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Dev blog: Opportunities in New Eden ... or how I learned to play EVE

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-04-24 15:04:56 UTC  |  Edited by: CCP Phantom
On April 28th everyone will be able to access the new Opportunity system. "Opportunities" are a new way to discover the basics of EVE Online in a more focused and less linear way, replacing the old Tutorials.

We have experimented with the Opportunity system for a while and have received great feedback, so that we feel confident to publish this new system now to everyone. But if you don't want to receive notifications of available Opportunities, you can simply turn off the notifications in the notification settings.

Read more about the new Opportunities in CCP Rise's latest dev blog Opportunities in New Eden ... or how I learned to play EVE.

CCP Phantom - Senior Community Developer

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2015-04-24 15:16:32 UTC
Never too late to learn! Good job! Mining achieved!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Vincent Athena
Photosynth
#3 - 2015-04-24 15:17:48 UTC
Some friends have gone away, and are thinking of returning. They need a refresher. Will it be possible to reset the opportunities system, so that they can all be obtained again, for those that want or need to have a refresher?

Know a Frozen fan? Check this out

Frozen fanfiction

Dersen Lowery
The Scope
#4 - 2015-04-24 15:38:43 UTC
^^ This.

The opportunities system looks good on Singularity. I haven't gone all the way through it, but the 2/3 or so that I've seen, I like.

You naughty, naughty people don't remind new players to bookmark the wormholes they jump through, so I predict lots of frigates piloted by lost newbies in Anoikis. But hey, it's content! It will probably make wormholes seem as much a scary frontier as they were meant to be.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

CCP Rise
C C P
C C P Alliance
#5 - 2015-04-24 15:39:20 UTC
Resetting is an interesting idea that we haven't really talked much about. I'll bring it up with the team and have a look into it. I would definitely like your friend to be able to come back and start fresh!

@ccp_rise

Rance Ikari
Perkone
Caldari State
#6 - 2015-04-24 15:46:22 UTC  |  Edited by: Rance Ikari
I dont like the idea of opportunities being expanded further beyond the NPE, as that begins to suggest an expectation for players to achieve them.
EVE being a sandbox society should be a reflection of the player himself in the purest sense, without dev meddling. The achievement itself is its own reward; killing a titan should be remembered for the event and not as some tickbox item. EVE is built on the premise of player justice, and so rewards should also be something that players decide and create for themselves.

I'd be careful of too many quality of life and automating features because that is tantamount to taking jobs away from the player. Sure people feel good about not having to work as hard at first, but feelgood impulses are generally self destructive in the long run.
Jackie Fisher
Syrkos Technologies
#7 - 2015-04-24 15:52:08 UTC
Quote:
Approximately 100% more likely to have mined

Is that a good thing for new player retention? Big smile

Fear God and Thread Nought

Memphis Baas
#8 - 2015-04-24 15:52:55 UTC
Along with resetting, also please add a feature to keep track of the number of times we've completed (mined: 14,205 asteroids), and set up an achievements page.
CCP Delegate Zero
C C P
C C P Alliance
#9 - 2015-04-24 15:54:03 UTC
Dersen Lowery wrote:
^^ This.

The opportunities system looks good on Singularity. I haven't gone all the way through it, but the 2/3 or so that I've seen, I like.

You naughty, naughty people don't remind new players to bookmark the wormholes they jump through, so I predict lots of frigates piloted by lost newbies in Anoikis. But hey, it's content! It will probably make wormholes seem as much a scary frontier as they were meant to be.


We do remind them.

Also it's not on the suggested track of opportunities. They can go and do it if they like the idea but Aura won't suggest it.




CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

P3ps1 Max
Deaths Consortium
Pandemic Horde
#10 - 2015-04-24 15:58:24 UTC
I'm still leaning toward small rewards for players completing "opportunities". I'm a firm believer at giving new players small sums of skill points to apply to any given skill book he/she chooses. It would give them a sense of immediate accomplishment and a sense of character progression just starting out. And it would also be a quick way to learn about how SPs work in EvE versus XP in most other games.

If not SP then at least a little isk to go their way. WHy? Simple: how many people in EVE would mine if it wasn't rewarding? How many people would engage in missions if it wasn't rewarding? The list can go on... driving force behind pve isn't just "content" but also the rewards tied to that activity.

