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Hi-Sec Drifters and Seekers

Author
Dangeresque Too
Pistols for Pandas
#61 - 2015-04-23 21:19:18 UTC
Arthur Aihaken wrote:
That's an interesting (albeit expensive) Rattlesnake fit to make $20-million ISK on a fairly risky proposition...
Never said it was my snake, and I never said it was a good return on investment. It was primarily theory crafted based off the guy who had posted a Youtube video of solo Drifter kills with a Rattlesnake. He told me his fit was 5b, so I just theory crafted a better version in case anyone out there with ISK to burn felt like taking part.
Dangeresque Too
Pistols for Pandas
#62 - 2015-04-23 21:24:05 UTC
Arthur Aihaken wrote:
I don't get the whole "dangerous" aspect, unless they start arbitrarily hunting down ships in high-sec
Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.

Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
Nevyn Auscent
Broke Sauce
#63 - 2015-04-23 22:16:17 UTC
Dangeresque Too wrote:
]Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.

Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.

If a super ship ever does work like that in High Sec, watch EVE die. This is a ship that is un-survivable by any normal fit that is possible in highsec. And having it randomly warp in on you and be able to kill you just because of RNG really would suck for EVERYONE.
So yea.... lets not be silly.
Ferni Ka'Nviiou
Doomheim
#64 - 2015-04-24 09:28:25 UTC  |  Edited by: Ferni Ka'Nviiou
Just updating my description of how Circadian Seekers and Drifters spawn,

For context, a 'group' is a set of Drifters or Seekers that warp together and aggress independently of other 'groups.'


Systems with Unidentified Wormholes and the Jove Observatory will always have a group of one, two or three Drifters which warp between the Jove Observatory and Unidentified Wormhole.
This group leaves and enters the system on a set period which I have not recorded yet.

There is also a group of 3-5 Circadian Seekers which warp freely between the Wormhole, Observatory, Customs Offices, Stargates, and any Stations.


Systems with only a Jove Observatory have a single group or either: 3-5 Circadian Seekers; 2 Circadian Seekers and 1 Drifter Battleship, or two Drifter Battleships.
These warp freely between the Observatory, Customs Offices, any Stargates, and Stations.


Today was the first time I observed two Drifter Battleships in a non-Wormhole system.
I have not yet been able to confirm whether that roaming Drifter group also spawns in Wormhole systems.

Regardless of system, the Roaming Drifter-Circadian group will warp between the Jove Observatory, to its designated celestial structure, and back to the Jove Observatory again for the majority of the time.


Also on a sidenote, if you are attempting to follow Circadian Seekers or Drifter Battleships that have warped off, the direction they appeared to warp may be deceiving. Either as a result of off-grid (celestial) locations, or because of different warping mechanics.
Dangeresque Too
Pistols for Pandas
#65 - 2015-04-24 11:47:47 UTC
One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed.
Ferni Ka'Nviiou
Doomheim
#66 - 2015-04-24 12:53:45 UTC
Nicolai Serkanner wrote:
High sec .... learn how to play the game FFS.

For reasons you seem ignorant of, this thread is not a matter of staying safe in highsec.
It's about not using capitals to kill Drifters.

But regardless, player combat is a very minor reason why we are focusing on high security.
The rewards are currently the same regardless of where you are.
Lowsecurity is less convenient than highsecurity. And even more so if you're taking out expensive ships into warpable beacons for high damage PvE.

As for nullsecurity...

Jove Structure systems are very annoying to locate in nullsecurity. Distance between systems I found to be an average of 30 jumps.
And Unidentified Wormhole systems are outrageously hard to find in null. Average distance between systems was about 300 for me.

Both obviously require long jump routes if you're heading out with no information about their common locations.
This is with my experience, in circling the New Eden map at least twice since February, with around 3000 jumps.

I found about 6 Unidentified Wormhole systems in those 2 months in nullsecurity.
And then I found about 25 systems in just one month in Empire space.

With empire space, systems can be just 1 jump from the market hub.
And being relatively close to a market hub is important, especially if you're expending ships in the process of killing Drifters.



TL;DR: how about you actually learn a little about the topic first?
Ferni Ka'Nviiou
Doomheim
#67 - 2015-04-24 13:10:12 UTC
Dangeresque Too wrote:
Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters.

I haven't noticed any difference with Singularity in its current state.
However I did notice that full Drifter groups were spawning in Jove Observatory systems, which I haven't noticed before.

Drifter Battleships do actually have the ability to nullify the way I kill them.
It would be quite sad, as I've studied for a long while on how the whole thing viable.

But if something changes in the way the database attributes are put in the game, there'll always be another way to kill them.


