba wrote:
Madd Adda wrote:
It seems to me that Gevlon wants to force us into becoming content he would enjoy rather than considering why others play this game.

That pretty much sums up everything Gevlon posts about.

Which brings us to why it was reported as trolling.
Specifically concern, with a dash of flamebait.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Gevlon Goblin
Science and Trade Institute
Caldari State
#35 - 2015-04-25 17:06:46 UTC
You seem to forget that in a competitive game everything that is possible and rewarding is mandatory. If your opponent farms 10 hours a day and you don't, he'll defeat you with superior resources.

Most players don't AFK mine because that's so much fun, but because they feel they have no choice if they want to remain competitive. Then they burn out and quit.

My blog: greedygoblin.blogspot.com

Zimmer Jones
Aliastra
Gallente Federation
#36 - 2015-04-25 17:13:46 UTC
Or they could rat, run anoms, fw, wormholes, gank, etc.

Its a players choice if she or he chooses a more active activity for isk/hr, or feels pressured to do mindless tasks for it.
Stop pouring concrete in the sandbox.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Teckos Pech
Hogyoku
Goonswarm Federation
#37 - 2015-04-25 19:03:53 UTC  |  Edited by: Teckos Pech
Gevlon Goblin wrote:
Phoebe patch of EVE introduced a very unintuitive change: a direct nerf to PvP in order to increase PvP activity. Using the jump drive of a ship or taking a jump bridge placed a timer on the pilot that barred him from quick re-jumping. A fatigue was also introduced that penalized re-jumping in a moderate amount of time by increasing the next timer. As travelers could calculate with these timers and simply include AFK stops, this change intentionally hit hunters who wished to travel fast to catch their prey.

The straightforward result is less successful hunts, so less PvP. On the contrary, PvP increased in nullsec after Phoebe. The reason was that smaller entities dared to undock and fight as the threat of being squashed by huge entities diminished. They created lots of small encounters which outnumbered the few big hunts of the big ones, resulting in increased PvP activity.

PvE is in an even worse shape. PLEX prices nearly doubled in the past year, showing serious devaluing of time spent doing PvE. Why? Because multiboxing no-lifers and bots pour out ISK and minerals in ridiculous amounts. The casual player who could do PvE 1 hours a day with his one account is stomped by the no-lifers and bots who are "playing" 10+ hours with 10+ accounts. A casual miner can earn 20M/hour max in highsec, demanding 40 hours to get the ISK he could get by spending some real money for a PLEX. In the meantime a ratting botter gets his PLEX in a night while asleep.

Just like it was unreasonable to undock a solo carrier before Phoebe, it's unreasonable to undock a solo mining or ratting ship. The players who liked this aspect of the game had less and less reason to log in.

The solution is a Phoebe for PvE: making room for the countless little guys by stopping the few big guys to stomp them out. The PvE-fatigue should be introduced: if you are in combat with NPCs, running mining modules or using the PI interface, you accumulate fatigue which diminishes over time. If your fatigue gets over the limit, your DPS against NPCs and mining yield starts to diminish, penalizing continuation. After a high fatigue you are also locked out of PI interface. Since PvE alts are much cheaper to train than proper PvP pilots, the fatigue would be bypassed by alts, so needs to be account-wide. This way the no-lifer or botter needs to use extra PLEX-es to keep running.

Let's calibrate the fatigue to kick in after 1 hour/day farming - which is more than enough for a casual player if we want him to do other things than farming! Of course give enough buffer before penalties so he can spend all his weekly farming time on weekend. This way low-efficiency activities like highsec mining and battlecruiser bot-ratting would become unsustainable: if you can mine just 30 hours a month, you simply can't earn a PLEX. This would stop many farmers and would take the edge of multiboxing. Of course high-intensity activities like carrier ratting, gas mining or incursions would allow a good player to still go infinite.

The real result would be the same as with Phoebe. The PvP-er of a local small corp don't have to travel to use his carrier, so he is unaffected. The casual miner or ratter already pays for his account, and wouldn't PvE enough to get fatigue penalty so his PvE has no new costs. Without the insane competition of no-lifers and bots, his earnings would actually worth something and he'd be encouraged to continue.


PS: trading is PvP, please don't be the moron who suggest fatigue on setting/modifying orders!


TL;DR...

People playing the game outside PvP is bad. Stop them.

Errr no. Roll

Edit: And don't touch my PvE/income generating process either!! I'm a special snowflake. Rent seeking noted. Now bugger off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Omnathious Deninard
University of Caille
Gallente Federation
#38 - 2015-04-25 19:04:06 UTC
PVE Fatigue means mineral streams begin to slow down T1 prices go up, Explorers do not hack as many cans making invention prices go up, players would soon be quitting because everything gets too expensive to use, fewer players makes PVPer quit as there are less targets.

Eventually the only player left would be Gevlon Goblin and hid PVE fatigue.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2015-04-25 19:12:47 UTC
Gevlon Goblin wrote:
EVE should reward the player being better and not letting his client run longer.


While this sounds like a reasonable position I'd like to point out that this is perfectly in accord with Malcanis' law. Simply by virtue of the fact that I started this game almost 8 years ago I play better than any new player can ever hope. In a few minutes I'll earn far, far more than a new player. The new players will be much more likely to be impacted by this than I.

I'll also note that Gevlon's declaration that station trading is in fact PvP carries with the putrid stench of self-serving avarice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#40 - 2015-04-25 19:18:49 UTC
I just saw this thread... is this guy seriously saying that the alts I use for PI production (not a small amount of effort to manage in losec) should incur fatigue on my exploring main who engages in competitive PvP through explo? The phrase that springs to mind rhymes with duck cough...