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Bumping out of align mechanic

Author
baltec1
Bat Country
Pandemic Horde
#81 - 2015-04-23 13:09:51 UTC
Hengle Teron wrote:
P3ps1 Max wrote:
I guess me and you both will be waiting for the day when bumping actual applies damage to both ships. Smaller ships obviously will take more.

kek, I can just imagine... a group of freighters bump kill a freighter


Bowheads. They go faster and I think can get more mass.
TigerXtrm
KarmaFleet
Goonswarm Federation
#82 - 2015-04-23 13:23:44 UTC
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.

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Black Pedro
Mine.
#83 - 2015-04-23 13:41:05 UTC
TigerXtrm wrote:
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.

What are you talking about? A freighter cannot be ganked in highsec by a single player flying any ship in the game. Does that mean freighter ganking is by definition unbalanced because it requires multiple players to destroy a single player's ship?
Solecist Project
#84 - 2015-04-23 13:43:44 UTC
Black Pedro wrote:
TigerXtrm wrote:
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.

What are you talking about? A freighter cannot be ganked in highsec by a single player flying any ship in the game. Does that mean freighter ganking is by definition unbalanced because it requires multiple players to destroy a single player's ship?

I'd like to add here that hyperdunking needs at least one other pilot.
As for the webber, it doesn't matter if it's the same player.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#85 - 2015-04-23 14:41:27 UTC
TigerXtrm wrote:
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.


Good to see you agree that escaping a gank that uses a second ship to bump would be unbalanced if the freighter did not have to use a second ship to help them get away.
Solecist Project
#86 - 2015-04-23 15:07:41 UTC
What are you two argueing about?
This does not fall into balance issues.

One can not balance how people choose to make friends.

If you fly your freighter solo, that's your choice.

It always has been a mistake to do so ...
... but only "recently" people started to get punished for it.

How does this have anything to do with freighters anyway?

It applies to every single ship out there that's flying solo ...
... those with slow align times are simply at a higher risk.


This is a social issue, not a balancing one.

If I missed anything, please point me at it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

March rabbit
Aliastra
Gallente Federation
#87 - 2015-04-23 15:45:04 UTC
Solecist Project wrote:
This is a social issue, not a balancing one.

If I missed anything, please point me at it.

There is one: applying 'social issue' to alts.

The Mittani: "the inappropriate drunked joke"

Vincent Athena
Photosynth
#88 - 2015-04-23 15:53:41 UTC
If CCP wanted to change the mechanic, here is an easy way:

After a ship's warp drive has been active for two minutes, the ship will enter warp, irrelevant of its velocity. All other warp mechanics stay the same.

With this, bump scramming will still allow time for suicide gankers to get in position. But a long term stalemate would be prevented.

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Black Pedro
Mine.
#89 - 2015-04-23 16:07:18 UTC  |  Edited by: Black Pedro
Vincent Athena wrote:
If CCP wanted to change the mechanic, here is an easy way:

After a ship's warp drive has been active for two minutes, the ship will enter warp, irrelevant of its velocity. All other warp mechanics stay the same.

With this, bump scramming will still allow time for suicide gankers to get in position. But a long term stalemate would be prevented.

CCP doesn't. Bump tackling is a time-honoured tactic that has resulted in the destruction of many capital and super-capital ships over the years. These ships are big and powerful which is balanced to some extent by the fact they are vulnerable to smaller ships preventing them from aligning. Therefore the smart capital pilot will always travel with an escort fleet, or with one on call to rescue them if some sub-capital ship is holding them down.

Removing this vulnerability would just make capital and super-capitals more overpowered and die less which really isn't good for the game from CCP's point of view.

Really though, much of this discussion has been covered in the famous CCP Bumping Thread, which includes an official CCP statement on their position on bumping as a PvP mechanic. The OP got good, solid advice on how to avoid being the victim of this 100% legit mechanic in the eyes of CCP, but now the thread is degenerating into fixes for a non-problem.
Solecist Project
#90 - 2015-04-23 16:10:36 UTC
There's no issue ...
... like no issue.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vincent Athena
Photosynth
#91 - 2015-04-23 16:14:47 UTC
CCP has changed their position on various aspects of "acceptable game mechanics" before, and they will do so again. Consider their recent change to multi-casting. Will they change it here? I cannot say.
As for supers: Yes , that is an issue. But if they were made vulnerable to scrams, then the need to bump scram them would go away, and the change I suggested could be implemented.

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Daerrol
Republic University
Minmatar Republic
#92 - 2015-04-23 16:18:01 UTC  |  Edited by: Daerrol
Newt BlackCompany wrote:
Bumping should damage both ships.

No it shouldn't. Do you even read the descriptions of the Minmatar ammunition? We hurl that stuff at each other like ti's nothing. The 125mm AC's minmatar have (the smallest non-civilian AC's in the game). Those shoot bigger rounds than the Abrams tank, in bursts, tipped with the same stuff that is in the sun (Hot plasma/fusion) or the stuff we use to blow up cities (Nuclear).

No bumping my ship should not damage it much compared to those types of things.

Edit: Here is what an 800mm cannon looks like. you know, those things that come in groups of 4 on the Minnie BS? https://www.youtube.com/watch?v=fyFKbLGGCVY Those can easily fire city-levelling rounds (By today's standards)
Solecist Project
#93 - 2015-04-23 16:24:59 UTC
*bends forward, legs straight, checking her shoes*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Black Pedro
Mine.
#94 - 2015-04-23 16:29:18 UTC
Vincent Athena wrote:
CCP has changed their position on various aspects of "acceptable game mechanics" before, and they will do so again. Consider their recent change to multi-casting. Will they change it here? I cannot say.
As for supers: Yes , that is an issue. But if they were made vulnerable to scrams, then the need to bump scram them would go away, and the change I suggested could be implemented.
Sure, CCP is known to make inconsistent decisions and changing there minds on things all the time, but they have been unusually clear on this issue. But I too cannot say what the future will hold.