Time for some fun in the sun by the pool,
Cheers
Quintessen
The Scope
Gallente Federation
#11 - 2015-04-24 16:14:53 UTC
Achievement systems are a great teaching tool and I know that achievement systems have a bad rap with a portion of the EVE player-base, but as long as their primary purpose to communicate what can be done, then they can be a force for good.

Achievements get a bad rap when they fall out of teaching and into grinding. Mine 10,000 asteroids is a bad achievement. Mine an asteroid is a good achievement. Mine ice is a good achievement.

I hope that CCP doesn't shy away from this system and additional opportunities fleeing from the specter of achievements, but rather just makes the effort to make sure that repetition isn't a key driver for the design of said system.

Achievements are a tool, they can be used for good or evil. I hope the player-base also understands this as well.
Vincent Athena
Photosynth
#12 - 2015-04-24 16:15:51 UTC
Jackie Fisher wrote:
Quote:
Approximately 100% more likely to have mined

Is that a good thing for new player retention? Big smile

Its better than sitting in a 1.0 system, staring blankly at the screen, wondering what to do next.

Know a Frozen fan? Check this out

Frozen fanfiction

Quintessen
The Scope
Gallente Federation
#13 - 2015-04-24 16:20:44 UTC
CCP, what system are planning to replicate the initial influx of cash that helps many new players get past those initial losses?

Also, since I can't look right now, do you have opportunities for finishing combat anomalies and combat signatures?

And, have you considered giving better guidance to players on the difficulty of combat anomalies and combat signatures besides reliance on an external website or having a really good memory?
Ralph King-Griffin
New Eden Tech Support
#14 - 2015-04-24 16:30:56 UTC
If ye retroactively give me any mining related achievements im going to get up set with ye.

that aside im actually looking forward to seeing these ,
will make posting in ncq&a easier once i actually know what the hell the nubies are talking about.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2015-04-24 16:42:44 UTC
Memphis Baas wrote:
Along with resetting, also please add a feature to keep track of the number of times we've completed (mined: 14,205 asteroids), and set up an achievements page.



Funny you should mention that:

https://spreadsheetsin.space/year-in-review/

They're working up a data source (dev only right now. There are some, uh, issues with the data) which you'll be able to look at your history. Presented through CREST, to have frontends created by third party devs Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Quintessen
The Scope
Gallente Federation
#16 - 2015-04-24 16:42:45 UTC
As a long-term suggestion, I would basically tie the opportunity groups to the activity groups that corp advertisements use. And allow corporations to see the completed opportunities of applicants.
Quintessen
The Scope
Gallente Federation
#17 - 2015-04-24 16:43:54 UTC
Oh, and very a very emphatic yes to the improved visuals you're suggesting.
Lucas Kell
Solitude Trading
S.N.O.T.
#18 - 2015-04-24 16:59:28 UTC
Rance Ikari wrote:
I dont like the idea of opportunities being expanded further beyond the NPE, as that begins to suggest an expectation for players to achieve them.
EVE being a sandbox society should be a reflection of the player himself in the purest sense, without dev meddling. The achievement itself is its own reward; killing a titan should be remembered for the event and not as some tickbox item. EVE is built on the premise of player justice, and so rewards should also be something that players decide and create for themselves.

I'd be careful of too many quality of life and automating features because that is tantamount to taking jobs away from the player. Sure people feel good about not having to work as hard at first, but feelgood impulses are generally self destructive in the long run.
I like it. It just adds a way to track progress in new ways and may encourage people to move outside of their comfort zone to achieve new things. As long as it's not tied to non-cosmetic rewards, it does no harm either. So I'm all for it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2015-04-24 17:00:57 UTC
Give the combat section a PVP subsection where the new player must in some manner aggress another and bust that PVP cherry early in the game for the NPE and that will do a lot to retain them. Bring on the excitement and unexpected results soon in the game rather than maintain PVP as some deep dark "end game you gotta skill for X years and have X ISK piled up before you can try it" aspect that has players grinding until they get bored out of the game.

Get some element of PVP in some manner, any manner, into the NPE and it'll work wonders. My best suggestion would be to give single missions to multiple players where they all have to fight over the mission item and they can keep running the mission until they bring back the item. Give them free frigates for the mission too.

Bring back DEEEEP Space!

Ralph King-Griffin
New Eden Tech Support
#20 - 2015-04-24 17:04:47 UTC
ohhhh, can one of them be " steal someone else's mission item " !
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