I'm pretty sure you'd be fine with your Rattlesnake method.
Countering it would mean adding more damage. And I don't think they'd do that by amping the statistics for Drifter damage.
Ferni Ka'Nviiou
Doomheim
#68 - 2015-04-24 14:06:02 UTC
I now need to update my description again.

Drifters have begun roaming outside Unidentified Wormhole or Jove Structure systems.

That's right.
I saw a group of 4 Drifter battleships flying together today, in Amarr, on SiSi.

Expect this coming in Mosaic.
Prt Scr
569th Freelancers
#69 - 2015-04-24 17:15:20 UTC
I cant log in to check, but has DED concord hq in Yulai just been attacked by drifters?

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Ferni Ka'Nviiou
Doomheim
#70 - 2015-04-24 17:25:30 UTC
Well, there's quite a force here right now; the Drifters were killed an hour ago. Now we're simply waiting for things to happen.
mannyman
Relics United
#71 - 2015-05-05 16:42:11 UTC
Ive killed about 45 drifters in null last few days with archon slowcat (on Tranq).. and I have pretty good logs of their damage.
I also been experimenting on Sisi to kill and tank em in highsec. Highsec part unsuccessfull atm.

What Ive seen is that they hit 5-6k every 4 seconds (1250dps) in raw damage on a tanky Nestor. So the nestor needs to be omni tanked.

The DD on the armor of archon is 85-90k raw damage. When DD hits on the shields its 145-160k raw damage from the logfiles.

I was hoping Nestors lower signature could reduce that to below 60k as I could get nestor raw armor to 65k.

The nestor drones with 2x omnidirectional and tracking scripts + 3x drone navigation and 5 berserkers kill the drifter shield pretty quick.,. so this part is already taken care of. + one target painter.

Still experiencing on Sisi to tank em with subcap ships.

Gonna try the Rattlesnake def.
Ferni Ka'Nviiou
Doomheim
#72 - 2015-05-05 19:25:32 UTC
Doomsday is 750,000 omni damage.
There are no hit factors. It doesn't matter what ship you're in, be it Titans, or Frigates.

Their turrets do 1280 omni damage, the RoF is 5.0 seconds.
Hakaari Inkuran
State War Academy
Caldari State
#73 - 2015-05-05 21:59:31 UTC
Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it?
mannyman
Relics United
#74 - 2015-05-05 23:14:47 UTC
Hakaari Inkuran wrote:
Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it?


Cant tank even half the damage of the drifter DD.,

I played on the testserver nad navy scorpion can do more EHP it seems than the rattlesnake. atleast with t2 mods. but that wasnt enough incl links.

I also had a shield repper toon, and drifters ignored the repper toon completely.
Dangeresque Too
Pistols for Pandas
#75 - 2015-05-05 23:35:44 UTC
Hakaari Inkuran wrote:
Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it?
DD is why you can't. You need to have 750k ehp to take the DD hit, and you can't get 750k ehp out of a Golem.

Thats where the faction battleships with passive shield tanks come in, and the only options left at that point are the Navy Scorp or the Snake.

Part of me wonders what the delay from target lock dropping to the actual firing of the DD is... and wonders if you could get away with a bunch of sebo alpha nado's to blap it in the space between.
Dangeresque Too
Pistols for Pandas
#76 - 2015-05-05 23:51:04 UTC
mannyman wrote:
I also had a shield repper toon, and drifters ignored the repper toon completely.
I can confirm in my tests so far as long as the repper remains entirely neutral they won't get aggressed.
Vincent Athena
Photosynth
#77 - 2015-05-06 00:32:15 UTC
A snake can tank both the dps and the DD, provided you:

Spend alot of ISK on the modules
Have an in-system booster
Just before you drop the overshield and get the DD, you hit overheat

If there are two drifters, your tank will break. Bring logi.

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Hakaari Inkuran
State War Academy
Caldari State
#78 - 2015-05-06 10:59:18 UTC
Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's.
mannyman
Relics United
#79 - 2015-05-06 13:55:43 UTC
Vincent Athena wrote:
A snake can tank both the dps and the DD, provided you:

Spend alot of ISK on the modules
Have an in-system booster
Just before you drop the overshield and get the DD, you hit overheat

If there are two drifters, your tank will break. Bring logi.


I tested with 3x drifters on testserver with a snake and navy scorp.. t2 offc.. but it was more about tanking the incoming damage until DD hits. Since my second toon is not a logi toon, I only had a normal battleship, with 5 large remote shield boosters and I almost managed to tank 3 drifters with a t2 fitted snake without overloading. so with the expencive mods it could be tanked easily as shield regen and resists will be higher.

It seems to me we dont need the super expencive mods to tank it properly as long as we can keep full shields until DD hits.

mannyman
Relics United
#80 - 2015-05-06 13:57:42 UTC
Hakaari Inkuran wrote:
Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's.


Not weird, missing one rig slot, and 4 low slots vs 6 on snake.