However I do know that now bumping for ransom, and bumping as a tackle for ganking freighters is 100%-approved legal gameplay today. Therefore, I think threads like this should focus on giving players advice on how to avoid the bumpers and save the ideas for changing game mechanics for the F&I sub-forum.
Frostys Virpio
State War Academy
Caldari State
#95 - 2015-04-23 16:29:55 UTC
Solecist Project wrote:
*bends forward, legs straight, checking her shoes*


Nice shoes, wanna ....
Zealous Miner
Doomheim
#96 - 2015-04-23 16:42:08 UTC  |  Edited by: Zealous Miner
Vincent Athena wrote:
If CCP wanted to change the mechanic, here is an easy way:

After a ship's warp drive has been active for two minutes, the ship will enter warp, irrelevant of its velocity. All other warp mechanics stay the same.

And of course it will then warp in the direction momentum is traveling, right? Unless you're suggesting it's fine to have freighters warping backwards. That doesn't really make sense to me, but even so if the freighter warps to the gate then the bumper would just start the process all over again. Regardless it's a get out of jail free card that requires zero teamwork, pilot skill, etc. You shouldn't get away because of "reasons." And ships should only be able to warp in the direction of their momentum.

Vincent Athena wrote:

With this, bump scramming will still allow time for suicide gankers to get in position. But a long term stalemate would be prevented.

And what of it being a "long term stalemate"? If it's a stalemate then that means neither party is willing to give in, right? So, let them keep at it until one of them gives up: Either the bumper pilot gets bored and leaves or the freighter pilot pays the ransom, ejects from their ship, logs out and leaves their ship to the mercy of the captors, etc.

The freighter pilot's ship isn't going to explode because there's a Machariel bumping it. If it were going to explode it would do so because the bumper pilot brought friends with them to finish the job. So, why should the freighter pilot not be expected to bring friends of their own to break them free of the bumper? Actually, the freighter pilot only really needs one friend to web them into warp while the bumper pilot requires several friends to crack open the freighter's hull.

CCP shouldn't fix bumping, because bumping isn't broken. There are ways to combat it and ways to avoid it entirely.

Fedo. Fedo? Fedo!

Solecist Project
#97 - 2015-04-23 16:48:28 UTC
Black Pedro wrote:
Vincent Athena wrote:
CCP has changed their position on various aspects of "acceptable game mechanics" before, and they will do so again. Consider their recent change to multi-casting. Will they change it here? I cannot say.
As for supers: Yes , that is an issue. But if they were made vulnerable to scrams, then the need to bump scram them would go away, and the change I suggested could be implemented.
Sure, CCP is known to make inconsistent decisions and changing there minds on things all the time, but they have been unusually clear on this issue. But I too cannot say what the future will hold.

However I do know that now bumping for ransom, and bumping as a tackle for ganking freighters is 100%-approved legal gameplay today. Therefore, I think threads like this should focus on giving players advice on how to avoid the bumpers and save the ideas for changing game mechanics for the F&I sub-forum.

I once bumped a suspect iteron in my rifter.
He was trying to get away with loot from a gank.
Had no scram fitted, besides the scram/point being inefficient in such cases.

Bump... shoot... bump ... shoot ... bump ... shoot ... pop. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

TigerXtrm
KarmaFleet
Goonswarm Federation
#98 - 2015-04-23 17:51:17 UTC
Black Pedro wrote:
TigerXtrm wrote:
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.

What are you talking about? A freighter cannot be ganked in highsec by a single player flying any ship in the game. Does that mean freighter ganking is by definition unbalanced because it requires multiple players to destroy a single player's ship?


Who said anything about ganking? We're talking about bumping. And no, if you're going to attack a much larger class ship with a tiny ship it's only natural it takes more of them... What's not natural is that one big ship can prevent an even bigger ship from warping off without any kind of consequence.

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Frostys Virpio
State War Academy
Caldari State
#99 - 2015-04-23 18:08:08 UTC
Without thinking of all the other balance it would potentially break, would a freighter with a prop mod at least have a chance to outmanoeuvre a bumping ship enough to initiate a warp or is it too damn fat anyway?
Black Pedro
Mine.
#100 - 2015-04-23 19:09:16 UTC
TigerXtrm wrote:
Black Pedro wrote:
TigerXtrm wrote:
baltec1 wrote:
TigerXtrm wrote:


Until there's a valid counter to being bumped out of alignment indefinitely it's a bad mechanic, plain and simple


Webs.


That would require a second ship where the bumper only needs one. Which by definition makes it unbalanced.

What are you talking about? A freighter cannot be ganked in highsec by a single player flying any ship in the game. Does that mean freighter ganking is by definition unbalanced because it requires multiple players to destroy a single player's ship?


Who said anything about ganking? We're talking about bumping. And no, if you're going to attack a much larger class ship with a tiny ship it's only natural it takes more of them... What's not natural is that one big ship can prevent an even bigger ship from warping off without any kind of consequence.


So your equal-player-equals-balance formula only applies when you think it appropriate? I think it is unbalanced that the largest and most damage-dealing ship I can fly in highsec is unable to kill your freighter under any circumstances (except if you purposely flag yourself). That is the unbalanced situation CCP is trying to deal with for capital ships, and one way to mitigate their power is to make capital ships vulnerable to bumping (and tackling in general) by smaller ships.

Eve is a social game. Ganking a freighter takers multiple players working together. Flying a freighter (or any capital ship) safely requires the same although the single webbing ship that a freighter needs to be safe barely qualifies as cooperative play.